Each console lifecycle can roughly be divided into 3 era of more or less 2 years1st generation :more primitive graphics with simplistic and arcade style games2nd generation :the classic era where most of the most iconic games came from with better graphics and more complexe mechanics3rd generation :the end cycle of a consoleArguably the more polished games but also less memorable than the classic eraConsole graphics push to it's absolute limite
PS1 lifecycle:1st generation (december 94-96):Tekken 1-2, twisted metal 2, Resident evil,Ridge Racer,Ace combatA Very Namco centric era, primitive graphics with simplistic and arcade style games2nd generation(1997-1998):FF7,Tekken 3 ,MGS ,Ridge Racer type 4,Gran turismoThe classic era with the most iconic games,games became much more immersive with an emphasis on story and more complexe mechanicsThe big arrival of Squaresoft too3rd generation (1999-end of lifecycle): FF9,Crash team racing ,Soul reaver,Chrono cross,Dino crisis,Vagrant storytotal mastery of the PlayStation hardware with games that push the PS1 to it's absolute limitsHuge levels of polish
NES era:1st generation(1983 to the release of super Mario bros)Know as the black box era Mostly arcade port or very primitive games2nd generation (SMB-1988):The classic era with deeper gamesAll the most iconic games came from that periode (Mario Bros trilogy, Castlevania,Zelda,Megaman 2 ,Ninja Gaiden...)3rd generation (1989-end of lifecycle)More polished games with Amazing graphics but less memorable (Megaman sequels,Kirby adventure,Ninja Gaiden sequels...)
Megadrive/Genesis:1st generation (1988-release of Sonic)Altered beast,Phantasy star 2,Outrun,MoonwalkerMostly arcade or very primitive gamesThe Genesis is not a success in NA2nd generation (Sonic 1-1993):The golden age of Sega,Genesis became a huge hit and Sega dominate Nintendo The most iconic games came from that periode:Sonic 1-2,Street of rage 2,Shinobi 3,Gunstar heroes ...3rd generation (1994-end of lifecycle):Sega began losing to Nintendo,huge décline in software salesVery polished games but much less popular :Sonic 3,Street of rage 3,Beyond oasis...
>>12075930Nah, it's more like (for the Famicom)>1983 - 1985Simple arcade ports and arcade like games>1986peak of the Famicom boom, accompained by the first mappers and the FDS, this is when we it really started to get games tailored for the platform and create the identiy. Crazy high demand but few games made still so almost every game release sells like hot bread and many of the top sellers are from 1986 for this reason.Birth of new franchises which rode on the success for their initial 1986 title for decades like Goemon and Castlevania>1987-1988The floodgates are open and every third party jumps on the Famicom bandwagon. Games still do extremely well due to still not being any real competion but due to there being more releases the sales charts are more spread. An era of both sequels and experimation and clear trends in game styles/genre shape.DQ2 was Famitsu game of the year 1987 and JRPGs are really born as a genre there.Alternatively this is also where the NES started becoming huge in the west especially in the US>1989-1991Market is now shared with the Megadrive/PC-E competiont but Famicom is still #1; but the market is a lot more shared. Peak of RPG releases especially in 1990. DQ3 and DQ4 break the country.>1992-1993The Famicom and NES are, for the most part, both relegated to hands me down for pre teens and the market adapts to that while the teen and adult audiances moved on to other platforms>1994Outside of a couple of releases in the US and Japan with low print runts, at this point it's basically just Europe where, as I said, it's a platform for pre teens>[....] 1995 -> 2006 [...]Still big in bootleg lands like eastern europe or China, only for niche enthusiasts everywhere else though 1998 and the birth of NES emulation regovirated enthusiam>2007 - 2020Rebirth of the NES/FC being trendy mostly thanks to services like the Virtual Console which lets you buy old games cheap>2020 - nowTrend is over, back to enthusiasts only
This kind of essay posting gives me the ick D:
>>12075928>total mastery of the PlayStation hardware with games that push the PS1 to it's absolute limitsThe same for the PS2. We didn't get the best game with the best graphics (Final Fantasy 12) until the same year the PS3 came out. That learning curve should have been factored into development ahead of time, so console-makers should have sent out basic "game development kits" to developers years sooner so fully-optimized games would be available that much sooner. So basically a console life-cycle should be "release new system, then immediately start working on what the next system should be so developers have time to develop for both."
I think the GameCube is one the the few console who doesn't follow that cycleThe most iconic and graphicaly impressive games are mostly from the early years of the GameCube (2001-2002)Melee,Wind waker,Sunshine,Metroid Prime,RE remake...
