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File: metmap4 (1).jpg (212 KB, 808x800)
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How did people torture themselves with the original Metroid? It fucking sucks, No if, what's, git gud or buts.

>Copy paste screens and rooms
>Unfair health drop RNG
>The fuckers where you could farm are a pain to kill until you get the screw attack.
>Bosses are literally, BAD GAME type of bosses.
>No map
>30 HP reset each time.
>Password only on US release
>Lots of unnecessary travelling
>No reward for exploring the whole map
>Shitty enemy placement, specially the bugs who go up and down.
>Pea shooter loses ranger when moving.
>>
>>12096820
Oh, and did I mention, constant jiterry and annoying micro stutters and pauses when moving and enemies don't "pop off" when exiting or entering a room? Which means they can hit you during screen transitions?
>>
if you need a map for metroid 1, maybe video games aren't for you
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>>12096835
Maybe posting here isn't for you dummies.
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>>12096835
Yes, you need it a map for Metroid 1, retard.
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>>12096820
I didn't find the lack of a map beyond general paper scribbles to be a problem for Metroid 1. In Metroid 2 where most areas are identical and have the exact same palette by virtue of being on the GB yeah it's a problem.

I don't super care for the first game, it is only like 3 hours long blind so no password is whatever, having every single upgrade just be random unmarked blocks is pretty bad though.
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>>12096835
I doubt you ever found the Varia suit without a map.
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>>12096820
People back then could have fun with a game while they were playing it, instead of only enjoying checking it off a list. They'd try, get stuck, go do other kid stuff, often not trying again for months, even years. Most weren't getting another expensive cartridge for a while, so it was seen as a bad thing if they reached the end in one weekend.
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>>12096845
lol? I had metroid on farm mode when I was 6, never needed a map

sucks to suck
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>>12096820
>The fuckers where you could farm are a pain to kill until you get the screw attack.
Unironically it's better to grind on those flies that swoop in a U pattern, it's easy to stunlock them even with shitbeam and they have more consistent big health drops.
The real biggest problem is the inability to crouch or shoot downwards so the only way to kill zoomers is with bombs, wave beam or when they're crawling on walls/ceilings.
Also the fact that Samus goes so slowly and can actually get hit during door transitions.
It genuinely feels like a tech demo sold for full price.

It's weird cause Metroid 2 has none of it's problems and even has a map in the manual if you find it hard to navigate.
Not only that but this is one of the only series that has such a terrible first entry.
Most big console and arcade IPs had much more enjoyable first entries, even quarter munching shmups which are known for bullshit difficulty.
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>>12096820
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>>12096820
Man that map is amazing. It must have been intense designing this game and inventing a whole new genre that would persist for ages to come.
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>>12096881
>even has a map in the manual if you find it hard to navigate.
I wouldn't call this overly helpful.
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>>12096820
Yeah it sucks. It plays like a DOS platformer but without the janky scrolling. And that's probably why it sold, if you read Masters of Doom. The smooth scrolling on the NES was a big deal.
>>
>>12096820
its all true but this is what really gets me
>Copy paste screens and rooms
they do this so much you think the game is glitching and just scrolling you thru the same thing over and over. metroid is the poster child for "hasnt aged well" and as far as im concerned super metroid completely obsoleted this game
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>>12096820
>>12096845
No you didn't dipshit. Back in those days games were modeled after table top games like DnD where you would have to create your own maps as you played
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>>12096820
The original was dogshit. Even super metroid was dogshit. The only thing that carried it was the game being on super nintendo.
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>>12096968
That shit is unreadable.
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>>12097404
Yup. It wasn't until Metroid Prime that the series soared to spectacular heights.
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>>12097404
True. It's no Alien Soldier.
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>>12096926
>Awfully recycled room patterns cause MUH MEMORY
>amazing

