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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>it launches with a 7 mhz 68000 CPU
What changes?
>>
Auster is still thinking about it 24/7 because it's Nintendo
>>
>>12074519
It would've saved the Saturn!
>>
>OP dies
What changes? Nothing. Still must die.
>>
No more slowdown during that Mode 7 SCIV stage I guess? wow massive difference
>>
Gradius 3 runs better
>>
I don't know man, I'm not a mathematiciologist.
>>
Launches with a cup holder for Americans. What changes?
>>
>>12074519
Nothing, who the fuck even knows what that means you dork?
>>
OP's dad would use a condom and we would thankfully not have this thread
>>
>>12074627
>he doesn't know that the SNES is only 1/3 the speed of all it's competitors
>>
It's kind of funny that if you were a nerd and bought game consoles based on specs as an early adopter you would have bought the worst console every time
>>
It needed a 32X and they could have launched N64 later with a CD to actually run Killer Instinct 2.
>>
>>12074519
Developers would find new and inventive ways to have their games run like dog shit. Same as ever.
>>
>>12074519
>What changes?
Much better Arcade-likes/ports, especially beat em ups which could have 2 players and 5-6 enemies on screen instead of 3, sometimes 4 enemies. More shoot em ups get a 2 player mode, less games have black bars on the tops and bottom of the screen and of course no slowdown in the games famous for it like Super Ghouls and Ghosts, Gradius 3, Super R-Type and Magic Sword.
Just all around a better arcade experience. That's not to say base SNES couldn't pull it off though. Shout out to the games that did stick the landing on the SNES despite the hardware we got like Sunset Riders, R-Type 3, Pocky and Rocky, Ninja Warriors, Wild Guns, Parodius, Higane, Contra III, Pop'n Twinbee, Puzzle Bobble and Aero Fighters comes to mind.
>>
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>>12074519
ff7 would have been released on snes
>>
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>>12074519
The real question is:
>N64 launches with a CD drive in 1995
What changes?
>>
>>12074703
shouldnt that be IV?
>>
>>12074710
would've missed the silicon graphics chip and lost to the PS anyway
>>
>>12074680
>as an early adopter you would have bought the worst console every time
it depends but yeah, it's true most of the time:
>SG-1000 vs Master System
>PC Engine vs Mega Drive
>Gameboy vs Gamegear
>3DO vs Playstation
>DS vs PSP
>Wii vs PS3
>Wii U vs PS4
>Switch vs PS5
but sometimes you get late stinkers such as the N64 and Gamecube
>>
>>12074790
????.????
>>
>>12074763
I wonder, if the price was lower than PS1 things could've gotten interesting. Most of the time it's the parents who make these decisions after all.
>>
should have launched with SA chip as the CPU
>>
>>12074812
Sturm Abteilung?
>>
>>12074703
Final Fantasy 7 was originally going to be on SNES before SE realized they could do more with CDs and FMVs
>>
>>12074790
specs dont matter for jack shit, you can tell the pc faggot race about it because they still dont have bloodborne or vanaillaware games
>>
>>12075006
I can play these low quality games, yes.
>>
>>12075012
The only low quality thing here are your posts. Try again.
>>
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>>12075012
cope, pclard
>>
>>12075006
>specs dont matter for jack shit
And yet the 2.68 mhz SNES was the only console in it's generation to constantly struggle with any sort of action games, to the extent that it has no worthwhile ones, that's so interesting...
>>
>>12075450
>And yet the 2.68 mhz SNES was the only console in it's generation to constantly struggle with any sort of action games
That's only a half truth. That is the clock speed of slowrom cartridges, games that use fastrom like Sunset Riders run fine despite having a lot on screen.
This short video shows the difference fastrom makes on the framerate of one of the SNES's worst slowrom offenders, Super Ghouls and Ghosts.
https://www.youtube.com/watch?v=siwZTorWw2E
>>
>>12074815
ja
>>
Brutally kill the mhz schizo
>>
>>12074519
- less Japan-centric manufacturing
- more and better 3d games
- more unified source code and dev tools across the platforms which would ease porting
- shorter time for programmers to get used to this system
- whole bunch of companies wouldn't go out of business
- CPU powerful enough to work with FMV streams, so CD unit comes out
- Super Mario CD comes out and those awful Nintendo games never get released on CDi which saves the brains of whole generations of internet users from autism
- We live in Type I civilization by now
>>
>>12075639
What a bunch of nonsense, like this thread. Time to die.
>>
>>12075639
Also Sharp X68000 would have gotten a popularity boost in Japan.
>>
>>12074763
>12074710 #
>would've missed the silicon graphics chip

