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After replaying Galaxy (way too linear and moveset too simple), these are the best 3D Marios and arguably still the best real 3D platformers
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>>12077396
by "best 3D platformers", do you mean "the only two actually good 3D platformers?"

because if so I wholeheartedly agree.
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>>12077396
Wario World > Mario Sunshine
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>>12077412
I like Ape Escape, but desu this is correct. Nothing else really compares.
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>>12077396
play odyssey, it's pretty ludo
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>>12077786
the moveset is great, too bad it has no hubworld and is 80% padding. doesnt live up to 64 and sunshine
>>12077412
I think banjo is really fun too but besides that I agree. no other 3d plat matches the fun of those 3, even in their own series.
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it's actually glover, rocket and rayman 3 and blinx
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>>12077443
Mediocre game by 3rd party. Wario deserves better.
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Galaxy games and 3D World are my favorites. I'm a linear platformer guy, grew up with Crash
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>>12077786
Nah it's too plain. A logging world? With robots? Whoever thought that up should have been fired.
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if you dislike linearity I don't see how you like sunshine
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or me, it's Waluigi's Taco Stand
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>>12077396
Unfortunately Sunshine pales in comparison to 64, so it's pretty much just 64 by itself.

I do not know how it's been so many years since and nothing has even come close. If Odyssey had less padding like >>12077803 mentions and smaller, more directed worlds it would be a lot better. Bowser's Fury is kind of there concept-wise but is too thrown together as what seems like a demo run for a game they may never make and has a ton of flaws like waiting for Bowser to break shit.
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>>12077786
>ludo
agree, amazing moveset for mairo plus they give you a bunch of really great alternative platforming sections in the form of the 2D retro sections and the mind-control enemies had some really unique platforming mechanics like picrel and the spikey beak birbs
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The only good 3D platformers are SA1, SA2B, Rayman 2 and Maximo 1.
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>>12077396
remember how you could spray water in. front of you and then extend your dive slide?
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>>12077412
Super Sami Roll is an excellent 3D platformer. Great moveset, ability to pull off some crazy moves, expanded moveset, and no bullshit storyline to slow things down. Just pure gameplay.

Not retro though lol
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>>12077396
I love Galaxy 1+2. The levels are very imaginative and unique like nothing before it. Mario controls like a dream with the Wiimote and Nunchuck, it's just fucking perfect. It's really impressive how well the physics and camera work for the amount of crazy stuff the levels throw at you. I dislike 64 particularly because it wastes too much of your time and has very little direction. Maybe it was fine when I was 8 years old and had time to waste wandering around the levels, but not anymore. Sunshine is just mediocre, a surprisingly rough Mario game for Nintendo. Also love 3D Land and think Odyssey is by far the better sandbox Mario. That's it.
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>>12080826
>mario controls like a dream
>64 wastes your time unlike galaxy which requires chore padding prankster comets doing the exact same stage in an easy time limit or without a hit for half the star count and doing the entire thing over again as luigi for 100%
not sure if bait or just your typical 70 IQ zoomer.
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play mario eclipse, unironically the best 3d mario.
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>>12080831
64 wastes your time because it makes you
>wandering around the levels
without much direction for a lot of stars. Galaxy doesn't have this problem as the linear course-clear game it is. Every level has an starting and an ending point. Galaxy doesn't throw you into the same level six times, with a vague description of what you should do or get (which is almost always the same regardless of the level).
>doing the entire thing over again as luigi for 100%
do you know it's perfectly fine to collect 120 stars as Mario in a first playthrough, and then wait until you want to replay the game, load your save and play the game again as Luigi for a bit of a change, right? That's what Luigi is for.
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>>12081681
>going back into the same stage but doing a different objective is wasting time
>doing the exact same stage AND objective is.. not wasting time.
ok
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>>12081686
Do you really not get it, or are you just profoundly retarded? The key is in the direction. Can't you really understand that there are people who like a clear objective and don't like the sandbox style of wandering around a level doing things without direction, and that for them it feels like the game is wasting their time? I think it's great that you like sandbox colecathons and that you don't think they're a waste of time. But SMB 1-2-3 are originally a course-clear game with direction, and SMB fans are grateful to have had Galaxy 1+2 and 3D Land-World as the 3D realization of that style of gameplay.
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>>12077396
shitshine is objectively one of the worst games ever made. get that fucking awful rotten smelly dogshit away from 64, it will never be good, cubie zoomer
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>>12081704
this has nothing to do with linearity, Im talking about prankster comets which you keep conveniently ignoring and have yet to address. have a great day, enjoy your zoomcore slop.
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>>12081705
>objectively one of the worst games ever made
you objectively dont know what any of those words actually mean.
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>>12081708
Not him, but the prankster comets were complete garbage. And I liked the sandbox layout of Mario 64's levels. Because there were so many movement options in 64, traversal itself was fun. For me, it didn't matter much that I would start from the same location each time (one exception being the 1st and 2nd star in the Thwomp's Fortress being almost identical). That's because the movement itself was enjoyable.

