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Why was something like this never attempted again? I feel that it was ahead of its time, but its time never arrived.
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>>12112820
Because it's not impressive anymore. It's just QTE: The Game
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>>12112820
You know dragon's lair saved arcades, right? Its time very much arrived. The scene was dying in the early 80s and this game brought people back.
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>>12112820
Too expensive and people got bored of them
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>>12112820
IIRC the laserdisc players required a lot of maintenance. By the time better alternatives came around, the novelty wore off and you could have a cinematic experience on your Sega CD or Playstation or what have you.
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>>12112820
The machines that ran them constantly broke down, and repairs weren't cheap. Dragon's lair was the only title that made sense to own and operate for businesses because of its popularity.
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>>12112820
It was attempted...Multiple times. Dragon's Lair 2, Space Ace, Time Gal.
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I think there are a few original DVD player games in the same vein, but the concept as a whole loses its novelty quickly. FMV allowing for infinitely more detailed graphics than in a normal game did not make up for the games being simple and boring to play.
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>>12112820
Like the Arcade 1up or Laserdisc games in general? Because there were a fuck of a lot of Laserdisc QTE games.
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>>12112820
>Why was something like this never attempted again?
Because things you don't know about don't exist?
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>>12112820
It was like five bucks to play and you died after 30 seconds if you didn't already have the game memorized and that was in 1990 dollars which were worth a lot more. It would have been great if it wasn't such a rip off.
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>>12112820
games like that were attempted through the '90s until the 3D takeover, anon. Brain Dead 13 released '95.
what i want to know, is why the FUCK hasn't anyone attempted a fully playable cartoon with 3D movement yet.
look at the strides companies like CyberConnect2 and Arcsys have made in making full 3D look 2D. why do we not have a fully playable cartoon yet?
>Cuphead, Bye Sweet Carole
i said fully 3D. something with more complex movement than a sidescroller or point and click. we've had animated sidescrollers and point and clicks since the '90s, they're not new or what i'm talking about.

i think the closest we've gotten to a playable animated show is Hi-Fi Rush, but that looks more like a 3D show from the early aughts than the style we're discussing now.
Into the Unwell looks...closer, but there are still moments were you can really tell it's just cel shaded 3D models.
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>>12112820
Quarter sucker.
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>>12113181
DVDs and BDs suck for that because they take more time to seek and have to reconstruct a frame from the last key frame. LDs were effectively instantaneous or nearly so. Especially the earlier units which were overbuilt and full of motors that could break your arm.
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>>12112820
They did have other games similar to this but really it's repetitive and has little replay value. Maybe if they made it like a Rhyme Game it would have more gameplay ?
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>>12112820
Even as a child I knew this was a ripoff and just played skeeball.
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>>12112820
Because it was expensive and it kind of sucked passed the novelty
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>>12114028
Stick of Truth was pretty close
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>>12115391
its movement is no more complex than a sidescroller.
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>>12114028
Fuck i miss Skyhawks
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>>12112820
LITERALLY no gameplay
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>>12114447
If you were seriously doing it, you'd simply make all the scene changes new chapters which would force the first frame to be an I-frame. Seeking is a matter of using a quality drive with a good chipset. Mostly people's bad memories of seeking on DVD come from low end players with cost reduced CPUs and no RAM. If the arcade LD games got to use industrial Pioneer units then so should a DVD/BD game.
But largely it's academic. By the time DVD was good enough it's cheaper and easier to use HDDs. An 8GB HD in the late 90s was basic equipment for any low cost desktop and that is enough to store an entire DVD image. By the time we get to blu ray, a 50GB drive was nothing.
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>>12115971
If anyone was seriously doing it they'd know that this was all solved long ago. Even solid state laserdisc emulators have been a thing for quite a while.
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>>12112820
Late 80s/early 90s were really big on the idea that the future would be slop gameplay but with “multimedia” tacked on top of it.
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>>12112820
I played a live action one on PC you've never heard of. It sold fewer than a thousand copies but one of my moms had a friend with a husband who had it so I played it there. I will not name it because I have a grudge against the main character's actor.
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>>12116161
that's because 3D graphics looked like this. of course FMV seemed better.
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>>12116657
I want my mtv
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>>12115708
LITERALLY objectively false. There were button commands/prompts you needed to act upon. It was technically an early rhythm game.
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>>12112820
Heavy Rain? Detroit?
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>>12112826
fpbp
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>>12118129
"rhythm game" is a massive overstatement
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>>12112820
>I feel that it was ahead of its time
I feel like this phrase is being misused and abused more and more.



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