I can't believe PS2 can achieve this
>>12080246The definition of 360 huh
Why are you letting Tidus stay dead?
>>12080246>auron, do this!>nope *runs away*
>>12080246It REALLY pisses me off that Shooting Star doesn't work on Evrae, the one boss with a distance gimmick (and one of the hardest ones at that) and they miss potential strat of all things?
>>12080246>So long, dorks.
>>12080246That is on emulator though
>>12080304How do you know
>>12080246>shadman
>>12080246This is why Auron is the best character, he's trying to leave the shitty game he's in altogether.
>Shows up>No Waka>Runs into the stratosphereThe good ending.
>>12080304looks to me like something that might happen if you open the disc tray. now sure how you'd do that on emulator.
>>12080416Saved
>>12080265staying true to canon
>>12082531This is a known PCSX2 bug where sprites face the wrong way once a battle starts. He runs for so long because almost the whole path to that room is rendered by the game. You're supposed to run away after winning that fight.
>>12082591>sprites*models
>>12082591Pls post moar ff10 boggy webm anon-dono
>>12080296Never thought about it but that's legitimately a good idea
This is usually what happens when you download a rom, look at known bugs and then recreate them for shits and giggles.
>>12080246>4smart move tbf, seymour would have cast petrify instantly followed by a physical attack from the add