>>12076010This, more or less. It's also pretty interesting when you zoom in a little bit and see what genres trended each year (1988 was especially huge for strategies).
>>120761091987 was the sidescrolling action adventure year
>>12075928I would expect the Playstation eras would be harder to define considering the massive amount of games released for it till the very end of its lifespan.
>>12075928>>12076178I'd put 94-95 into its own category. Especially in the west where the marketing was targetted exclusively at teens and adults, it wasn't until Crash Bandicoot that the PSX started targetting to pre teens as well.
>Megadrive/Genesis:>1st generation (1988-release of Sonic)>Altered beast,Phantasy star 2,Outrun,MoonwalkerTommy lasotra baseball moved more systems than anything you mentioned, excluding altered beast which was a free bundle game. Neither outrun nor moonwalker sold well at all, both had low print runs and outrun didnt even feature in commercials, it was too old. At best they were rentals and not worth owning. Phantasy star 2 likely moved over 100k copies, good for an RPG at the time. The real early hits were ghouls n ghosts and golden axe, both which were used as store demo games and sold well.>The Genesis is not a success in NAIt moved 3 million from 1989-1991, on par with what the NES sold in its first 2 years. That is very good for the era. Again we are talking NA here not Japan.>2nd generation (Sonic 1-1993):>The most iconic games came from that periode:Sonic 1-2,Street of rage 2,Shinobi 3,Gunstar heroes ...neither shinobi 3 nor gunstar sold well at all. streets of rage did ok, broke 1 million copies as a bundled game, as was SoR2. Madden, MK and NBA jam are what really moved hardware in this era. sonic games were also usually bundled free which inflates their numbers.
>>12075927>>12075928Resident Evil 1 is hardly a simplistic game with primitive graphics. It's a sprawling adventure/combat game with two campaigns, numerous branching paths, full voice acting, hundreds of pre-rendered backgrounds, CGI and FMV cutscenes. Tomb Raider is also from 1996, a fucking massive fully 3D action adventure that pushed the envelope of the genre considerably.Those are just two examples, and I'm sure there are many more on other platforms which prove your theory otherwise. I realise that this site has a high concentration of spergs and autists, but not everything is so black and white. Rarely do things fit into easy little boxes and categories like the one you're pitching to us.
>>12077880Yes, 1996 was a new era for the PSX
>>12077880I said 1994-1996 was mostly simplistic and arcade style games not that all of them were like that (RE and Tomb raider were the exception ,a foretaste of what will come next)96 was mostly about Tekken 2, Twisted metal 2, Wipeout XL, destruction derby 2...Before 1997 ,PS1 is "just" a successIn 1997 it became a global phenomenon
Check out all these simplistic, arcade style games that released in the first wave of the PlayStation 2! Anyone 1cc'd Silent Hill 2 yet? Boy do I wish the PS2 had something a bit more complex than Grand Theft Auto III, Devil May Cry and MGS2. They're practically PS1 games!You are a retard, OP. Learn how to use commas correctly and fuck off back to Latvia. Your ideas are dumb and your English is dogshit.
>>12077974I think OP just discovered what console lifecycles are and is trying to interpret it in a weird way (probably because he doesn't know English that well). I think he's trying to say that the games improve graphically and/or get more complex overtime, which is true to a certain extent. However I think OP forgets that developers are also gonna want to try and showcase how powerful their system is (to the best of their ability) at launch. I kind of get what he's saying but I also could be trying to add reason to it.
The first year or so of the SNES had Super Mario World, Castlevania IV, Final Fantasy IV, Actraiser, Pilotwings and Sim City. Those are large, complicated games that show off what the SNES can do. Hardly simplistic or arcadey. Dumb thread.
The first 2.5 years of the N64 had Mario 64, Goldeneye, Ocarina of Time, Banjo Kazooie, Turok, Star Fox and both Goemon games. OP, I really don't think you thought this through before posting. Do better next time.
>>12075927Dreamcast basically only had one of those since its life span was barely 3 years
>>12077974These games are much more simplistic and less iconic than their sequels on the same machineMGS 3 is more iconic,complexe and technically impressive DMC3 ,San Andreas ,SOTC the sameFF10 is more iconic i'll give you that but it's an exception
>>12078050Talk about grasping at straws.
>>12078025Enuff to get lv 200 pso v2 character and thatsit
>>12075927PS2 is forever
>>12075927>>12078050>>12077907>>12076108>>12075952>>12075930>>12075928