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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12118552

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: HOTPOTATO94.WAD
https://files.catbox.moe/lw23mn.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip
Current submissions: https://files.catbox.moe/q2tyzl.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE

[10-21] Falaz released, a small survival horror-style WAD
https://www.doomworld.com/forum/topic/155661-mbf21-umapinfo-ogg-falaz/
https://matt-eldrydge.itch.io/falaz

[10-21] Anon makes a new map, 'Sixteen Rooms'
https://www.doomworld.com/forum/topic/155659

[10-20] UZDoom's first downloadable build coming in 2-3 weeks
https://bsky.app/profile/nashmuhandes.bsky.social/post/3m3izey522s25

[10-19] Necromantic Thirst is updated to the final version.
https://www.doomworld.com/forum/topic/149103

[10-17] Map-Center Retro Jam 4 for Quake has been released
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-4

[10-15] GzDoom development seems to be imploding
https://github.com/ZDoom/gzdoom/issues/3395

[10-14] Duke3D is getting a fan port to Build2
https://x.com/MannyCalavera12/status/1977799227867832601


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
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Consider the exploitation.
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>>12122043
WASH day tomorrow. Nothing cleeean, right?
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>>12122058
Nothing clean.
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>>12122060
What did he mean by this look?
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>>12122070
He craved the Big Bavarian Cock
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>>12122043
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Assets: Ad Mortem, no additional assets or custom textures (there's already LOTS).
https://files.catbox.moe/tsacv4.zip
>Current submissions:
https://files.catbox.moe/q2tyzl.zip

>iWAD: Doom 2
>Map Format: MBF21
>Constraint: Playable area MUST fit 2048x2048 box.
>Deadline: Your level should be fully completed by October 31st.

For WIP screenshots, submissions, or questions regarding Sub Mortem, reply here.

Currently 4 levels submitted!
Still time until next Friday!
>>
Does hot potato have a boss fight? The final boss should be a giant flaming potato that shoots rockets that look like burning tater tots
>>
>>12122092
If you want to craft those assets, code it, and build the encounter, you're welcome to do so.
>>
>>12122094
I'd be willing to make the sprites if somebody else wants to implement it.
>>
>>12122095
I can write the code, if I can see the design and Decohack was kept up to date (I wasn't following development closely)
>>
>>12122095
Give me a guideline on what you want and I'll try something out. It can be the third map.
>>
I couldn't remember this map until I got outside. Another good time, all the same. It's the little things you appreciate, like how all the monsters have Quake 2 style "heavily injured" models the mod switches to after you've done so much damage.
>>
>>12122098
>>12122101
I was thinking a simple square room with some cover, think small scale tower of babel. The potato could just be a cyberdemon reskin with adjusted stats if desired. Wouldn't need to be anything crazy, just a fun way to top things off.
>>
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>>12122103
I like how well the Q2 mutants fit in with that mod, and turn out to be a "more foddery" take on the fiends.
>>
how in the fuck
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Is there an actual Quake/Half-Life crossover mod? I know of Half-Quake but that's clearly not actually that.
>>
>>12122118
What exactly was John doing in there? Did he think there school computers inside?
>>
>>12122112
is that vanilla doom 2 map03 or something else?
>>
>>12122120
Deathmatch Classic is the closest I know.
>>
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>>12122204
Phenomenal cloud center today
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>>12122204
>super /vr/ room
/vr/'s next Mario romhack.
>>
>>12122204
>gay q2 boring
>world end retarded
>rockets done talking
>strong grenade certainly
>perfectly english sourceport
>community powerful
>>
>>12122204
>shotgun monsters
Great idea.
>>
>monster problem ass
>>
>>12122204
>chaos woman came
>shamblers looking left
>little rocket mods
>pop ain't finally dead
>potato comes outside
>>
>>12122204
>autistic john
Mmmmm
>>
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>>12122254
different John but yeah
>>
i wonder if its possible to play quakes dimension of the machine with arcane dimensions. thatd be neat
>>
>>12122118
what a shitty way to kill a boss, the quake 1.5 mod handled it much moe better than the base game.
>>
>>12122316
Anything is possible if you learn QuakeC and merge the code together.
>>
>>12122321
You can shill that mod all you want with your terrible English, it won't make it popular.
>>
>>12122321
I've been replaying Quake 1.5 and I don't remember how the Shubby boss goes at all. Can't wait to see it, as I've heard for years it's quite different.
>>12122326
It's not about being popular, but indeed, anon didn't need to shit on Quake to prop up Quake 1.5. That's the best way to turn people away from trying it out.
>>12122321
Don't be rude.
>>
>>12122325
Isn't Dimensions of the Machine an entirely vanilla mapset? Does it do "anything weird?"
>>
https://www.zdoom.org/news#p80996
>>
>>12122369
>Boondorl, Nash, Marcus, Jay, Gutawer (UZDoom Maintainers), Rachael (Webmaster), Barry (Forum Administrator), Agent_Ash (D*scord Administrator)
Who?
>>
>>12122369
nth for none of this matters unless they get parity with zandronum multiplayer
>>
>>12122369
Seems pretty fair, not sure having a council of leadership is the best option but I can see why they'd be wanting to try anything different after Graf getting to sit there unchallenged.
>>
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>>12122369
>>
>>12122352
The Chthon fight is different, and there's a different set of sigils to find.
>>
>>12122369
https://youtu.be/9E-hp9ntSyI?t=99
>>
>>12122391
>know graf thanks to the le no chicken meme
>never heard of these other guys cause they aren't notorious for being obtuse
>>
>>12122391
>doesn't even know of the ones who have maps or mods out.
You fucks really are just drama whores.
>>
>>12122480
Most likely our resident tourist retard.
>>
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>>12122480
Very compelling
>>
>>12122480
>drama whores
>not knowing the people involved in drama
uh okay
>>
>>12122490
You are correct, only a philistine would have been ignorant of the Joy of Mapping series.
>>
>>12122518
Shut up Gutawer.
>>
Ad Mortem
DBP40: Funnelcake Apparitions
What are some other good spooky WADS suitable for halloween?
>>
>>12122419
Top lel
>>
>>12122490
Pretty sure this guy had something to do with Use to Pickup, also.
>>
>>12122534
Bloodstain
Godless Night
Gnome Hunters
Crimson Horror
>>
>>12122543
>Crimson Horror
NTA,but I'm playing that tonight.It's pretty good.I usually stick to db and vr wads,but aside from the cheesy talking scrolls,I'm enjoying it a lot.
>>
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>>12122542
>Like the name suggests, this mod changes how players pick up items. Instead of picking them up by touching them, one must aim at the item and press the Use button to pick it up. Now you won't accidentally pick up that blue armor when yours is only down to 198%!
Could be useful for some kind of total conversion which plays nothing like Doom, otherwise I don't see why you would need to supplant a viable game mechanic where player's speed is a must, as if it was in any way defective.

>>12122542
>this guy
Sir, that's Doomette. Please apply the correct gendering.
>>
Yeah it's the retard again.
>>
Uh oh, he's wearing his mother's shoes again.
>>
>>12122569
Would.
>>
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>Would.
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>>12122586
kek
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>>12122447
Also some other behavior: This cage isn't coming down, stalling the playthrough. Was worth a quick try at least.
>>
>>12122586
Would grab by the ovaries.
>>
>>12122586
>tfw you've had enough of the oxford pleasantries with your penis
>>
>>12122325
im not doing that
>>12122352
almost vanilla. not quite
>>12122369
>nothing of note except that now their forum is now redditard friendly with things people actually need help with being pushed to the side
amazing development.
>>
>>12122613
reread my post very carefully. specifically the beginning
>>
>>12122615
>im not doing that
>>
>>12122618
typical tranny, too dumb to read three words
>>
>>12122624
I read the beginning of your post though.
>>
>>12122627
...and then xir dilated, the end.
>>
>>12122629
You're a very strange retard, you should probably not be here.
>>
>>12122627
very good bait. unfortunately, youre not particularly clever enough for it to be funny
>>
Holy fuck, I want to line a bunch of you annoying faggots up against a wall and shoot you.
>>
>>12122640
You're gonna need a lot of ammo, Anon.
>>
>>12122569
Well alright. I only knew the name, never saw the profile.

>Could be useful for some kind of total conversion which plays nothing like Doom
I put it in my version of Red Spiral '93 since it fits the horror game vibe.
>>
Screw it, thread's fucked already, time to go play some more wads that recently came out.
>>
>>12122583
>no mention of DPJudas
What are his plans anyway. I've seen vkdoom repo 404'd, is anything doom-related a closed chapter now?
>>
>>12122634
>you're a very strange retard
I didn't schedule an adam's apple reduction last week, thoughbeit. Talk about the pot and the kettle, yeesh...
>>
>>12122650
Using the colored door markers for drink glasses is an interesting idea.
>>
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>>12122650
More Quake for me. I remember having a rough time when I first played this map. I was again having a sort of rough time after getting the first jump upgrade, but it's been a blast after grabbing the second: The map really opens up and you get to see how interconnected it can get.
>>
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>> CLASSIC DOOM CHALLENGE <<

Record an UV Max demo of Necromantic Thirst MAP12 "Turn in your grave" (-cl 9).
Reply to this post with a demo & your time.

Wad download
https://www.doomworld.com/forum/topic/149103

Example demo in 17:14
https://files.catbox.moe/1yiwat.lmp

Previous thread winner: Worm\v/ood MAP01 in 1:43! >>12119379

NT was finally released recently so I wanted to play something from it. Map has plenty of health I didn't even use the mega. Try not to get cornered in the final fight!

tagging op >>12122043
>>
>>12122586
You should have used the forum avatar.
>>
>>12122693
I didn't like the map until the 2nd boot upgrade. It gets much better from then on. Could have cut down on monsters tping in every time you find a fromitz board or given you one of the weapons that opens up after 2nd boot upgrade sooner.
>>
https://youtu.be/pDAJT0K8yYc
Are Marathon games and mods as good as the music made for them
>>
>>12122769
Not everyone loves them, but apparently the world building is godly.
>>
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>>12122761
>Could have cut down on monsters tping in every time you find a fromitz board or given you one of the weapons that opens up after 2nd boot upgrade sooner.
Predictable, but the encounters remained pretty fun especially with the triple jumping.
>>
>>12122776
>apparently the world building is godly
Only to Marathon fans.
>>
>>12122798
You clearly don't agree, but the games have their fans.
>>
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>>12121308
>hl1 mods
Gotta say, it's strange how little Half-Life gets discussed around here. I think I've seen Unreal get talked about more often. Do folks here just not play it much?
Anyway, here's some mod recs:

>Uplinked
A hearty recommendation, might be the most interesting Half-Life mod I ever played. It replaces the "Forget about Freeman!" chapter with something much bigger that incorporates Uplink and a bunch of cut areas and concepts, but the main thing is that the maps have some very impressive setpieces unlike anything I'd ever seen. For instance, picrel is a brush-entity recreation of a loader that you can control (and ride!) with the buttons on its back.
https://www.moddb.com/mods/uplinked

>Half-Life: Savior Complex
It's much shorter than Uplinked, but also has unique tricks of its own, like bespoke models that simulate collapsing brushwork and some clever visual effects. Maps look good (if overly spacious), gameplay is alright.
https://www.moddb.com/mods/half-life-savior-complex

>Feline
You're an unarmed catgirl that can run fast, climb walls, and bump into HECU grunts to knock them out. Also, the grunts shoot projectiles now. Bizarre, but actually pretty fun.
https://www.moddb.com/mods/feline-10
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i kneel, this is pure unfiltered kino
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>>12122883
Trailblazer feels a bit broken for most stuff to me, not as bad as some of his other mods but you can pick almost any gun, do both upgrades and exclusively use that gun for an entire megawad.
>>
>>12122870
Wasn't it Echoes that was the must play mod for Half Life? I didn't like MMod's changes to the guards/scientists.
>>
>>12122893
that's why you pair it with an equally busted enemy mod
not something tame like Malefactors, I'm talking the enemies from Insanity's Requiem or one of them randomizers full of bullshit mystery meat
>>
>>12122954
>that's why you pair it with an equally busted enemy mod
This. Not too unrelated: I remember awhile ago when I thought to try out the Painslayer mod. I paired it with Babel monster and played some TNT with it. Got my ass kicked.
>>
>>12122959
Most difficulties in Painslayer can be solved by picking the card that gives 666 of every ammo at the start of every map.

