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>Is indefensible jankslop
>>
a sega system thread died for this
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>>12115351
It's the cycle of life, friend.
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>jank
but how? the controls are tight and responsive. movement is predictable and enemy attacks have readable patterns.
>>
>>12115407
>the controls are tight and responsive
Really? That's probably the last thing I would say about this game.
>>
>>12115431
Did you accidentally play Solar Jetman instead, then? Easy mistake to make. Give it another shot and take a close look at the title screen this time.
>>
The only good thing about this game was the music and the NES had the worst music of any version, yet that's what people like to play.

I believe the NES is the worst version overall of this game.
>>
Crazy how a jump mechanic from 40 years ago is better than most indie games today
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>>12115490
Imagine if it was on the Speccy though.
>>
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>>12115510
Pretty cool Simon’s Quest style hombrew.
https://m.youtube.com/watch?v=nxaWP2go7W0
>>
Low effort bait. Get the rope OP, you deserve it.
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The only jank is the stairs imo
>>
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>>12115567
>If you don't appreciate the same jankslop as me, we have collectively failed as a species
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>>12115634
Nice strawman you got there. Now you can kill yourself before you keep posting meaningless shit.
>>
>>12115431
Open up Retroarch.
Open the game.
Press P to pause.
Hold right on your controller.
Press K to frame-advance.
It literally only has 2 frames of input lag.
>>
>>12115351
The only good thing about this thread
>>
>>12115712
>It literally only has 2 frames of input lag.
"responsive" means more than just input lag. The moves in castlevania are what I'd describe as "lumbering." There's wind up, you're locked in for many frames, you have no mid-air control, you get stuck on staircases because of the modal nature of the game logic, there's recovery frames on some animations... While the game responds within 2 frames, that's only when it's willing to listen to you, most of the time it's saying "hold your horses, I'm gettin' to ya."
>>
>>12116025
>Winding up and cracking a whip should be as fast as shooting a pistol!!!!
All of your dumbass complaints sound like skill issue. Dark Souls committing you to attacks, having slow wind-up, etc. isn't a bad thing because the game is designed around these mechanics. You have to make a very intentional decision WHEN to attack.

