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File: nomouthcoverart.jpg (22 KB, 297x170)
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and why did the genre die?
>>
Blade Runner and the genre didn't die, you get like 30+ new adventures games every year.
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>>12070186
my favorite is Dark fall:the journal.
its also perfect for spooky season.
>>
>>12070186
The longest journey

>Why did the genre died?

Internet

You can easily find a solution which undermine the whole experience

A good point&click grew on you because you spent weeks or even month trying to finish it
>>
>>12070186
Excavation of Hobs Barrow and the Cat Lady,
play them now.
>>
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>>12070186
It didn't
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>>12070186
>fav
still Grim Fandango but lost the disc.
Beneath A Steel Sky is also good.

>why did the genre die?
cause most of them sucked with obscure "puzzles". worse offender is probably the Sam n Max game.
>>
>>12070186
probably Callahan's Crosstime Saloon, though I really like the two Gateway games too

the genre's still alive, just not a big money maker anymore
>>
>>
>>12070186
people's patience and iq dropped
>>
>>12070752
not that kind of adventure...
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>>12070762
so you mean point and click?
>>
>>12070778
>mad dog mcree
i loved his alice game.
>>
Hot take: the lodge is the best part in Harvester. Way better than the town.
>>
>>12070186
Pure fucking soul in this one.

Plenty of good point and click adventure games from the DOS and Amiga era imo.
>>
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>>12070186
Sanitarium or this >>12070192
https://www.youtube.com/watch?v=E1WAA1lQ6vQ
>>
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>>12070186
>>
adventure games never died, they just took an extended vacation to germany. starting to come back in the US the past few years though.

my favorite of all time will forever be full throttle, but a lot of that is probably childhood nostalgia.

a lot of the new stuff coming out is actually good, too. i think the genre mostly being made by indie devs has largely made it immune to the suckening that AA titles have suffered through the past three decades. i particularly like unavowed.
>>
while obviously still kicking around in the indie space they have fallen off quite a bit from their AA status in the 90s. I think they were probably just doomed. the way most of them tried to modernize aping games like tombraider that actually contained very little in the way of puzzle interaction outside of one off abstract mechanisms was the nail in the coffin but even if they had done something better, they would have crashed and burned just like the immersive sim studios did.
>>
3d killed their momentum
sierra and lucas arts stopped making them
>>
>>12070186
its not an original choice but probably Myst,that game fascinated me as a kid.
>>
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>>12070186
>and why did the genre die
It didn't. We still get Adventure games pretty regularly. What you're most likely referring to, are POINT AND CLICK adventure games, which, from a triple-A perspective, did die.

It's still quite an active genre on the indie scene. You get a few new solid entries every year. Wish it was stronger though.
>>
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I've never played the talkie version and I don't want to. They've done a remarkable job with the original va.
>>
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>>12070186
No genre has ever actually "died" really, but classic adventure games lost their mainstream appeal and became niche when 3D came around and suddenly any sort of game could be framed in a cinematic presentation, which used to be kind of an exclusive of these.

Also, as the standards for narrative puzzles in gaming in general became more and more simple and hand-hold-y, it in turn became more and more simple for people to blame on "poor design" what is simply design that doesn't appeal to them.
>>
>>12071349
>No genre has ever actually "died"

Not sure

Don't see many rail shooter or classical dungeon crawler anymore even in the indie scene
>>
>>12070227
Pretty much this.
Part of the fun was playing with friends and hoping that a fresh perspective would help you get past whatever bullshit puzzle you were stuck on.
Also, the attempt to capitalise on FMV in the mid-late 90s failed catastrophically. Budgets skyrocketed, and the resulting games were shit and didn't sell particularly well.
>>
>>12071371
it's not adventure games that failed it's you guys that failed to play them, fmv adventures were awesome
>>
The genre's not dead. Kathy Rain 2 this year was a spectacular entry, and I still need to play The Drifter. I also played Crimson Diamond, which was a text parser point and click from last year, and it's amazing.
>>
>>12071356
Same for FMV arcade games a la Dragon's Lair or Time Gal. Also text adventures.

