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File: 5080_front.jpg (76 KB, 640x645)
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what went wrong?
>>
>>12087357
Fall damage
>>
>original game was just a charming little fantasy world
>ackshually, it was real world location england this entire time
ruined
>>
>>12087392
Also this
>>
>>12087357
>the fucking Casper sidekick NEVER shuts up
>punish the player for replaying the game (life fountains no longer "restock" upon revisits)
>fall damage makes platforming even worse than it was in 1 (and then you add previous issue to it and suddenly you get game overs way more often than in 1 and it's not related to combat)
>there are less chalices, which should be a good thing (no more filler from chalices like life bottles, gold or just life vials lmao)... but instead it ends up being an awful idea because some good weapons are placed RIGHT before the level where you need them the most, so missing a single chalice fucks up the weapon acquisition schedule (oops, no more Warhammer right before the Freakshow; oops, no more Axe right before Kew Gardens)
>speaking of levels - way too many of them basically tell you that your weapons are fucking useless and do nothing (especially when it comes to boss fights that are mostly puzzle fights), instead it's all about puzzles and minimum combat AND a bunch of levels just don't have chalices at all, so what's the point of fighting in those levels?
>optional content with Dan-Hand sucks because you tend to lose more than you get by doing it (at best you're getting life vials and gold but lose more by dealing with enemies and replaying the whole level, IIRC not a single life bottles is locked behind it)
>golden armor appears way too late into the game and just eats away your gold while being nothing more than an extra life bottle
>Dan's new voice (the non-bucket one) sucks
>I think devs could've used victorian London setting way better
>>
The first game was lightning in a bottle and they tried to recreate that.

>>12087392
Would have preferred it if it was just a fictionalised version of London. The real world references didn't really work with it.
>>
>>12087357
bad platforming
>>
>>12087396
>>punish the player for replaying the game (life fountains no longer "restock" upon revisits)
that shit got me through my first playthrough earlier this year. while the game's not hard per se, it's definitely frustrating if you're not used to first gen 3D jank as it's very easy to walk off platforms if you're not paying attention. being able to go back and refill your health after getting bodied in a later level was a godsend.
>>
File: MediEvil 2.png (718 KB, 960x720)
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I thought it was fun
>>
>>12087357
Century 19 setting instead medieval times.
>>
>MediEvil - Very enjoyable in spite of it's many faults. The epitome of "greater than the sum of it's parts"
>MediEvil 2 - Shit
>MediEvil Resurrection - Shit
>MediEvil PS4 - Shit

Unfortunately I think they just got lucky.
>>
>>12087357
it's a bit gimmicky compared to the original but I still like it
>>
>>12087765
I'm willing to give PS4 version some credit for actually including PS1 version as 100% completion reward, adding Hard Mode (for oldfags like me who find the base game too easy at this point) and buffing some weak bosses like Pumpkin King and Lord Kardok.
But I still agree, nothing compares to original Medievil in terms of effort, like not even close.
>>
>>12087765
I disagree you for the sole reason that no game deserves to be lumped into the same category as MediEvil Ressurection
>>
No hall of heroes
>>
i'm playing the first game and the controls are wonky as fuck
>>
The real answer is the game director left early during development of Medievil 2.
>>
>>12087930
Bear in mind he’s a skelly of course he’ll be janky
>>
>>12087396
The first time I played this game as a kid I didn't find enough chalices by the pumpkin stage and basically had an awful time playing it because the pumpkins are frustrating to fight without the axe.
>>
>>12087836
This is why I thought the chalices didn't make sense in 2, at the very least it should have been some soul-collecting device for Kift.
>>
To the anon who says collecting 100% of the chalices gets you a bad ending, it's a bonus ending, a joke if you will.
>>
>>12087930
Honestly they really nailed the feel of controlling a skeleton.
>>
>>12087357
Created by non-Id, non-Rare westerners. I dropped the first game the second it expected me to backtrack to the beginning of the level for the chalice twice in a row.
>>
>>12088209
>backtrack to the beginning of the level for the chalice twice in a row.
Sounds like you dropped it either at Pools of the Ancient Dead or The Gallows Gauntlet.
I don't think there are many instances in the first game where backtracking for chalice is a chore or troublesome - I can only think of Scarecrow Fields, The Gallows Gauntlet and Ghost Ship as examples of that.
>>
>>12087357
the boxing segment
>>
>>12087357
I never played but I would argue the first game never even needed a sequel. The first game also has two remakes.
>>
>>12087357
Nothing, its superior to the first one because mommy prince waifu.
>>
>>12087357
https://www.mobygames.com/game/4680/medievil/credits/