tl;Dr: The game design is good. Your ability to learn, adapt, and predict is dog shit.
>>
>>12116114
PS I used Dark Souls because it's often lauded as an example of good game design, and I thought it was something your zoomer brain could relate to. Obviously, the same ideas apply to Castlevania.
>>
>>12115345
Style over substance. Castlevania was the God of War of its time.
>>
>>12115345
Nah, it's ok.
The arcade version (Akumajou Dracula) on the other hand, is pretty rubbish.
>>
>>12116138
It was called Haunted Castle in the west
>>
>>12115345
>got filtered and is blaming the pre-defined jump arcs
Many such cases.
>>
>>12116124
It's a proto-moviegame also
>>
Kek
>>
>>12116114
>>12116116
nta but i hate dark souls for exactly those reasons
>>
>play game
>lose
only bad games expect the player to overcome challenges
>>
>>12116767
Ninja Gaiden was that, except it was a good game and had amazing cut scenes that actually hold up today.
>>
Hating on fucking CV1 of all things feels disingenuous and forced as fuck, give it a rest guys
>>
>>12115407
The controls are jank as fuck
>>
>>12116935
>hold direction to move
>press a to jump
>press b to attack
yeah that's fucked up
>>
>>12116939
Hit detection is gay and so are you. The jumping especially is unresponsive, hit or miss.
>>
>>12116960
>hit or miss
how do you manage to miss it? there's only two buttons
>>
jank used to mean
>whenever I brush against a wall in this game it kills all my speed instead of just sliding against it and redirecting me
>the character keeps grabbing this ledge that I'm trying to jump down from
>ladders are dangerous to dismount from because sometimes you clip the ledge and fall down
now it means
>this game doesn't have autoaim and I keep missing
>I have to use a face button to attack
>this game doesn't have an over-the-shoulder camera
>my resources or abilities are limited in any way at any time
>I need to pay attention to multiple dangers at once
>I need to think ahead and be proactive instead of playing passively and reactively
>>
>>12116932
NIDF on the case!
>>
>>12117016
?
>>
>>12117016
You're not gonna like, disagree with him or anything?
No supporting examples? Nothing?
>>
>>12117030
>>12117032
NIDFs mad!
>>
>>12117038
So you agree with him, nice.
>>
>>12116935
The entire game is mostly badly placed enemies and cheap deaths but those would be almost irrelevant if not for the horrific controls.
>>
Kill OP brutally
>>
>>12117065
>badly placed enemies
If they stopped you, they're clearly not badly placed.
Try attacking the next time.
>>
>>12116025
That kind of thing only matters in the context of the game designed around it. In other words, the moves allow you to do everything the game requires you to do.
So yeah, some platformers don't have 100% free movement, actions have recovery frames...so what? I'll never beat a Ghosts & Goblins game, but I'm not going to say they're shit just cause I don't like them.
>>
>>12116967
Shut the fuck you obtuse nonce you know what I mean
>>
>>12117161
just hit the button and simon jumps
>>
>>12117161
Hi I'm a bystander, and I have no idea what you mean. You press the button and Simon instantly jumps, like the other person said. He jumps the same way every time, even. It's one of his signature features. So what are you actually trying to express?
>>
>thread still up and faggot OP still not banned from this board
Jannies, do the job you get paid to do.
>>
I agree this game is kinda not that great. Controls are what I would call sluggish. For a platform jumper monster fighter, for me, it's Rastan. Which has much better sound too.
>>
>>12115345
holy filtered. What sort of sub 70IQ nigger ape gets filtered by CV1? Fuck off this board and never come back.
>>
>>12117180
>>12117307
He can't move in the air at all once you've committed to a jump and that is jank as fuck. The staires are jank as fuck. Hit detection is outta there. Its

J A P J A N K
>>
>>12117405
>Hit detection is outta there.
???
>>
>Kill bat
>Kill bat again
>bat appears again
>Kill bat again
>OK time to jump
>Bat appears and knocks you into hole
>Repeat
Masterpiece
>>
>>12117405
>can't move in the air
that's not hit or miss, every jump is the same height and distance every time
it literally could not be any more consistent
>Hit detection is outta there
i'm curious to know what you think hit detection is
>>
We are reaching retardism levels that weren't possible!
>>
Ironically CV64 haters repeat the same things when complaining about the game (when neither game really is). Just goes to show how much it's like classic Castlevania.
>>
>>12115345
Are you high?
>>
>>12117627
The original CV64 is rough around the edges, LoD really makes it shine.
>>
>>12117627
CV64 just looks really weird. The N64 had no games. Sad!
>>
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>>12115345
Kill yourself zoomie retard
>>
>>12117405
>Go up stairs
>Have turn around at top of stairs
>Instinctively just turn around instead of keep walking then jump over the top of stairs
>Fall through stairs
>Die
Getting stairjanked is the worst.
>>
>>12117826
I prefer some aspects from it and overall minimalism, but yes, LoD plays better.
>>
>>12117445
Sounds like you're bad at pattern recognition and predictions. Maybe try something less mentally demanding... like jigsaw puzzles!

>>12117405
I'll give you the stairs fucking sucking, but the jumps could literally not be more consistent. Just because different control standards have become commonplace in gaming doesn't mean this one is BAD. The game is designed around that standard jump length. You being bad at learning an incredibly simple mechanic means you're just shit at the game.