It's a lot of rockets to unload into moos.
>>
>>12122921
Yeah, Echoes could be called the Arcane Dimensions of HL. But I was focusing more on the smaller stuff I usually play.
Regarding MMod: I only played Uplink with it so I didn't get a full picture yet, but to me it felt like it was trying to be like Brutal Half-Life, but more restrained, except it still felt kind of excessive. I'll just have to play it again I guess.
>>
>>12122369
no psx/d64 stuff (like GEC) for Uzdoom, no play.
>>
>>12122968
I think I've purposefully ignored the cards in both Painkiller and its mod. Seems like they always tip things too hard in your favor.
>>
>>12122870
Hardcore Half-Life guy here, it's more that all HL1 mods are good, by and large, so all you have to do really is google them.
>>12122983
Echoes is definitely not the AD of HL. AD brought many more years of life to Quake with its advanced capabilities and expanded enemy roster. Echoes is more in the vein of an expansion pack, about as large as Blue Shift but definitely more spectacular than that game.
>>
>>12123013
Painkiller you at least have to go out of your way to get the really busted ones, in painslayer it's easy to just get the money together in a few maps.
>>
Aside from the Spawns I'm enjoying Sandy's maps in Episode 4 the most of Quake 1. You can tell he was in his happy place since he could go full Cthulhu finally.
>>
>>12122369
Why didn't they link up with Peter "Masterblaster/Megafag" Lawrence?
>>
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>>12122075
Honestly not having very good confidence in this level, I didn't really have an idea on gameplay and just kind of started drawing stuff mainly going by gut on visual.

I think I'll probably make it ok in the end, and it's still fun to just build the 'scenes' with these cool textures and decor, but it definitely suffers from the lack of any real tangible gameplay ideas, and I can tell this isn't going to be one of my strong maps.
I guess I'll see by the end though, maybe I'll get truly inspired somewhere along the way.
>>
>>12123018
>all HL1 mods are good, by and large, so all you have to do really is google them.
That makes sense, actually, but there's so many of them that it's easy to miss some of the smaller gems in the pile of treasure. And then there's the variety of Source mods...
>Echoes is definitely not the AD of HL.
True, the actual AD of HL would be the Featureful SDK (developed alongside Field Intensity) now that I think about it. I just thought of AD because it's a well known, 11-out-of-10 mod and with a lot of polish.
>>
>>12123032
>You can tell he was in his happy place since he could go full Cthulhu finally.
I think it also helped that helped he wasn't doing 85% of the maps for once,
>>
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>>12118165
>finally, 32 maps later:
>gg
>gg
>>
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Whats a good set of WADs to play through to git gud so to speak? Thy flesh consumed pistol start is the extent of my abilities and I'd like to be able to, say, pistol start Plutonia but I feel if I tried that now I'd just bang my head against the wall.
>>
>>12123076
The old list tends to be useful.
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
>>
>>12123076
>Thy flesh consumed pistol start is the extent of my abilities and I'd like to be able to, say, pistol start Plutonia
I honestly think that you're good to go.
>>
any gameplay mods/mugshot wads out there with a cute girl as the mugshot? i wanna feel cute playing doom bonus points if its anime
>>
>>12123076
Outside of a select few maps, I honestly don't think Plutonia is as hard as people make it out to be.
>>
>>12123103
La Tailor Girl
Showtime
Operation Deadbolt
>>
>>12123076
I'd say beating Plutonia is the bare minimum these days to play PWADs or you'll probably get filtered by the easier stuff like DBPs. After that, play something moderately challenging like Plutonia 2 or Going Down and then move onto Sunlust. You need to play the harder stuff if you want to improve, otherwise you can play the game for years and still be mediocre because you just play the easy stuff and don't push yourself. If you get stuck on a map, watch a demo or commentary video by a good player and see how they do it.
>>
>>12123103
Eminfaire
>>
>>12123054
>That makes sense, actually, but there's so many of them that it's easy to miss some of the smaller gems in the pile of treasure. And then there's the variety of Source mods...
That's fair. There's actually a really cool Czech guy who's been reviewing HL1 and 2 mods since before I was in high school.
http://hosting.cecak.cz/forum-modifikace/hl1/
https://hosting.cecak.cz/forum-modifikace/hl2/index.php?text=mod&modifikace=comco

Still somewhat active; last review was in August, reviewing Half-Life: Extended.
https://www.moddb.com/mods/half-life-extended
Looks pretty cool. I'll have to check it out. I wasn't a fan of HL1 MMod, this looks better.
>>
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>>12123068
>>12118165
>>12118187
Fucking sick cunts, all of you.
>>
>>12123130
Looks like it's purposely been pulled from the net.
https://www.doomworld.com/forum/topic/150315-ohm-reskin-monster-pack-eminfaire-v20/
>>
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Jesus Fucking Christ, are they high, what the fuck are these prices?
>>
>>12123278
Practically every 90s/early 00s game has stopped lowering price the past decade. I think rights holders have realized that people are willing to pay more for nostalgia as newer games get shittier and shittier.
>>
>>12123278
pssst, you can get the actually good ones in the links in the OP.
>>
>>12123286
Do any of the original devs even get any of the money anymore or is it all going to Bethesda?
>>12123290
I know, that's how I got my copy of Quake 1.
I grabbed Live out of curiosity because I had a a dollar burning a hole in my pocket and heard it was more populated.
Although I wanna get back into Quake 3 and play against real players this time.
>>
>>12123297
All to Bethesda.
>>
>>12123297
Loadsa people play Live.
>>12123278
I'm shocked that's Quake 4's price. It's definitely more of a 10 dollar game. Half-Life 2 is sold at 10 bucks ffs.
>>
>>12123307
Yeah but I heard that they changed a bunch of stuff from 3 and I wanted the pure Quake Arena experience so people on the internet don't make fun of me and kick sand in my eyes
>>
are most doom wads made with the vanilla or software light sector option in mind in gzdoom?
>>
>>12123297
I mostly buy games on Steam at 90%+ off for less than 3$, but there's also a bit of regional cheapskate magic going on. If I'm really interested, I could probably go up to 15$, but that's very rare, especially considering huge backlog of already-bought games which I'm all going to play eventually but even they're on hold for now, because I'm playing a huge live-service game with tons of content for now.
>>
>>12122449
>If I wanted to worry about LLMs, I would move to fucking Silicon Valley.
>You know it wasn't long ago I remember you used to develop a second-grade fork of ZDoom
>and as far as I'm concerned you should still be doing that
>>
Whats the Pac-Man mod in the OP?
>>
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>>12123365
>GZDoom, whatever happened there
>>
>>12123343
I think so. It's what I use, anyway, and most mappers don't even know GZ has that option.
>>
>>12123427
Yeah, the default sector light mode is "dark" which looks like shit (a running theme with gzdoom), no idea why the option that looks like actual Doom is buried under a gorillion settings menus
Personally I used to use the "doom" option, with or witout truecolor depending on the wad. Haven't played anything in gzdoom in ages though
>>
>>12123343
>>12123427
>>12123464
I think the closest to actual vanilla is software with banded light turned on, pretty sure the one labeled vanilla is replicating ZDoom's lighting.

Shit be a mess.
>>
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what the fuck is going on with my text in gzdoom? it happens in 1.14.2 and .1, and it also occurs in the text chat/pick up logs. never seen this before.
>>
>>12123343
As far as I'm aware, Vanilla tries to be closer to how vanilla engine's software renderer handles diminishing lighting, where as Software is closer to how GZDoom's software renderer handles it.
>>
>>12123464
Didn't they get rid of the older sector light modes like "Dark" in later versions?
>>
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Do Englishmen say GZDoom as GZedDoom.
>>
>>12123509
>jizzdoom
>>
>>12123509
icaruslives does
>>
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>>12123493
It's been happening for a while in varying degrees of severity, a bunch of anons have brought it up too, fuck knows why it's happening.
>>
>>12123493
>>12123538
Does it also happen with the latest dev builds?
https://devbuilds.drdteam.org/gzdoom/
>>
>>12123539
This >>12123538 is on 4.15pre-550-g1fff65720 so I dunno if it's out of the most latest one but was still in builds from a month or so ago.
>>
>>12122369
I say, the organization itself will fall apart in next 2-3 years or so because of some other drama.
>>12122391
>Rachael (Webmaster)
Isn't she the one who initially tried to silence and cover up the shit that happened to Term and led to him quitting the community? Only to then turn on her friend (who is also named Rachael, but a different person?) who did shit anyway?
>>12123278
They increased the prices for Quake & Quake 2 when re-releases were pushed out. I think 3 and 4 were just always like that.
>>12123297
All money goes to companies owning/publishing the games.
>>
>>12123538
well, that sucks. oh well, at least it isnt just me. i was worried about that.
>>12123539
yes
>>
>>12123575
Yeah it does suck, I've noticed it tends to clear up when you've got a level going but going straight to the options menu from the game loading is especially batshit city.
>>
>>12123579
ive had it happen even in the middle of a level, unfortunately. was playing bloodstained and went to change a couple of settings and it just hit me with that. really sucked
>>
>>12123575
>>12123579
>>12123585
I guess you could open an issue on GZDoom's GitHub if you find it annoying enough
>>
>>12123589
i just swapped back to doomretro. no time for that
>>
>>12123343
What >>12123498 said: One emulates ZDoom's lighting, the other the original renderer lighting (even though one would expect the two to be functionally identical).
Then there are the four horsemen of the oldGLpocalypse: Standard, Bright, Dark, and Doom. Those are old and much simpler lighting modes that are closer to basic lighting in modern games. The difference between them is whether there's brightness near the player and how dark the overall level is, with Doom being the dark level with bright surroundings attempt. There's also the Legacy and Build modes that emulate the Doom Legacy source port (why?) and the Build engine. Both are also fuckugly.
Some recent versions deprecated some of those options (instead of just renaming them to not confuse everyone) and afaik you need to use MAPINFO to use them. Not that you'd really want to, though if you're making something not that Doom-like, say Total Chaos, more standard lighting is probably what you want.
>>
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>>12123538
There's a joke somewhere about going full back circle to lilith.pk3, but some of the details need to be cleared out first. Who is responsible for this mess?
>>
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>>12123538
>>12123646
Dyslexia mode enabled. This is funny as hell.
>>
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Why are there so many spam servers in Quake 3? I don't know if there's a single one with real human players
>>
>>12123646
>Who is responsible for this mess?
You mean which LLM is responsible for this mess
>>
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At least openarena doesn't have this problem
>>
>>12123657
>literally one player
Of all the free/libre/troon/open projects for old games, this one might be the most pointless.
>>
>>12123661
That's CTF, usually there are players in the evenings. There are few players on FFA 24/7 (4 currently).
>>
>>12123661
Didn't the devs originally have plans for an overhaul? Which was what, over 15 years ago or some shit. So it just remained as Quake III with cheesecake and weird music.
>>
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>>12123669
>Quake III with cheesecake
Yeah I don't get why you wouldn't just make skins for Quake 3 instead. Putting this much effort into something for a pointless knockoff that nobody plays seems dumb.
>>
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>>12123669
Does it still have those oversexualized models by that one gargoyle fetishist--
>>12123680
Okay, that answers that
>>
Oddly enough, there have actually been somewhat recent attempts to continue or add on to Open Arena's development.
There was OARemix, which seems to have last updated in 2019, and then there's OmegA, which had a few updates this year. Hell, the most recent version of OmegA released just last month.
>>
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>>12122369
This announcement is using the nonexisting clout of a "zdoom organisation" to bless a single fork over others. Can anyone share some reason why anybody would give a fuck what a few idiots with a domain name think about which fork is best?
If one of the quake communities declared QSS the blessed fork, people would ignore or laugh.
>>
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>>12122609
>>
>>12123390
I think it's just a player skin someone is using while playing Ghoul's Forest 3.
>>
>>12123786
I read it as "gzdoom foundation" at first because I guess my brain used to open source projects being backed by foundations (e.g. blender foundation, the FSF).
But yeah that's kinda funny. I guess they do have some miniscule amount of real influence, being the ones to edit download links/info on the highest traffic sites that pop up when you search for (g)zdoom. If that counts for anything.
>>
>>12123286
Remakes and remasters are actually heavily outselling most new AAA games right now, so it's probably a strategy to make more money.
>>
What are some good editors for Build engine ART files?
>>
How many saves are too many saves? These days I don't have too much time for vidya so bashing my head against the same hard WAD feels like a waste of time given I can't ever keep up with the amount of new releases.
>>
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>looking for a MIDI of the Gremlin Rag theme
>find one kinda half decent one online but eh
>look for alternate ones but keep just finding that exact one over and over
>and some behind a paywall (fuck you, YOU absolutely don't own that song)
>see that Whitemare 2 uses the Gremlins theme for its MAP30
>alright
>download .wad
>open in Slade
>D_OPENIN
>that's not a .MUS or .MIDI file
>it's an .OGG of the credits straight from the movie's end credits
Honestly I respect it. More .wads should just use .OGGs of cool themes from movies, iDGames rules be damned.
>>
>>12123828
>How many saves are too many saves?
It's purely subjective. Saving during encounters can be a big line cross for many. If you want to have some semblance of "checkpoints", before or after key pickups can help.
>>
>>12123819
BAFed was the best one I heard
>>
>>12123278
Honestly, I don't actually particularly mind a price of $10 for re-release of an old game, assuming that it includes stuff like any expansions, a good and not-fucked port or fixed setup or something, and it's not censored or fucked with. Hell, sometimes new optional bonus content is tacked on, which I can't hate.