Mario Galaxy had an extremely limited moveset in comparison. The planetary physics were fun for traversal, but the linear levels weren't fun to move through, and even the planet physics could get old at times. The Hub in SMG1 was not fun to move around, either. IMO Mario Galaxy 2 did everything better.
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>>12077396
That's how I felt about Galaxy after playing it for literally 15 minutes. It just felt like they dumbed everything down. I'm no Sunshine apologist but it certainly feels way better to control and jump around than the babified Galaxy mechanics do.
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>>12077786
>>12080826
>funkopopDLCssey
meds
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>>12081935
>after playing it for literally 15 minutes
My goodness, you must feel truly miserable on a daily, huh? Only /vr/ bitter troons could hate on a soulful game like that after dismissing it after fucking 15 minutes. Holy shit.
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>>12081943
I said
>think Odyssey is by far the better sandbox Mario
That's far from being a compliment.
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>>12082010
There's still plenty of good to Galaxy, I'm not saying it's bad. But as far as movesets, controls and input goes it is not as good as the previous 2 3d titles.
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>>12077964
that third party was Treasure. Don't get much better
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>>12078049
because its non linear not hard bub
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>>12082010
aww the zoomer is getting old and genalpha doesnt like his shitty games awww poor zoomy
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>>12077396
I both love and loathe the "Secret" levels in Sunshine. Frustrating as hell while you're playing them, but I'm not sure there are purer tests of your platforming ability in any other 3D Mario.
They make me crave the long jump, though.
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>>12082076
>Millennials, 1981 – 1996
>Gen Z, 1997 – 2012
But for 50% of millennials (born in late 80s, early 90s), Galaxy is their second 3D Mario after Sunshine? 64 released in '96, the last year of the millennial generation and therefore too early for half of the millennials to be their first 3D Mario game. Galaxy was the first 3D Mario game just for the first zoomers (9 years when the Wii released for those born in the first year, 1997). GameCube and Wii are turbo millennial machines (childhood and adolescence). Only for first millennials, N64 is more millennial than Wii.
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>>12082189
I was born in 1991, and honestly, I only appreciate 2D games and sprites because Nintendo handhelds were always a generation behind home consoles (the GB being a NES and the GBA a SNES). Because if it were only for home consoles, everything was already 3D with PS1, PS2, and GC when I started gaming.
>>
*kills all millennials and zoomers*
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>>12082189
anyone after 92 is just an honorary zoom and we dont claim them
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>>12077396
Galaxy > Galaxy 2 > Bowser's Fury > 3D World > Odyssey > Sunshine > Mario ShittyFour
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>>12077396
>the game with the worst camera on earth
>and some of the most bland and empty levels
>that makes you replay each level 6 times
>with some of the most nonsensical and frustrating physics
>where you accelerate like a van, turn like a boat, ricochet off walls like a bouncy ball, struggle to walk up a slight incline, and with literal invisible walls scattered throughout levels
>with a dozen different jump variants when all you want is a fucking camera that is actually looking where you're going instead of shoved up Mario's asshole
>is somehow the best 3D platformer (or even fucking good)
Fuck off you absolute retard
>>
>>12082210
*kills all pedos and trannies*
*all shitshine fans on the internet also disappear for some reason*
weird…
>>
>>12077396
I used to be a sucker for Galaxy, but I agree those games are ass.