Hit detection being bad? Literally when? The hit detection in that game is excellent and very forgiving
>>
>>12115345
No, Castlevania is fine.
Now this piece of shit on the other hand's been made solely to sell strategy guides.
>>
>>12119105
>I'll give you the stairs fucking sucking,

I don't even go that far. The stairs are weird and awkward but you learn their rules pretty quickly and then you're mostly fine. It's unfortunate that they reduce your freedom to dodge and to aim as much as they do, but I've never found it to be all that big a deal.
>>
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I got a copy of Aria, am I cool yet (ignore the non-vr ones)
>>
>>12119370
>He got the 2 shitvanias as well
Based, make sure to collect all the furniture.
>>
>>12119570
HoD was the first one I played and I did that. Also, what's the other shit one? I like them all well enough and the worst is still a 6/10 game
>>
>>12119631
>Also, what's the other shit one?
Circle of the Moon.
Don't get me wrong, I have a soft spot for both of them but they're being shat on for good reasons.
>>
>>12115345
Please dont use the word "slop" it makes you sound like a retard. Also its not jank, you just need to not suck at videogames.
>>
>>12119678
CotM is one of my favorites. There's nothing wrong with it outside thumb-cramping controls and clunky card swapping, which are more to do with having 6 buttons to work with, two of which are menu commands
>>
>>12119026
LoD is sadly missing visual effects in the towers of duels and sorcery.
>>
>>12119370
I guess but where are the GBA boxes and the DS cases?
>>
>>12117412
You know damn well.
>>
>>12119931
Stop lying and whining, your lame shitposting failed.
>>
>>12119929
I don't care that much about cases when it comes to cartridge games and I refuse to ever collect cardboard. They're also expensive
>>
>>12119939
You fucking know what I am talking about, gaslighting faggot
>>
>>12119105
>See actually if you don't like this 35 year old NES game for kids you're mentally retarded
Or maybe doing 30 super precise timings in a row with a ton of cheap deaths and bad controls sucks.

>Time one thing slightly off: future enemy spawns thrown off, now guesswork is involved
>Getting hit by enemies + knock back ensures death
>Make wrong guess and commit to jump: already too late
Not very fun and repetitive in a bad way. Listening to old people to defend these games here is really something else.
>>
>>12115345
ok niggerfaggot
>>
>>12119173
>Fight enemy near stairs
>Duck to block low attack
>Now start walking down stairs
>Get hit
>>
>>12115407
Mega Man is an example of a game with actual tight and responsive controls. Castlevania feels like shit.
>>
/vr/ is dead.
>>
>>12120172
So what you're saying is you personally hate momentum-based movement
>>
>>12120185
Mario has momentum based movement.
>>
>>12120182
It has been dead for many years, anon.
>>
>>12120159
>Or maybe doing 30 super precise timings in a row with a ton of cheap deaths and bad controls sucks.

That's more of a new game thing than an old game thing. Like one of those acrobatic 2D action games where you die in one hit and you're expected to redo a stage thirty times until you get it right - that's not a /vr/-era thing. NES Castlevania is just not that hard. If you think it is you're terrible at action games. You don't have to memorize everything and get the sequence just right. You made that up. You don't "make a wrong guess and commit" to a wrong jump unless you suck, either. Just don't guess in the first place. Make the right jump instead. The game moves slowly and Simon is very predictable, so it's EASY. Your point about getting hit near a pit is valid yes, so... don't get hit near a pit. Either move away from the pit to fight or avoid getting hit during the fight. IT IS EASY. This game is easy outside the Death battle and the giant bat segment right after it. It doesn't require lots of practice and memorization. Somebody who has the problems you describe just isn't trying, or is too untalented for action games of any sort.

