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Why is this game designed to waste as much of your time as possible? Did they really need to add the leveling down mechanic every time you die? Why make it so that you have to keep resting over and over again until Lord British randomly appears every time you want to level up? Were CRPG players in the 80s all machinists or something? I think you'd have to be insane to ever want to play this game without a guide that tells you exactly what to do in the most efficient way.
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>I need a guide
its 5 hours long, zoomie,

and yes, death should come with a penalty to be afraid of
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>>12106314
Ultima was always retarded as fuck, just play Wizardry
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>>12106314
>machinists
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>>12106387
>5 hours long
Maybe if it's your 4th time playing through it. First time players can spend 18-20 hours on it easily.
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>>12106314
I only liked the first 3 Ulimas
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>>12106314
This game is far beyond the capabilities of dumb fucking zoomers like you. Why do you waste time posting these shit threads, knowing exactly the kind of response you're going to get?
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>>12106730
Abhorrent taste. Ultima 2 is an insult to RPGs.
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>>12107601
ultima as a whole is as anti-RPG as it gets. your only choices are just class and race, and later games even take those away,
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>>12107924
>>12107601
Both absolutely retarded takes.
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>>12108528
What did you like about Ultima 2?
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>>12108528
>how dare you insult the games that redefined RPG morality by claiming the world and its inhabitants are not black and white but various shades of grey yet railroading you with only two ways to act: right and wrong with nothing inbetween?
actually, Ultima is so shit that it's actually expected of you to murder, steal and lie while roleplaying as a paladin lmao
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Ultima was always shit
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>>12106314
Solo avatar with a ring of invisibility and magical axe will buttfuck that game's mother.
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>>12107601
Ultima 2 was trying a lot of new ideas and it's actually not a bad game.
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>>12106417
Ultima V has more complex and difficult combat compared to it's contemporary Wizardry games. It actually requires positioning during combat unlike blobber shit. Not to mention Warriors of Destiny is the absolute PEAK of 80s rpgs and direct inspiration for every jrpg ever.
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>>12109265
Complex =/= good

There's nothing great about having to move to attack instead of just attacking and getting shit done.

You just make me want to be a range nigger the whole game.
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>>12109260
Why did Ultima 2 even have dungeons when they're completely optional and they don't even give you any reason or incentive to do them?
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>>12109317
They're there for you to grind in if you want. Lots of stuff in Ultima games is completely optional. If you want to simply beat the games you can read a FAQ and have that done in short order.

These aren't JRPGs with completely linear progression and stories.
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>>12109550
You can speedrun U7 if you simply just pick up some super brutal weapons and explosives, and go directly to where the Guardian is. Elizabeth and Abraham will be there, you need a couple items but there are ways to get them with a minimum of fuss too.

U6 too. It's not like an Elder Scrolls game where quests have checkpoints and stages which must be completed before the next element can be tackled. There is no internal state in any Ultima that tracks your quest status. It's all just based on having the right items, maybe party members, and going to the right places.
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>>12109260
>Ultima 2 was trying a lot of new ideas
And sucked at executing nearly all of them. Appreciate the "ideas" all you want, the end result is an embarrassment that's miserable to play, and a huge downgrade from Ultima 1.
>it's actually not a bad game
It's the worst Ultima game, and one of the worst RPGs I've ever completed. A mechanically broken game with terrible design where the player has to actively avoid most of its features (including combat) to have at least a minuscule amount of fun.
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>>12108683
Wow, nice, blatantly lying and pretending like we wouldn't notice, when all of the things you mentioned lowers your Virtue and keeps you from being able to ascend to avatarhood. Go fuck yourself, retarded nigger.
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>>12110265
>It's the worst Ultima game, and one of the worst RPGs I've ever completed.
But you DID complete it.
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Maturity as a retro RPG gamer is realizing just how overrated Ultima and Wizardry are if we're talking about any thing other than the original title. In the years where Ultima and Wizardry were still stuck in Apple ][ slop engines, Dungeon Master and Pool of Radiance were actually fully modern roleplaying experiences limited only by the hardware of the day, providing the kind of role-playing and dungeon crawling experiences that Ultima & Wizardry wouldn't reach until their 6th entries in 1990.
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>>12110304
The point is they created the genre, dungeon master and PoR didn't create shit
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>>12110312
They didn't create the genre. Wizardry is derived from Oubliette.
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>>12110312
D&D created the genre. Ultima and Wizardry just ported a limited subset of that genre to the PC. Their biggest influence on the genre was their graphical presentation techniques, and Ultima was a lot more influential in that regard than Wizardry, primarily on JRPGs.

Pool of Radiance basically does all the things late 90s point and clicks and Morrowind did, with a giant comprehensive living and breathing world with persistent NPCs who have unique portraits, lorebooks, in-game languages, a mysterious plot where you don't discover who the antagonist is for 20 hours, and a full-on tactical RPG combat engine. It is only held-back by its graphics. You could remake it in Unreal Engine and sell it for $50 today.
Dungeon Master invented the inventory system every RPG still uses in 2025, and was two generations ahead of Ultima graphically the day it released.

Ultima and Wizardry are "missing links" between Pen and Paper RPGs and the computer RPGs we know and love that have come out since then. PoR and Dungeon Master don't have to bother with being some "missing link," they're simply the first generation of modern computer role-playing games.

P.S. Ultima 1 and 2 are the best Ultima games, and Lord British was too dumb to properly execute any of the pretentious ideas or themes he included in Ultima 4 and beyond.
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>>12110320
>Dungeon Master invented the inventory system every RPG
Also the "learn by doing" "classless" character building system that people attribute to TES. I'm pretty sure the stamina system from TES was inspired by it as well. It also spawned a slew of RT blobbers, from the Eye of the Beholder games to Lands of Lore to even modern games like Grimrock.
>Ultima and Wizardry are "missing links" between Pen and Paper RPGs and the computer RPGs we know and love
No, that's the PLATO RPGs that no one ever talks about. Ultima and Wizardry brought them to the home computer.
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>>12110304
>>12110320
How about we quit the bickering and agree that Ultima 1-7, Wizardry 1-8, and the goldbox games are ALL good?

Early Wizardry and Ultima games are primitive, yes, but they are still good. Super Mario Bros. is not as advanced or realized as Super Mario World, that doesn't make Super Mario Bros. any less fun.
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>>12110320
DnD was the blandest shit imaginable when Ultima and Wizardry started out. Ultima 1 is down right a divinely inspired vision compared to what DnD was at the time.
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>>12109317
In some versions you could only get the rocket fuel from dungeons. They changed that in the Dos version.
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>>12110320
Imagine a world where jRPGs were inspired by Pool of Radiance. We'd have such great games.
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>>12112295
>DnD was the blandest shit imaginable when Ultima and Wizardry started out
D&D was novel when it came out. The setting of Greyhawk was kind of bland, but that's because Gygax was a shit storyteller. Ravenloft was fantastic, and better yet, it completely departed from any and all Tolkien inspiration.
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>>12112295
>DnD
Anyone else ever notice that people who use the n instead of the ampersand are dumb?
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>>12110271
virtue scores were a thing in like, 3 games, tops
hell, in 7 and 7.2, the supposedly best installments, you don't even care about being virtuous unless the game railroads you into it



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