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Yeah it's the best in the series. Every time I play it I find some new detail. The world of this game feels so musty and lived in, like a video game version of a Hammer horror film. People always talk about the Mode 7 effects but the art design is really terrific. I love the new environments too, libraries, art galleries, treasuries etc...

The jazzy music plays well to the SNES's strengths too. Early SNES audio just HITS for me.

>"but...but it's too easy!!"
So...what? It's the first Castlevania game where you feel POWERFUL and in complete control of your environment. And it does get pretty hard towards the end.
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For the it's 64.
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Have you played Rondo of Blood?
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>>12125941
Cv4 had my favorite launch era snes ost
The gameplay is great too
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>>12125941
It's fun, it's atmospheric, but it is piss easy. You can whip half the enemies through walls and ceilings before they even see you.
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>>12125941
>again
I'm 38 years old and have been playing Super Castlevania IV and have never beaten the game without continues

Guess it's time to try again
>>
the game is great at giving the illusion that you're good at it. It's both why the game was so well received and why in the modern era of everyone wanting to be "hardcore" people love to point out it's the easiest Castlevania.
Reality is that it's not really easier than Rondo or Bloodlines, or 1 for that matter. The later half of IV is pretty though and even if you know the game by memory, executing all the action without errors is hard. I could 1cc CV1 and Rondo much easier than I did IV. But the extremely responsive controls and the unlimited continues let people tank through the game. But we all know these people claiming it's such an easy game got their ass handed to them by Stage 8, especially if they insist that "sub weapons are useless", that level is brutal without the Cross.
It's a well known fact IV is probably the hardest CV game to speedrun, precisely because the controls are so responsive, the skill ceiling is very tall, and if you want perfect execution you need real skills. Games like 1 and Rondo are much easier to play on autopilot once you know them.
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>>12126087
>You can whip half the enemies through walls and ceilings
That's the fun part of learning the game. Now imagine if you could do that in Castlevania 3.
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I wish they'd taken another crack at this game's style later in the SNES life cycle instead of Dracula X. Could have been like the leap from Castelvania 1 to 3 on NES. Would have been rad.
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What makes Rondo so good? I never played it because nobody owned the console and I've never seen a game for it other than it I wanted to emulate, but I don't really know what's special about it

Super and Bloodlines obviously have their thing, the former having unique whip control and movement freedom, and the latter with more emphasis on sub weapons, having multiple characters and more varied environments , but what separates Rondo aside from anime cut scenes?
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>>12125941
>It's the first Castlevania game where you feel POWERFUL
I always feel powerful.
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>>12127108
I like Rondo but a big part of it's mystique is the fact it was an import only game for a number of years.
That and it was maybe the idea of a CD-based game that was still fundamentally 16-bit but had enhanced special effects and sound was quite a novelty back then(and even now, really)
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It's Thuper
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>>12127108
the combat's a lot of fun, especially on the bosses. also like in castlevania 3 there's different paths, except this time they're also in the levels themselves and not just relegated the map screen. in a lot of ways it feels like a predecessor to the metroidvanias what with those (well ig it is but y'know what i mean), plus the op bonus character to tear through the game afterwards.
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>>12128865
get that checked out



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