You are a bad poster.
>>
>>12120167
Yeah. Weird and awkward, but the way it goes wrong is very limited and predictable. So don't do the thing that makes it go wrong.
>>
>>12120258
>Old games DON'T require long sequences of precisely timed inputs
>You are a bad poster
Honesty is le bad
>>
>>12115407
Forcing the player to commit to jumps and attacks is foolish in a game like this and is a prime example of programming incompetence
Plenty of games allow air control like Mega Man
Shit like this and GnG is just bad design
>>
>>12115351
If only it had taken out a seganon with it.
>>
>>12115567
Not reading that. You're retarded.
>>
How can anyone possibly be bad at video games...
>>
>>12120258
I've beaten a handful of shmups, Castlevania Bloodlines, but this game is a just annoying and not fun and I have no patience for it.
>>
>>12115567
>people disagreeing with me is bad
>>
>>12115345
Umm...this is a popular game from our childhood. You're not allowed to say it has any flaws
>>
>>12120745
>and I have no patience for it (cv1)
>I've beaten a handful of shmups
this just doesn't compute for me. like even if you find its quirks personally insulting in practical terms it's just such a brief, painless experience compared to getting through a shoot em up with limited continues, the pain of that wouldn't even register to you, like a ladybug landing on your shoulder.
>>
>>12120820
I guess it depends on what you enjoy, if you like it you're more willing to play it and keep playing it.
>>
>>12120808
good thing he didn't.
lol
>>
>>12115345
What an odd picture of Kid Icarus.
>>
>>12120862
Seriously! I can 't imagine having to be objective about something I like. It makes me want to shit myself non-stop, fellow redditor!
>>
>>12119120
back then people called tip hotlines
>>
>>12116025
This has to be bait
>>
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>>12116975
OP is a fag but the only thing I will agree with is that stairs in CV1 kinda suck, the ledges where you mount/dismount them aren't far enough off of the no collision stair space you can just freely fall through to your death.

Also, and I know this would fuck with the entire way some stages are designed, but I wish you could jump and latch onto them midair in some way. It always bothered me that Simon is somehow phasing through a fucking staircase like it isn't even there if you jump into them.

The only real issue I consistently had with this game is that some bosses are so much more agile than you (Frankenstein and Igor I hate you so fucking much) that evading them is a nightmare (Death's flying sickles can suck a godzillion dicks holy fuck how are you supposed to beat that without holy water stunlock).
>>
>>12121939
Agree with everything in this post
>>
>>12121939
>some bosses are so much more agile than you (Frankenstein and Igor I hate you so fucking much) that evading them is a nightmare (Death's flying sickles can suck a godzillion dicks holy fuck how are you supposed to beat that without holy water stunlock).
That's sort of why it's jank. The Frankenstein Boss is retarded and requires zen master patience, you have to dodge the flying faggot and his energy orb while waiting for opportunities to attack Frankenstein with the knife. It helps if you whip him and stunlock both at the beginning to drain as much HP as possible. At least this is the method I used, having to hold on to the water throughout the game is unbalanced and bad design. I understand this is the US version and the Japanese original might be different.
>>
I am currently marathoning the series for the first time. I do like Classicvanias but don't tell me these are flawless masterpieces. I hate when games take away control for any reason and stairs do just that. Can't jump, can't crouch, can't even get off midway. It doesn't feel challenging, is just annoying. I prefer the ropes from the gameboy games because they are more flexible.

And sometimes they have some real bullshit. Like the clock tower. You enter the room and see a cog fall down. Okay I need to be careful here, no problem. Except some of them are off screen and you only see them after you get hit. Too much trial and error is not fun.
>>
>>12122535
>clock tower
Getting Vietnam flashbacks from castlevania chronicles
>>
>>12115407
It's always the lack of jump control that filters people. That's it. They can't handle having to actually commit to a jump before you make it.
>>
>>12122589
Or the game fucking sucks and just has bad controls. It's endless trial and error largely due to the fucking controls. Also you're extremely limited in how to approach a level and you need to find the exact right super precise timing and approach. Other games like Ninja Gaiden do this but actually manage to be fun. Castlevania is like, youo can see how to do it but inevitably you make one mistake due to a cheap enemy spawn and die. Classic example is like CVIII with the dragon statues on the stairs, you have to remember the next screen has this statue that's just going to fire at you and you cannot dodge it unless you remember to wait right at the start of the screen. it's like that but 30 instances of it. Or how they have you fight the axe guy who requires 20 whip hits to die but they put stairs there, so when you duck you get stick on the stairs. Now you have to play around this gay artificial obstacle. That's just straight up bad level design.