However, that is very often not the case anymore, charging way more and for a half finished port, or worse of all censorship, is not rare.
>>
>>12122043
Dude. Just butt bounce and rev roll to juke it.
>>
>>12123853
>requires java
Are there any other ones?
>>
>>12123872
I don't know any other unfortunately
>>
Is there a way in UDB to make that the selection would only select one thing, and if you wanted several you have to hold shift? There is an option called "Additive selecting without holding Shift", but honestly I can't tell what it's doing.
>>
>>12123828
I personally believe the screeching over "save scumming" is retarded tryhard nonsense, but I'll admit saving mid fight is too cheap for my tastes, unless it's something horrendously unfair and I just give up.
My own rule is save whenever I feel like it, but if it's currently a fight I can't.
>>
>>12123856
It's the green health crosses that annoy me. I get it's a legal thing, but as most of us grew up playing these games with red being the health colour the new green medkits make me feel like I've gone colourblind.
Those new pill images on the boxes in some games are ugly as fuck too.
>>
>>12123915
I only start saving mid-fights when I fucking hate the map and I want to get it over with.
>>
>>12123589
I'm sure Graf's paying a lot of attention to the issues people file on there right now.
>>
>>12123920
I prefer the pills because they were at least consistent with the original palette.
>>
>>12123915
yeah pretty much after every fight for me and after a bunch of level running so I don't have to do all the running and pressing switches again if I die
>>
>>12123934
What does the UZDoom drama make him busy with?
>>
>>12123920
Oh yeah, the green cross. Like Geneva convention exists for 65 years and they never warned anyone about the red cross misuse rule. And in D1+D2 case, why green? Green makes it blend with the already gray and greenish environment textures. Why not make it blue? It matches the health potions and super charge, and is actually a distinctive, contrast color.
I guess we should be happy that dos-doom is still included, with original red cross.
>>
>>12123952
Alternatively, they could've used the ISO symbol for first-aid.
>>
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>>12123967
Forgot the pic.
>>
>>12123952
If the issue is a red cross on a white background, why not just put a black border around the cross?
>>
>>12122043
does anybody know if the original doom games (not asking about plutonia or smth crazy like that) are beatable on ultra violent? I know it's a "joke difficulty" that was made to be impossible on purpose, I'm not a newfag. Just wondering if somebody cracked the code in these past 35 years
>>
>Tried playing Blood
>It's... okay?
Am I missing something? I keep hearing that Blood is the REAL good retro shooter, but honestly Doom and Quake are more fun. This is just getting slaughtered for walking around a corner and having no ammo.
>>
>>12123972
You mean Nightmare. Nightmare is the joke difficulty. UV is pretty standard and anyone can beat them on that difficulty. Also yes, it's not that bad in most levels since you can kill enemies, they just don't stay dead.
>>
>>12123972
>a "joke difficulty" that was made to be impossible on purpose
That's Nightmare difficulty, and yes, the original two Doom games are beatable on that difficulty.
>>
>>12123973
>filtered
its ok, not everybody can have a patrician taste
>>
the PB rocket launcher feels almost useless
the blast radius is large enough that i kill myself with it far too often while the damage is both too high and too low - too high in that it kills me easily, too low in that it takes one too many shots for certain enemies

i usually just wait for the grenade launcher
>>
>>12123973
>This is just getting slaughtered for walking around a corner and having no ammo.
Something you gotta keep in mind is that Blood is generally more difficult than other shooters, so you'll need to bump down the difficulty level.
>>
>>12123973
It's gonna click when you start jumping, crouching and blowing cultists up with the TNT.
>>
>>12123278
I got Quake Live when it was free-to-play, like 10-15 years ago, and it's still in my Steam Library.
>>
>>12123807
As you say, the "zdoom foundation"s only legitimacy comes from SEO when people search for "gzdoom" etc.
Ironically, if they stop linking to gzdoom, SEO will likely move on and link straight to the gzdoom github or somewhere else.
>>
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>>12123828
Depends on the map. Low kill count speed map? I don't save at all. High kill count, or troll-map? I save after every big fight. A map with few natural convexities that I just feeling like i'm bumbling around in? Probably every 2 or 3 minutes when I think about it, since I don't want to spend more than that long replaying what i've already bumbled through. A map with really tight design where everything flows together but I don't think i'm likely to keep dying in? Sometimes I don't save at all.

I don't really understand how saving isn't just some natural/instinctual thing for the majority of us, who have been playing fps games for 2 or 3 decades.
>>
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>pb 0.3.1's retarded arachnotron redesign makes many vanilla maps effectively unfinishable
>>
>>12123942
Has to use ChatGPT for everything now since they all fucked off.
>>
>>12124067
how does it work now, I'm too lazy to check
>>
>>12124067
What's pb?
>>
>>12124095
it gives itself a dome energy shield and summons four plasma balls
it then spams plasma railgun shots which i haven't been able to dodge without dashing
the shield seems to have a time limit, a health bar, and a chance to turn off every time it's shot because it tends to go off faster with fast firing weapons

but the point is they made the arachnotrons proportionally much more dangerous and tanky than they are in vanilla, which is an issue with maps that are designed with a giga fuckton arachnotrons

>>12124108
project brutality, offshoot of brutal doom that became its own thing and more or less completely outgrew BD
>>
>>12123151
That sucks. I didn't collect it like the other OHM reskins.
>>
>>12124132
>haven't been able to dodge without dashing
That's gay as fuck. Glad I stopped caring about brutal mods
>>
>>12123278
Quake live used to be free.
>>
>>12124132
update:
apparently energy damage is what counters it. plasma rifle, stun grenade, etc. still not much of a help if you don't have that but it's something.
>>
>>12124150
>>12123151
I think I have both Eminfaire and Artifika on my computer, let me know if you want me to check.
I'm acquaintances with the op and I'm still not sure why she flipped her shit on Doomworld, but that place is pretty vile on occasion so quitting it is hardly surprising. It's a crying shame because that's another extremely gifted person we have very likely lost, she was poised to making some really cool shit.
>>
>>12124182
>she
>>
Playing Nostalgia 2. Fun so far.
What are you playing?
>>
>>12124207
For Quake, Arcane Dimensions and some random single maps.
For Doom, not much. Occasionally poked at ALT and Lonesome Road a bit.
>>
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>>12124182
If you would be so kind.
Looks like Scubard Steven was taking it upon himself to defend the integrity of artists everywhere.
>>
>>12124207
Nothing doom related, been replaying AMC Squad since I fucked up and deleted my game before migrating progress for chapter 5, about half way through chapter 3 now.
>>
>>12124207
I'm playing Lonesome Road someone mentioned few threads ago. Pretty cool level design.
>>
>>12123828
I save most often on first playthrough of any game - after I finished the game I barely save at all on replay.
>>
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>>12124207
Still playing Alkaline and Arcane Dimensions. Haven't really gotten tired of either yet.
I might catch up on all those retro jams once I'm done with these two, but it might be through a mod since they're all vanilla. I'm thinking either through Tomb of Thunder or Reliquary.
>>
>>12124182
That'd be cool if you could, sucks that shit like this seems to be happening more and more often.
>It's a crying shame because that's another extremely gifted person we have very likely lost, she was poised to making some really cool shit.
Definitely seemed to have a pretty unique visual style to her stuff.
>>12124217
How the fuck does he get to pretend he has some kind of high horse after the shit he's put out?
>>
>>12122575
>>12122580
Who you talking to? You feeling alright bro?
>>
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>>12124182
>>12124217
Looking into it, yeah it does seem like they were getting hassle from the big egos, which is no less shit than when it was Graf and Rachael doing it about Lilith.
>>
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>>12123786
Right?
>his port will no longer be considered our main one
Who gives a shit lmao
>>
>>12123809
>citation needed
>>
>>12124182
>>12124373
Can you link her site and more details on why she went away from Doomworld if it's publicly available still?
>>
>>12123657
>>12123661
OpenArena's cool because there are in-browser ports where Quake Live has failed us.
OpenArena's less cool because it lacks appeal and style.
Someone should really overhaul the whole fucking thing and fix the stretchy HUD.
>>
>>12124207
I'm replaying Alkaline. I just finished The Early Bird Catches The 17cm Fromitz Board. A great exploration level, but why choose a music track that's about two minutes long for an hour + exploration map?
I got all 50 fromitz boards and once again paid my respects to the underwhelming giant fromitz board megasecret.
>>
>>12124217
>>12124357
I'll look into in a bit, I got maybe 3 hours of sleep last night and I might be sick again.

>>12124373
The fucked thing is Ayba puts an insane amount of effort in whatever she makes. She basically made an entire new game while Steve has basically been shilling the Kex port since it came out and acting like it's the best thing ever.

