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Playing without cheats is so annoying, all they do is complain and miss work.
How am I supposed to make friends?
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would you even be here if you knew how to make friends?
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>all they do is complain and miss work.
>How am I supposed to make friends?
Literally me.
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it's almost mandatory to mod it so friendship doesn't degrade, or at least does at a slower rate. Then you find the problem that once you reach the top of a career, your sim changes jobs within three days. By that point you realise that children don't grow up and you just wasted another weekend.
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you cant make friend in sims anyway you need locking up
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>A Criminal Mastermind will eventually change careers and become an Executive in the Business career track.
woah...
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>>12076378
>Playing without cheats is so annoying
I think that's the point, they were trying to make some post-left point about America.
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>>12076378
Just download the SimSlice Rejuvenation Chamber
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Yeah the first Sims is harder than it probably should be. You're really handicapped at the start, especially if you're building your own home with only 20k.
You NEED a high-level bed to rest and a high-level entertainment setup to make your sim happy faster, and you need to designate a single Sim as the cook so they make good food quickly so no one goes hungry.
That's why getting a job and ranking up is so important, you NEED more money to buy the high level furniture. Kids are fun to have around but they're a net drain on your finances since they don't contribute with income. It's still a fun game, just a bit skewed towards the "better material goods, better quality of life".
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i just want bustin out with online upscaled
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>>12076378
>all they do is complain and miss work
literally skill issue or badly planned house. it is kinda cop out for builders i agree, you primarily designing house to be utilitarian than pretty
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>>12076843
it's as if game had commentary or something
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>>12076378
The best thing I heard someone say about how to win at this game is to actually give into the 1950s/60s lifestyle. Have husband and wife then have husband doing the career stuff while wife stays at home and does all the socializing
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>>12076378
Because contrary to the future titles and the popular perception The Sims is far removed from a "dollhouse simulator" if you are trying to play it as intended. With the expansions there's plenty of cheesey ways to succeed without too much effort. The base game with nothing else however can be ball busting if you're not knowledgeable about some of the mechanics.
Future titles handheld you to success making it nearly impossible to fail. In the OG you gotta be a ruthless nigga and you gotta actually manage your family, it's why playing with more than 2 people is nearly impossible for most at first. The later games basically play for you ensuring even a stacked house can be easily managed even on max speed. Turning max speed on OG sims with a full house leads to pure chaos.
I like the sims a lot and I really hate the later games, it's quite sad no one else has really tried to make a proper followup to the real one.
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>>12076378
>How am I supposed to make friends?
My strategy on the console version story mode: wife invites friends over while husband is at work. Their friends are shared.
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More than anything, it’s the pathfinding that makes the game difficult. Sims doing things like walking into the bathroom when someone is in there, or standigg by in doorways shrugging their shoulders for an hour causes you to lose massive amounts of time during the day. Once you have a decent house layout, it’s pretty easy to grind up a decent career, especially with the xpacs. I love it for how ball busting it is though. The first time my sims had a baby it was taken away by CPS and both sims lost their jobs. It was crushing, but rewarding to rebuild their relationship and try again for another child.
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>>12078349
>wife invites friends over while husband is at work. Their friends are shared.
why this sounds wrong to me
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>>12076378
You only get fired if you miss work two days in a row (or you get a RNG that causes you to get fired for unrelated reasons). Plan for days off that you use to build your relationships.

You can call someone to invite them over starting at 6am, so get up, call a friend over, make a group breakfast, then you have your friend in your house the entire day.
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>>12078384
>get a surprise baby
>father goes to work
>mother gets abducted by aliens
>CPS takes the baby
That was my first time. I wasn't prepared for parenthood. It's no joke.
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>>12076378
>How am I supposed to make friends?
everyone fails to notice it's FAMILY FRIENDS, meaning the friend count is combined for all members of your household
the flipside is that one neighbor will make one family friend no matter how many of your household members befriend them
get a housewife and kids and build up friendships with them while your main dude goes to work