>Just like, deal with the bad controls and it's a good game
No. All the NES Castlevanias are bad games with poor level design, poor controls, poor bosses basically bad everything as far gameplay goes. Nostalgia goggles doesn't change that.
>>
>>12122937
>Or the game fucking sucks and just has bad controls.
Nah, I'm right.
>durrr you're just nostalgic brooo
I played the NES Castlevania games for the first time a year ago. It's not nostalgia, they're just good games. You don't like them because you're mentally retarded and require special needs concessions like being able to backtrack on all of the choices you make. You probably need someone to hold your dick for you when you piss
>>
>>12122956
>Present actual strong argument for poor design
>Ignore it all
>Bro, in a good action game you NEED to deeply premeditate all your actions in advance then commit to them, this makes combat fluid and fun
But also the controls are so good that no game including Castlevania has done it since. That must be proof of how good it is. You're actually an idiot and proof this board is full of retards who like shit purely on nostalgia.
>>
>>12122974
>actual strong argument
>You have to like... remember shit sometimes... and make choices that have weight? That's just bad game design! Anyway you only like this game because of nostalgia
lmao, attempting to argue with you would be a waste of time, that's barely an argument to begin with. You're mad because you're bad, sorry the game wasn't made with retards like you in mind. I'm sure you'll learn to ride a bike without training wheels someday, I'm rooting for you.
>>
>>12122974
>>in a good action game you NEED to deeply premeditate all your actions in advance then commit to them, this makes combat fluid
Funny enough, no one said that. Combat in the NES Castlevania games isn't very fluid at all, but combat doesn't need to be fluid to be fun. Castlevania combat extremely satisfying and fun when you learn how to do it correctly, which you wouldn't be able to do if the game held your hand to the degree you want it to.
>>
>>12122996
>Castlevania combat extremely satisfying
*is extremely satisfying
>>
>>12122991
>If you don't like the game you;re bad
>Being bad is the only reason anyone ever disliked a game
>Therefore there are no legitimate reasons to dislike any game
You have to remember shit in all retro games. Castlevania is just poorly designed and shallow. What you're saying might be valid in a not-action game because this is incredibly awkward, cumbersome and reliant on weird quirks dressed up with nice graphics and music rather than being a fleshed out game.
>>
>>12122996
>no one said that
Lol. Lmao. Also, I bet if you surveyed people who grew up with this game vs people who did not, you would find that a far greater proportion of people who like the game around in the crowd who grew up with it. You can argue that you may happen to like the game, but that plus the fact no other games do this, not even the subsequent Castlevanias is proof it's inferior.

16 bit Metroid or Mario did not overhaul the controls and gameplay of the original significantly because they got that right mostly from the start. Castlevania did though.
>>
>>12122998
>>If you don't like the game you;re bad
>>Being bad is the only reason anyone ever disliked a game
Not what I said, actually. When you graduate from picture books you might be able to parse that I was referring to YOU specifically as being bad, which is why YOU specifically were mad
>You have to remember shit in all retro games. Castlevania is just poorly designed and shallow.
Wow that really doesn't fit with your earlier argument of "the game is bad because you have to remember things." Be careful not to contradict yourself!
>>
>>12123007
Castlevania changed its controls for one game as a gimmick and then never did that shit again afterward without giving the additional options given to the player the same weight as the options the player had in the NES games.
>>
>>12122937
>you have to play the game to get good at it
Yeah, that's normal. If you played Ninja Gaiden you should be intimately familiar with this process.
>>
>>12123008
Hard to respond to someone who outright lies and doesn't read your posts. I said *part* of the problem was that Castlevania required you to remember it's inane quirks like combat near stairs and poorly placed traps that are nearly forced damage. Have to remember to immediately stop at the beginning of this screen? Lame. The problem with the arguments you make is there is no basis for bad design, you could argue any trap placement is good because it trapped the player. That's just charlatanry then.
>>
>>12123014
>Castlevania changed its controls for one game as a gimmick
False
>>
>>12120159
Anon, that's just action games. Doing well at Mega Man also necessitates adapting to how you influence enemy spawns and where they are, and panic or inability to handle enemies that have advantages over you (in case of Mega Man, often aerial enemies, or ones that are out of your reach normally), these games just don't punish you as much and also allow learning how to use weapons to counter enemies (similarly to Castlevania's subweapons). That being said, >>12120857
is right: there will always be instances of people not liking one game or another if it demands learning/adapting to something. The barrier of entry is just as much appeal to some as it is annoying to others, even if there's nothing necessarily wrong with what Castlevania does.
>>
>>12123069
Bad controls and bizarre quirks detract from the game though, it's an unnecessary layer you have to work around. Especially when it's built around them, then it seems like it's masking the lack of a substantive game. Also Castlevania is one of the last games I would think of as having a deep power up based gameplay. At least for the original you just power up your whip and use the holy water, which is better than almost every other secondary almost all of the time.

