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File: 1751761362784464.jpg (463 KB, 2332x1080)
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is pic normal? i've explored every damn corner of the maps to the point of discovering secrets I wouldn't have figured otherwise but I can't progress because I am missing a generator in tro, aqa and pyr who aren't physically accessible no matter where I look. Never been stuck that badly in a video game.
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just for info that's an older pic I unlocked the third suit upgrade in srx
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being stuck is unironically part of the fun.
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>>12086853
not when you've been bombing every single tiles for 26 hours looking for some hidden passage. Even more so when traveling between maps is long and maze like
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>>12086873
there are hints, there are always hints. each area has one generator and doesnt require you to reach it from a different area. so all of the stuff is reachable from inside the area you are in. there is not much to say here. the only "trick" they love using is that some of the areas based on the map can go "behind" the actual map. they use several layers. I know because I finished 100% a few weeks ago withotu a guide.
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>>12086853
I've never felt as much anti fun from getting stuck than with this hack.
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>>12086889
might be a you problem since the game is fair when it comes to progression and secrets. I played most if not all +3 star hacks over at metroid construction and I can tell you its pretty much vanilla difficulty.
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>>12086882
i finally found the hidden passage and beat ridley. it was absolutely bullshit, in a big room that looked like it was just a puzzle room for a power up. i had roamed so much i found 4 monkeys without searching for them. all the other generator look like they were gated by the screw attack which I finally have. this power up gated so much, especially for navigating between areas
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>>12086906
>last x-reserve missing
let me guess, its from the hub area. I can tell you that you probably wont find it like the majority of people. its one buggy hell of mess of a "secret".
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> While praised for its visual presentation and ambitious scope, it is often criticized for its high and sometimes unintuitive difficulty, and confusing map layout with illogical connections.
ick
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I'm trying this romhack out but man, this esl romhacker really should've gotten a native speaker to proofread the script.
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>>12088484
i heard the author is french? I haven't checked out the french script but imo the problem has more to do with the cringy MCU writing than the script itself. Sounds like a really bad fanfic/self insert by a SBI goon. Really threw me off.
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>>12086873
when you're stuck like this you need to return to the area around where you're "supposed" to be because it's usually something very obvious on the main path that you've overlooked.
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I would not
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>>12088552
i found the path for tro's generator which in retrospective was well hinted (the mario pipes). I had sidelined that path because if you go there you can't backtrack so it looked like a softlock bug but turns out I was just closed minded. The pyr one however was was frankly not obvious with a random wall tile to morph ball into in a big room with a pickup. the aqa one still completely eludes me, I have probed every wall where there could be a hidden passage to no avail and the door to the generator is blocked by tiles that requires using speed boost with no room to dash so it's clearly meant to be the exit rather than the entrance.
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>>12088576
That's the entrance. You need to store a shinespark at the top of the room and quickly make your way to the bottom
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anyone here played metroid rogue dawn? seemed really promising at first but now Im stuck in the first area and have no clue how to progress so I guess im just retarded



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