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>Dud torpedo, sir!
FFFFUUUUU
>>
>>12111565
That sucks. We'll have to fire another torpedo.
>>
>>12112452
>plot twist: they're all Mk 14
>>
Hmm, I guess retro WW2 subsims aren't really that popular.
Admittedly, there are only something like 3 truly notable ones (Silent Service 2, Aces of the Deep, Silent Hunter).
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>>12113956
This board is almost exclusively console games for some reason
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>>12113956
>Hmm, I guess retro WW2 subsims aren't really that popular.
You think?
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>>12114160
Well, they used to be relatively well-regarded at the time.
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>>12114714
They've always been incredibly niche.
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>>12113956
>Aces of the Deep
Loved the manual and map that came with that.

I think with a lot of simulation games, most people who are into them want the most realistic simulation possible, so they tend to turn to newer games in the genre.
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>>12114160
>>12114714
>>12114964
Back in the 80's and early 90's, sim-games were actually popular and marketable. Submarine games, believe it or not, were a crowded genre.

>Silent Hunter
>Wolf Pack
>Aces of the Deep
>Sub Battle Simulator
>688 Attack Sub
>Silent Service
>Hunter Killer
>Up Periscope!
>U-Boat
>Red Storm Rising
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>>12114996
There's also a very specific subset of people that enjoyed the realism but preferred more action-heavy "simulations" and didn't mind the sacrifice of realism to achieve that, IE, the lite-sim crowd, which is why the sim genre died off. They kept appealing more and more to the hardcore fanbase, alienating and gate-keeping the genre from people who enjoyed fighter jets, the challenge of realistic physics and controls, but were put off by the cockpit sim aspects, and now the genre is basically 4 games, 2 of which are indie projects.
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>>12115001
They made a lot, sure. They were still niche.
The thing is that you could get away with less sales back then. Probably all those together sold less than a mil.
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>>12115001
because it was one of the few reasonably realistic sim games computers could run back then.
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>>12114125
It's not a mystery. The number of families where they early adopters of computer gaming and the internet are going to be less than people who had consoles bought for them.
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>>12115014
Silent Service 1 sold around 400,000 copies.
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>>12115047
That's it?
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>>12115087
That's about the same amount of copies that Ultima 4 sold.
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>>12115087
50K copies sold was considered a modest success back in the 80's on PC. 400K was enough to make you a household name back in the day.
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>>12115107
Yes, not much.
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>>12115159
Yes, it was much. Are you fucking retarded?
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>>12115087
>>12115159
zoomer moment
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>>12115175
Yet virtually no one here has heard of it, grandpa. It's a niche game in a niche genre, not a household name.
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>>12115210
>virtually no one here has heard of it
Go back to /v/ retard, and I'm saying this as a fucking zoomers
>>
Is silent hunter 3 GWX a hardcore mod? Is it sweaty and tryhard?
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>>12115210
>Yet virtually no one here has heard of it, grandpa. It's a niche game in a niche genre, not a household name.
People will be saying the same exact thing about Phasmaphobia in 40 years, you dumb fucking retard who has no comprehension of the relativity of culture and time.
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>>12115307
What's Phasmaphobia?
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>>12115210
Go to /vrpg/ and ask if anyone's heard of Ultima 4.
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>>12115346
Sorry, I meant Fortnite.
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>>12115369
They have, because they kept making them and it carries the name of the first popular MMO. Plus RPG fans don't drop old games like sim fans.
>>12115374
Isn't that a Minecraft mod?
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This board sucks. I want to talk about retro military sims, not fortnite and minecraft.
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>>12114125
Because PC gaming prior to 1993 was nearly unheard of, like a game selling 10,000 units was a block buster on PC while on the consoles, it was a drop in the bucket.
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>>12115035
>because it was one of the few reasonably realistic sim games computers could run back then.
This. Most of the game involved looking at mildly animated spreadsheets.
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>>12111565
There is a version of You Sunk My Battleship where it changes the game into a strategy game/ Surprisingly fun but annoying with all the FMV videos playing in the background.
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>>12115432
>excuses excuses excuses
Sorry, what's that? I couldn't hear you over the sound of you bitching like a whimpering faggot, lmao.