in Mega Man, you actually do have to use the the different abilities sometimes. Aside from simply finding the right weapon to use on the right boss although that isn't always necessary. Mega Man controls much better, have far greater depth of gameplay and I would just consider a vastly superior game. Isn't Mega Man supposed to be much more difficult as well?
>>
>>12123094
Yet these controls are part of what the appeal of these games is. They're rigid, but consistent, while in something like Mega Man, the freedom given to a casual player doubles as more room for error in mastery. It's true that holy water is overpowered, though, but the cross and axe can also be used well, especially if powered up, and tend to still help even with bosses. The stopwatch is also used in some spots, but it's usually too inefficient otherwise.
It depends by game. Some games are designed buster-only first, while some go as far as to demand weapon usage at the cost of casual appeal, like Rockman&Forte or some X entries. There's also the need to get used to dealing with bosses buster-only to be able to use weapons more freely in stages, which allows for more varied style of play for experienced players. Yet, that comes at the cost of not only necessitating a good weapon set, but also that most casual players don't get to play like this, getting used to the fear of ever using weapons due to relying heavily on weaknesses. Mega Man is easier to beat, but often harder to show off in, as a result.
>>
if it werent for the stairs, the deadliest enemy, i'd like it more
>>
i will never get past Death and at this point I have accepted my fate
>>
Stairs, some traps and bosses are the worst things about these games. Like 90% of the content is fine and requires some learning through trial and error and some memorization but it feels great when you use all that knowledge to 1 try a stage.

But sometimes they can fuck off with some of these rooms. Cunt skeletons throwing bones from top platforms while you fight on the bottom is not fun. Then you have to climb stairs while they are still throwing shit at you. Feels rng-ish.
>>
>>12120857
I still don't buy it. in practical terms castlevania is such a brief easy experience in comparison to a shoot em up that your reaction to it seems absurdly dramatic.
>>
>>12123735
>comparing a platformer to a shoot um up
Dude they’re 2 entirely different genres
>>
>>12123735
>castlevania is such a brief easy experience in comparison
NTA but most shmups can be completed within half an hour, it's the practicing involved in beating them that's time consuming. In my experience Castlevania is more difficult than a lot of console shmups although it's a joke compared to some of the stuff on NES like Recca and Abadox, or arcade shmups in general.
>>
Hardest castlevania game is castlevania chronicles.
Game was literally made to be a more difficult reason of castlevania 1. Im shit so I just play arrange mode
>>
>>12123882
I am stuck on Death. Feels like there is no strategy to this. Just jump spam and pray. Fuck this shit.
>>
>>12124000
in chronicles? you wanna use the triple shot axe and try and kill him before he starts his suction attack. you can somewhat stun lock him with it iirc, it's not as guaranteed as the holy water stunlock in 1 but you're still likely to take off a lot of his health that way.
>>
>>12124229
Thanks! Didn't know you could stunlock him for a few seconds after he spawned. And with that, I have finished Chronicles. The most difficult part in the last stage wasn't even Dracula. It was the 2 pixel perfect jumps on the bridge with the giant bats. I died more times than to any enemy and boss. So retarded. Dracula was surprisingly easy.

