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>be halo
>silly scifi guns, each with a unique niche
>smart ai with enemy variety and different tactics
>catchy soundtrack and beautiful scenery
>similar tone to Star Wars
>be halo killer
>have literally none of that
What was the industry's problem?
>>
Why kill halo? Ehs a pretty cool guy and doesnt afraid of anything.
>>
Most of them boil down to designers being retarded and mimicing the obvious differences without understsnding why Halo had them in the first place.

First choice is "slow movement". Halo is a game that relies on inertia in player movement in balancing. You peek out of a corner at the wrong time, and so you get hit because you can't immediately retreat. Your recharging shields balance this out by making your mistake an inpermanent time penalty. This rewards deliberate movement and strategy. Other designers just made the player slower without the considerations to their health system or enemy AI, so you end up as a sitting duck getting your health chipped at.

Second major thing is the weapon design. Halo weapons are a rock-paper-scissor thing where no weapon is perfect for every encounter. Plasma pistol shreds shields but is weak at even moderate distances, requiring you to strategize a way to get closer to that Elite without getting hit yourself. Weapons like the battle rifle or DMR tend to be more boring to play since you can just sit at a distance and pop shots at an enemy until they finally die. Halo clones have more BR/DMR type weapons, and with worse enemy AI, so gameplay becomes boring whack-a-mole.

Also, enemy AI really carries Halo's gameplay.

It's the subtle gameplay things that matter.
>>
>>12106231
Did any game (FPS or otherwise) play similarly to Halo?
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>>12107024
unreal
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>>12107028
Not really
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>>12106194
The future of online FPS was modern warfare, with AK47 and M4A1 dominating the fps experience. Black (release in 2006) was a good precursor and a example of what players really wanted, this being GUNPORN. No reason to copy halo.

Sci-fi FPS is lame, cringe and unwanted. Halo, Unreal, Quake, Tribes, PlanetSide... all dead because fps players don't want to look at obnoxious futuristic guns and power-ups.
People played Halo for the casual pick and play console FPS experience, since there was nothing better to play until the release of the 8th gen CoD and Battlefield games.

Even Korean free to play MMOFPS started to chase the modern warfare trend. Combat Arms, A.V.A., War Rock, Sudden Attack, Point Blank and Crossfire were the most popular ones worldwide.
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>>12107783
>8th gen CoD and Battlefield games
*7th gen
>>
halo was a niche.
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>>12107783
What the hell are you talking about. The game that paved the way for CoD and Modern Warefare is Counter Strike.
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>>12106194
>Halo killers
it's sanrio you fucking swine
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>>12108427
What
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>>12107024
Check out Killzone on PS2.
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>>12108674
Killzone is nothing like Halo.
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>>12108991
>fps is nothing like fps
really, nothing? really?
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>>12108996
Gamers are very sensitive to minor but "insignificant" details and care a lot less about bigger things then you would think. He is also serious about wanting more Halo, he isn't baiting for more FPS game recomendations.

t. marketing
>>
Same way the industry tried to make street fighter/mortal kombat, mario, sonic and other killers in the 90s
Also most halo killers took until the 7th gen to come out
>>
>>12108674
Killzone plays NOTHING like Halo, it's the prime example of a Halo killer missing the point and just being shit.
>>
>>12106194
>What was the industry's problem?
The industry is stupid. Copying Halo in the first place was the problem. Counterstrike was already more important than Half-Life or Halo in 2001. Someone ripping it off for a console shooter was inevitable, and as soon as Infinity Ward nailed the formula with Call of Duty Modern Warfare, the CoD franchise KILLED the Halo, Gears, Killzone, and Resistance franchises almost completely by the time Black Ops released.

The industry was trying to copy an already dated game with Halo. Halo had no aim-down-sights, had goofy aerial movement (normalfags hate jumpers/bunny hoppers, which is why Counter-Strike killed Quake 3/Unreal Tournament), had goofy energy weapons (normalfag future CoDbros ran BR/Sniper only and BRAGGED about it.), and had a sci-fi setting (too 90s, 00s were not a traditional sci-fi/space opera decade). Gamers didn't want any of that stuff, they only put up with it because Halo had good controls and balance compared to every console FPS that released before it. Even the games that supposedly controlled well on N64 like Goldeneye still controlled too shit for non-tendies to put up with. Halo was only successful by being in the right place at the right time, none of the companies copying it understood this though.
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>>12110230
>90s, 00s were not a traditional sci-fi/space opera decade
>>
>>12107024
Xbox 360 Shadowrun uses the Halo engine and has similar aiming and movement to CE but the structure of the game is totally different and it has massive movement and recoil bloom. (enough to actually do what it's fucking supposed to unlike Reach though)

Certain things about guns, grenades, and melee in Resistance 2 got pretty similar to Halo (and retroactively 343 era Halo especially I guess) but once again a game that was designed for 60 player clusterfucks and mass wave shooting PvE and thus lacks the structured nature of Halo gameplay and lost most of the good AI that R1 had
https://www.youtube.com/watch?v=WrNJvOdXRAA
I do feel R1 has some similarity in that it's a game where the AI predominantly have inaccurate slow projectile weapons relatively speaking and it has its own version of limited regenerating health but the player mechanics are more pre-Halo, if you will.

