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Where developers simply more passionate about their games back in the day?
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Isn't that from the third game? I imagine devs are given more allowance to fuck around at that point.
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>>12123610
yes
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>>12123613
No, that's the first game. This is the third game.
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Yes, because the industry wasn't saturated with money hungry nodev kikes who pretend to be developers by "developing" cancerous slop.
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>>12123610
Parenting got worse
Education got worse
Humans got worse
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>>12123610
Nothing to do with passion. I don't know if that's the case for this game, but a lot of times those kinds of things are selling points. I remember for MGS2 for example there are a lot of details like that in the tanker chapter where they're showing off physics and it was supposed to be impressive that technology could do all that in a video game now without compromising anywhere else, even though it has nothing to do with the gameplay. But nowadays no one is gonna be impressed by stuff like that, so there's no point.
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>>12123845
>nobody is going to be impressed by cool unexpected level of environmental interactivity in a game
It's fun
https://www.youtube.com/shorts/V4kLWzPz3Ik
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Video game consumers had a chance to keep passion in the stakes of the industry, but you all spurned away nunchuck-wagglan' and gyro controls and VR in favor of playing the same piss-distilled movie slop that gets churned out 3-4 times a year. You only like games from a plateau'd medium, how could any modern developer cling onto hope and passion when everything has been done before, for decades now?
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Back in the day video games were created by 10-20 white nerdy friends who'd willingly move into the office during development. They woke up eating cold pizza, developed some vidya, played vidya together on lunch break, developed some more vidya, got high/drunk with each other at night, then woke up to do it all again.

The games were made by gamers, for gamers.
Saying that the industry lost it's passion would be an understatement.
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>>12124210
>you all
This isn't /v/, anon. I'm not sure why you think we'd disagree with you or are slopping up modern games here on /vr/.
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>>12124458
I need to address my Id
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back then devs would just do what they want
now you can't do anything without a jira ticket and scrum master monitoring your progress on le daily scrum meeting so you don't have time to put any cool things or easter eggs in and your code is peer reviewed so if you add something unrelated it will get rejected
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>>12124210
Not sure if you've been keeping up on current events, but all mediums have either stagnated, or fallen hard. No medium has fallen harder than literature though.
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>>12124512
Then it's no surprise that video games, too, have fallen.
I wonder what the next medium will end up being.
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>>12123804
>That sweet ass 60FPS gameplay with everything maxout!
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>>12124452
>10-20 white nerdy friends
That is laughably retarded. There were a ton of asians. A third of the industry was asian. There were also black people involved in various studios. They simply were good at their job instead of being hired because for DEI.
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>>12124210
Yeah the Wii sure was a misunderstood masterpiece that no one bought, it was only the best selling home console Nintendo had at that point... and then we got rewarded with the (even shittier) Wii U. Why are you trying to blame consumers.
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>>12124526
>DOOOD, IT NEEDS TO HAVE 120 FPS WITH 180 FOV
>YA FUCK NOOB
>XD
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>>12124536
>There were a ton of asians.
Sure. In Asia. Not in NA game dev.
>There were also black people involved in various studios.
Not prior to the mid 00s.

Here is ~2000 Blizzard. 40 White guys, 7 Asians, 0 blacks.
And this is Blizzard, mind you. The epitome of "corporate" game dev at the time.
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>>12124210
>flailing your arms like a retard was the future of gaming!
nah
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>>12124553
And about half of them molested women
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>>12124537
>>12124562
Imagine how strong your arms would've been if you had embraced motion controls. Imagine the "neck choke" peripheral wherein only the best can pass the treetrunk-neck strangle boss and unlock the best ending. Truly, this medium has missed out, because of you...
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>>12124569
>Imagine how strong your arms would've been if you had embraced motion controls
Most nincels and VRtards look like they've been knocked before by a breeze
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>>12124569
No More Heroes really was on to something having to jack off to recharge your beam saber. Unfortunately that's the one thing gamers don't need a game to incentivize them to do that so its genius was lost.
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>>12124576
If those white dudes made great games how come whenever they make their return to industry they end up putting absolute dogshit?
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>>12124689
>the reason why those veteran white dudes made shitty games is because uuuuuuh forced diversity!
sure buddy, if they didn't hire Laqueefa and Trayvon you would've had those 200 endings Todd Howard promised
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>>12124553
>Not prior to the mid 00s.
Tony Barnes....He worked on Jungle Strike, Madden NFL 94, Crue Ball, and others.