Eat shit.
>>
>>12096827
Yeah I saw that video too
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>>12097521
it's a good channel
I don't feel like I could code or anything, but it's demystified the way a ROM instructs how the CPU moves numbers around in RAM to keep track of stuff in the game, and how it updates graphics and turns it into a game you can play
>>
I used the map in Nintendo Power
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>>12097521
>I fix it guys
>NO, I WONT RELEASE THE PATCH CAUSE PIRACY BAD
>>
Low effort engagement bait thread. OP is a fag
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>>12097421
It's fine, you don't need to read it, there's better scans. It's more that that's the only map in the manual and it covers like, the tutorial area and fuck-all else.
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>>12097540
But and ad
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>>12096820
it's really not that bad when you know how it works, although i always forget the layout of bubble mountain. i could see someone saying metroid 2 sucks though, it doesn't really but man is it boring
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Where's the automap blud on god fr this shit is mid
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I always loved the original Metroid. get fucking good.
>https://youtu.be/v1sTdewueiY
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>>12096881
lol cat
>>
The whole no-map thing of Metroid and Metroid 2 is right up my alley and I played Super Metroid in like 2008 and loved it, so I've had like 20 years to play them and yet I somehow never did. Now I'm too old to care, and there's like 3 versions of Metroid 2 which is the most annoying thing of all, not knowing which version to play. It's all so annoying.
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>>12096849
>every single upgrade is random unmarked blocks
you literally didnt play the game, as I suspect is true for 99% of nestroid haters.
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>>12096820
>that large area in the upper right of kraids lair that has absolutely nothing
trolling masterclass
>>
metroid 1 is still my favorite metroid and ive played them all
>controls are tight and satisfying, feels better than super for me
>hostile alien world than can and will fuck you up if youre not careful, every other game in the series is a breeze
>everything is condensed into a small dense package but still has all the essential upgrades
>very very satisfying power creep due to aforementioned difficulty. upgrades in later games are totally unnecessary and are just checking off boxes for completion %
>has a really great atmosphere despite how primitive it is
>no map is more realistic because why tf would you have a map on an alien planet, plus the game is small so its easy to learn your away around which again is more satisfying than pulling up a map every 10 seconds to see where youre going

my only real complaint is the 30 hp, though I do think not having a full recharge on death is fine (raises the stakes and tension by giving you a punishment for fucking up)they went too far. shouldve been one full E tank upon respawn
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>>12098183
>Bad Stuff is GOOOOD actually and I LOOOOOVE it.
>......I clapped.
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>>12097047
>smooth scrolling on the NES was a big deal
No, it wasn't. smooth scrolling on the shitty early IBM PC's that used DOS were a big deal, because they were shitty. The Amiga, C64, Atari 8-bit could all do scrolling well. The Atari 8-bit literally did hardware scrolling before the NES even existed.
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>>12098287
>difficulty is LE BAD
yes we know youre a retarded zoomtoddler with no attention span, no need to elaborate
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>>12098309
The smooth scrolling was more of a selling point in Japan, where contemporary 8 bit home computers (PC-88, MSX) weren’t as good at scrolling. The actual benefit of the Famicom compared to contemporaries was that it had a larger master palette than most microcomputers while allowing for more colors on screen than say, the Atari 8 bit/5200.
>>
>>12098390
Fair point, but that's more of a correction on your part. The NES sold well because all the console competition killed themselves, discontinuing their support for their systems by 1983/1984 while the NES only had to compete with the Master System, a year after it gained a ton of traction. The big selling point of the NES was that it was one of pretty much two options, and it was reasonably priced, and had some level of quality assurance in the games they licensed.
>>
>>12097047
Thanks, I'll be sure to check out Masters of Doom.
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>>12096926
Jet Set Willy did all that before Metroid, thats why the term Willyvania came into use
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>>12096926
Didn't invent the genre. Didn't even invent the design.
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>>12096820
A significant number of people looked up a map of the game inside any one of several different players guides available at the time, or got advice from a different person who had done so. Or sometimes this chain of knowledge could be several people long.

