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Specific discussion of this new-ish Super Metroid hack that was quite a few years in the making. I'm playing it now. Not really my favorite so far.
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>>12113462
It's technically impressive. I got locked in some places, only played like 2 hours of it.
>>
The tone of the writing is off. A bit too casual sounding. I can't imagine Samus replying with "Nope" in regards to mission status questions.
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>>12113497
the writing is pure fanfic self insert garbage. I cringed and I don't particularly give a shit about the writing of a metroid game in the first place.
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>>12113462
how the fuck do you get there
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>>12113520
Very likely some convoluted bullshit with saving your spark. there might be a speed booster upgrade later, some hacks do that.
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I just beat Crocomire and I think I might be out. The level design is just uninspiring and I've already used save state in a place I really don't compelled on going back and doing the right way.
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>>12113658
>>12113520
Fucking Super Junkoid figured out perfectly and the beast.

>Turn into a little rat to speed boost like the wolf in SOTN and crush everything
>Shine sparks use ammo and can be done at any moment
>Then you can get an upgrade so it doesn't consume health.

I legit enjoyed Super Junkoid more then X-Fusion v1.1
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>>12113658
no i have every possible upgrades so far, it's the room to the last generator I need to activate. This clearly meant to be the exit door but I can't for the life of me find the entrance

>>12113663
you should only save state at the entrance of a boss fight since going back there after losing is just pointless padding.
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>>12113669
you need to build of speed booster on the screen to your right and store it while dropping down to where you are. use the lvl4 rocket to destroy the blocks. I was surprised that this is the official way to go about it since its pretty much speedrun tier difficulty movement wise.
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>>12113709
i don't get how this is supposed to work since you have to morph ball and you lose the effect when doing that
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>>12113717
the effect is stored even if you morphball. you need to hit down once you build up speedbooster speed just like in super metroid. you build up speed on the right screen, go to the left, destroy the blocks with your lvl4 rocket, morphball through, unmorph, use the stored speed. yes its probably impossible for people not being used to it. maybe I missed somethign but there is nothing other than the generator in the room and no other way to get it so that MUST be the correct solution.
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>>12113462
what ver are you playing?
i played the 1.0 when it came out and it was legitimately bad and i didnt finish it. terrible balancing issues. which is notable, as its maybe the first time i ever dropped a metaquarius hack like that even his hard hacks are usually better/more fairly balanced.
looks like theres been a 1.1 and a 1.2 since then. idk what changed tho, hopefully the overall game balance it was rly rly bad in 1.0

its unironically a huge milestone in SM hacking, and will undoubtedly allow for much more involved stories in hacks going forward. but on the other hand, idk how crazy i am on that idea if this is the caliber of writing were to look forward to. SM hacks were always nice in that they were never very verbose past the intro screen/text scroll.

>>12113497
frankly, the writing in the original fusion was pretty gay too. fucking computer ex-bf miladying you? tf outta here.
i think i just hate having samus talk. she doesnt need to talk. i know what shes all about anyways gymnastics and genocide, since we go way back
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>>12113726
i had no idea you could store the effect, this whole setup is hard core secret level of bullshit, nothing else come close as far as I remember
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>>12113739
i'm playing 1.2 on normal and it's pretty ok beside two or three sequence (the ice x can fuck themselves). i tried hard mode and instantly dropped it when I got instant killed by a SA-Xthe moment i entered a room during the count down sequence at the beginning.
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>>12113742
yes it is but to be fair the other said several times the hack was meant for advanced players. he assumes you (as a player) knows about that stuff since it was never shown or explained. he also assumes, this one I dont get, that you can build up speedbooster speed in tight corridors by switch sides while being midair. this is some weird ass mechanic that they introduced in another hack (hyper metroid) and its pretty much what lvl2 speedbooster is.
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>>12113743
dude there was so many insta-gib rooms like that in 1.0 you wouldnt even believe it. lik babbys first hack tier. except its fucking metaquarius, so i srsly struggle to fathom how he let it come out that borked. ive played that dudes hacks for like a decade now and theyre usually the definition of "polished".
i guess he just had tunnel vision on all the other extraneous ASM shenanigans like the cutscenes/dialogue scenes, that he didnt have time to give it a "once over" at the end to see if the balance was fuckt or not