>because they kept making them
Gee, I wonder why, almost like they were successful or something.
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>>12115210
>no one has heard of Ultima
Bait.
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I tried Silent Hunter 3. It looks very cool and all, but ultimately you are submerged in a death trap guiding missiles.
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>>12116125
But you don't *need* to play on ultrahardcore grognard/tryhard difficulty. You can tweak the realism level to a degree you're comfortable with.
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>>12115994
Isn't it a spell in Final Fantasy?
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>>12115542
Then talk about it faggot
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>>12115881
>Because PC gaming prior to 1993 was nearly unheard of
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>>12116640
Relatively speaking this is true, for instance even a blockbuster title like SimCity sold a fraction of it's SNES counterpart, that's to say when someone is talking about SimCity they're most likely refering to the SNES game. You can check this with any game you want that was on multiple systems, the DOS version universally sold worse until the mid 90's when getting a computer was feasible for most people.
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>>12116760
Its success in relation to the consoles of the time does not make it "nearly unheard of". Dragon Quest and Final Fantasy were both directly inspired by early Western PC games. You're wrong.
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>>12116636
I tried but no one wants to answer my question >>12115283
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>>12115881
>10,000 units was a block buster
That was actually a commercial failure, generally speaking, unless it was a really, really small project. In 1980, it was at least 3 times that. By 1986, a "blockbuster success" was considered to be around 150,000 to 200,000 units sold. For indie games nowadays, those numbers still generally hold true.
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>>12116802
10,000 was not a commercial failure in the 80s.
>Wizardry was a major commercial success. It shipped in September 1981 and almost immediately became a hit, the most popular Apple II game of the year. By 30 June 1982 it had sold 24,000 copies, making it one of the best-selling computer RPGs in North America up until that time
That rivals Ultima which sold 20,000 copies.

If the best selling game of the year was 24,000 copies, then 10,000 copies is still a succesd. Games at this time were made by loners, or at most teams of 2-3 people. The development cost nothing and they sold by word of mouth.
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>>12115881
>>12116816
Well no, 10k copies was nowhere near a blockbuster success.

https://gamia-archive.fandom.com/wiki/List_of_best-selling_PC_video_games#Older_computers

>a major hit in 1983 would have sold around 50,000 copies, and a major hit in 1985 would have sold around 150,000 copies

You're simply wrong.
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>>12116825
>lifetime sales of games including bundled re-releases, ports and remakes
Wow, thanks champ!

From your own source:
>the best-selling computer game up until June 1982 sold 35,000
Would it later go on to sell 1 million copies ported to a dozen other platforms over the next 40 years and included in game bundles? Then it makes that guys list.
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>>12116825
This list is also counting japanese titles as well, which is a whole other kettle of fish and totally separate from western gaming at the time. Xanadu in in japan was the best selling PC game of all time as of 1985, and it is what kicked off their RPG craze in the 80s. Thexder is also on that list for the same reason, even though it was mostly ignored sierra ported it for north american PCs a few yeara later. Japanese games selling a half million copies completely fucks the yearly average when hit western games were struggling to break 40k sales.
>>
lol this thread was torpedoed by sales number autism
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>>12116904
You could say it got ambushed by a wolfpack of autists.
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>>12116937
charged sperging knows no depths
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>>12116859
>>lifetime sales of games including bundled re-releases, ports and remakes

Nice strawman, now read the fucking greentext, faggot.
>>
I have only ever gotten into two submarine games: Silent Service for NES, which I liked as a kid but didn't really understand, and Steel Diver which is not "retro". I have not played one on PC.
>>
>be me
>10? years old
>don't speak english
>dad doesn't either
>'you're in a submarine, anon'
>'wow, cool'
>click around
>looking through the periscope is cool
>hear an explosion
>the periscope no longer works
>hear a few more explosions
>game over
>start the game again to click around some more
Thank you for reminding me this game existed, i need to check it out sometime
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>>12116892
>Japanese games selling a half million copies completely fucks the yearly average when hit western games were struggling to break 40k sales.
Are you retarded, or just illiterate?
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>>12116892
> Xanadu in in japan was the best selling PC game of all time as of 1985, and it is what kicked off their RPG craze in the 80s
Objectively wrong. First off, that list is bunk. Xanadu never sold 1 million copies. It sold 400,000 at most. Hydlide, supposedly, sold 1 million, but that's from the president of T&E Soft, but there has been no meaningful way to verify that claim, the claim itself being murky and not well founded. Those numbers would put it ahead of every single japanese computer game ever released, up until Final Fantasy XIV: A Realm Reborn, almost 30 years later. They are most likely complete bullshit. The closest I can find is this:
https://www.kinephanos.ca/2015/history-of-japanese-video-games/

Which puts life-time sales at 1 million, across all platforms, which is not unheard of, but it depends on when this interview was conducted. Bard's Tale was the best selling RPG, in the 80's as a whole, with 407,000 copies sold.

https://www.filfre.net/2016/11/memos-from-digital-antiquarian-corporate-headquarters/

The 400,000 number is believable though for Xanadu, which would roughly put it equal to Wizardry, which by 1983, had sold around 200,000 copies.

Most of the links from that wiki article are dead or broken.
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>>12116892
> Japanese games selling a half million copies completely fucks the yearly average when hit western games were struggling to break 40k sales.