Oh you mean the fucking bilinear stretchy filter?
>>
>>12075529
>Nintendo tricked us into buying a console with bottlenecked crippled specs.

How in the blue hell people put up with those shitty early SNES games with their atrocious slowdown? You know what, the genesis was better.
>>
>>12075018
>>12075152
What part of I can play these you don't understand, you can drop the act and find new kusoge to prop up now.
>>
>12075706
How many times are you gonna spam the same garbage? Why is this thread still alive? Why is OP such a fag?
>>
>>12074531
Rude
>>
>2.68 mhz
>in 1991
Fucking pathetic.
>>
My blade thirst for Nintendo's blood
>>
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He wakes up every morning and the first thing to pop up in his head is the Super Nintendo.
>>
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yet, it delivers slightly more computing power at peak performance.
as >>12075529 pointed out. it wasn't the cpu fault.
it was nintendo for allowing slowrom to exist.
>>
>>12078742
You really think Nintendo's core audience gave a fuck? IT'S 16 BIT, MAN!
>>
>>12075529
>>12075450
Asshole publishers saving a buck and lazy devs failing to optimise. The SNES had enough RAM that if you were lumbered with slorom you could simply put all your game logic into the work ram and execute at full speed from there. But typically that was far too difficult for "I modified nintendo's example code" devs so just like the GBA, very few games ran efficiently.
The programmer behind another world/out of this world was rugpulled twice. First it was supposed to be a superfx game for high speed vector drawing, then he did a fully software version that worked with fastrom, then he had to make a slorom version. And he managed because he wasn't a total shitter.
>>
Clock speed is not everything for CPU performance. Even when talking about older 80s and early 90s CPUs.

For example, the C64's CPU is only 1mhz but outperforms some 2mhz / 3mhz CPUs because it's more efficient and gets more things done per clock cycle.
>>
>>12074790
>shit vs actual okay console
>good console vs good console
>good handheld vs shit handheld with no fucking games
>pure shit vs good console
>good handheld vs good handheld
>good console vs no gaems
>crap console vs no gaems
>good console with shitloads of games vs no fucking gaems
?
>>
>>12074790
Bot post?
>>
>>12079032
i don't think anybody gave a fuck. i don't think anybody gives a fuck now. not even the guy who pretends to, it's just a slightly more creative way of saying "nintendo bad".
>>
>>12078791
>yet, it delivers slightly more computing power at peak performance.
never happened. not even once.
>peak performance
>6502 with 16bit hacks
>peak performance
cringe.

>>12079054
it's like with fucking faggots and z80. they see:
>weew! 4mhz! this chip is faster than everything around at the time!
>has no idea z80 takes comical amount of clock cycles to execute similar instructions that 6502 and others do in less time
etc.
>>
>>12079038

remember they had to buy all proprietary chips from nintendo in a upfront commitment cash to publish their game. there's a few factors at once, here.

>The programmer behind another world/out of this world

which is crazy because in game dev space, you probably had the biggest talent pool of programmers in the 68000 space by comparison.
>>
TEST
>>
.
>>
>>12079038
>The SNES had enough RAM that if you were lumbered with slorom you could simply put all your game logic into the work ram and execute at full speed from there.
Wrong, RAM code executes at the same speed as slow ROM.
>And he managed because he wasn't a total shitter.
He pulled off a miracle getting that game to run on SNES. Sadly it's still the worst version by far.



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