DRPGs still do ok in Japan, though.
>>
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Black Mirror 1 by Future Games is the best.
>>
>>12071616
>Also text adventures.
There's still a lot of text adventures made, but most are free and not commercial games you buy. If you sort by latest publication on ifdb, over 500 games were released in '25 alone:
https://ifdb.org/search?sortby=pnew&searchfor=&browse=1
>>
>>12070840
Atmosphere wise yeah I liked it more
>>
>>12071664
Yeah, that's what I meant. I do follow the ifcomp religiously every year, but as a commercial genre, it's pretty much dead.
>>
>>12070827
no that's mad dog mcgee
you'd become a mad dog too if you went through half of what he did
>>
>>12070186
Stop asking stupid fucking zoomer questions about generations you couldn't possibly understand without having been there.
>>
>>12070186
Adventure games didn't die, they just stopped being one of the pillars of PC gaming, much like RTS.
>>
>>12070906
>my favorite of all time will forever be full throttle, but a lot of that is probably childhood nostalgia.
It's arguably one of the worst classic LA adventure games. I went back to it and yeah it's stylish as hell, but then you remember the fucking required combat and not very good puzzles.
>>
>>12071356
>or classical dungeon crawler anymore
Only Japan makes them these days.
>>
>>12071758
you problem
except that pixel finding it's fine
>>
>>12071783
It just felt like a step backwards from what they were making before. This was 1995, they weren't new to this, they had proven their talent, and yet half the puzzles feel like something from 92.
>>
>>12071758
dude, the bike combat is the highlight of the entire game. riding up and smacking a motherfucker with a chain is so satisfying. .
>>
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Maniac mansion on NES is my favorite based solely on the merit of it being my first adventure experience. As for new games in the genre, I thoroughly enjoyed The Cronela's mansion demo, and can't wait for the full release.
https://youtu.be/ppKDqNIALyA
>>
>>
>>12071469
FMV severely limited what designers could do, and the games suffered as a result.
You just have shitty taste in games.
>>
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>>12073434
While I agree FMV games are nowhere near the pinnacle of the genre, there's no way to replicate the imagination of Discworld or Monkey Island due to the inherent limitations of using actors, I still have a soft spot for their clunky cheesiness.
>>
>>12071356
>>12071616
All of these still get indie niche releases well into the 2020s, simply proportional to their original relevance as genres compared to point-and-click adventures. The one that would arguably count as "dead" is FMV games since they barely counted as games to begin with.
>>
>>12072346
Maniac Mansion was the first one I was aware of, though I think I played Last Crusade first. MM is objectively pretty good regardless of the nostalgia factor though. And even if it's not dumbproofed to be softlock-free I personally never considered that some sort of end-all design trait (specially for a genre that lets you save and restore your progress with no limitations). AND obviously it's got more replayability than basically any other LucasArts adventure except for Fate of Atlantis.

I hadn't even heard about that modern MM-inspired game you posted; I thought the multiple visual style thing was somewhat tied to the gameplay or even the story/concept but apparently it's just a multi-release gimmick, which is a little disappointing.
>>
>>12070186
I don't really have one favorite, but even if I tend to enjoy all of them (even the worst ones), from a design perspective I'm most interested in games with unique worldbuilding with its own ad-hoc logic built in, i.e. no monkey wrench or paint-the-cat-to-look-like-a-skunk sort of puzzles.

Stuff like The Neverhood, Grim Fandango or The Dig etc.
>>
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>>12070186
Better bump this thread before it gets buried in Ausslop
>>
>>12070186
>why did the genre die?
It's simple
>The action-packed Myst introduces casual gamers to the pleasures of Tomb Raider.
>Genius adventure gamers come to the painful realization that the same equipment they use to explore the complex fantasy world of Leisure Suit Larry can also be utilized by stupid people to run Quake. Thanks to their television-atrophied attention spans, these casual gamers are mentally incapable of spending six hours trying to randomly guess at the absurd dream logic Roberta Williams has applied to the problem of getting the dungeon key out of the bluebird's nest.
>Horrified by the knowledge that somewhere someone is playing a game that is not an adventure, genius adventure gamers abandon the hobby in droves and resort to their backup source of entertainment: various combinations of Babylon 5 novels and masturbating.
>>
>>12073443
ugly and limited interaction, also forced them to downgrade gabriel's actor
>>
>Why did the genre die
Doom, quake, and gamefaqs' existence turning every adventure game into a cake walk.
>>
Leisure Suit Larry series (yeah I know I'm a pervert)
Quest of Glory series (yeah I know it's an Adventure RPG hybrid)
>>
>>12073443
Based, some of the Tex Murphy games are gems.
>>
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>>12073858
Muppet Treasure Island > The Beast Within
>>
>>12073858
To be honest anyone other than Tim Curry from Sins of the Father was always going to be a step down.