>>12124380
It's this:
>https://aybaonline.carrd.co/

As for more details: Ayba was around Doom for a while, but really started getting involved with mapping/modding last year. As soon as she posted Eminfaire I hit her up and told her it was way too good to remain as just an OHM skin, so we worked together on what eventually became Belot's weapons as well as making some experiments like a functional lantern for lighting up dark places.
The problem is Ayba is well-adjusted and reasonable, while most of the people she associated with in Doomworld's aren't. Some of them put her down for not fitting in, others mocked her for doing something that wasn't the usual slaughterslop and unironic shitpost trash Doom WADs, a few said she wouldn't ever make something good - you get it, insecure fags projecting hard. This went on for a while and we only talked about it a couple months ago, by which point she already was comsidering leaving.
When Belot finally released, a lot of people criticized her choice of progression: find all statues and break them. I don't know how cryptic this is, but it came off like they were trying to get her to slap some yellow paint on this particular mechanic.
Scuba went in and was a dipshit by comparing the work of someone very attached to their art to the mistakes made by literal children. I imagine that was Ayba's breaking point.
Haven't really talked to her about this directly, she was quite depressed about this whole shitshow DW regulars put on.
>>
>her
lol
lmao
>>
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>>12124398
omega ui looks pretty nice to me
>>
>>12124435
>>12124435
>I'll look into in a bit, I got maybe 3 hours of sleep last night and I might be sick again.
Cool, hope you feel less shit soon.
>so we worked together on what eventually became Belot's weapons as well as making some experiments like a functional lantern for lighting up dark places.
That's fucking awesome
>you get it, insecure fags projecting hard.
Yeah it's had this problem for ages, be a notable enough part of the clique and they praise you for shit they'd tell you was awful if they weren't part of their circlejerk.
>>
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>>12124438
or ratmod ui
>>
>>12124436
Based. Never give them an inch.
>>
>>12124435
>find all statues and break them. I don't know how cryptic this is
For a Doom mod? Unless you're explicitly told that you can do so, nobody is going to think to break decorations because you can't do so in the base game.
>>
>>12124484
Not that anon but it was very upfront on the page for it that you were supposed to do that.

You'd have to be a fuckwit who reads absolutely nothing anywhere and just hits download to run into issues like that.
>>
>>12123786
>If one of the quake communities declared QSS the blessed fork, people would ignore or laugh.
Especially since it's horribly outdated and the go to is now Ironwail (or VKQuake).
>>
>>12124492
>on the page for it
What if you don't get it from that page, for example somebody sends you the file directly because they think it's neat? What if you find it in the back of your Doom folder years later after forgetting that it exists?

There is no reason not to have an antepiece in-game that demonstrates that you can break the statues. It's just good design.
>>
>>12124497
There's this thing called a fucking readme.
>>
>>12124497
>But what if I downloaded Sigil, left it in a folder for a decade and then can't figure out how to get out of the first room because nobody told me to shoot the evileyes to progress.
>>
>>12124504
Do people struggle with that? You're inside the monolithic red cave with glowing green eye acting as a sole point of interest. There's literally nothing do to other than interacting with it and running around in circles.
>>
>>>12121797
Awesome, looking forwarded to playing this.

>>12124494
Seems a bit of an exaggeration to call it horribly outdated. Even plain quakespasm is still fine.
>>
>>12124504
Yes, using random items as shootable switches, not telling anybody, and relying on the player giving up and shooting everything in sight is poor game design.
>>
>>12124504
False equivalence, shootable switches are a staple of doom, destructible environment isn't
>>
>>12124516
If there's one thing I've learned from seeing playthroughs of my maps on Youtube is that some people have next to no ability to problem solve unless you funnel them into doing it.
>>
>>12124501
Belot doesn't have a readme, all you get is the story timeline and a link to the .wad.
>>
>>12124484
>https://mods.bethesda.net/en/doom_doomii/details/2fac7437-2473-4fdd-8c7a-b81ec9084724/Belot
>Destroy the statues in his image, and dive into Belot's rotten heart, where something awful sleeps.
>Destroy the statues
IDK seems pretty clear to me, why are people arguing to defend the honor of ScubaSteve and Doomworld again?
>>
>>12123683
>oversexualised gargoyles? sign me u--
> >>12123680
It could have been peak terato erotica, but no, the author's just a coomer.
>>
>>12124441
I'll feel better as soon as I can take a nap, I have that specific bug that only goes away if you sleep. Thanks, though, it's appreciated.

I still have my copy of what would have been my take on Eminfaire's guns here, not sure how much of the code was actually modified fo Belot. I'll keep it around, it was fun doing what could have been the first combo system made with DSDHacked.

>>12124217
>>12124357
I don't have the latest version of Eminfaire and Hysterians, but you can go to Ayba's site and pull the Dehacked from Flauresyn and its assets instead. I *think* Ayba just bundled everything together for that release.

As for Artifika:
>https://litter.catbox.moe/b3s0kmpioecjqb8p.zip

It's quite sad this happened, but maybe it's for the best. Maybe she needs a long while to think things over. We were planning on collaborating for a couple of things, including a guest map by her for Eraser 2 and a TC inspired by Nikita Kryukov's Checkpoint 1 album, maybe even a thing themed The Birthday Massacre. Time will tell, I suppose.

>>12124520
I won't weigh in on discussion too much, but I do think it could have been signaled in-game just a smidge better. I've done similar things before, just not to the extent of blocking mainline progression.
Either way, arguments that a total conversion should play according to the design of the game it uses as a skeleton is kinda pointless.

>>12124541
>why are people arguing to defend the honor of ScubaSteve and Doomworld again?

Don't got a fucking clue past them wanting to honor the greats or something, in spite of the great in question doing fuck-all in recent times. The last thing he did was in 2022 according to the wiki.
>>
>>12124435
I think a bigger problem I noticed on the Doomworld recently (it's been going for at least like half a year maybe?) that quality of posted WADs do not correspond to amount of likes and replies. There are some cliques, intentional or not, that do hype certain type of content really hard, and as a side effect, other content gets buried / less noticed / seem less significant / etc, which is quite often unfair and can be depressing, especially with individuals like Ayba, especially when there's a huge amount of effort put into the project. I think Eminfaire thread got quite good recognition but Belot for example got less love than even some regular slop. It's maybe a third WAD I noticed during the last months that gets less recognition than it deserves. Another example I can recall immediately would be Remanence.
>>
>>12124550
>I don't have the latest version of Eminfaire and Hysterians
I think these might be it for both, also some either older or alternate versions that I'm not sure what the difference is.
https://waifuvault.moe/f/dfa1b58c-ec66-4828-8c89-c3d98238800b/Eminfaire.zip
>>
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>>12124242
Oh and another cool one is Core Event: Gold
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>>12124207
I played Falaz yesterday, it was good. I'm not playing anything right now.
>>
>>12124529
>>12124541
It's actually written on the wall near one of the statues in one of the central areas of the map. It took me a while to run around the cleared map to find the last few statues to break and I generally dislike this kind of stuff, but I still think it's a fine design choice and rate the map very high. Some mechanics being uncomfortable can still contribute to a better and more unique overall experience than everything streamlined and reduced for easy consumption.
>>
>>12124552
I think it's being going on for ages, even stuff like Chainworm Kommando, which is pretty well liked off Doomworld has a quite dead thread despite a few of the less assholeish big names praising it.

I don't think it's a good place to get started on these days, between that and a lot of the big names seeming to shit on new people for daring to show up on the releases board, and if they stand up for themselves they get somebody like that Bridgeburner fuck showing up to defend their right to shit on people who are trying to get into mapping.
>>
>>12124571
Can confirm Eminfaire and Hysterians here are the latest versions. The baron replacement isn't the goofy pants-goat man anymore and the archvile replacement isn't a witch wearing a dress anymore.
Thanks for posting.

>>12124552
That has been an issue I noticed as well. I keep meaning to shout out the things I like, played or made in collaboration with others, but there's only so much one person can do.
It's a very small world, as it turns out. I didn't have a hand in Remanence's development at all past helping TreeHouse figure th basics of Decohack out.

>>12124582
Glad you liked it, anon.
>>
>>12124541
>mods.bethesda.net
Why the fuck is it on the Bethnet entry but not on her own website?
>>
>>12124590
>Chainworm Kommando
I'm surprised the first level hasn't been fixed yet, there's still the issue of getting soft locked in the key room.
>>
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>Belot
No idea where/how you found it, and I don't quite get the gameplay yet, but aesthetics alone is enough to elevate it above "just another Doom map".
I remember how DW admins were talking about how their echo chamber forum is "a place for everyone to feel accepted" when they kicked DB, guess some people are more accepted than the other.
>>
>>12124615
Dude pretty much quit mapping to do other stuff, didn't even finish the sequel wad.

Also the first level has monster closet issues, sometime shit get stuck in there.
>>
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>>12123278
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>>12124619
I can see it not being for everybody but that just looks cool as fuck to me, even if it did nothing other than cosmetics I'd still be down for it existing.
>>
>>12124602
Because it's primarily for her own use. I could be wrong, but I think she put that preamble on BethNet as a bit of yellow tape for people who don't know what a forum is.

>>12124619
>DW admins were talking about how their echo chamber forum is "a place for everyone to feel accepted"
I guess that's how it is. Wouldn't be a supposedly progressive, accepting space without double standards and hipocrisy.

What really fucks with me is Ayba is exactly the sort of person they'd love to keep around as a "trophy" member.
>>
>>12123828
I did like ten the other day because the map they wanted you to punch and solve combat puzzles without giving you enough health, ammo, and armor with tricky platforming
Some maps are designed that way and it's better to save your sanity
>>
>>12123828
Unless you want to challenge yourself, save whenever you aren't in combat. Saving mid-combat is a bit unreasonable.
>>
>>12124653
depends on the fight. If it's one of those BFG-fests against several hundred high tier enemies, perfectly reasonable to save mid fight.
>>
>>12124643
>is exactly the sort of person they'd love to keep around as a "trophy" member
Well no shit, you can sell these screenshots like hot cakes, that's like Brutalism Jam level of portfolio. Meanwhile 99% of DW maps look like, well, Doom. I have nothing against it, but obviously DW can make maps but can't draw.
>>
>>12123828
I think it doesn't matter TOO much, because most people aren't speedrunning or anything.
I use saves myself, but I try to aim to use saves less often, though I may save a lot more than I load, depending on level.

I do appreciate the threadly challenges sometimes, a short but tough map done saveless is a fun challenge in the right mood.
>>
>>12124207
Played through Hi Viz, really enjoyed it, probably wouldn't go down terribly well to most of the world since it progressively becomes full of references to old British stuff like UFO.
>>12124643
>What really fucks with me is Ayba is exactly the sort of person they'd love to keep around as a "trophy" member.
The thing there is if you don't stick to your assigned role on the shelf or at least have the decency to be silent, you become one of the least desirable kinds of people to have around.
>>
>>12123680
>Putting this much effort into something for a pointless knockoff that nobody plays seems dumb.
when freedoom became a thing people considered what other open source games they could do this with, so you end up with OpenArena, OpenQuartz, now LibreQuake, there was even a Dave3D for duke that never took off
>>
>>12124132
Shield has a chance of spawning, its not always there off the bat
as for dodging its shots, yea they tend to mega lead shots, its gonna be nerfed pretty hard though, i just keep forgetting to go in and tweak it, i dont exactly know why the other dev that implemented these attacks didnt think they were overtuned
shield doesnt have a time limit though, does have health, resistance against bullet weapons, but takes extra damage from plasma weapons. SSG also takes care of em decently okay
Ill probably go in later today after work and tweak it a bit more, theres an option now in the setting somewhere that nerfs em if need be, which is cause the Dragon Sector guys brought up that it was actually kinda breaking maps and made adjustments and a PR to add it to the mod
>>
>>12124675
There's even been a few attempts for Chex Quest, and a couple side ones to FreeDoom like The People's Doom.
>>
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Haven't seen an artpost in a minute
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>>12123801
Ah ok, thanks.
>>
Are the Trooney-toons really bringing their doom-world drama to 4chan? This is fucking ridiculous.Get out of here with that shit.
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>>12124685
>Shield has a chance of spawning, its not always there off the bat
I thought that was the case, but I very frequently arachnotrons already having spawned the shields. Presumably from spawning the shield at some point between being activated and me coming across them.

