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What made the world of Mario so much more intriguing on the N64? Why did it lose all its soul and aura on the Gamecube?
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>>12117374
Because Mario on gamecube was shilling Sunshine so hard and Sunshine's whole setting is samey and too tropical while Mario 64 takes place in very different stages
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>>12117374
I don't know, but most Nintendo franchises went to shit on the gay purple lunchbox
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>>12117374

Sunshine added lots of little realistic touches and made everything feel like a cluttered amusement park instead of a whimsical dreamscape. The tropical resort flavor is awful. Piantas are annoying and ugly. The awkward kitschy cutscenes feel too clownish and too childish. Again, older Mario games are more dreamlike than babyish; more magical than cutesy. Mario 64's setting feels open and alien. Sunshine's setting feels like an artifact, not a place.

I'm not so familiar with other GameCube Mario games, except Luigi's Mansion but that one barely counts because it's primarily a game about a wacky inventor using an unimportant intermediary to clean ghosts out of a mansion and not a game about Mario characters (they're just kinda crammed in there superficially).
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The N64 was aura farming
The Gamecube was 67
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>>12117374
Mario 64 was completely groundbreaking. You can't replicate that leap forward. And Sunshine seemed to just give you less to do.
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>>12117525
succinct



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