>sure
>in asia
https://www.mobygames.com/person/6834/kemal-amarasingham/
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>>12124553
Chuck Suong was one of the main people responsible for Spyro 1 and 2, you dumb fucking mutt.
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go back to /v/ nigger
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>>12124837
>>12124843
Do you think pointing out the few minorities in gaming back then changes the fact that the industry was 99% White outside of Asia?
The exception does not prove the rule.

Here is early Bethesda as another example, inspired by the other retard. Notice anything?

I can keep linking pics of entire retro dev teams for you to examine their ethnicities, if you want.
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>>12123610
I'm laughing at all the people in this thread just spinning their tires about stupid bullshit, when in reality this is just a difference in priorities stemming from limitations of the hardware.

In lots of 5th and 6th gen games you were inherently limited by the polygonal fillrate and render distance of the console. So you could either make a really big game with low detail, or you could make extremely simple levels with barely more detail than Duke 3D and jam them full of special effects, hardware accelerated lighting, and special scripting cases that allow stuff like bulletholes in glass, lights you can shoot out, breakable bottles, pots and pans that swing when you shoot them, etc.

Prior to GTA3, the vast majority of studios did the latter instead of the former, particularly games in the stealth genre like Syphon Filter, Metal Gear Solid 2, and Splinter Cell. With the success of GTA3 and Halo, people started prioritizing massive levels and arcadey gameplay over realistic special effects and stealth simulation.
>>12124452
Tanker in MGS2 is arguably the most complete example of this overscripted realism bullshit with lights, shadows, breakable objects, pots and pans that swing and ring in different keys based on size, etc. All Japanese staff, no drug use. They did probably work 18 hours a day though.
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>>12124858
>99% of it was white
Saying it was "all" white people is just blatantly wrong. Saying it was "mostly" white people is more accurate. If you want to be accurate, don't use wrong language. And it wasn't just 2 or 3 token minorities, they were scattered around. Cyrus Lum, Mike Patterson, Mike Hong, Chad Lee, Craig Matsuura, and if you want to get technical and count hispanics as non-white, Ed Boon and John Tobias are both hispanic.

There were minorities involved with gaming early on. They mostly filled specialist roles, rarely heading projects or designing entire games. That doesn't mean they didn't exist.

>I can keep linking pics of entire retro dev teams
I can keep posting links to minorities involved in gaming if YOU want.
https://www.mobygames.com/person/1319/cyrus-lum/
https://www.mobygames.com/person/3422/craig-matsuura/
https://www.mobygames.com/person/19350/mike-patterson/
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>>12124210
>nintendofag has redditnigger opinion
woahhhhh
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>>12124858
>>12124553
>>12124452
your argument is pretty retarded since western devs, especially Americans, didn't make a single good game until the mid-90s, and even then, by the end of the PS2 era you all shifted into military shooters and whatever trend popped off
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>>12124892
>Saying it was "all" white people is just blatantly wrong. Saying it was "mostly" white people is more accurate.
You pedantic redditors are unbearable.
>I can keep posting links to minorities involved in gaming if YOU want.
I actually do, because I know for a fact that you're already running out of pre-2000s minorities in gaming to jerk off, and you haven't even made it to 10 lol.

Here's 3D Realms.
I'm literally just searching every OG NA dev team that pops into my head, and without fail, you see the results.
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>>12124928
>America is pretty much single-handedly responsible for computer gaming, retard.
Which was all shit for eternal virgins until Wolfenstein and DOOM were made
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>>12124906
uh oh! stinky brain!
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>>12124931
>Ultima
>Might and Magic
>Wizardry
All better than the safe-slop Japan was pushing out in the 80s. Final Fantasy is a joke compared to these games, and they all came out in the same few years.

