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File: advancewars-01.jpg (84 KB, 1084x720)
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Best WW2 game ever made.
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>>12126019
>WW2
It's a cold war game. It has helicopters and shit which were still irrelevant in WW2,
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>>12126054
Ah forgot about those. But everything else existed
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I wouldn't really class it as WW2, it takes a bit from things there, but it's largely a pastiche of WW2, Cold War, and then modern day military stuff.
>fighter helicopters and also associated helicopter destroyers/frigates
>fighter jets, bomber jets, stealth bomber jets
>surface to air missiles, cruise missiles, ICBMs
Basically not really things in WW2, barring some edge case stuff.

I like the wild mishmash though, because it's like some kind of semi-reformer fever dream, shit like WW2 era beach landing boats feels hilariously anachronistic for post-WW2 warfare, and those were ALREADY an insane mix of ballsy and suicidal back in Normandy.

It's like taking weird and out there Cold-War-Gone-Hot ideas, subtracted outright nuclear warfare and chemical/biological weapons, and then simplified and sanitized it down to be PG and really colorful, and threw on cartoonish super weapons for good measure.
I also love the hell out of the artillery and missile barrages, they feel satisfying as hell, every time.
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>>12126095
There's even some WW1 stuff in there too, actually. Yellow Comet's light tank is visibly based on the old French Renault FT17, which was basically the first ever proper battle tank.

These are fun games to look at if you're any sort of military nerd.
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How are the Famicom Wars and Super Famicom Wars games compared to this?
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>>12126142
I think it's meant to by the Type 95 Ha Go tank considering the Japanese asthetics of the Yellow Comet faction.
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>>12126019
>No nazis
Not a real WW2 game
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>>12126174
There is 'that' CO in Super Famicom Wars.
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do any of these games not have the fog of war missions? playing the first one and really enjoying apart from the dogshit trial and error fog of war missions
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>>12126174
The Green Comet grunts look like WW2 Wehghacht dudes, trenchoats and stahlhelm and all.
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>>12126019
i wasn't allowed to get a gba as a kid because this game came out the day before 9/11
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>>12126019
I want mommy to sit on my face and explain to me what an airport is.

>>12126167
Very slow and janky, especially if you compare the interface to Days of Ruin.
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>>12126272
2 makes a LOT less use of fog of war. I think there's only 1 or 2 FOW missions, but 1 was utterly littered with them
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>>12126174
truth
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>>12126173
Maybe, though it feels like there's general Asian military aesthetics to Yellow Comet, some of it looks on the more Chicom style.
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>>12128037
>there's general Asian military aesthetics to Yellow Comet, some of it looks on the more Chicom style.
Literally how the fuck did you arrive at that conclusion
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>>12126167
pretty much the same as advance wars only way slower because you can only build from properties near your HQ and there are no co powers* so it takes forever to actually take any ground

*SFC does introduce a few bonus characters with extremely broken day to day abilities like a younger sensei who is a flat 140/140 with no downsides or billy gates who gets 10k for free every turn but still
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>>12126019
>Best WW2 game ever made.
I see you're a seasoned wargaming enthusiast.
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>>12128089
The medium tank looking like a Soviet design is probably the only part for that.
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>>12128037
>Yellow Comet
>Island nation
>Infantry wear those IJA rape kepis instead of helmets
>Zeros
>In AW1 Kanbei's victory animation literally has the rising sun in the background
>Kanbei is dressed like a Samurai in the Japanese version of AW1 and like an IJA officer in the International version
>"""General Asian military aesthetics"""
>>
GBW3 has two types of stealth bombers, as well as the "interceptor" which is a jet with long range air-to-air, it also has submarine+ which has a sea-to-land anti-city missile. But it still has lander boats.
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>>12126019
WW2?
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>>12128946
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>>12128948
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>>12128952
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>>12128953
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>>12128956
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>>12128959
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>>12128961
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>>12128965
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>>12128970
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>>12128972
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>>12126167
I think the enemy AI in advance wars is actually worse than famicom wars but I have no facts to back this up. I replayed advance wars recently and you can very easily clog up bridges and the AI will just sit there doing nothing and I dont remember them being so passive in famicom wars.
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>>12127721
thanks anon, i'll jump right into that one
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>>12128998
I always fucking sucked at strategy, so I'll have to remember to exploit bridges if I try these games again.
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>>12126019
I beat it when it was new, but on recent replay I just could not fuck with fog of war. Huge waste of time that seems to demand trial-and-error in some missions.
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>>12126095
battalion wars goes even more obviously "weird cold war gone hot," since it stops mixing units from nations together so the blue guys are Blatant Burgerland while the reds are Turnip Russia
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>>12126369
greenies are my niggreenas
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>>12128923
How well does it actually play? I've always wondered what the air stuff would be like if it was more like the Battlefield layout of "attack heli/transport heli/attack jet/stealth jet" with the associated rock paper scissors targeting. I guess given the small scale and turn based nature there wouldn't be much point of an attack jet vs. bombers or attack helis, and the power of extra range air to air with missile launchers already existing. Doesn't the Game Boy game have anti air CIWS stuff on ships and all?
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>>12126369
How the fuck did I misspell Wehrmacht that poorly? I flunked German, but not THAT badly.
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>>12129389
It's not even Weichnacht yet.
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>>12129386
It's good. It has campaign mode where you keep units between missions and they level up. A lot of units can be promoted to special variations once they reach S rank.