https://www.mobygames.com/game/5067/medievil-ii/credits/

Made by completely different people that had no fucking idea what they were doing. Failure happens in 100% of cases.
>>
should i bother with the remake/reboot? maybe if it's on sale?
>>
>>12088418
The PS4 remake is alright.
>>
who has that "Medievil series" meme where it's 3 different version of the first game and just the ps1 version of the second game lol.
>>
>>12088418
>Resurrection
No
Devs were given fuckall time by Sony so they intentionally went for remake + reimagination because otherwise they wouldn't make it in time. Unfortunately, the "reimagination" part also sucked ass and it just turned into British comedy but with skeletons and egyptian stuff featuring annoying sidekick inside Dan's skull (and lost its Night Before Christmas + Cabinet of Dr. Caligari aesthetics).
>PS4 remake
Miles better than Resurrection but still lost some of original's aesthetics by going with different artstyle.
Some changes are nice
>buffed weak bosses
>added Hard Mode
>added Medievil 2's quick weapon swap (which makes enchanted Broadsword much better)
>unlocks PS1 version at 100% game completion
Some changes are okay
>made animated world map instead of screenshot of 3D render, but now it looks more cartoon-ish than original one
>new "Lost Soul" sidequests add replayability (you basically need to revisit every level in the game) but they just reshuffle existing content and add nothing new, so they end up being very boring
Some changes are weird
>changing the original narrator from intro and making her voice EVERY SINGLE BOOK IN THE GAME as well
>you can actually refill Lightning at shop without Imp exploit (which kinda breaks the balance of already easy game)
Getting PS4 remake on sale is a good idea
>>
>>12088464
>Nightmare Before Christmas
hotfix
Also sorry for talking about non-retro versions of Medievil
>>
>>12088209
The levels are tiny you wimp.
>>
>>12088464
I always preferred how the JP version let you refill lightning bolts, however that version also felt harder (Dan seems to take more damage once you take his helmet off).
>>
>>12087930
the NTSC version runs faster than intended which makes the controls feel a little weirder than they actually are
>>
MediEvil 1 has a real sense of fantasy magic to it than isn't really there in the sequel.
>>
>>12088464
>changing the original narrator from intro and making her voice EVERY SINGLE BOOK IN THE GAME as well
I genuinely hated this so much that I played the game with my TV remote handy to mute the game any time I found a book. It's not bad voice acting or anything but the new narrator really doesn't fit the mood of the game at all.
>>
>>12087357
My friends been playing through this for Shocktober and says that him + his gf really love it. That makes me think it's probably really good because it made my friend happy.
>>
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>>12088269
>the boxing segment
That part was really difficult I almost gave up at that section.
>>
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To me, MediEvil is one of those quintessential "sequel that's objectively worse than the first game in every way where it's not a bad game but you really don't miss out on anything by not playing it" games
>>
>>12088269
The secret to the boxing fight is just to block and use the uppercut move when the robot moves forward.
>>
>>12088464
>changing the original narrator from intro and making her voice EVERY SINGLE BOOK IN THE GAME as well
It very obviously sounds like a young woman trying to sound old, which makes it annoying
>>
>>12087357
Same problem a lot of developers had.
>1st game: decent or good game which encourages devs to do bigger and better
>2nd game: crashes and burns or soars like an eagle
>3rd game (planned): canned because the developers bite off more then they can chew and it dies beforeleaving the cradle
>>
>>12087362
This and the limited health fountains for people who struggled but not much else.
>>
>>12087398
I think it was pretty hardcore they referenced a real serial killer in game for children tho.
>>
>>12090229
Are you me? I was about to post this exactly.
>>
>>12090353
Jack The Ripper is so embedded in British history that you can be really flexible with depictions of him (as a kid I thought he had more to do with Freddy Kreuger, as a kid too he looked scary enough).
>>
>>12088269
>>12090229
>>12090417
Both spyro 3 and medievil 2 boxing segments have some movements you can mostly spam and get over them.
>>
>>12090461
One of the many pitfalls of games that make a level be a mandatory minigame.
>>
It didn't occur to me as a kid some of the heroes in the hall of heroes were mocking Dan.
>>
>>12091013
You missed the very first dialogue spoken by gargoyle heads in Dan's Crypt? It was pretty obvious even by the tone of voice that gargoyle heads and some heroes mock Dan for his fake status of legendary hero (especially since I'm ESL and couldn't understand some words while being a kid)..
>>
>>12091035
I was also just a young kid who didn't really take things in.
>>
>>12087357
Just having too many bad minigames, lackluster levels, time travel is just a terrible plot device in general that deflates all consequences, you know, stuff.
Soundtrack is still fucking excellent, mind.
>>
>>12087392
>>12087493
Yeah this. 19th century setting just isn't interesting. It's too close to our time.