Occasionally you will see a Halo inspired mechanic besides the weapon swapping done well like the shields in Border Break but to make the whole thing work is so specific nobody wants to so blatantly rip it off and in any event it's pretty much all not retro.
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>>12107827
more like a cavern
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>>12110230
why weren't socom and xbox counter-strike a bigger deal then and it took until halo dried up for mw2 to take over
>>
>dood Halo ruined FPS, everybody copied it dooood
Any time I hear this, I'm astounded. There was a brief period after the release of CE where a few games tried to imitate (some of) Halo's systems, but that died off really fucking fast. Might I remind you that DOOM 3, Half-Life 2, Timesplitters and several other big FPS franchises all had non-regenerating health (and CE still had an actual healthbar and medkits), no two weapon limit, and vehicles that were either relegated to 3 minute one-off gimmicks or were used in very different ways from Halo (e.g. Half Life 2's hours-long vehicle segments). The game that actually ruined FPS titles was CoD4 in 2007, and I say that as somebody who played it for 10 years and had a 151 win streak in cage match. It was a good game, but it introduced the cancers of low TTK, true regenerating health, ADS, killstreaks, weapon attachments and just about everything else you might hate about modern shooters. The format that CoD4 created has been replicated in some form by almost every popular shooter for 18 years now. CE, and Halo as a whole, had a minimal impact on the state of modern shooters at best.
>>
>>12108996
Mario Kart and Assetto Corsa are both racing games. Must be very similar.
>>
I remember my neighbor friend inviting me over to play this piece of shit and called it the "Halo 2 killer."
We played it for 30 minutes before returning to Halo 2.
>>
>>12107783
tactical millsims are pretty niche anon and despite what codkiddies like yourself believe or have gaslit yourselves into believing COD is a very arcadey game.

>Black (release in 2006) was a good precursor and a example of what players really wanted, this being GUNPORN.
you mean the singleplayer only FPS that got middling reviews and basically flopped? that black?
>>
>>12112657
that's funny, a similar thing happened to me. i popped into a friends house randomly to see what was up and him and his bro were playing this and his bro commented on how it's "sony's answer to halo". even without playing it I could tell that it wasn't remotely in the same league. I did return to it years later to check it out and it's an alright game with some fun spots, and even looks alright in placed, but it's so painfully clunky compared to halo, which is saying something
>>
>>12106194
Plus the access to different vehicles in many maps: buggys, warthogs, small and heavy tanks, planes and helicopters, even a drive-able fortress, the elephant in Halo 3.
Also a split screen campaign and the 4 player split screen local and online(!) gameplay as well.

Games of the late 2000s and early 2010s copied none of the elements of Halo but many of Call of Duty and especially the third person elements of Gears of War.
>>
>be any other game in the 2000's
>bright colours and boring universe
>everyone says it's for kids and doesn't buy it
Halo got lucky because it had a huge marketing push from Microsoft. That's about it.
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>>12114783
Halo was hyped well before Microsoft was even involved.
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>>12113448
>flopped
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>>12108996
So deus ex and halo are the same type of game? Fucking retard.
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>>12114790
a more civilized era
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>>12114883
That isn't black ops. You fucking retard, that doesn't even have multiplayer.
>>
Was Halo even that big? I lived in europe and no one cared. I suspect people cared even less in asia. Is this just a US thing?
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>>12115163
Huge in America, Europe and Australia.
The PC version was especially popular in Australia, Europe and South America.
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>>12115163
Halo wasn't popular outside the US, simply because the original Xbox wasn't a well-known or bought product outside the US.
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>>12106194
Every time I've seen a "____ Killer" it was always from some third party magazine rag looking to hype shit up rather than the game itself.
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>>12115231
Ironically, the people making Halo ended up being the real Halo killers and it's soon going to get even worse.
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>>12115207
Australia was a Halo country
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>>12114783
i wasn't given access to much external media about video games as a kid beyond word of mouth, and i had barely heard about halo when i played it, yet i thought it was phenomenal. halo's success is about the quality of the game itself and people like you refuse to see that because it's not your personal preference
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>>12115347
fair dinkum mate
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>>12107024
The closest a contemporary game got to "cloning" Halo was Star Wars: Republic Commando in my opinion.

The slow movement and health system were copied and then modified from Halo. In RC you have very little regenersting shields and a bigger pool of main health. It serves a similar purpose to Halo's system in minute encounters, but in large battles you have to think about how much main health you are willing to tank. This pushes you into calling in your squadmates to draw fire away from you, lessening the load.

Enemy AI isn't as good, since more focus is on your squadmate's AI. It has that same "which enemies to prioritize?" feel, but instead of outwitting elites with a well-placed grenade, you point your squad to the super battle droid to distract it and pick off the small enemies.

The weapons are saved by being mostly projectile weapons. Your main rifle is a good bread-and-butter, if you can land hits. Other weapons like the shotgun, chaingun, and grenade launcher are powerful situationals that require some forethought.

Seems like games are better when they are developed as "more X for X fans" than if they are "X killers".

(And if I could guess, COD was easier to clone because COD's distinct "run", "hipfire" and "aim" modes are easier to grasp and individually balance. Halo's formula is holistic and essy to fuck up, which is a lesson that 343 had to learn the hard way.)
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>>12112515
Socom was huge on PlayStation until SCEA botched 4. Rainbow six 3 and counter strike were huge on original xbox and the r6vegas games are beloved.
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>>12106194
This series I think eliminated halo

I’m not sure about the campaign’s significance, but the multiplayer combat was very similar to halo, all while sticking to the slick and fast call of duty playstyle.


It might not have had nearly as many online players as halo 2-3, but it sure was a greater success at the time halo 4 and 5 was out
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>>12115362
I've played multiple Halo games, and never got any more out of it than various other games released in that era. Certainly not Half Life. Not even Nightfire, really.



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