alternatively, you can switch to a different household, befriend all family members, then switch back to your main household (in The Sims 1, time advances only for one household at a time)
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There are several factors such as specific hardware bugs, broken code, and untested mechanics. Also, you don't get the full experience without playing other games like Simcopter or Sim City. EA had the nerve to make a fucking trailer for abandonware and people fell for it. And these are games you buy for like $1 at any flea market.
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>>12076378
>Build a 8 people household
>Three room house: entry/bedroom, kitchen, and heads. Cheapest furnishings for all
>Start racking all early promotion bonuses to buy an exertion machine
>Progress a bit more until you need friends
>Use one Sim to befriend everyone in the neighborhood
>That one should be used only for that from now on until ideal amount of money is reached. Also, start building other skills and aim for the Business jobline for that guy once sufficient friends are reached
>????
>Profit
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>>12079004
Forgot: all join the military at the beginning, also, get everyone to Cooking 2.
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>>12076378
The time management is actually really fun and made upgrading your house very satisfying. Shame the series just turned into a dollhouse sim.
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>>12076378
You're not kidding. I actually played last night and by time you eat breakfast, shit, and shower in the morning you have to spend either hours on TV or some kind entertainment with a friend or do that and spend hours on the phone. Then you only get like an hour or so to build skills. And thats with my guy being unemployed neet
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>>12079006
I only played the first Sims.
How different are the sequels?
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>>12080203
They are incredibly easy, to the extent that it's almost impossible to fail. Most of this comes from the fact sims can mostly operate on their own and have half way decent pathfinding.
The flip side to this is that sims modding is off tha goop and there's some wild ass mods to try out that extend the fun a lot. Sims 2 is at least worth a shot if you are interested, but 3 and especially 4 are barely even games.
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>>12080203
What Anon here >>12080218 says is true. But the sequels are fun in their own right. They just got rid of the daily grind and your Sim now has time to actually do stuff. One massive change is that you actually have days off. So instead of having to choose what days to skip you can plan ahead. Also while 2 is good, I prefer 3 just because its more 'open world'. I had guy that was neighborhood menace. Would visit neighbors house, clog their toilets, eat their food, sleep on their patio furniture, etc. Just give them a try and see if you like them
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>>12080232
I agree that they are fun in their own right. I've put more time than I would like to admit in the 4 main games. But each for entirely different reasons, it's not as if the original is perfect it just does certain things better than the later titles mostly pertaining to difficulty.
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rosebud;!;!;!;!
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>>12080248
For sure. The most damning thing the sequels lost was the aestetics of the first one. Music was absolutely on point and art was 'retro-futuristic' which is best of how I can describe it. The series did lose a part of its soul when it moved on
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>>12076378
play better?
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>>12078307
that's true. i was just about to say it. the easiest way to win is to have at least two sims with one staying home and doing all the housework and cooking. it's more fun that way anyway because when all your sims are a work you can't control anything. the key is to buy the best bed early so your sims have more time. building and maintaining relationships is the most difficult aspect of the game, just like real life. it helps to have sims that are compatible. it also helps to have the maximum number of sims (or more than just two anyway) sharing the house. they can all be friends and if almost all of them have jobs then there's plenty of money. the best way to build social is to eat together at a big table and watch television together. that way you are improving fun, hunger, and social all at the same time.

all of the sims in your house need at least a couple of points in cooking so they don't burn the house down if you decide to let the game run without being present (or overnight).
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>>12080218
>The flip side to this is that sims modding is off tha goop and there's some wild ass mods to try out that extend the fun a lot
Any reccs for Sims 2?
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>>12080707
nevermind, they can't 'make friends with each other' i was mistaken.
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>>12080708
Well unfortunately I don't have a single one to go for, Sims 2 specifically has a lot of "essential" mods that are just bug fixes.
I would link you to them but half the sites are gone and the various mods on them are either gone or scattered across a bunch of other sites.
I would check around the ModTheSims forums.
There's some sites that are kicking around like moreawesomethanyou if you wanna check them out.
http://www.moreawesomethanyou.com/smf/index.php
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>>12080736
Kind of sad to see most of these sites are down (I mean its been 25 years) but still sad. I used to go to this one all the time and get the Sloth pack