Things changed in the 90s when Square, Konami, Capcom, and other Japanese studios really took off - but the 80s for sure goes to NA. We were the only ones actually putting out new shit.
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>>12124939
>but the 80s for sure goes to NA
And I should remind you people keep playing 90s stuff, especially those from Japan, because it actually holds up and it's fun, unlike those western watching-paint-dry RPGs
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>>12124949
That's fine. My point wasn't that Japan isn't good at making vidya - it was that we also had a pretty good run, even if it was short lived.
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>>12124974
>it was that we also had a pretty good run
your good run lasted like a decade, Japan is still running strong since the 80s
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>>12123812
Video games becoming mainstream is the worst thing that happened to it.
When you're developing for just kids and nerds, you're encouraged to be creative. Now they try to please literally everyone that just ends up looking and functioning the same for 20 years straight.
COD Black Ops 7 has no reason to exist on a quality or artistic meric. It exists to appease the lowest common denominator so they can get money, thats literally it.
Teams were also more compact and could truly hone onto a vision that way. Now you have hundreds working on whatever AAA garbage that has no identity.
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>>12124949
>>12124979
>being an unironic weeaboo in 2025
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>>12124919
>all white dev teams made of nerds better
>posts the guys who got so high off their own farts they spend years, engines and even gens trying to make one game only to be canned
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>>12124994
Do you think Duke Forever was developed by the group of guys in that pic lol?
The company traded hands like 6 times in between Duke 3D and Forever - and was eventually released by 2K.
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>>12125004
>Do you think Duke Forever was developed by the group of guys in that pic lol?
So it was made by another group of white guys? So you were just making shit up?
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>>12124983
i miss the good old days when most of gaming was european spot the difference shovelware, bejeweled clones, farming tycoons, guitar heros, nintendo ds smoking coaches etc
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>>12125005
>released 2014
you zoomers are genuinely incapable of participating in retro discussion.
I feel like I've been explicit in stating that I'm referring to early vidya - which shouldn't even be necessary since we're on /vr/, but you retards just KEEP using non-retro examples.
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>>12125005
>2010+
>2K game studios
>"White guys"
kek. sure.
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>>12125013
>>12125014
And development started around 1997, which was, according to you, was still the era of only white nerds making games
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>>12125017
Yes. It was began by them. And if it hadn't been taken from them and given to a bunch of random retards, it most likely would have had the same quality their previous games had.

You're spending a lot of time trying to discredit White America's objective success in gaming, but I have yet to hear you brag about a single vidya created by whatever brown country you're from.
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>>12125034
>if if if if
>it's not those white dudes fault, it was another white people's fault
>bringing other country
if we are going that route, brits dogwalked your country last decade with gaming with three games about a monkey fighting lizards, sad!
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>>12125034
>WE WUZ DEVELOPERS N SHIT
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>>12125123
>last decade
Again, you zoomers are literally incapable of having a true /vr/ discussion. It's not even worth continuing because it's every fucking comment with bringing up non-retro shit.
I'm talking about 1990 while you're incapable of remembering before 2010, so this conversation is pointless.
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>>12125134
>I'm talking about 1990
you mean the era where Japan was at it's peak and the only American games that not only were decent but also people gave a fuck about were about doing the one thing Americans know to do, shooting at everything they see
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>>12125137
Kek you're seething that American vidya became so popular.
This is why you shouldn't let you kids watch anime - they grow up to be frothing at the mouth weeaboos.
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>>12125143
>Kek you're seething that American vidya became so popular.
Do I need to remind you which IP is the most profitable and from what country came from?
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>white people made gaming great!
>caused their own industry to crash
>gooks had to bail them out of it
really makes you think
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>>12125182
Yes, Japan is more popular. My argument was never that they weren't. The only point I've been trying to make this entire time is about the quality of American vidya prior to our industry getting sold out to a bunch of vampires.

America and Japan together ARE gaming, even today, and there is literally nobody else in the conversation.
Idk why this makes you angry enough to debate it for hours on end - but it's a fact.
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>>12125193
>gooks
Koreans and Vietnamese bailed out the US video game market?
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>>12125182
>>12125193
Also stop samefagging lmao. Or at least stop doing it exactly 2 minutes apart.
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>american recoils in anger when people have different opinions
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>>12125210
>American vidya is so much popular
>no it isn't
>w-well Japan is much more popular that was my point
lol
>America and Japan together ARE gaming, even today, and there is literally nobody else in the conversation.
two of the biggest titles of this year came from baguette fuckers and strayas, larian are from belgium, cdpr are poles
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I find current devs much more passionate. Being technically impressive does nothing for me. Having an option to pet the dog in the game or pressing a secret button in the menu and it farts is 10x more kino.
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>>12124892
>>12125324
kek /pol/ schizo got absolutely obliterated
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>>12124912
>weebs really think this



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