Why did Sony create their own "emotion engine" CPU in the PS2 and not use off the shelf PC parts?
Oh gee I dunno OP... why do you think?
>>12092124>low effort engagement threadsthis entire site has turned into bot cancer that is /pol/ and /vg/>just flood every board with bot posts, guys!>nothing weird about hundreds of threads created by bots that post once and then change VPN to random countries!>this will make the site look like it still has users!it's never been more over.
>Why>How>What>Who>When
>>12092124Sony’s decision to design the “Emotion Engine” for the PlayStation2 was driven by three main factors: performance, cost‑efficiency, and control over the hardware ecosystem.First, the console needed raw floating‑point power far beyond what typical PC CPUs could deliver at the time (early‑2000s). By integrating a custom vector‑unit (VU0/VU1), a dedicated SIMD coprocessor, and a high‑bandwidth memory controller into a single die, the Emotion Engine could sustain the massive parallel calculations required for real‑time 3D graphics, physics, and audio synthesis—tasks that off‑the‑shelf x86 chips struggled with without expensive add‑on hardware.Second, building a purpose‑made processor allowed Sony to optimize silicon area and power consumption for a fixed target price point. Mass‑producing a standard PC CPU would have meant higher bill‑of‑materials and larger thermal envelopes, which would increase console cost and complicate cooling within the tight form factor of a home entertainment device.Finally, owning the architecture gave Sony full control over the development toolchain, licensing, and future upgrades. A proprietary CPU ensured that game developers could rely on a stable, well‑documented instruction set and that Sony could differentiate its platform from competitors, protecting its market share and fostering a robust ecosystem of exclusive titles.In short, the Emotion Engine was a strategic blend of engineering ambition and business pragmatism—delivering the necessary horsepower while keeping the PS2 affordable and uniquely positioned in the gaming market.
>>12092124>Why did Sony create their own "emotion engine" CPU in the PS2 and not use off the shelf PC parts?Because Japanese companies, and especially Sony, have a tendency towards nationalism. When they get a bit of success, they suddenly want to push everyone to use Japanese only products - made specifically in Japanese factories. The problem is that Japanese chips aren't as good as Western chips when it comes to price or raw performance. The PS1 used American chips. But Sony got arrogant and tried to push their own chips in the PS2 and PS3. Sega followed the same fate. Their arcade cabinets and consoles used Western made chips (Motorola, Intel, IBM, etc). But when Sega succeeded, they got arrogant, and forced everyone to use Japanese made Hitachi chips in all their new hardware. These chips weren't as good as Western chips. Sega eventually failed because develops disliked new Sega hardware, and the company nearly went bankrupt. The only Japanese company that has been immune to this is Nintendo. Because Nintendo's core philosophy is saving money and being frugal. Thus Nintendo would typically use budget Western chips in their hardware. Such as AMD chips in their consoles.
>>12092298And yet the PS2 was much weaker than Xbox and Gamecube. It's even debatable if the PS2 was better than Dreamcast. The emotion engine was laughable.
>>12092326They released 1 years and half later anon...
>>12092184Shut up anon and tell me what it was like to be a gamer back in 1997.
>>12092331Not a excuse. Still the same generation.
>>12092124...the CPU was off the shelf PC part you fucking retard.
>>12092124The same reason Nindento developed its own propetary parts: ownership. They're electronics companies, not a software company that repackages PC parts as a console. >>12092326Yet it kicked all of their asses and three generations of systems later is still the system to beat. Funny how that worked out.
>>12092124no CPU was powerful enough so Sony had to create their own super chip
>>12092693>Yet it kicked all of their asses and three generations of systems later is still the system to beat. Funny how that worked out.Nope. Nintendo Wii surpassed PS2.
>>12092298Finally, a post the bot OP can understand
>>12092869Worlds #1 carnival games fan
>>12092298>control over the hardware ecosystem.That's literally it.
>>12092184You're an idiot.
>>12092320>have a tendency towards nationalism.Super nationalistic to make a power pc chip with IBM
>>12093269If you do your research, Sony was the main driving force behind the design of the cell processor. They envisioned a future where the cell took over the computing world. All tools, engines, software, and middleware would be designed for cell. And that Japan (specifically Sony and Toshiba) would lead this new age with Westerners adapting to Japanese design philosophy. Sony was never content with just making a gaming console with off the shelf parts. They always kept trying to turn the Playstation into a Trojan horse. First the PS2 with DVD capabilities, and then the PS3 with cell and Bluray discs.Unfortunately Sony didn't learn their lesson. They made the same mistakes Sega did with the Sega Saturn. They made the design too complex and put all the strain on the developers to figure out how to best use it. The cpu was not easy to program for, and the developers had to put in tons of extra effort (and extra time) to draw out the "full potential" of the cell. Which wasn't as great as the Sony marketing led you to believe. The cell is very typical Japanese design philosophy. Make something that's complex and non-standard to defy Western norms. Then put all the strain on the customer/user/developer to use it.No idea why Japan insists on reinventing the wheel. Japan just needs to accept that they aren't leaders in this field. They lost that design war in the 1970s and 1980s. Just like how the world doesn't use Soviet Union Russian made computer chips. The World chose western designs and that's the standard going forward.
Bots deserve the pail of water