[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


🎉 Happy Birthday 4chan! 🎉


[Advertise on 4chan]


File: mini-consoles.900x.jpg (79 KB, 900x498)
79 KB
79 KB JPG
Each console lifecycle can roughly be divided into 3 era of more or less 2 years

1st generation :more primitive graphics with simplistic and arcade style games

2nd generation :the classic era where most of the most iconic games came from with better graphics and more complexe mechanics

3rd generation :the end cycle of a console
Arguably the more polished games but also less memorable than the classic era
Console graphics push to it's absolute limite
>>
PS1 lifecycle:

1st generation (december 94-96):Tekken 1-2, twisted metal 2, Resident evil,Ridge Racer,Ace combat

A Very Namco centric era, primitive graphics with simplistic and arcade style games

2nd generation(1997-1998):FF7,Tekken 3 ,MGS ,Ridge Racer type 4,Gran turismo

The classic era with the most iconic games,games became much more immersive with an emphasis on story and more complexe mechanics
The big arrival of Squaresoft too

3rd generation (1999-end of lifecycle): FF9,Crash team racing ,Soul reaver,Chrono cross,Dino crisis,Vagrant story

total mastery of the PlayStation hardware with games that push the PS1 to it's absolute limits

Huge levels of polish
>>
NES era:

1st generation(1983 to the release of super Mario bros)

Know as the black box era

Mostly arcade port or very primitive games

2nd generation (SMB-1988):

The classic era with deeper games
All the most iconic games came from that periode (Mario Bros trilogy, Castlevania,Zelda,Megaman 2 ,Ninja Gaiden...)

3rd generation (1989-end of lifecycle)

More polished games with Amazing graphics but less memorable (Megaman sequels,Kirby adventure,Ninja Gaiden sequels...)
>>
Megadrive/Genesis:

1st generation (1988-release of Sonic)

Altered beast,Phantasy star 2,Outrun,Moonwalker

Mostly arcade or very primitive games
The Genesis is not a success in NA

2nd generation (Sonic 1-1993):

The golden age of Sega,Genesis became a huge hit and Sega dominate Nintendo

The most iconic games came from that periode:Sonic 1-2,Street of rage 2,Shinobi 3,Gunstar heroes ...

3rd generation (1994-end of lifecycle):

Sega began losing to Nintendo,huge décline in software sales

Very polished games but much less popular :Sonic 3,Street of rage 3,Beyond oasis...
>>
>>12075930
Nah, it's more like (for the Famicom)

>1983 - 1985
Simple arcade ports and arcade like games

>1986
peak of the Famicom boom, accompained by the first mappers and the FDS, this is when we it really started to get games tailored for the platform and create the identiy. Crazy high demand but few games made still so almost every game release sells like hot bread and many of the top sellers are from 1986 for this reason.
Birth of new franchises which rode on the success for their initial 1986 title for decades like Goemon and Castlevania

>1987-1988
The floodgates are open and every third party jumps on the Famicom bandwagon. Games still do extremely well due to still not being any real competion but due to there being more releases the sales charts are more spread. An era of both sequels and experimation and clear trends in game styles/genre shape.
DQ2 was Famitsu game of the year 1987 and JRPGs are really born as a genre there.
Alternatively this is also where the NES started becoming huge in the west especially in the US

>1989-1991
Market is now shared with the Megadrive/PC-E competiont but Famicom is still #1; but the market is a lot more shared. Peak of RPG releases especially in 1990. DQ3 and DQ4 break the country.

>1992-1993
The Famicom and NES are, for the most part, both relegated to hands me down for pre teens and the market adapts to that while the teen and adult audiances moved on to other platforms

>1994
Outside of a couple of releases in the US and Japan with low print runts, at this point it's basically just Europe where, as I said, it's a platform for pre teens

>[....] 1995 -> 2006 [...]
Still big in bootleg lands like eastern europe or China, only for niche enthusiasts everywhere else though 1998 and the birth of NES emulation regovirated enthusiam

>2007 - 2020
Rebirth of the NES/FC being trendy mostly thanks to services like the Virtual Console which lets you buy old games cheap

>2020 - now
Trend is over, back to enthusiasts only
>>
This kind of essay posting gives me the ick D:
>>
>>12075928
>total mastery of the PlayStation hardware with games that push the PS1 to it's absolute limits
The same for the PS2. We didn't get the best game with the best graphics (Final Fantasy 12) until the same year the PS3 came out. That learning curve should have been factored into development ahead of time, so console-makers should have sent out basic "game development kits" to developers years sooner so fully-optimized games would be available that much sooner.