But also, Sunshine is ass. It was always about Mario 64 and only Mario 64
>>
yeah but all these games are shit compared to crash bandicoot


jk Im not retarded
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>>12078049
Sunshine's linearity is put to good use and it isn't as restrictive as Galaxy's. Sunshine also is more fun to control and just has better gameplay overall. In Sunshine each level progresses as you make your way through each episode. The NPCs all have little mini stories that are affected by the greater plot and they help give the game life and flesh out the setting. It reflects the game's themes by showing how your actions and trying to stop the bad guy slowly improves the condition the level itself is in as well as the improvements in the lives of the islanders. Sunshine's structure is in service of its setting which it leans REALLY hard into. There was lots of care put into each level and I highly recommend talking to the NPCs next time you play Sunshine because they were written by Makoto Wada who also did the script for Animal Crossing, so the writing is top notch.
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>>12081705
Lie down in traffic.
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>>12081681
>64 wastes your time because it lets you explore levels
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>>12082752
https://arch.b4k.dev/v/search/text/%3Ethe%20game%20with%20the%20worst%20camera%20on%20earth%20/

do the world a favor and kill yourself, autismo
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>>12083903
Yes.
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>>12077968
I agree. 64 is my favourite out of the sandbox marios. Odyssey felt pretty soulless.
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>>12084058
>Odyssey felt pretty soulless
Odyssey is the most sovl I ever got from modern games. You're just stuck with "old good new bad" mindset.
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>>12077396
Sunshine is dogshit but unfortunately happens to have the best movement in a 3d platformer ever so I'm cursed with it being one of my favorite games
>>
How you guys are able play this kind of games as an adult?
I still can't understand this behavior in the gaming environment.
It's like being an adult, but instead of driving a car, you choose to drive a power wheels.

I'm jealousy, btw. I wish I could sit down and play my favorite silly childhood games and not feel awkward and dumb in the process.
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>>12084064
This isn't a "new bad" thing, Odyssey just didn't click for me at all. The levels were bland. The clash of styles felt weird - and not in a good way. I know that variety is the point, but I much prefer the cohesive worlds/tone of the prior games. The big, open levels littered with cut&paste moons got tired quickly. Great movement doesn't mean much if the level design doesn't make use of it. There's only so many hat throw/dive combos I can do before it gets old. It just felt so aimless. I couldn't get into it. Trust me, I tried.
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>>12084185
This.
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>>12084101
some of us arent insecure about our manhood, maybe youll get there one day
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>>12084084
ive shilled it once in this thread already but seriously play mario eclipse. you get the long jump back, new fludd tricks that are great, and a whole fuck ton of new stages that fit with the island really well with 240 sprites to collect. its the best rom hack ever made and the sunshine 2 I always wanted. plus it unlocks new stages by shine count so it removes all the "worthless shines" issue of the original.
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>>12084215
>plus it unlocks new stages by shine count so it removes all the "worthless shines" issue of the original.
?
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>>12084101
We're on a manchild gaming forum. Not sure what you expected to find here
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>>12084101
As opposed to what, playing regular Pokemon games?
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>>12084219
progression in sunshine was gated behind fighting shadow mario in every stage which was always the seventh mission. meaning any shine that wasnt a part of those first seven missions in the stage was meaningless for progression unless you wanted 100% which gives you nothing but a jpeg. any shine after mission 7, any delfino plaza shine or blue coin shine was worthless besides unlocking a jpeg.

eclipse has a ton of new stages at the start that are all unlocked but after you get through the vanilla ending from sunshine (it was all the original stages too) theres a bunch more gated behind shine counts, so theres a reason to collect all of them besides just wanting to be a completionist. i think you need 180 to get all the main game stages and once you have 240 you unlock a whole nother postgame.
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>>12084248
Very very cool. Thanks for the info.
>>
cubies trying to leech from 64chads’ nutsacks will never not be funny.



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