Museums? Circuses? What kind of setting is that shit?
>>
Iron Slugger is my favorite boss design in the whole series despite the fight being a total meme
>>
>>12092091
He's literally a robotic nigger.
>>
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Did this thing have a mind of its own
>>
>>12092165
It's pretty clear there's a level missing between this and the last boss (navigating Zarok's castle specifically) because this one just isn't hard enough.
>>
https://www.youtube.com/watch?v=c7OkHjF5SEo
>>
>>12092194
Sounds good, almost soulblade tier, great soundtrack.
>>
>>12092191
Medievil had a ton of cut levels, some of them never made it into early development (like that one level that was supposed to take place before Asylum and where you had to use Morten the Earthworm in 2D platformer section)
And yeah, The Great Machine was the cut level that was supposed to take place after Time Device but before Zarok's Lair.
https://www.youtube.com/watch?v=46QLmyEpWAU&t=690s
>>
>>12092194
>>12092295
The soundtrack is the best thing about it, but it's missing a couple of touches from the original, like the sting that plays after a boss battle in the first game.
>>
>>12092091
He has a roid gut instead of sixpack.
>>
>>12092367
Damn I didn't know there were so many cut levels. Wish the remake included at least some of it.
>>
>>12087396
>>punish the player for replaying the game (life fountains no longer "restock" upon revisits)

the first game had the same problem.
>>
>>12092579
No it didn't, the life fountains refill to 100% whenever you replay Medievil levels.
Going back to Graveyard to refill your life bottles and then quickly rush to the end of the level (and then repeat the process again in case one visit wasn't enough) was how I beat the game as a kid.
Meanwhile Medievil II literally tells you that life fountains are a one-time thing and if you used them during your first visit then don't expect them to refill during revisits.
>>
>>12087396
>>I think devs could've used victorian London setting way better

When you played the game did you paid attention? Medievil 2 takes place in victorian London: one of the bosses is Jack the ripper
>>
>>12092583

Wich version of the game did you played? when i played it every time i used a entire life fountain, when returning to the level, they never refilled, they were empty. So i had to search out for new ones in other levels. Only the life bottles returned but they were pretty useless because they gave Dan very little life and were scarce.
>>
>>12092584
And what does it have to do with my post? I didn't say "devs didn't use victorian London setting AT ALL", I said "devs could've used victorian London setting way better".
Kensington and Whitechapel are the only levels in the entire game that do have aesthetics of victorian London (Natural History Museum and Kew Gardens count, but nothing really screams "London, 19th century" about them), but the rest could've easily been in medieval setting of Medievil 1 (choosing a fucking Dracula over something like Dr. Jekyll and Mr. Hyde, Sherlock Holmes, Dorian Gray or Alice in Wonderland felt like devs were lazy and chose the safest option aka a vampire hall) or it just goes full steampunk instead (I guess I'm okay with idea of Iron Slugger but adaptation of Time Machine book took way too much screentime and wasn't very interesting, especially since Sewers suck ass as a level and you have to go through it TWICE).
Big Ben, Tower of London, Trafalgar Square, Buckingham Palace, Tower Bridge - why not use those and play around them?
>>12092592
>Wich version of the game did you played?
The retail version sold in videogame stores. Sounds to me that you played either
>that one hacked version of Medievil that swaps around some items (Axe replaces Crossbow on first floor and is available as the very first weapon, some Life Bottles appear early) but never loads The Lake level (so you can't finish the game)
or
>PSN version (PS3 specifically) of Medievil that had a bunch of bugs (from sound glitches to some gameplay issues)
Normal versions of Medievil 1 always had life fountains that refill upon revisits.
>>
>>12092583
To be honest whenever I replay MediEvil I always avoid replaying previous levels so as to not replenish life bottles, makes it a lot harder. Same goes for grinding for cash. Sometimes I wonder what the first game might have been like if they could have tightly incorporated traditional RPG elements.
>>
>>12092692
This is the biggest disappointment of 2: it goes from 20 levels to 12. Even as a kid that was a palpable difference.



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