There is balance in that you can only have 50 units. So you have to choose your 50 units carefully. There's five different helicopters, attack, attack+, transport, transport+ and anti-sea. The "+" variants aren't 100% better, they are trade-offs. That said a lot of maps in campaign are relatively easy once you figure out how to play and get your 50 units.. except for the last few maps.... but it is a kid's game after all.

In terms of sea units with anti-air, there are two sizes of carrier and they both have ranged and direct anti air. There's also a "mercenary" frigate that has long range anti-air as well as an anti-city gun. Another important one is the "Aegis Warship", which has ranged anti-sea. The mix of units is good, it gives a lot of flexibility in terms of how to finish maps. I don't find that there is a paper scissors rock aspect, more so there's a priority... like, I'm not going to deploy any carriers while there are submarines in the water, first I take out the subs with my subs, then I deploy other ships... similarly, I'm not going to deploy vulnerable air units while there are fighters or interceptors in the air (there's also the "attacker" jet which is like a multirole that does air-to-air and air-to-ground).
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>>12129546
One other thing. I don't think other games had this but there is a worker car that can build roads and it is needed to reinforce buildings (which increases the resource yield as well as resistance to capture). It can repair buildings that were demolished by anti-city weapons. But the cool thing is you can use it to build runways, and runways allow most air units to refuel. So you can load worker cars onto transport planes and drop them close to the enemy and build runways for your air units. Supply line management is a key part of the game. Oh yeah, and on resource yield from buildings, it's not just cash, there's a few different resource types which are needed for creation of particular units and the resources provided by buildings varies by building type. In campaign mode you don't build units very often after you create your 50 units, but there's also maps to play outside of campaign mode.
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>>12126167
The problem with SFC is you get no initiative if you attacked on your turn, and when both sides fire simultaneously it just turns every fight into a slog.
>>
it's alright I suppose
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>>12126167
>>12128998
In Famicom wars the AI isn't very good, but in SFC Wars it definitely is better than in the GBA games. On top of this generals are unbalanced, on purpose, so you can alter difficulty that way by choosing your and the AI's general accordingly.

Also there are a few mechanical differences the most important one being that only the bases near your HQ can build units, the other bases you capture along the way are only for refueling. SFC Wars has optional lvl/exp for units too, up to lvl3.

SFC also has some really fucking hard maps later on
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>>12129378
>>12126095
Isnt it more a James Bond/GI Joe Cold War setting? An organisation like S.P.E.C.T.R.E. or Cobra invades the comtinent.
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>>12130454
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>>12130458
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>>12130461
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>>12130454
for BW at least, it's the greens (not the blues) who are America Number One with M16s and the reds are Russkies with AKs, all the equipment descriptions even play off it. They still mix different eras of equipment together, but keep the country alignment, instead of AW giving the reds Humvees and the greens A-10s.
>"Anti-snow-glare goggles, rabbit-fur fatigues, and trusty Kasparov KA-57 are the hallmarks of Tundra's peasant conscripts. The most popular assault rifle in the world, the KA-57 is reliable even under the poorest climatic conditions."
Hell, the green and red attack helis are, respectively, a Huey and a Hind casually renamed the Duey (with 'Heckfire' missiles) and the Hound (with the Hind's sealed cockpit included). The first few AW games are all "it was a nice day in war land and then Black Hole showed up to make everything worse" though, yeah.

>>12129546
>>12129569
That sounds ambitious as hell for a Game Boy game and makes me wonder how a spiritual successor that re-added some of that stuff would play.



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