idk
i dont wanna talk too much shit, since i enjoy almost all his other hacks, and apparently played the broken/old version. but this one on release (ver 1.0) was just uncharacteristically amateurish.
imma give 1.2 a try. cant possibly be anywhere near as bad, since half the posts ITT arent complaining about being instakilled upon entering a room lol
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>>12113742
PROTIP: when looking for hacks, filter by "vanilla" difficulty. vanilla means you dont even need walljump to beat the game, nvm any other tricks tho they still might help
"veteran" difficulty and above is where you start needing to know some extra tricks to actually beat it. so just avoid those hacks until you git gud
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>>12113765
I loved the crabs in 1.0. He placed them in such a way that you cant see them. You drop down a shaft and you pretty much always hit one of them (1shot at this point) so he expected you to know every crab position in every room by heart. I mean I understand what he was trying to do here but he is making the same mistake as many other recent developers nowadays. adding souls slop elements into your game doesnt make it better in fact in most cases it makes it worse.
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>>12113781
the thing I didn't need any particular trick whatsoever until that one part, I've clear the whole map and bosses (minus the containment section)
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>>12113747
ok I somehow managed to do the thing, which was much easier than I thought. But i also did something bizarre, when jumping to break the tiles while storing the boost, my samus froze and suddenly did a weird elbow side dash, is it a scripted sequence? i don't think I encountered a single secret that required doing this and i got almost everything

At least I can move forward now...
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>>12113839
thats a vanilla mechanic, so not exclusive to this hack. you can store your "charge" and release it in different directions (left/right/up/diagonal). the puzzle requires you to do this to get to the generator.
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>>12113840
i finished super metroid and metroid fusion and don't recall needed something like that ever
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>>12113845
you dont need it. its just a movement mechanic that some of the animals teach you. same with walljump. the game trapped you in a room with some animals and they "show" you how to do it. you are pretty much forced to learn the mechanic in order to escape otherwise you are softlocked. metaquarius should have done something similiar here but well...
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>>12113815
im just sayin for future reference
theyre usually pretty on top of it in regards to labeling things right. if it says "vanilla", there will be none of that stuff required to beat the game. if it says "veteran" (this one does), then there will be some extra stuff
if you go through and filter by SM hacks, vanilla, then sort by orb, youll have dozens of good hacks to play, and you wont have to worry about any of that stuff

what you did is called "shinespark". its in the original game, but isnt explicitly spelled out the game shows you it in a trap room you can accidentally fall down into, with an animal that teaches you. similar to that infamous walljump room, but seemingly way less common that ppl got trapped in it
if you run till youre making noises and glowing, then press down, youll stop running but keep glowing. in this state, pressing jump and a direction will then send you flying in that direction until you hit something. you can also destroy certain blocks while shinesparking, as you just saw.

but at any rate, shinesparks and walljumps arent needed to beat vanilla difficulty hacks. so stick to those until you learn more tricks and youll have a much better time playing SM hacks. veteran hacks expect you to know these mechanics and more often than not, how to abuse them.
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>>12113848
>metaquarius should have done something similar here but well...
i dont think hes on the hook for THAT
its pretty much universally understood that shinespark puzzles are a thing in SM hacks. the simple ones are pretty common. i cant remember the last hack i played that didnt hav at least one. even vanilla difficulty hacks sometimes have optional ones that are super ez. its just never needed to actually BEAT the game. there will be other ways around, or itll just be an optional shortcut/extra missile etc
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>>12113868
I mean I get your point but he should have at least explained to you the way you can build up speedbooster with the lvl2 upgrade. like I said its a completely new mechanic that was introduced in hyper metroid so no way anyone who played just vanilla knows about that. shit, most people who played literally every hack other than hyper metroid knows about it. I am sure he would have been able to program an animal or whatever to show you how to build up speed in small areas by switching directions midair.
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>>12113869
>should have at least explained to you the way you can build up speedbooster with the lvl2 upgrade
and i suppose this hack specifically has cutscenes, where he couldve just spelled it out for you. no animal/trap room required.

>introduced in hyper metroid
iirc its actually a mechanic from project base
hyper was just the first big hack to use it. most hacks now use base in some capacity, so its not an unheard of imechanic f you play hacks.
frankly, im more surprised that other guy could get into playing hacks before knowing how to shinespark. lol that seems way more unlikely to me desu
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>>12114040
>im more surprised that other guy could get into playing hacks before knowing how to shinespark. lol that seems way more unlikely to me desu
it's the first rom hack i played, i loved super and fusion so when I heard about it being praised i thought why not. I never had to use that mechanic to progress until that one specific room so I was very confused. the rest was more skill based than knowledge based but I am playing on normal.
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>>12114060
its a cool hack in that it shows how different you can make the game nowadays, with all the tools and whatnot.
but desu metaquarius just isnt rly the best hacker for noobs. all his hacks, from my memory, expect you to know some tricks. thats kind of the appeal of them, actually. theyre like a nice halfway point between being bullshit hard, and just vanilla. but if you dont at least know how to mockball, bombjump, walljump/morph, fancy shinespark shenanigans, etc, you might not always have the best time.

