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Why is the SNES / Super Famicom's fighting library so underrated?

>4 Street Fighter games
>TMNT: Tournament Fighters
>Hyper Dimension
>Power Rangers: The Fighting Edition
>Gundam Wing: Endless Duel
>Killer Instinct
>very good Mortal Kombat II port

Even the Sailor Moon fighting games are decent.
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I think all the games you mentioned are still remembered and liked, but yeah there's still a number of other fighting games on the system that are underrated or overlooked.
The DBZ Super Butoden games were million sellers in Japan, and are still fondly remembered and cherished after 30 years, especially Butoden 2.
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Also, there's a surprising number of fun Game Boy fighting games that support 2P VS game with a Super Game Boy.
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>>12121248
arcades still existed
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>>12121248
Underrated compared to what? When I think of 16-bit fighting games first thing that comes to mind is Street Fighter II on SNES.
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>>12121269
As much as I love the Hiryu No Ken series, the SFC one was kinda ass. The game boy versions were pretty solid though, and didn't have rampant slowdown.
>>
Osu!! Karate-bu is good too.
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>>12122256
What the...? Is that Iori?
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>>12121269
>>12122434
I always mistake SD Hiryu no Ken for Super Chinese Fighter.
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>>12123436
Yeah, he's a guest character on Netttou Real Bout Special for Game Boy
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>>12122424
No one mentions it, it's always the Neo Geo, Saturn, DC and PS2 when people talk about fighting games.
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>>12121248
Barely anyone talks about Killer Instinct but at the time it was huge.
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>>12124126
Games like Super Butoden 2, Hyper Dimension, Gundam W Endless Duel, Sailor Moon S/SuperS, Power Rangers FE, etc are often mentioned when people talk 4th gen fighting games or anime games.
There's lots of fighting games for the systems you mentioned that aren't mentioned frequently either, it's just discussion is always mainly about Street Fighter II (which the SNES ver is one of the most famous) and other Capcom games
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>>12121248
The second and third Ranma fighting games are pretty fun too (first one/Street Combat sucks)
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>>12122612
And Battle Tycoon: Flash Hiders SFX.
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>>12121248
There's also
>Seifuku Densetsu: Pretty Fighter
>all the Ranma fighters
>Power Instinct games
>Makeruna! Makendou 2
and probably a ton of other garbage.
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>>12121248
>Why is the SNES / Super Famicom's fighting library so underrated?
What is this gaslight? fuck you.
>>
>>12124304
Imo the first one (Street Combat sucks), the 2nd one is average and the 3rd one is good.
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>>12123458
Fair enough, didn't two of them end up in the second N64 title? I miss culture brain.
>>
>>12124294
I think its because there were so many garbage ones at the time, people are selectively vocal about the diamonds in the rough, and they're worth pointing out, especially since stuff like GW:ED aged very well. Personally I loved the YYH fighting games for SFC that were kinda like an 8 way RPS with every interaction, but they were pretty detached from what people expect from a fighting game so I never see them come up.
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>>12124126
>it's always the Neo Geo, Saturn, DC and PS2 when people talk about fighting games.
Maybe because the Neo Geo, DC, and PS2 fighting games libraries make SNES ones look like a joke? Are you seriously trying to argue SNES fighters are in that same league?
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>>12124351
That doesn't even sound like a real game
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There's also Unholy Night: The Darkness Hunter, an 2017 SNES homebrew game
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>>12124417
>Seifuku Densetsu: Pretty Fighter
There's a Saturn sequel. Quite a few girl-only fighting franchises back then: Pretty Fighter, Variable Geo, Asuka 120%.
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>>12125735
SNES (Cha)drunk liked it.

https://youtube.com/watch?v=78_CVwdl1Bg
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>>12125961
And then there's the legendary bad sequel for Saturn/PS1 FIST
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>>12126042
>(Cha)drunk
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>>12121248
Came out at the right time to get a lot of fighters. Being the most popular console for its time helped devs focus on putting games on it and it worked well with the limitations of the console. For the most part anyway, I'm sure everyone would like a bigger field of view.

Big problem is it was only notable for fighters for a few years, once 32-bit consoles came around the gap widened massively. 3DO SSF2T is a huge jump compared to SSF2 which came out on super a few months earlier.

Of course by this time the turbo had already wound down and Sega was just about to replace Genesis, Super still had a few more years to go. Might be why good game like Endless Duel don't get recognition, Japan only, 1996 release date when Capcom just hit their golden age. Nobody was looking for games that were inspired by Marvel Super Heroes, they were looking for the real deal and that's when Saturn fighters rose to prominence and the console earned its reputation for having a ton of great ones especially uncompromised.

Everyone knew 16-bit fighters were compromising for the console, even games built for it couldn't escape this reputation and to an extent it's true - I'd love to play a 32-bit version of Endless Duel but that doesn't exist.

These games unfortunately didn't have much of a chance to buck this reputation. Other factors like Super Nintendo attracting major RPG heads left fighting game guys to go elsewhere for discussion and early poor versions like Mortal Kombat kept it in a weird spot.

Hope that answers your question. I don't think it'll ever truly break out of its reputation but the best you can hope for is some people to appreciate some of those games.
>>
retro 2d fighters mostly seem to be something people simply moved on from. i have no desire to replay any arcade ports from that era when i can just play the arcade. and the console exclusive ones while fun at the time arent something i really desire to play again
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>>12126105
What the hell is that?
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>>12125874
Oh, the game that ran worse then a Hummer team bootleg fighter! Even Street Fighter Alpha 2 on SNES has better performance.

>Inb4 BUT MUH MSU SPEED HACK!
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>>12124817
>The 3rd one is good

Only with the performance fix hack, otherwise it's just as bad as the Street Fighter Alpha 2 port, and NO that port wasn't slow because of the decompression chip, it was a rushed port made in 5 months to get it the same year on the console, it needed more time to polish it's code, but the Ranma one was just mediocre programming.

I sorta kinda have a soft sport for the 2nd one tough because it's easy to play and runs smooth, but sounds like ass.
>>
>>12121248
It's not, it's rated accordingly. It goes arcade machines, then neogeo, PS2/PS1, SNES/saturn(about even imho, but I heavily lean towards SNES due to killer instinct being my favorite fightan), GC, Dreamcast, N64, xbox Genesis, tg16, etc...
>>
>>12126656
>GC, Dreamcast, N64, xbox Genesis, tg16, etc...
No fucking way, GC's fighting library is nowhere near close Dreamcast's, let alone above it.
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>>12126668
Dreamcast doesn't have Melee.
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>>12126672
GC doesn't have MvC2, Garou, Dead or Alive 2, a single Street Fighter, a single KoF, Power Stone.
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>>12125874
Nightmare sex
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>>12126672
Power Stone better
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>>12126908
>>12127919
Power Stone is a 3D game, with 3D movement. Smash is horizontal, in that sense more of a traditional fighting game.
People often compare both because of the party element or whatever but they're quite different.
Power Stone is more similar to this Mario Party minigame than it is to Smash.



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