I'll look at turning on the setting to see if it helps.
>>
>>12122609
Hah
>>
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>Custom enemy in map pack has both Archvile LoS and Revenant homing rocket attack
>>
>>12124824
Now I want to have resurrection rockets.
>>
>>12124484
It's pretty explicitly called out in the wad itself if you have a functioning pair of eyes and a frontal lobe
>>
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>>12124207
>Project Brutality
bbbbbbbbbbased.

I'm moving between Quake Brutalist Jam one fitted with modern Copper for that sweet, sweet Nightmare mode, and Sacrilege demo by Shadesmater. Shadesmater was one of the Mjolnir mappers, specifically for episode 3, and you can see that, but I think these maps are somehow better. I don't know why. I'll have a better opinion when I finish it.
>>
>>12124619
Looks cool.
>>
>>12124435
>The fucked thing is Ayba puts an insane amount of effort in whatever she makes. She basically made an entire new game while Steve has basically been shilling the Kex port since it came out and acting like it's the best thing ever.

Ayba made a whole new IWAD in terms of content between UI, music, textures, sprites etc. It fucking sucks the Doomworld Bridgeburner clique pushed her away because she was making stuff that wasn't reheated Scythe 2, I hope she returns in some form and keeps making shit even if its off that site

I know she was working on a doll/contraption themed version of Hysterians to match with Artifika and I hope we get to see that. t. dollfucker
>>
>>12124856
>reheated Scythe 2
My favorite!
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>>12124842
That does make it seem pretty clear you should at least try to hit one.
>>
where can i download the /pol/.wad?
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>>12124873
>>
>>12123828
My usual saving habit is after collecting a key when its safe to do so, every 4-5 minutes if a level is on the longer side, or between combat encounters if the level is on the harder side.
Can't really quantify how many is too many, because how many you'll need comes down to the map itself and your own skill and comfort with the mechanics, which won't be the same for everyone.
>>
>>12124878
>Engaging with or downloading this content is strongly discouraged

lmao gotta love the lobotomized ai
>>
>>12124207
Oh man that's the last time I ever eat at KFC, I sure learned my lesson
>>
>>12124281
>but it might be through a mod since they're all vanilla. I'm thinking either through Tomb of Thunder or Reliquary.
I think it's worth playing things in vanilla if they're designed with vanilla in mind. But then again, if I cared, I would make a video series extolling the virtues etc.
>>
>>12124859
As much as I like Scythe 2, I will admit it is kinda getting boring seeing megawads just copy its episode structure. A lot of them will have like two or three episodes that are actually cool and unique, and then the rest are just your typical kditd techbase or inferno hell themed shit we've seen a billion times and a reason why I already avoid a lot of doom 1 wads for.
>>
>>12124878
If you don't use uBlockPlus to gut that annoying AI summary shit out of any site that you use on the regular, you're bringing it on yourself.
God, I love uBlockPlus so much.

>>12124910
I don't mind classic techbases and hell and stuff, but I suppose it could be disappointing to see a megawad do two distinct themes, yet then suddenly it goes back to vanilla.
You ideally wanna do one or the other.
>>
>>12124920
I don't mind AI summaries. I find that summary of pol.wad amusing more than anything else.
>>
>>12124850
>Blue Chthon in a pool of water
Does it throw fish?
>>
>>12124910
I just find it boring as fuck that there's probably about ten or twenty wads that a lot of them hyper focus on, and the rest is just they'll maybe look if it's got well known name stuck to it.
>>
>>12124937
Unfortunately not. I'll bend his ear about it.
>>
>>12124619
The doomworld link is down - is there an alternative upload for Belot anywhere?
>>
thos motherfuckers didn't tell me White Hell 2 was good
>>
>>12124991
Try the bethesda.net link here >>12124541
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>>12124991
https://aybaonline.carrd.co/#library
>>
>>12124991
its listed here along with flauresyn and a few other stories in the setting

https://aybaonline.carrd.co/#library
>>
Max Head Room
>>
>>12124996
>>12124998
>>12124995
Thank you. I'll go with the Library link. I do not want to make a Bethesda acct.
>>
>>12124920
>>12124923
>pol.wad
fun but is the final battle after you trigger the red skull key impossible to beat? ron paul head just keeps spawning mobs nonstop
>>
>>12125009
I think it's on a timer then the map auto ends.
>>
https://mods.bethesda.net/en/doom_doomii/details/2821a3a1-9659-4988-9e45-e23bbff8eef1/Flauresyn

This doesn't look bad either. Custom content like new monster sprites/weapons etc always interests me even if the balance is off. I'm trying to remember the one Skillsaw quote from that article. I'm not the absolute biggest fan of his work but Heartland is an absolute favorite of mine.
>>
>>12125029
Honestly as aesthetics go, I think I'm liking these wads and gameplay mods more than Scumhead's stuff.
>>
we got Hedon, Supplice, Scumhead's stuff, Troonaco, what other "full games" that run on gzd?
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>>12124764
0gv2d
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>>12125029
how the fuck am i supposed to download this shit, i don't use bethslopnet, i run my shit off of pirated iwads and zdl
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>>12125054
Ashes, Golden Souls, Abysm 2, Inquisitor.
>>
>>12125059
Just use the library link above. I was only linking it for the screenshots.
>>
>>12125054
Blade of Agony
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>>12125062
Don't forget Simon's Destiny.
>>
>>12125069
It's a shame that doesn't get nearly the recognition it deserves, it's really fucking fun.
>>
>>12125072
I should replay it, it's the right season for it.
>>
>>12125054
Beyond Sunset, Rekkr, Age of Hell, most of Impie's stuff like Splatterhouse 3D.
>>
>>12124814
>very frequently arachnotrons already having spawned the shields
yea, the dev that reworked the arahnos decided to basically put it at an 80% chance to reset the shield everytime the missile state is entered more or less. its fucking crazy
the setting will most certainly help, i think it should be PBOptions>SpawnSettings>CustomizeMonsterSpawns and then just disable T1 - Buff Arachnotron
i think the buff version has a chance to spawn on T4 for now though as well, but that sorta stuff will get tweaked and smoothed out as well. Theres also a version for the T1 Cacodemon, in case that was giving people problems somehow....
>>
Any new spooky wads? I wanna unload 30+ on a boo or two.
>>
Belot prob needed more testing. And maybe some color pallete changes to make things more visible. Guns could feel better. I immediately activated Double Ammo after first two deaths and I am still struggling to deal with ammo. Prob is lack of map knowledge but I think the pistol consuming 5 rounds is a bit much.

I like the song choice.
>>
For me? It's Project Brutality August 2017.
>>12124685
JK the latest ones are bretty gud as well. Nice to know someone on the team lurks. I just like old PB because they're still closer to Doom, rather than the smooth anims and movement of latest. All in all, between old and new, PB is definitely the mod I've played Doom with the most (srry Babel dev if you still lurk love Babel too)
>>
>>12125057
>Cypurg
Saved times a billion
>>
>realize I'm actually not quite adhering to the 2048 boundaries that I drew up around the map
Phew, good that I checked that sooner, I still haven't built the eastern part of the map, I could just shift the boundaries accordingly. Have to keep that in mind.
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>>12125101
Alright - map has opened up to me - I think the starting area is just the big hump. You really need to push for the machine gun and some armor to deal with all the chaingunner replacements so you can be ammo efficient since your other tools aren't good for sniping them. Go back for the archviles/revenant custom later. I dealt with them early which prob was a massive mistake lol.
>>
>>12125105
Yeah that's kind of the point where it's during one of the revamps and didn't have the feature bloat to fuck.
>>
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I just finished Doom 3 (dhewm3) on veteran difficulty and have some thoughts.
I went from enjoying how tense everything felt, to finding the pattern predictable (walk into room, trigger the monster reveal, clear room and move on to next room). However, I still enjoyed the atmosphere, the building of tension when they bothered with it, and the overall adventure. Some of the plot reveals were silly, I didn't need to know about Hell's lore or where the soul cube came from. I'm very comfortable with 'see demon, kill demon'.
I found most of the weapons satisfying. Most used were the machine gun, chaingun, and the plasma rifle. Yes, the shotgun was garbage, but I think my time with Doom 1 & 2 showed me that when a shotgun is too good, I hardly ever use anything else.
Some of the enemies are real cunts like those spider mini-bosses right before the Cyberdemon battle that use their telekinetic powers to throw random shit at you and those z-sec fucks with the chainguns. Speaking of the Cyberdemon, that was a bit of a letdown. It was far too easy to find cover from his rockets and the soul cube is too braindead of a weapon. I was grateful for the times it healed me and saved my ass, but I can't help but think it should've been thought out some more. In fact, once I got the soul cube, I totally forgot I even had the BFG9000.
I doubt I'll ever go back to it but I'm glad I finally played it.
>>
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>>12125121
God damn that brown brick texture on pic rel is yummy. If only I wasn't a vanilla tard with my maps, there's so much stuff I could use to ease my duke mapping stuff.

Even that map for the /vr/ project, some anon made a big texture pack for it. I don't even have it downloaded
>>
>>12125148
Don't play Resurrection of Evil. Just a nothing expansion thrown together.

I enjoyed the Half-Life approach of making UAC feel like a real place where people worked and lives, complete with descriptions of levels in the loading screens, but for some reason the teleporting-in monsters doesn't work as well as it does in Half-Life.
>>
>>12125153
I don't agree about RoE at all.
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>>12125152
Oh that looks excellent. I prob should have raised the brightness sooner. Author actually left a message in map to destroy the statues and you can easily accidentally destroy a few whilst fighting. Just trying to find a key to explore the rest of the map now.
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>>12125157
Get out of here, John.
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>>12125148
What does spider demon titty milk taste like?
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>>12125148
I doubt I’ll go back to it vanilla, but I’ve repeatedly gone back to it through mods.
Agree with the anon about the expansion pack. It’s very “okay” but the Lost Mission by Nerve is super good.
>>
>>12125163
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>>12125159
Rocket replacement is actually OP as fuck. Leaves flames that do damage after the initial explosion. Like the indoor areas with all the paintings and the bar area. Captures that town devastated by some sort of slaanesh type feel. Without the crab claws.
>>
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Lol these chaingunner women
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>>12125148
I've only played through Doom 3 once, and a long time ago, but I remember being quite perplexed at the escalation (or lack thereof) of environments. Like you get one (1) hell level in the middle of the game, get excited about it, and then get plopped back into the techbase factory. Then you get a small hell arena at the end and that's it.
It's especially puzzling since the first two Dooms have set a pretty solid and effective template for techbase -> techbase but evil -> hell.
>>
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Is this Finnish?
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>>12125189
It's a constructed language from what little I know.
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>>12125105
I still have one of the 3.0 versions from years back. Just never felt like updating since I'd have to make all my edits again.