So basically a console life-cycle should be "release new system, then immediately start working on what the next system should be so developers have time to develop for both."
>>
I think the GameCube is one the the few console who doesn't follow that cycle

The most iconic and graphicaly impressive games are mostly from the early years of the GameCube (2001-2002)

Melee,Wind waker,Sunshine,Metroid Prime,RE remake...
>>
>>12076010
This, more or less. It's also pretty interesting when you zoom in a little bit and see what genres trended each year (1988 was especially huge for strategies).
>>
>>12076109
1987 was the sidescrolling action adventure year
>>
>>12075928
I would expect the Playstation eras would be harder to define considering the massive amount of games released for it till the very end of its lifespan.
>>
>>12075928
>>12076178
I'd put 94-95 into its own category. Especially in the west where the marketing was targetted exclusively at teens and adults, it wasn't until Crash Bandicoot that the PSX started targetting to pre teens as well.
>>
File: sega-genesis bundle.jpg (575 KB, 1520x1069)
575 KB
575 KB JPG
>Megadrive/Genesis:
>1st generation (1988-release of Sonic)
>Altered beast,Phantasy star 2,Outrun,Moonwalker
Tommy lasotra baseball moved more systems than anything you mentioned, excluding altered beast which was a free bundle game.
Neither outrun nor moonwalker sold well at all, both had low print runs and outrun didnt even feature in commercials, it was too old. At best they were rentals and not worth owning. Phantasy star 2 likely moved over 100k copies, good for an RPG at the time. The real early hits were ghouls n ghosts and golden axe, both which were used as store demo games and sold well.
>The Genesis is not a success in NA
It moved 3 million from 1989-1991, on par with what the NES sold in its first 2 years. That is very good for the era. Again we are talking NA here not Japan.

>2nd generation (Sonic 1-1993):
>The most iconic games came from that periode:Sonic 1-2,Street of rage 2,Shinobi 3,Gunstar heroes ...
neither shinobi 3 nor gunstar sold well at all. streets of rage did ok, broke 1 million copies as a bundled game, as was SoR2. Madden, MK and NBA jam are what really moved hardware in this era. sonic games were also usually bundled free which inflates their numbers.
>>
File: 1630651963473.jpg (1011 KB, 2880x2025)
1011 KB
1011 KB JPG
>>12075927
>>12075928
Resident Evil 1 is hardly a simplistic game with primitive graphics. It's a sprawling adventure/combat game with two campaigns, numerous branching paths, full voice acting, hundreds of pre-rendered backgrounds, CGI and FMV cutscenes. Tomb Raider is also from 1996, a fucking massive fully 3D action adventure that pushed the envelope of the genre considerably.

Those are just two examples, and I'm sure there are many more on other platforms which prove your theory otherwise. I realise that this site has a high concentration of spergs and autists, but not everything is so black and white. Rarely do things fit into easy little boxes and categories like the one you're pitching to us.
>>
>>12077880
Yes, 1996 was a new era for the PSX
>>
>>12077880
I said 1994-1996 was mostly simplistic and arcade style games not that all of them were like that (RE and Tomb raider were the exception ,a foretaste of what will come next)

96 was mostly about Tekken 2, Twisted metal 2, Wipeout XL, destruction derby 2...

Before 1997 ,PS1 is "just" a success

In 1997 it became a global phenomenon
>>
File: icxok4gugbk71_png.jpg (447 KB, 1024x901)
447 KB
447 KB JPG
Check out all these simplistic, arcade style games that released in the first wave of the PlayStation 2! Anyone 1cc'd Silent Hill 2 yet? Boy do I wish the PS2 had something a bit more complex than Grand Theft Auto III, Devil May Cry and MGS2. They're practically PS1 games!

You are a retard, OP. Learn how to use commas correctly and fuck off back to Latvia. Your ideas are dumb and your English is dogshit.
>>
>>12077974
I think OP just discovered what console lifecycles are and is trying to interpret it in a weird way (probably because he doesn't know English that well). I think he's trying to say that the games improve graphically and/or get more complex overtime, which is true to a certain extent. However I think OP forgets that developers are also gonna want to try and showcase how powerful their system is (to the best of their ability) at launch. I kind of get what he's saying but I also could be trying to add reason to it.
>>
The first year or so of the SNES had Super Mario World, Castlevania IV, Final Fantasy IV, Actraiser, Pilotwings and Sim City. Those are large, complicated games that show off what the SNES can do. Hardly simplistic or arcadey. Dumb thread.
>>
The first 2.5 years of the N64 had Mario 64, Goldeneye, Ocarina of Time, Banjo Kazooie, Turok, Star Fox and both Goemon games. OP, I really don't think you thought this through before posting. Do better next time.
>>
>>12075927
Dreamcast basically only had one of those since its life span was barely 3 years
>>
>>12077974
These games are much more simplistic and less iconic than their sequels on the same machine

MGS 3 is more iconic,complexe and technically impressive
DMC3 ,San Andreas ,SOTC the same

FF10 is more iconic i'll give you that but it's an exception
>>
>>12078050
Talk about grasping at straws.
>>
>>12078025
Enuff to get lv 200 pso v2 character and thatsit
>>
>>12075927
PS2 is forever
>>
>>12075927
>>12078050
>>12077907
>>12076108
>>12075952
>>12075930
>>12075928



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.