since youre already almost done, whatever. but for your next hack, id stick to vanilla difficulty hacks, and look through the exploration hacks. lotta rly good hacks over the years. its like having a couple dozen new super metroids to play through.
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>>12114189
the very first hacks I tried were redesign the original version and super zeromission. they thought me a lot of about the game lol
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>>12113839
>But i also did something bizarre, when jumping to break the tiles while storing the boost, my samus froze and suddenly did a weird elbow side dash, is it a scripted sequence?
... You did beat Super Metroid before playing X-Fusion, right?
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>>12114292
i beat both super and fusion (albeit forever ago) and don't recall that move at all, and certainly not storing a speed boost.
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>>12114249
>super zeromission
thats kinda what i mean tho. not all hacks are great to start out on.
super zeromissions is a fun hack. terrible FIRST hack tho.
they made an easier version of that hack that doesnt require autism: super speed zero mission (retarded name)

>>12114301
see i wasnt the only who thought it weird
shinespark is probably the most obvious of the secret moves. theres way weirder shit than that, even in the original game. crystal flash and the various beam combos are pretty fun little tricks to have up your sleeve.
but shinesparking and walljumping should just already be in your toolkit
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>>12113709
>Use the lv4 missiles to do it
>Oh btw you needed the ice missiles to help you in the final area, LOL
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>dun dudu dun dudu dun dudu dundun
i think this is the end of the road for me
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>>12113739
>its unironically a huge milestone in SM hacking,
Technical, yes.
But from a gameplay perspective it's definitely below

>Ascent
>Subversion
>Hyper
>Duper

I would even regard the level design as worse than the now-ancient Super Metroid: Redesign.
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>>12114060
>it's the first rom hack i played,
Oof. This is not a good place to get into SM hacks.
Try Subversion or Hyper Metroid next time.
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I'm playing it. But I've decided to use save states to save time. As in

>room requires very tight run, jump, and mid-air morph to get through a single tile sized hole to get an upgrade on the other side.
>if you fail the jump you have to spend several seconds navigating through water to get back up onto the platform. No threat of death, just slogging.

Yeah I'ma load a state here. I ain't got time for that shit no mo'. Same goes for several other time sinks I've encountered.
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>>12114740
i fucking did it somehow, the final fight against SA-X was super lame ngl. Also the fake out when the ship is gone and that huge boss that samus oneshot was mean. Does choosing to save adam or not makes a difference?
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>>12114806
i think save state at the entrance of a boss fight is fair.
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>>12114825
also what happened to all the poor monkeys are rescued
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>>12114740
I actually enjoyed that part because it was different.
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>>12114831
at least this whole section has a lot of checkpoints thank god for that
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>>12114792
>But from a gameplay perspective it's definitely below
>Ascent
>Subversion
>Hyper
>Duper
no disagreement here
you know another fun one i just played that id put above it too? verticality. i was kinda expecting some sort of vitality parody like tourofitaly (which was actually surprisingly fun itself), but the new items were actually rly fun, and the lvl design gave you a lot of room to use those new powers
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>>12114904
>subversion
this is imho by far the most balanced and ambitioned super metroid hack project I have played and I went through every single hack with a 3.0+ rating. the whole idea with 2nd quest is genius and you can already tell newer projects are all trying to go for the same idea.
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>>12114914
yea it was sick
theres genuinely too many gud SM hacks to even remember. and ive played so fucking many of them over the yrs that its hard to keep it straight which is which
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>>12114740
fuckin battletoads pause music shit was awesome
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>>12114825
There are three ending variations
Do not rescue any monkeys
Rescue at least one monkey and save Adam
Rescue at least one monkey and leave Adam
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>>12113462
People like to jerk themselves off about "atmosphere" in these games, but the final zone in this hack actually makes you FEEL something. Outside of that, very solid hack with tons of custom content and outstanding use of the SA-X.
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>>12114914
I finished it, but didn't do the 2nd quest. Remind me what it changes?
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I'm honestly surprised that anon didn't know about shinesparking, somehow I knew about it as a kid and my introduction to the series was the GBA games.

For a mid-level player how does this hack feel? By mid-level I mean that I know walljump, basic shinesparking, mid-air morph, can time bombs to do morphball jumping tho unrealiably and such.