I'll give this game a 6/10. It's alright. More frustrating than fun at times. Now I am moving to Belmonts Revenge, Rondo and Dracula X. Then I jump to 3d. A little worried about those because the 64 games don't look very good...
>>
>>12124358
Curse of darkness is an amazing game imo. You basically get pokemon to evolve and it’s tied to your weapon type.

Shits addictive, it’s basically a 3d metrodvania (hallways included)
>>
>>12124358
>6/10
Damn dude that’s a low score for my favorite classic castlevania.
Shits basically an improved version of 1. Hell one of the coolest things is having unique enemies in different locations.

Also it has the best ost
>>
>>12124370
>Damn dude that’s a low score for my favorite classic castlevania.
I think I might have made a mistake. I did finish the NES game many years ago and I remember enjoying it more. I just beat Chronicles on PS1 (Original Mode) and found out the X68 version is better because it gives you more screen and there is a bit less input lag. That was one of the things I disliked. Some off screen attacks that didn't feel fair. It makes more sense now. Ps1 version is a bit scuffed.

And holy shit, I restarted on Arrange and this is basically very easy mode. 1 hit - 1 bar of health instead 4. Enemies drop more hearts, money, sub weapons and I swear the platforms are much closer so you dont have to be as precise.

>>12124367
I did play that one way back on the Xbox and loved it. But I dropped Lament because it got boring. I dont even remember why. Will give it another chance after the 64 games.
>>
>>12124358
The N64 games are great, actually. They look excellent.

>>12124367
Curse of Darkness is all the dull shit from Lament blown up to eleven but with better combat. Like Lament it's a genrric hack and slash dungeon grinder that bears zero resemblance to the action platformer franchise it takes its name from and simply rips off DMC1 but worse. Ugly and boring and with a crap cheesy animu story that takes a dump on Castlevania III.
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>>12124664
>Curse of Darkness is all the dull shit from Lament blown up to eleven but with better combat. Like Lament it's a genrric hack and slash dungeon grinder that bears zero resemblance to the action platformer franchise it takes its name from and simply rips off DMC1 but worse. Ugly and boring and with a crap cheesy animu story that takes a dump on Castlevania III.
Yeah but I REALLY like monster collecting so its a good game. Also, the Stealing mechanic was fun.
>>
Have the people who bitch about the whip delay ever held baseball bat before?
>what the fuck, why dosn't grabbing the bat automatically smack the ball for me?
>you can swing at the wrong time and miss the ball? all because of how long it takes to swing it?
>this game is SHIT
>>
I'm going through the games at the moment. Dracula X is just pissing me off. I don't know if its the game or just overall fatigue from gangbangs on stairs that all the other games did.
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Finished Belmonts Revenge. It was good until the last boss. Worst Dracula fight I've seen so far. There is no skill involved. It's just a Simon Says memorisation thing. He teleports, throws a bunch of balls all over the place and you have to find the one spot to crouch and dodge. Trial and error until you memorize all the spots. Very boring.

But overall, very good game. Liked the hidden passages and creativity. The spider silk, the eye balls blowing up the ground, rope jumping shenanigans. Fun stuff.
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>>12116025
kek try playing the original Prince of Persia sometime, it will blow your mind
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>>12116116
>good game design
this is so weird to me
i think it's objectively badly designed
two out of the first three bosses are completely cheap
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>>12125309
i dunno what you mean that game is super responsive
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>>12115345
Count chocula ass mother fucka. Part of this complete breakfast.
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>>12124785
I personally love coming up with naming themes for the Innocent Devils on each playthrough.
>>
>>12125191
Yeah, the Dracula fight's lame. Even The Adventure's version's second phase feels better. Part of it's probably the slowness but it is legitimately kind of tense when you're trying to time the whip with the flying bat form.