>>12125189
>no perkele

Hard to tell. Probably not.
>>
>>12122070
It reminded him why he was trying to take over earthrealm in the first place.
>>
>>12125185
Doom 3’s final portion after you return from hell is a mix of techbase, even more hellish techbase, and the mines/martian ruins. Not purely “techy” but a big mix. First portions also have some “hellish” portions but not often as weird or intense as the final acts.
>>
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I am missing a statue or two. I believe this door opens when I find it.
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I wonder when I do this is it sorta critical hit?
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>>12125159
Lol the statue I was missing was the one I'm quoting. Guess I was too concerned with taking a screen and forgot to blow it up. Finished the map. I think the big issue was the beginning. Everything else was fine afterwards with exception to maybe making the statue hunt have some way to find the remaining ones quickly once you've explored 99% of the map. I enjoyed it.
>>
>>12125105
god, that old 2017 stable build, if i remember correctly the 2018 stable build was way better than it. But that 2017 build was probably my introduction to PB as i was getting into doom. We might actually need to go back and completely redo every weapon animation AGAIN because the engine is a fuck about vram, so if we do expect it to be done in Overlays which means interpolating to your framerate rather than locked to 35fps, and also means we can easily swap sprites and make adjustments in the future to weapon sprites
A few of us tend to lurk here though, me more than others since ive posted work on other projects i help with too, like the BrutalWolf rewrite, but also cause i do some Deathstrider addons so its cool to see other anons playing DS
kinda makes me consider maaaaybe it would be beneficial to namefag even though i havent guided or participated in any of the boards mapping projects
>>
>>12125262
Which Deathstrider add-ons?
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>>12125262
>but also cause i do some Deathstrider addons so its cool to see other anons playing DS
It’s a huge favorite. What’ve you made for it, just curious?
>>
>>12125310
>>12125312
all my stuff is under the Sister of Scarlet Armaments category, i have some stuff im working on right now too, but im just lacking sprites. Been playing DS ever since Ace more or less released it publicly.
>>
This is neat.
>>
>>12125326
Those are kickass, nice. All I’ve done were the Eraser hands addon and that Wraith player sprite placeholder.
If I had the patience, time, and knowhow I’d like to sit down and make a non-magical, big nasty Catachan knife for Wraith to use in melee.
>>
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Just finished it too!
>>12125242
>>
>>12125346
I guess in the next twenty or so years they reset the post count.
>>
>>
I played Disjunct with Insanity's Requiem again. Like I did five years ago.
It's just... So bitter.
>>
>>12125353
That's actually 2341. Fifty years have passed since the founding of deathmatch.
>>
>>12125390
>Insanity's Requiem
Poor dude died the other year.
>>
>>12125343
I was thinking about how best to implement a techy sorta customizable blade esque knife. at the same time most of the modes ive thought of would probably be redundant anyways though
but nah, got somethin else planned, if youve seen the handful of stuff i put out for HDest back when i played that itll give you a hint

>>12125404
Amen Tib, i still need to check with his closest friend about getting the project up on github or somethin, since Tib was having me redo the enemy AI to be a lot scarier
>>
>>12125423
>Amen Tib, i still need to check with his closest friend about getting the project up on github or somethin, since Tib was having me redo the enemy AI to be a lot scarier
Reminds me to go check out what happened with Project Complexity since they wanted to at least finish that one off since Spooks was still working on that shortly before he died.

Kind of depressing how many people we've lost recently.
>>
>>12125428
youre not gonna believe it, but I was actually trying to continue that too with one of the other guys from the PC server
we are kinda at a standstill cause Dizzy was continuing the last stuff that was planned prior to Spooks passing, but hasnt released it yet
>>
Serious Sam 2 has a lot of questionable design decisions but Kleer's having the chance of playing bowling pins being struck is one that should have been carried over into the other games in some way.
>>
>>12124520
>multiple multi-decade Doom vets got filtered so hard by a glorified Keen reskin they drove away the author
Not to say this is you, just realizing what went on there.
Tragic levels of skill issue.
>>
Is there a modern TC that does Aliens but isnt old and jank like Aliens TC?
>>
>>12125437
Someone did an Aliens TC for GzDoom right around the time of Gearbox's Colonial Marines game, and it was a very funny contrast.
>>
>>12125105
How is everyone doing? I recently saw this mod and desu it doesn't look that interesting. What do you guys think?

https://www.youtube.com/watch?v=nl6KhPtimXw&pp=ygUVcG9zdGFsIHJlZCBsZXR0ZXIgZGF5
>>
Yeah I'm gonna be needing you to get off that couch and come join me on a 'mission'. Very important.
>>
>>12125437
https://www.moddb.com/mods/aliens-eradication-tc
>>
>>12125430
I guess it's not the best sign but not the worst either, at least they didn't just rush it out as quick as possible.
>>12125435
Man, when you think of it like that it's incredibly fucking pathetic on top of them being bitchy as all fuck.
>>
>>12125447
wtf is that 3d couch
>>
>>12125447
I love how much environmental storytelling the spot randomization produces at times.

>>12125462
It's a makeshift casting couch. No, really, play a magic-capable class and stand on it.
>>
>>12125462
10,000 sectors
>>
>>12125474
This isn't a CBM map.
>>
Found the download for Blackfairy by the same mapper as Belot if anybody wants it.
https://drive.google.com/file/d/1V5Ym5l9OlOrZ7qAlODbwd-ycnA4Hd6vr/view?usp=sharing
>>
>>
>>12125479
complevel?
>>
>>12125501
It's MBF21 iirc. Might be wrong, but I think it uses DSDHacked for ambient SFX.
>>
>>12124373
>I don't want authority figures to make me uncomfortable again
What did (s)he meant by this?
>>
>>12125509
It's MBF21 yeah.
>>12125514
SubaSteve and co were collectively shitting on her for having a visually different but functionally the same Keen in one map as a bunch of statues you had to break.
>>
Alright I'm starting to get faster at unloading and reloading all my guns.
>>
>>12125242
>no nipples on the statue
Pussy ;^)
>>
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>>12125570
That was actually the boss. I didn't get a good screenshot of her but I figured vr would like that one specifically.
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>>12125483
>>
>>12125559
>>just bring it around town
It can take awhile but when it clicks, it clicks. It’s encouraged me to really magdump with my viper: Hold it down-right, swing it left, swirl it up-center, slam it down.
I’ll at most carry two guns using magazines per playthrough, not unlike what I tried to do for HD.
>>
>>12125526
>SubaSteve
Something tells me that she's an actual biofem just from the fact how she haven't bothered to instantly BTFO him by simply reminding him of his '"problematic'" past as an ultra-egdelord making "'offensive"' mods for SA back when their anministrativa and most of their forum's userbase wasn't coked up on homemade estrogen yet.
>>
>>12124842
You can't put basic puzzles in a doom wad because people will sprint past it at mach 2 while they 360 spin toward every innocuous wall expecting monster closets and chicanery.
They are incapable of holding still and looking at the environment. They want to speed run everything on the first go.
>>
>DWfags say a wad is bad because they can't figure the progression out
The same community that will tell you classics like Eternal Doom 3 and Herian 2 are bad wads. Doom community has never recovered from architecture porn maps switching from puzzle to slaughter as their primary design language after the 90s. That influence only survived with Lainos and the russian guys.
>>
>>12125613
Yeah, it's sad that hack and slash won over classic dungeons.
>>
>>
>>12125617
If I live long enough to finish all my current non-doom projects I want to make a vanilla megawad in that style but with all the vanilla tricks people have worked out since then. Stuff like ED3, Dystopia 3, and Requiem already had tons of vanilla tricks and still look great, but people have figured out so much more cool vanilla tricks since then. If someone did something like that, maybe people would get it. And my puzzles wouldn't be quite as mean as Jim Flynn and Bob Evan's.
>>
>>12125613
I think that Lainos and Eternal do substantially better jobs at doing those kinds of maps, Epic 2 and the Sacrament series plain blows Eternal Doom out of the water, and a big part of that is because they do progression better.

I'm not gonna say that Eternal Doom is all bad, but there's choices it makes in progression at times which I don't particularly enjoy, it's more obtuse and unclear than it needs to be. I never get that feeling from Lainos's and Eternal's maps, they don't jerk me around.
>>
>>12125613
The worst part is that they might have had a point if there weren't writing on the wall specifically to direct your attention to the statues. It'd be one thing if you were just dumped in and left alone to whack things and wallhump until something works, but when you're directed to it there's only three things you can do: walk into it, shoot it, or UNF.
>>
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What would be considered a "sane" directory structure for a ZDoom project? There doesn't seem to be any one recommend template.
>>
>>12125629
The only people it needs to make sense for are the people working on it. Anybody else can go digging at their own risk.
That said, a good basic structure is to separate things by resource type (graphics, audio, code, etc.), then by purpose within those (enemies, decorations, textures, UI elements, etc.).
>>
>>12125629
Standard pk3 stuff, folders for sprite/sounds/graphics/decorate/the other usual stuff, subfolder those for if shit gets too unwieldy to sort through.
>>
>>12125625
Eh, it was still early days, and again who was gonna tell Jim and Bob no after how much great stuff they'd made in the pre-Final Doom days. Lainos is better because he's building on their legacy. For better or worse, Eternal Doom has a very late 90s sci-fi fantasy earnestness to itself with its goofy castles and time travel plot. Still, a lot of those big castles wouldn't be topped in non-doom engine games for like 5 years after it released. It's that good, for its time.

I'm in the minority on this, but those two guys Eternal Doom maps were never what stumped me, Darkdome by Cranium annoyed the shit out of me way more than any of their maps. Same with Herian really, everyone says the puzzles are worse than Eternal Doom, but I never got stuck playing either wad for more than 30 minutes.

>>12125627
There's ALWAYS some indication in wads like these. Either the readme tells you what to do, or the secrets have a wall texture difference. Crazy to see a mapper put directions in English on the wall in big letters and the anti-puzzle crowd still ignores it.
>>
>>12125627
>>12125646
Do you think they hate Sandy Petersen for not utterly spelling that shit out back in Doom 2?

Those fuckwits could well get stuck at the end of map32 without something telling them what to do.
>>
>>12123278
>then
this game is old and getting older, the price will eventually drop to almost nothing
>now
this game is old and getting older, the price will SKYROCKET IT'S OLD AND MADE BEFORE BIG-TARDATION TOOK OVER SKYROCKET SKYROCKET
>>
>You do not have permission to view this content.
Is that because Belot was taken down by the author, or did they hide the thread or what?
>>
>>12125667
what did commander keen do to make them niggas that mad
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>>12125667
>>12125721
>>
>>12125721
Tom Hall wanted to make another Keen game instead of Doom, I think some of them took that in a bit of a petty way, especially since the dude still threw himself at getting Doom as good as it could be, while he still worked there.
>>
>>12125741
>>12125721
It's really just Adrian Carmack, he hated working on cutesy and kid friendly stuff, so Commander Keen isn't something he remembered fondly nor wanted on again, and also he just didn't really get along with Tom Hall, their personalities were like oil and water.

Romero liked Commander Keen but wanted to do different things, John Carmack actually liked Commander Keen a lot (he was the one who actually stood up and applauded Tom Hall's initial concept pitch presentation).
>>
>>12125745
>John Carmack actually liked Commander Keen a lot (he was the one who actually stood up and applauded Tom Hall's initial concept pitch presentation).
Shame they ended up at such odds over Doom, even though Tom was the one arguing with him for stuff like cacos flying and teleporters existing at all.
>>
>>12125627
It's double spelled out by having in the very opening room God: Image Is Power on the wall next to a broken statue.
>>
>>
>>12125667
Lots of dumb people have hated Sandy and his maps for a long time. Mainly because they mythologize Romero because the shareware maps were good, completely ignoring how mediocre his Doom 2/Quake output was compared to McGee and Sandy.

>>12125741
>>12125745
From everything I've read over the course of 20 years, Hall, Carmack, other Carmack, and Romero all come across as unmoveable forces of autism. What we know about the arguments that lead to Hall and Romero leaving makes them sound incredibly pedantic and autistic, with each of them in both cases choosing to die on a hill for their crappy game design ideas the rest of the team hated.

