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File: 1759826133313332.webm (2.9 MB, 540x304)
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I can't believe PS2 can achieve this
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>>12080246
The definition of 360 huh
>>
Why are you letting Tidus stay dead?
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>>12080246
>auron, do this!
>nope *runs away*
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>>12080246
It REALLY pisses me off that Shooting Star doesn't work on Evrae, the one boss with a distance gimmick (and one of the hardest ones at that) and they miss potential strat of all things?
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>>12080246
>So long, dorks.
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>>12080246
That is on emulator though
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>>12080304
How do you know
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>>12080246
>shadman
>>
File: The power of the PS2.webm (1.43 MB, 480x360)
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1.43 MB WEBM
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>>12080246
This is why Auron is the best character, he's trying to leave the shitty game he's in altogether.
>>
>Shows up
>No Waka
>Runs into the stratosphere
The good ending.
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>>12080304
looks to me like something that might happen if you open the disc tray. now sure how you'd do that on emulator.
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>>12080416
Saved
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>>12080265
staying true to canon
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>>12082531
This is a known PCSX2 bug where sprites face the wrong way once a battle starts. He runs for so long because almost the whole path to that room is rendered by the game. You're supposed to run away after winning that fight.
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>>12082591
>sprites
*models
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>>12082591
Pls post moar ff10 boggy webm anon-dono
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>>12080296
Never thought about it but that's legitimately a good idea
>>
This is usually what happens when you download a rom, look at known bugs and then recreate them for shits and giggles.
>>
File: 1747581333916940.jpg (124 KB, 1024x576)
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>>12080246
>4
smart move tbf, seymour would have cast petrify instantly followed by a physical attack from the add



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