If there's ever a remake the memorization fight's definitely something they could improve on.
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>>12120505
>everything needs to play the same
go ahead and open your gay porn folder full of gigachad saying "yes"
>>
>>12125191
Belmont's Revenge is excellent, but the Dracula fight felt like such a fuck you. It felt like it was intentionally difficult so as to milk people who rent games instead of buying them. The first GB game is comparatively shit but the Dracula fight is better
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>>12125314
Cheap how? The only one that's cheap is the fucking dude with the dogs
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>>12123882
>Hardest castlevania game is castlevania chronicles
You clearly haven't played Haunted Castle, the coin-op one. It's no game, it's a mugger.
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Are there any romhacks for Castlevania 2 that speed up or skip the night and day transition animation and the npc dialogues? Only things that are annoying me.
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>>12124958
It's best to approach Dracula X more calmly. It's a game that requires more learning than the others, but it's more forgiving to get better at, as well. The Dracula fight is pretty poor, but otherwise, it's one of the best games to learn getting used to clearing these games without getting a game over, as something like Castlevania 3 requires a lot more dedication to achieve that.
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>>12125991
simon's quest redacted has been a thing for a while now
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>>12119370
>owns all of gay casual castlevanias
>none of the actually good ones in sight
youre the opposite of cool, please kys
>>
SOTN and its consequences have been a disaster for the castlevania series.
>>
There is literally nothing wrong with SOTN.
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If Classicvanias are superior, why did they stop making them? Checkmate, purists.
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>>12125895
Not even that cheap honestly. There's stairs for you to kill the dogs on and after that he's just basically a random enemy.
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>>12126135
they didn't tho
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>>12126218
what exactly is this game?
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>>12126264
A remake of the Castlevania arcade game Haunted Castle. Haunted Castle wasn't very good, aside from the music. The remake fixes some things and is definitely worth playing, but overall it's still not great. The music in the remake is fucking awesome though.
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>>12125191
I beat that for the first time a week ago. 100% agree on the Dracula fight being bullshit. Thank fuck he didn't have a second form.
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>>12126280
>The music in the remake is fucking awesome though.
It really isn't...
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>>12126145
It's cheap because there is no way for you to know this the first time you arrive and you're instantly gangbanged and stunlocked into oblivion. It's cheap because you mostly need to cheese the fight to win.
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>>12125694
kek
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>>12120159
>Or maybe doing 30 super precise timings in a row
They're really not that precise, bro, and you're exaggerating when you say 30 in a row.

>ton of cheap deaths
There aren't many of these in the game, either. The only cheap deaths I can think of are literally Death and how you can't possibly know his attack patterns the first time you fight him, but that's pretty common for NES boss fights.

>bad controls
Everyone else already pointed out how the game doesn't have bad controls. You press a button and the game does what you expect it to. Nonsensical argument.

Basically, mad because bad.
>>
>>12120745
>I've beaten a handful of shmups, Castlevania Bloodlines
This is hilarious to me because Bloodlines commits the exact same sins you claim CV1 commits, but worse. There's no air control, for instance. Sprites are bigger without the resolution being proportionally bigger, so you have even less time to react and plan your attacks/movement.

The worst offender of all is the winding spiral staircase, where you have to kill a minimum of like 20 infinitely-spawning enemies in a row. The only way to kill them AND progress forward without taking a hit is to jump and attack every single one of them BEFORE they're even on screen. Nothing in CV1 is as cheap or as bullshit as that.
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I did not like CV2 even with the romhacks improvements. Too much backtracking and wasting time hitting every block with water bottles to see if they break. Slow game compared to all the others.
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>>12125662
Jesus fucking Christ, it has to be bait
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>>12122974
>>Present actual strong argument for poor design
lmfao



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