I'm fairly convinced Sandy will never be a real "father of Doom" to Romero because he didn't sit for some D&D campaign that John DM'd pre-Doom 1, which is frankly insane.
>>
>>12125781
>What we know about the arguments that lead to Hall and Romero leaving makes them sound incredibly pedantic and autistic
They were also young guys riding high on big egos from big financial and critical success.
>>
>>12125781
>I'm fairly convinced Sandy will never be a real "father of Doom" to Romero because he didn't sit for some D&D campaign that John DM'd pre-Doom 1, which is frankly insane.
I wouldn't disbelieve it, especially since the dude basically just got on with his life after being done with working at id, while Romero's still hooked on that reputation.
>>
>>12125790
The Age Of Empire series is a pretty damn solid followup for someone who did work on Doom and Quake, so he certainly didn't make off badly.
>>
>>12125795
Some of the shit he's said about the development of those games is pretty awesome, apparently Microsoft demanded they add Koreans to AOE2 because Starcraft was doing well in Korea, wouldn't listen to reason on any of it, demanded it with no added development time and Sandy was just all "So I got to add Koreans to the game as well".
>>
>>12125798
>You need to add Koreans to AoE2 because Starcraft was big in Korea
>But Starcraft didn't have any Koreans
>>
>>12125795
His history with /tg/ stuff before he ever worked on doom is also pretty important. He earned his success.
>>
>>
>>12125804
The Zerg are a metaphor for the Oriental hordes.
>>
>>12123680
My understanding is that they probably tried doing some features on their own on top of covering the Freedoom idea of free assets, but then things like Quake Live and Warsow later emerged anyway, maybe we can count Xonotic too as far as free arena shooters go that just kind of diluted the point by the time most activity fell off. I tried porting some of OA's playermodels to Q3A proper over a decade ago, but never figured out why their sounds couldn't play.

That said it still seems like it trucks along even in an official context? There are still commits made to at least one of their repositories this year.
>>
>>
>>12125646
>Darkdome by Cranium annoyed the shit out of me
Linear as fuck. Key is to play for your own pleasure, free mind without external constraints. I finished it in about an hour, with map markers for main switches. Could've did it in less if I didn't take my time as if it was a sightseeing castle tour. Previous map was actually cryptic with mandatory backtracking and ambigious purpose switches.
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If you would somehow buff the Quake1 engine by grafting every single improvement from both official addons and all signigficant mods (i.e. custom functions and entities like rotating brushes or breakables that can be set to vanish only by explosives) onto the vanilla Q1's source code itself, is there still some noteworthy feature left-out that can only done be in Quake2's engine or Goldsrc?
>>
>>12125945
Being able to move back and forth between maps with the state being remembered (Q2's hubs, HL's everything)? IIRC Goldsrc had to use some ugly hack made out of the save code to get that working.
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>>12125430
>we are kinda at a standstill cause Dizzy was continuing the last stuff that was planned prior to Spooks passing, but hasnt released it yet
Does Dizzy not respond to emails or messages?
>>12125945
Raising and lowering of water, holding the use key on a Valve to turn it, and I thiiiiiiink having a player be able to teleport without being pushed forward.

I was going to say vehicles, but I remembered quite a few videos exist of Quake vehicles.
https://www.youtube.com/watch?v=T3jafgpCUtk
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>>12125963
>Does Dizzy not respond to emails or messages?
Sentient eggs can't type for shit.
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https://www.youtube.com/watch?v=TWj1bnB840A
>This exists
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>>12125968
I love how it's taking the joke of this mod even further

https://www.youtube.com/watch?v=tC4F9tQWKOU
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>>12125963
>I was going to say vehicles, but I remembered quite a few videos exist of Quake vehicles.
Malice has a pilotable submarine.
>>
>>12124435
>It's this
Thank you. Saved it for later. Does she plan on hosting her Doom stuff elsewhere? Maybe Itch could be good option?
>She basically made an entire new game while Steve has basically been shilling the Kex port since it came out and acting like it's the best thing ever.
Not surprising. It's clear how toxic Nightdive and its community is. Doomworld is part of that community. This shit is so tiring.
>As for more details
Basically, it's a tale of toxic elitism driving off anything new because established group is afraid of all that stands out from the outside. And "established group" doesn't even have to be "a noteworthy contributor": just about any regular dipshit will behave like they're an authority in Doomworld circles.
It's a slow rotting process.
>>12124619
>>12124842
Screenshots looks pretty damn nice.
>>12125959
>Being able to move back and forth between maps with the state being remembered (Q2's hubs, HL's everything)?
Pretty sure Hexen 2 remembers at least some things between maps in its hubs, no?
>>
>>12125981
I'm not sure, honestly. The way she came off was she didn't want to be in the limelight anymore, which may or may not include the rest of the wider community but she's definitely not setting foot in Doomworld ever again.
I think she'll only keep her Kyst-related work in her site, that's basically why it exists in the first place. Blackfairy and Lybaria don't quite feel like they fit the setting, Lybaria in particular feels like a prototype for her maps.
Sidenote, but having a game you can play as part of a timeline told primarily via text is really fucking cool in terms of storytelling.
>>
GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>>12126049
I didn't map anything, but I did bash together some free audio samples to create death sounds for bosses.
https://voca.ro/1buZGMzoGqPE
https://voca.ro/1oNEhbFWCD2M
>>
>>12123661
LibreQuake = YNBAQ. Librequake devs = YNBAW. No sense of style, much like when men dress as women. The scrag looks like flying dogshit.
>>
Is there a forum or place where I can ask specific question about AMC Squad levels?
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>>12126159
No. Just a dev run discord.
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>>12126170
Well damn. Is it some "super sicrit" club or anyone can join and ask questions?
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>>12126083
>first one
Wut dat beep is?
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>>12126049
>>
>>12126172
https://discord.gg/bfYfap65k

Yeah you have to join Majestic 12 to enter.
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>>12126183
It's like stopped heart. It's supposed to be evil marine kind of guy.
>>
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>>12125624
>Jim Flynn and Bob Evans
Any other names to check out if you wanna experience some quality Doom puzzles?
I got Ribbiks and dobu gabu maru on my shortlist too.
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>>12126049
Not really something I made and rather something I want to use, but I commissioned Tesefy to make a sort of Doom movie G36. Gonna put it in the update for Doomed Marine I've been picking away at, but it's free to use.
The DS bros may be interested in particular.
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>>12126216
Grove?
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>>12125573
This mod sucks.It's a clusterfuck of brown shit,that all blends together.Is the creator the one shilling this garbage here?I think the critics on doomworld were actually being too kind with this one.
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>>12126260
>It's a clusterfuck of brown shit
No, it's not Quake.
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>>12126263
>it's not Quake.
Right,it's a thousand times worse.
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>>12126263
>>It's a clusterfuck of brown shit
>No, it's not Quake.
Neither is Quake honestly. I am interested in Belot though, might dig into it this weekend when I have the time.
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>>12125781
>how mediocre his Doom 2/Quake output was compared to McGee and Sandy
Elaborate on that.
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>>12126234
Good shout. I'll give it a try.
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>>12126260
No one's shilling, if anything the discussion around it happened naturally.
It *is* very brown and muddy, though it's a matter of artstyle more than one of incompetence. Think Hrot vs the brown era of 3A games.
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>>12126275

Still a beauty
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>>12126289
>No one's shilling, if anything the discussion around it happened naturally.
Oh,sorry,I guess.The discussion somehow seemed forced and unatural.I instantly suspected we were being trolled by you know who,or a spiteful tranny.Again I appologize,and I thank you for remaining civil.
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Really neat exploration map, I enjoyed it! The boss at the end is complete bs, though
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>>12126316
I can sorta see how, I make walls of text as naturally as I breathe. In hindsight it's kind of shilly I guess? But it's because someone I know made a really cool thing and it didn't get the attention and respect it deserves.
It's been kinda cool seeing so many anons finding Belot and Ayba's other work and just having a good time with it.
>>
>>12126289
>if anything the discussion around it happened naturally.
The way it's come up presents itself in a way that if nothing else inspires curiosity, a wad that set off some of the bigger shitters of Doomworld by using a vanilla Doom 2 mechanic in a not even that unusual way, it sure made me want to check it out.
>It *is* very brown and muddy, though it's a matter of artstyle more than one of incompetence.
I find it interesting, it's got rough edges and maybe isn't the most clear wad ever but it sure is a departure from what you'd usually expect, and in a very different direction to something like Alizarin.
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>>12126329
That's a weird aspect ratio
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>>12126343
Probably some sort of windowed 1440x900 one.
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>>12125809
LOOK WHAT THEY DID TO MR. BIGGLESWORTH
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>>12122110
>vkq_adclassicmapvibes.jpg
do you annotate all your screenshots like that?
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>>12126225
Cool gun, I like the big muzzleflash
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>>12126380
It’s based more on mood, honestly, though I usually do something >>12124281
>>12124893
Of course, but sometimes I like to play something new with some new rules.
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>>12126413
Can you recommend some gameplay mods? I only really know of Copper and Combat Plus, the latter of which I'm kinda ehh on since Darkplaces feels kinda off and doesn't look like the Quake I know.
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>>12122075
MAP40
Caligary's Delight
OST:"Metal Gear Solid: Portable Ops - Gene" - Sequenced by William Ascenzo
https://files.catbox.moe/61hspw.wad

P.S. Yes. Playable area is 2048x2048. There is a lot of outside landscapes but you can't reach them.
t.guywithteacup
>>
>>12126438
There’s few options to “mix up” vanilla Quake stuff, and the two I mentioned previously (Tomb of Thunder, Reliquary) are both Copper-inspired to different extents. They both change around the weapons, though, and can increase difficulty differently. ToT’s “super monsters” are especially cool, Reliquary may have my favorite no-nonsense shotgun replacement and works with a few Copper maps.
Enyo and Sprawl 96 are options as well, though with several caveats: Enyo’s weapons are balanced around nailgun starts, Sprawl 96 amps up difficulty like crazy, and both don’t really fit the “vanilla Quake map” aesthetic.
>>
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>>12126462
that's some vtuber chick
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>>12122075
>>12126443
Bruh wrong link. My bad. Once second.
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I think Hardcore might still be too easy for Bots.
I can't believe my goat Doom is washed.
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>>12126481
>vtuber
>chick
How did lonely autists manage to create a phenomenon even more cringe-worthy than 'reality tv' streamers? Visionary.
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>>12125446
>Alot [sic] of old things
triggered
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>>12126493
>>
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they whooped his ass again
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>>12122075
>>12126443
>>12126484
This link to the map should work better. I tested map in Woof! and it worked alright.
https://files.catbox.moe/dsgact.wad
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>>12126493
ah fuck you leather man
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>>12126493
what's the funny part, they made a tribute on a official hexen remaster map
>>
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>>12126580
Somebody left the door open to the pain dimension again.
>>
If I launch a vanilla-compatible wad using freedoom iwads is it gonna load with the freedoom aesthetic?
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>>12126620
yes, unless the pwad replaces vanilla resources
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>>12126620
Yep, Sigil is a laugh with Freedoom.
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>>12125085
So I'm trying to flick the Buff Arachnotron option, but it's not showing up
I'm seeing options for arachnotron override and the t2, t3, and t4 variant, but not the buff arachnotron
this is on the master branch
>>
>>12125559
i gotta give this another try
>>
>>
>Logistics of Chaos
More like Logistics of Stinge. Barely any ammo here, although maybe most of it is in secrets I missed. I don't remember this map being such a ball buster at the end, but I swear I found more secrets first time around too. I never did work out how to shut down those lasers with all that good stuff in the obstacle course. Still enjoyable all the same, I'm sure I missed something here.
>>
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About an hour into the game, when does it get less boring?
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>>12126680
When you realize you can 'sprint' omnidirectionally and chain it into strafe jumps.
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>>12126014
We'll see, I guess.
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Whoa!- Oh. Just me.
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>>12126703
I have an answer, and she intends to make full games using at least ZDoom so she can have proper narrative moments. She has a bunch of stuff in the works as well, some closer to completion, some still being conceptualized. The future is bright.
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>>12126730
>she she she
Dawg, it's a guy with a cock.
>>
>>
https://www.youtube.com/watch?v=5GCw1Sqg8ow&t=6s

cute gameplay mod starring a hell hound girl.
>>
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>>12126754
>Marisa the commie troon sex pest
how about no
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>>12126758
false allegations. She's here to stay and making a come back
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>>12126730
Nice, gives a lot more room to play about with stuff like weapons too.
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>>12126049
Finally getting around to designing enemies, got a prototype fish-type thing done for testing (floating and crawling variants).
>>
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>>12126763
ok marisa
>>
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>>12126049
I'm late, doing natural looking areas is much harder than rooms and cities
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>>12126730
> she