Additionally they experimented with the game over a long period of time, rather than thinking it's something to consume in a day or two so you can check it off a list.
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>>12098183
based
>>
>>12096881
>It's weird cause Metroid 2 has none of it's problems
Why is it weird that a sequel improved on the original? It would be weird if the sequel was worse and introduced problems.
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>>12096820

>How did people torture themselves with the original Metroid? It fucking sucks, No if, what's, git gud or buts.

>>12098183
+
>awesome sci fi avatar, novel gun arm
>powerup advancement novel
>unconventional good music, longer than most loops at the time
>lots of nods to popular Alien franchise at the time
>novel endgame with eponymous monster
>large gameworld with good tile utilization, stokes imagination easily
>all done with launch title technology available
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>>12098968
>all done with launch title technology
it was made for FDS not og hardware and required mapper chips to get ported to the NES if im not mistaken
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>>12098984
ok, yeah, Metroid came on MMC1. but the nes dropped mid q4 of 85, and the MMC1 was used in Zelda and released the next quarter.

close enough for the point to stand.
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>>12098151
>not knowing which version to play. It's all so annoying.

Well now you're annoying me, by somehow failing to recognize the obvious fact that you can and should just play the originals. (For the first game use NES version or FDS version, both are fine.)
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>>12098287
If somebody says "I enjoyed this stuff" you can't reasonably just say "no you didn't".
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>>12098594
Additionally, they did that as full children, whereas OP is coming at this as an intellectual adult in an adult body who merely has the wisdom and emotional maturity of a child. Being childish in those latter two ways will set a person up to react very badly to the flaws that will be revealed in this game by those adult-level intellect and perceptive abilities. It's just the wrong combo. You need to be all one thing - fully adult, and wise and worldly enough to have a sense of the need to stretch oneself to appreciate something primitive, or fully childish, and innocent enough to be genuinely impressed with something as crudely formed as Metroid is. OP's kidult status is just wrong for... well, pretty much everything.
>>
>>12096820
>Copy paste
There straight up wasn't enough space on the cartridge to have fully unique rooms
>Unfair RNG
RNG is 100% fair, you just dislike the odds are low.
>Fuckers where you could farm are a pain
What? In most of the spawn pipes you can just move left and right and spam fire button, if a health drops collect it and jump back.
>Bosses are 'bad game' type of bosses'
There were no better bosses in 1986. At the time Bowser from SMB1 was the gold standard for boss fights. There was no Metal Slug or even Contra.
>No map
Games at the time didn't have a map. No game did. You bought a sheet of graph paper and drew your own. I recommend you try this: get a free program called Gridmonger and draw along your own map as you progress. The experience will change dramatically.
>30 HP reset
That is the only one I agree with. I guess the idea is that since you can respawn with no penalty, the health grind IS your punishment. Instead of spending 12 minutes getting back, you spend 12 minutes health farming.
>Password only on US release
Considering after 40 years there's a good chance SRAM battery would be dead, that might be doing you a favor.
>Lots of unnecessary travelling
Define 'necessary'. Travelling IS the entire game. It's about the journey, not the destination.
>No reward for exploring the whole map
I need you to understand that previous games in this style like Jet Set Willy didn't *reward* you for exploring the whole map - 100%ing the map was necessary to beat the game at all.
>Shitty enemy placement on bugs who go up and down
You can aim up when they're high, and you can place bombs when they're low. That's something new Metroids lost - in every future game you can crouch so bombs are useless in combat, but here they're a real combat tool.
>Pea shooter loses range when moving
That's... do you understand basic math? If you have a projectile weapon with a limited range that will ALWAYS happen if you're moving in the same direction as the weapon.
>>
Metroid 2 > Metroid 1 > Super Metroid