Also, to the anon who just got into romhacks, avoid these like the plague:
>darkholme hospital
>eris
>another horror-themed one made by the eris creator, can't recall the name (vitality?)
>phazon hack
They're not bad, but I used to see them recommended in youtube videos and such while not mentioning the skill level required, they also got some confusing and tedious moments
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>>12115084
same game, even same difficulty but every single major item is shuffled around so your pathing around the world is completly different. you notice a lot of things that made no sense during the first playthrough but they were placed with 2nd quest in mind.
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>>12115098
1.2 is a lot better than the 1.0 ver i tried at release
play it on normal and youll be fine. its definitely harder than your avg hack, and it has some pretty odd/questionably-designed rooms see: accidentally running into a room with SA-X in it and getting one-shot. but the difficulty is more from the actual fights than it is from needing to do fancy tricks to get around

this hacks only real big problem is that it can be a bit fucking bullshit sometimes. im not sure why he made it like that. but its definitely a lot less of that in the newer version than the old one. still a few hints of it tho.
also the dialogue is fucktarded. which is a shame since this was supposed to be the first hack with dialogue. it doesnt rly manage to capitalize on it tho.

>avoid these like the plague
>vitality
i dont think you should AVOID it. maybe not for your first one. but its also not rly that difficult imo. idk i actually usually recc that one for if you want a nice big exploration hack that doesnt require any autism. it can just be a bit hard to figure out where youre going in a few points. but then its also a rly popular hack, so theres maps you can get online if you start feeling totally hopeless
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>>12115248
I have to wonder how the dialogue is in the other languages. English isn't Meta's first language, afaik. I think he's French. Could be why. But his blog and forum posts look alright.
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>>12115248
Eh, as long as it doesn't have a tedious difficulty like Eris then I guess I'll handle it fine, I really dislike damage supongo enemies and insta deaths

>vitality
I wouldn't call it bad either, but I feel like the pitfalls of recommending some hacks like that is that you can really get lost in it, so it really depends on each one's liking, personally I don't mind, but I can see how someone just getting into romhacks might feel overwhelmed

One that I find that's somewhat open without stranding you completely is Spooky Mission, but that's a Zero Mission romhack
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>>12115272
>I really dislike damage supongo enemies and insta deaths
then play a diff one. its not as tedious as eris by a longshot, but it does contain some bullshit.

subversion was mentioned earlier ITT. that ones gr8, tho not nearly as visually interesting
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>>12115272
also which version of eris you talking about?
the rly old version was insanely retarded, but i played it again a few yrs ago and it was waaaaaayyyyyy easier than i remembered. i remember in the old one sporespawns room was full of fucking spikes and it was just insane
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Ascent is pretty fun
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>>12115325
ascent is arguably still the GOAT of all time
that hack was literally 10yrs ahead of the entire rest of the scene
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>>12113668
Super Junkoid did introduced some interesting changes to SM mechanics but it gets flack for mostly being just a sprite swap, i hope P.Yoshi remakes the game as a more original game in the future.

And yes, being able to have Shine Spark as a ammo aint a bad idea.
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>>12115317
Is it really? From the gameplay videos I saw it seemed like the most "unfair" stuff was the SA-X. I haven't played many hacks, but for example, Eris' Draygon and Fusion 2k2k's B.O.X. fights are the kind that I don't find fun.

>>12115320
Honestly, no idea, I still have the rom so I can check, I do remember that one of the first sections you had to avoid metroids and it was almost puzzle-like in how you had to move.

Also, would you recommend Ancient Chozo and Hyper Metroid to the other anon who's getting into romhacks? Those were among the first ones I tried iirc and I think they didn't need advanced tech at all
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>>12113462
Gitgud
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>>12113668
>Fucking Super Junkoid figured out perfectly and the beast.
It's just a pxdo reskin of Super Metroid
X-Fusion is straight up a new game, despite being advised as a hybrid backport of Fusion
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>Removed edgy content
Literally unplayable.
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>>12115668
I liked the edgy.
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>Xamus will never be your wife
What's the point of living?
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>>12113518
millennials got filtered
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>>12115668
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>>12115698
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>>12115684
hedonism likely
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>>12115668
That wasn’t edge, it was weapons-grade cringe
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>>12115698
>>12115703
This writing, though melodramatic, feels more in the usual voice of Metroid.
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>>12114301
if you let the game sit at the opening menu screen, a demo starts. they literally show you this technique in the demo
>>
Well, I picked the game up again tonight and played until I got the wide beam and started exploring AQA. The game has opened up a bit and is feeling a bit more interesting.
>>
Hey you know what this Metroid game needed? Water temple bullshit.
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>>12118610
what'd you get filtered by? every water section in a metroid game is always a highlight
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>>12118610
it's a a lot more straight forward than it sounds at first
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>>12118623
Oh I figured it out. Just didn't enjoy it.
>>
Still gotta make time for this. Never enough hours, I tell ya.
>>
what's a good metroid romhack with cool original content? animation and programming.



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