On consoles, yea. No Japanese PC game sold 500k in the 80's. Not a single one.
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>>12117324
In Aces of the Deep and Silent Hunter, you can tweak the game's difficulty so you don't get wiped out on your first convoy encounter.
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>>12116816
>10,000 was not a commercial failure in the 80s.
Depends. If you're talking about the 80's as a whole? Absolutely. If you're talking about the early 80's, like 1980-1982, then no, it was commercially viable. The PC market inflated really quickly in the 80's. What was impressive one year, became laughable immediately the next. 10K was nothing by 1986. Quest for Glory, a so-so RPG, sold 130K the first year of its release in 1989.
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>>12116904
maybe zoomers should keep their revisionist mouths shut
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>>12116796
That answer is yes (but you already knew that)
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>>12117342
Hydlide selling 1 million copies is not bullshit, and the source is the Publisher, Toshiba, not T&E. The Famicom port also sold 1 million copies.

Hydlide's high sales are exactly why Nintendo and Nihon Falcom based their entire future on producing a ripoff of Hydlide with better gameplay.
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>>12117420
Yes, it is bullshit.

>publisher toshiba
Cite it, faggot, prove me wrong.

>Hydlide's high sales are exactly why Nintendo and Nihon Falcom based their entire future on producing a ripoff of Hydlide with better gameplay.
Absolutely no such thing ever happened, lmao, Nintendo did not "Stake their future" on a ripoff, you're a fucking retarded monkey, holy shit.
>>
>>12116892
>struggling to break 40k sales
weeb brainrot is real
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>>12116794
>inspired by western PC games
>after they got ported to Japanese consoles
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>>12117973
Interesting, considering Wizardry wasn't ported to the NES until 1987, a year after Dragon Quest released, the game that it directly inspired.

Those crafty japs and their time travel, huh?
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>>12117575
The source is a book, just because you are available online 24/7 does not mean every cite-able source is.
https://www.amazon.com/Untold-History-Japanese-Game-Developers/dp/1518655319

Likewise, if you were smart enough to google "hydlide sales figures" in Japanese you could find articles that cite industry magazines for sales figures that back up the 1 million on PC 1 million on consoles number.
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>>12118143
>The source is a book, just because you are available online 24/7 does not mean every cite-able source is.
Wow, amazing, identical to my source right here:
https://www.kinephanos.ca/2015/history-of-japanese-video-games/

By the same fucking author, who interviewed an executive for those sales numbers, decades later, going on nothing more than an anecdotal interview. Unverifiable bullshit, equivalent to Steve Jobs claiming he sold 10,000 Apple PC's in its first week of launch.

>Likewise, if you were smart enough to google "hydlide sales figures" in Japanese you could find articles that cite industry magazines for sales figures that back up the 1 million on PC 1 million on consoles number.
Apparently, you aren't smart enough to find them then, since you could easily find them, and then translate them automatically.
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>>12118160
That sales statistic is also available in industry mags and mooks released before 2015. You have not discovered the great T&E soft conspiracy. I am not importing and scanning a mook just to encourage you to be less wrong on the internet.
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>>12118168
Right, so you're wrong and resorting to begging the question in order to continue pretending you're right.

Please, by all means, go ahead and post it, since this would be ground-breaking evidence that re-writes the wikipedia entries and replaces the CEO blurb with scans from magazines. I await your bullshit that will never arrive, faggot.
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>>12118180
You're employing a logical fallacy to shift the burden of proof off of yourself when you are the one trying to disprove an accepted sales figure. I don't care if you think I'm right or not, I just have no interest in continuing to argue with you.
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>>12118193
>shift the burden of proof off yourself
You're the one claiming evidence, the burden of proof lies on you, stupid faggot.

>I just have no interest in continuing to argue with you.
Yea, because you know you're wrong and have nothing to back it up.
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>>12118168
Highly unlikely. The Japanese didn't publish sales reports often, especially that far back. It was a Western trend that they adopted much later, to catch investors' attention.
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>>12114964
I remember playing Silent Service (as in Sid Meier's sub game) as a kid. It was back in the era where "sims" were by nature simple enough that they were still accessible as games. For some reason no one is ever able to put their foot down and coerce devs not to accrete more and more autism.
>>
>>12118586
As I've mentioned previously in the thread, numerous sims had individually tunable difficulty settings.
Lack of difficulty tweaks was not common in older sims; it's something which started appearing in more modern Cold War era themed games.
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>>12116125
>Of the 40,000 German U-Boat sailors that served in World War II, 30,000 never returned home

https://youtu.be/H1FSZotiFDQ

Go watch Das Boot if you haven't already, one of the best war movies ever made
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>>12119065
>Go watch Das Boot if you haven't already, one of the best war movies ever made

Great film, I've seen it multiple times



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