>>12098497
The proper term is Sabrewillya, Castlevania 2 is a bad Sabre Wulf clone after all.
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>>12099340
Contrarianism is not a personality trait.
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>>12096820
The manual for deadly towers specifically tells players to draw maps. they give you a sample of the first small dungeon, one of many. Most gamers in the 80s had a pad of graph paper, especially PC gamers playing WRPGs.
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>>12099557
forgot pic.
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>>12098968
>awesome sci fi avatar, novel gun arm
Really nigga?
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>>12096835
>larpfag zoomie thinks people didn't map games before the internet.
>>
This board is so beyond being saved.
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>>12100156
>people don't agree with me le world is doomed I was born in the wrong generation
Don't be a bitch.
>>
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>dude just draw a map
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>>12096820
All my little zoomer ass needed was a printed out map and I had a blast playing through the whole game.
It and Zero Mission are the only good Metroid games, everything else I've tried has sucked, fuck Prime, fuck Super, and fuck Fusion.
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>>12100305
>all I needed was to cheat at the primary challenge of the game
The whole point is exploring and navigating the labyrinthine world (and even more labyrinthine boss hideouts). Getting to the end of a maze by bringing a printed map with you is cheating.
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>>12100289
The first time I beat Metroid 1 was after I stopped trying to draw maps and just paid attention to where I was going and where I'd been. Map drawing is absolutely not necessary and in my opinion just distract from meaningful navigation.
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>>12100486
And I got as far as I could doing that when I played it on NES a couple years prior to printing the map. Never even made it to Norfair.
I mainly printed the map cause I had it on 3DS from the ambassador program, and I wanted to play through the whole thing during a long car ride between states. It was comfy and I'd say I got the superior experience.

OP is also a fag regardless cause the game controls better than the rest of the series and is fun to play even when you're lost.
>>
what i dont get is the farming complaint. To me that just says you're playing like a gorilla and trying to tank/bull shit your way thru the game.

every enemy is super fucking predictable after you see them a couple times. The only ones that matter are the fast flies in Kraid in terms of still getting you. Everything else has an obvious and not too fast pattern.

if you're finding you need to farm so much that it annoys you, maybe it really is git gud
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>>12096820
You have to understand there was NOTHING like it before.
Also drawing maps was part of the fun back then.
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>>12096820
Be patient
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>omg 80's vidyagaem is so hard!
Meanwhile in the 1970's, the Tomb of Horrors exists mostly to kill off characters D&D players had built up in other campaigns.
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>>12096845
It's more linear than it seems. Using your memory is all you really need.
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>>12098171
It has practice and fast twitch muscle movement experience. Now you are prepared for the rest of the level.
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>>12098287
>that thing is universally accepted as being great?
>let me shit on it with my limited knowledge for the sole purpose of being an obnoxious asshole because my lame generation doesn't have enough of a reputation for being a bunch of braindead retards and needs to be further shunned from society and the natural world
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>>12099436
assuming everyone in the world has the same pleb taste as you or theyre just being contrarian is not a personality either.
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>>12100769
>NOTHING like it before
this is Jet Set Willy erasure
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>>12099336
Indeed.
The different between "playing a video game" and "playing *with* a video game" can make all the difference.

A child of the time of Metroid's release would have played with the game. Simply enjoying the the action of moving from room to room, jumping and shooting the enemies. Making up their own stories and scenarios in their head.
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>>12098958
Because the sequel is on Gameboy, the original shitty one.
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>>12096820
Filtered
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>>12101737
the problems have nothing to do with it being on gameboy, infact a lot of stuff was improved because of that. the problems have to do with the premise, while novel, being really boring. this is a problem in all three metroid 2s but unlike the others there's nothing to offset it. although at least there's also nothing to make it worse... (looking at you samus returns gamma metroids)
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>>12096820
>No if, what's, git gud or buts.
>proceeds to list complaints that are literal skill issues.
Kill yourself, faggot.



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