https://archive.org/details/7deadlysims
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>>12080707
Its also kind of fun to start off as a bachelor and work up skills and career until its just not manageable for new skills and friends anymore. That's when you need to find wife that helps with the cooking, cleaning, and socializing while the guy does what he needs to climb the corporate ladder.
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>>12080790
7ds was my jam...i added so much crap it made the game take like 5 additional minutes to boot up
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>>12080790
That name takes me back. Has anyone ever archived Simslice's items? They made lots of great stuff.
>>12080820
I remember lagging the shit out of my copy with all the mods I installed. Wish I still had the PC all of that was on. I'm damn sure a good chunk of those mods have been lost for years.
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>>12076378
It's been said that Sims 1 is more of a serious "life simulator" than the later games. I didn't really know that when I played it over 20 years ago though, since I went ham with cheats and mods instead. Plus, I had most of the expansions installed.
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>>12080317
rosebud;:
Then put a weight on the enter key and walk away from the computer for like 20 minutes.
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What's the most meta build in The Sims 1? I assume all social positive stuff.
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>>12076378
1 is the comfiest and most sovlfvl game in the series but it is an autism skinnerbox with it's retarded stat management.
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>>12081237
Pisces are S tier, can't say enough good things about them
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>>12081237
high outgoing always felt like a curse on your sim, but hopefully they better have better success rates at socializing to make up for it
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>>12078921
>alternatively, you can switch to a different household, befriend all family members
that's the minmax big brain thonk
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>>12080708
Sims 2 mods are mostly quality of life mods. Though I was interested in story progression mod, but last I checked it was locked behind discordwall
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>>12076378
>realizing the Townies generated by the Hot Date expansion have fewer stat points than regular Sims, then marrying a Townie and role-playing as constantly dealing with the shame and cross looks from your neighbors that you married a Townie
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>>12082338
Wait what? I never noticed
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>>12082358
If you load up a Townie profile in the character editor, you'll see they have fewer stat points than a Sim created through the normal family creation process.
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Last time I played Sims 1 with no mods/cheats I figured out how to break the system wide open. Essentially, I built a concentration camp.

>start with two sims, buy small house and get shitty jobs to afford bills, food, etc.
>do magic town with one of the sims
>get spell that forces marriage, use it to forcibly recruit npc into household
>the camp has begun.
>put the npc in a building with fridge, tv, bed, and gnome workbench only enterable by women's bathroom door so male sims can't leave but bonehilda can enter to clean
>begin the gnome factory
>use magic to abduct more "husbands"
>eventually have three slaves with 10 mechanical building gnomes all day, eating microwave dinners, and keeping up their fun and social skills with each other and a shitty TV
>main sims no longer have to work, use the gnome money to build a sprawling mansion

Sims 1 is easy, if you know how
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>>12082901
I used the gnome bench to fund my polygamist household.

>make male and female Sim
>build them a small house on 1/3 of the property
>get her Cooking skill to 2 while he goes to work
>next day, set her to work crafting garden gnomes
>all their free time is spent socializing with each other so their relationships are both 100/100
>husband meets a new woman and marries her
>build a second mirrored house on the other side of the property with a big shared backyard
>set wife #2 to work crafting garden gnomes

Right now, both women have two kids each, and one of the daughters adopted a stray cat, so there are 8 characters in the household. The women get up at 5am, cook big breakfasts for everyone, then all the kids have time to eat and shower before the schoolbus arrives. The man eats breakfast in whichever house he slept in the previous night. After the man and kids all leave, the two women clean everything and spend the rest of their days standing outside by the backyard pool (high Room value keeps them happy) while slaving away making dozens of gnomes.

Gnome value is based on the Repair skill of the crafter, but the gnome workbench increases the Repair skill through use, so both women can now sell each gnome for 100 Simoleons each, and because they both have maxed-out Repair skills, they can make 10+ gnomes each with plenty of time to relax, bathe, and make group meals before the husband and kids get home.

At this point the husband doesn't have to work, but I keep him employed for the roleplaying aspect. The only real challenge at this point is to make sure the wives don't get jealous of one another.
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>>12082927
The classic Mormon playthrough.



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