>>12073884
I agree, they're so hokey but I love them.
>>
>>12073443
I played KQ6 recently and I liked the way that game utilized fmv as an assist. for sprites with really complicated texturing and lighting like druid robes and elaborate animations like dancing it added some subtle fmv.
>>
>>12073901
it's a stain on the beast within that it didn't embrace fmv tim curry.
>>
>>12073906
you're mixing up fmv with digitization
>>
>>12073740
Lol, I was wondering when someone would post that Old Man Murray snippet. Was pretty much bang-on that adventure games committed suicide.
>>
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>>12070186
Oldfag coming through, the Swan Lake sounding through the PC Speaker was magical when I was a kid.
>>
>>12073434
you just don't have a soul
>>
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>>12073947
>He didn't play the Hercules monochrome version with a trackball mouse
You didn't beat the game.
>>
>>12073740
i guess i gotta get some Babylon 5 novels
>>
>>12073947
Creative Music System aka Game Blaster soundtrack sounds delightful. 12 simultaneous square wave beeps in stereo.
>>
>>12073732
That game isn't exactly great in terms of story or puzzles, but I wish more adventure games put that much effort into creating a feeling of a big, sprawling setting.

Without exaggerating, half the "screens" in StS are just filler with no other purpose than making the world seem believable and detailed.
>>
>>12070186
>>12071349
Adventure games didn't die, however, I think edutainment did. Are there ANY good edutainment games being made now?
>>
>>12074331
>Are there ANY good edutainment games being made now?
Yeah, but it's all subscription based mobile stuff. Kids don't do computers anymore.
>>
>>12074331
Adventure games didn't completely die, but they're basically gone from the mainstream now, the most you've got was a bit of hype over the new monkey island and Ken and Roberta glazing every now and again.
>>
>>12070853
All these other gay games in this thread and this Anon provides OP with absolute gold.

OP is doomed
>>
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>>12074669
play Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance instead, lmao
>>
>>12070186
https://www.youtube.com/watch?v=SCnww_2a5o0
>>
>>12073443
beast within is so comfy if you can get over the dated graphics
gk3 is just tedious however
>>
>>12075320
i personally loved the first gabriel knight,should try the second one.
>>
>>12075320
>gk3 is just tedious however
The mouse controlled camera flying made it more tedious than the first two, but for a fully 3d game I think it's quite alright. I did end up pressing ESC a lot though to skip all the walking animations.
>>
>>12075320
I read somewhere that the cat hair mustache puzzle in GK3 pretty much killed off the genre as it highlighted how batshit crazy point and click logic is. I know it was a tongue in cheek statement but having been frustrated my that puzzle myself, I like to believe it's true.
>>
it's not retro so I'll just say Adventure for 2600 instead
>>
>>12073941
OMM really was a classic.
>>
>>12075618
Despite its name, Adventure was an RPG.
>>
>>12070762
Legitimately why not? There's nothing that Point 'n Click games do that 3D adventure games can't do. The latter basically obsoleted the former. BG&E is legit the nest best thing to Ocarina of Time
>>
>>12078583
learn the difference between action/adventure and adventure games,also ocarinca of time is dogshit and the puzzles are as easy as taking a piss.
>>
>>12078596
Was Ocarina also a mere Bubsy 3D clone on release you shitposting faggot
>>
>>12078612
get the fuck out of this thread,faggot go talk bing bingwahoo in all the other threads.
>>
>>12075576
it's missing the forest for the trees. adventure games were never going to sell to the more mainstream console audience that became the focus in the 6th gen. even in ideal circumstances it couldn't possibly compete so sierra got bought out and shuttered and lucasarts fizzled out. moon logic is just a funny tidbit.
>>
>>12075320
gk3 was a return to environmental interaction and puzzles even if it was in that crappy 3d camera.



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