Hungry ass nigga if you think a nigga is a "she.". ywnbaw
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>>12126816
Comfy.
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>>12126754
> more tranny shit
sybau. ywnbaw. trash graphics and sound design wtf is this? Making doom look SOFT as hell...
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>>12126806
can we get this anime faggot banned please?
nothing personal
>>
>>12126816
Kind of is the fun challenge of it, getting the landscape to look natural and the buildings to look lived in.
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>>12126836
I like doing that when mapping for Doom. It's meditative.
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>>12126836
the rooms and buildings are much easier to do with vanilla textures since thats what Duke is known for. Meanwhile there's not much nature and outdoors stuff to go around, most maps of that kind are usually set in desert
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>>12126225
>The DS bros may be interested in particular
funny you mention that, i was just working with another one of TSFs sprites that someone paid him to make. Friend of mine wanted an MP7
https://files.catbox.moe/jxgyye.mp4
>>
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>>12126671
Core Meltdown gave me a surprisingly hard time during my revisit. Pillars had a brutal end fight but I was just stretched for health and ammo all throughout this, and a lot of the fights weren't easy. Pleasantly brutal.
>>
I only play doom over zandronum with my girlfriend, we play it with limited lives. Am I a true doomer?
>>
>>12126636
>master branch
yea thats why, weve been needing to do a master push for a while, but only PA1N has perms for that
Staging branch is most up to date
>>
>>12126881
Yes.

I sometimes do the same with my GF, occasionally with stuff like Dakka.
>>
>>12126879
I wouldn't call the final pillars fight "pleasant", more like overtuned. My fault for playing that on hard, but normally it's the skill level that works best for me. It's the one fight in the whole mod I dislike enough to skip or even cheat.
I'll give it credit for being a cool idea though, it just needed less enemies or more supplies.
>>
>>12126879
Core Meltdown was fun.
>>
>>12126904
Pretty much all of Alkaline is a lot of fun. They took the Rubicon giant techbase theme and ran with it, the only thing they didn't try was maybe a Rapture style underwater base.
Just like AD, I really hope they update it with a few more maps someday, and maybe add a few minor improvements to the lacking maps (I mean, I think Pillars' ending is too much, but I appreciate the quality at least. Some of the secret maps are kind of ass though. Pic not related, Fromitz is a fun exploration map.)
>>
>>12126878
Looking good, the sounds are bit weak but I guess it's fine if you magdump. Tesefy is a champ, whenever I have some spare cash I throw a request or two at him.
>>
>>12126913
>They took the Rubicon giant techbase theme and ran with it, the only thing they didn't try was maybe a Rapture style underwater base.
That needs to happen. Make it Sealab inspired tho.
>>
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>>12126919
I already tweaked it slightly since yea, old clip that i just had of it on hand
but for basically a MP7 rechambered for the ZM66's 4.26mm caseless ammo i think it works fine
>>
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Normal amount of archviles.
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>>12126934
I kind of just stopped hating archviles at some point
At this point a baron alarms me more than a vile
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>>12126903
>I wouldn't call the final pillars fight "pleasant", more like overtuned.
I wouldn't mind a touchup but I still had a good time with that.
>>12126904
Oh yeah it's great. It was one of the first few maps I played from Alkaline where I knew I was really going to like the mod.
>>
>>12126934
That's a fairly small amount of Arch-Viles for an average map, I'd say?
>>
>>12126934
An uncanny gathering.
>>
>>12126921
>That needs to happen.
Peril has a couple of underwater base levels.
>>
>>12126049
I r Quak mapr.
Why is there a white dot at player spawn, and why can I find nothing about it on Google?
>>
>>12126969
>white dot at player spawn
huh?
>>
>>12126974
>>
>>12126881
Only if your girlfriend is a biological woman.Otherwise,you're a mentally ill,tranny chaser.
>>
I love Doom.
>>
Anon and Doom, sitting in a tree.
K-I-S-S-I-N-G
First comes love, then comes marriage.
Then comes Anon with a baby carriage.
>>
>>12126983
Weird. I haven't seen that but it might be some kind of debug thing depending on your sourceport and if you have developer mode on.
If you're mapping for a mod it could also be something from that. I know AD puts a bunch of little debug things all over the place in developer mode.
Either way it wouldn't hurt to check the console for any warnings and stuff.
>>
>>12126995
Must have been the PTS file, that was all that was showing up in the console and when I moved all the files that weren't the BSP and the MAP the dot disappeared.
>>
>>12126965
I'll give it a download and check it out (eventually - I added around 40-50 maps/sets to my Quake folder).
>>
I never knew Quake had this big of a mapping scene. I thought Doom was more popular of the two to be honest.
>>
>>12127045
>I never knew Quake had this big of a mapping scene. I thought Doom was more popular of the two to be honest.
Doom's still bigger but yeah, lots of good Quake stuff. There's probably more Quake stuff compared to what's been done for every other idSoft game beyond classic Doom - and as small as they are, things like Quake 2 and Doom 3 still have some good mods going for them.
>>
>>12122043
judging by your first time encountering them, whats the scariest doom enemy?
>>
>>12127045
There's still a Wolf3D scene too. It's not that big, it was quickly overshadowed by Doom and all, but enthusiasts kept at it, and some people make pretty ambitious and cool mods for it.
>>
>>12127045
>I thought Doom was more popular of the two to be honest.
It is, and Quake only has a fraction of the mods that Doom has. But the stuff that does exist for Quake is very good, imo surpassing the original levels.
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>>12126649
>gonna need to see some id
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>>12127059
Keen.
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>>12122043
>[10-15] GzDoom development seems to be imploding
>https://github.com/ZDoom/gzdoom/issues/3395
>ego battles
why does this happen to every open source project? maybe having closed source paid hierarchy is a real alternative
>>
i know i'm late to the topic, but is UZDOOM just GZDOOM minus the chicken coding? i'm just curious
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>>12127165
Where's that money gonna come from?
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>>12127165
>why does this happen to every open source project?
Such is the nature of people, having a closed source paid thing wouldn't help matters very much either, because then you'd just having people trying shake people down for as much money as possible eventually.
The real answer is to just keep moving forward, when a project gets too corrupt, you cast it aside and move onto the next for the cycle to begin again.
>>
>>12127171
it was more of a rhetorical question
>>12127173
good thing we can always fork
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>>12125809
>>12126537
>>12126773
What maps are these from?
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>>12127095
but nobody told me about id!
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>>12126986
chemical, radiological, and nuclear women gtfo
>>
Will GZdoom's implosion mean we'll be getting a GZ fork that has Full Options Menu on by default? I'm just making shit up, but I'd like to see it.
>>
>>12127165
>>12127173
software hobbyism seems to attract maladjusted egotistical autists like flies to honey, quite simple
there's people like that in every modding/development scene
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>>12127210
That's like a two minute fix, max.
>>
File: DOOM0004.png (196 KB, 1917x1080)
196 KB
196 KB PNG
I wish all ports had automap set up by default like in Crispy. Pulsating colored doors, thick lines, separate colors for monsters, lost souls, items and other things. Literal perfection.
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>>12127223
>Pulsating
i meant blinking, pulsation like in gzdoom is retarded and barely visible
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>>12127223
Is there any way to setup Nugget's automap to be that way? Do you have a config?
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>>12127225
Options->Automap->Color preset->Crispy

I also tried to replicate it in gzdoom and can give config lines for it if someone want.
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>>12127229
Also Options -> Automap -> Color Keyed Doors -> Flashing
Idk how to make lines thicker on high resolutions but I play on 200% anyway like on crispy
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>>12127229
Seems like that's just for the colors tho. I guess I could just look at Crispy's default config and try to recreate it
>>
>>12124207
Playing through TNT blind and saveless. On map14 currently.
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>>12124207
about 2/3 of the way thru 100min of /vr/, good shit, i'm the anon that was wasking about /pol/.wad yesterday, beat that, good shit
>>
>>12124207
Still back and forth on Osiris, and also wrapping up Wario Land 2.
>>
>>12127252
Fast monsters or normal uv?
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>>12127285
Just UV, but I should do a fast monsters run with it some time, it's a really cool .wad.
>>
>>12127317
>>12127317
>>12127317
>>
Lithium is the epitome of cringe kino. I want to hate the tumblr style character selection art but it actually fits extremely well and its a cool mod anyway so who cares
>>
>>12125196
What the fuck it's the same guy I can't believe it.
https://www.youtube.com/watch?v=6CBU-ZlXVBs
>>
>>12125446
Whoa. Rad.
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>>12127060
It's crazy how much simply adding ceiling textures (something a lot of mods do) adds to Wolf 3D, and some even have depth shading where stuff at a distance is darker. There was this one really difficult mod I was addicted to for a week just because of that.
>>
>>12127165
I've been a software dev for 17 years, and in all that time the only two people i've worked with that do unpaid open source software contributions on the side were a proper autist (good guy, but strange of course) and a furry weirdo. Everyone else is too busy with life.
And the people who aren't professional devs who have the time and skill to work on open source or free software are mostly mentally ill NEETs, otherwise they'd be working a job and making life easier on themselves.
The only other major category of open source contributor is the student/grad who hasn't got any big responsibilities yet or wants to build a portfolio.
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>>12127549
>And the people who aren't professional devs who have the time and skill to work on open source or free software are mostly mentally ill NEETs, otherwise they'd be working a job and making life easier on themselves.
Because it's that easy? Fuck you.
>>
>>12127568
Not sure what you're upset about, but yes, getting and working a job is easier (not easy) than being a NEET, unless talking to people and organising your time is harder than normal (mental issues) or you think you'll enjoy the couch-surfing / doss-house lifestyle into old age.
>>
>>12127668
>but yes, getting and working a job is easier (not easy) than being a NEET
No, it isn't. Getting employable skills is not easier than being a NEET. What you mean to say is it's a better investment to work instead of being a NEET. No shit. It's simply not easy to get a job anymore. You're a software guy for over a decade. Most of us are starting from the bottom, working cookie cutter projects to build a portfolio, and even then, they'd rather hire guys like you instead of guys like me. Go fuck yourself unless you have an opening for me.
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>>12126730
Sounds nice.
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>>12127165
>why does this happen to every open source project?
It's just how any community surrounding older game works. There will be some stupid idiocy shaking things up every once in a while.
>>
>>12127059
hell barons made me shit my pants(figuratively) when i was a kid



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