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File: 512qzczhzpk11.jpg (1.03 MB, 4032x3024)
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Does /vr/ remember Kenji Eno?
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d was my first ps1 game
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>>12126094
Enemy Zero > D2 > D
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>>12126094
Yeah. It's kind of funny I know so much about him but only ever played D as a rental from a gas station. I didn't get very far.
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>>12126094
>D2
Should've just called it E.
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D is actually one of my favorite horror games ever. I love the sense of dread and atmosphere that hangs throughout the whole game, and there isn't really anything frustrating or tedious about it. It's designed really well. The ending is cool, too, especially in the reveal of what the title means. It's cheesy and all, but, y'know, it stuck with me. The no-save thing might seem a little silly if you haven't played the game, but it's easily beatable in one sitting and I think it really does strengthen the experience.

I personally think that Eno was a genius. All his games have a very unique, distinct sense of creativity and style to them. He was a wackjob too, of course, but of all those 90s J-horror guys he certainly stood out from the pack. I look forward to playing EO and D2 some day. I'd also like to play Short Warp at some point if 3DO emulation ever gets good enough. And that adventure game made for the blind, too! I'd love to play that if it ever gets fan-translated somehow. All his games are at least somewhat interesting.
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Only played enemy zero

Didn't like it, the interactive cutscene are atrociously slow,the plot is a complete rip off of Alien,you get easily lost in the maze like levels ...
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>>12126094
it just dawned upon me D was the first instance of a horror game with 'Blond female protahonistâ„¢'
Laura is the grandmother of all them blond bitches
>Heather and Maria from Silent Hill
>Aya from Parasite Eve
>Ashley from RE4 (you do play as her for one section so she does count as protagonist)
>Helen from Clock Tower (PS1)
>Alyssa from Clock Tower 3
>the dog fucker from Haunting Ground
>the dog fucker from Rule of Rose
>that girl no one remembers her name from Lifeline
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Yes.
I like them all, and I only wish the real D2 (not the Dreamcast weird game) was more than a nice M2 prototype.
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get out of my head I watched the GCCX episode of D a few hours ago
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>>12126094
How the fuck are you supposed to beat the boss in D2 when it makes you go blind and deaf. Can't tell what you're doing.
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>>12126226
Is that episode worth a watch? I haven't seen the show.
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>>12126384
not really since the game is more interactive movie than actual game. you experience an edited down playthrough with some quips along the way
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>"Nervous that cannibalism would not make it past the censors yet adamant to include it, he submitted his game without these scenes for approval. Once approved, he deliberately failed to submit the master of the game on time for mass production – a move that required, by penalty, that he personally hand-deliver the masters to the production facility in the United States. Whilst en-route to do so, he swapped out the approved version of the game with the one containing the cannibalistic scenes. Eno handled this situation like the boss that he was"
What a dude. In an industry that constantly fellates Kojima, Kenji Eno is what a true auteur looks like. Dude had a mental breakdown during D2's development, which if you play the game you wonder how that's possible with its cheesy story and run of the mill gameplay. But Kenji Eno saw something else in his works, something different that affected him personally. Videogames are that much worse with his passing.
https://youtu.be/3mfu8gRKg9w
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>>12126378
Notice there's a new item in your inventory after David talks to you. Use it.
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>>12126421
Well fuck. I'll have to travel back in time 20 years and do that now.
Dammit.
Thanks.
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I bought this game last year, I still haven't beat it...
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I did not care for D. That broad walks slower than a King's Field game.
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>>12126094
Budget Kojima? Yeah I guess.
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>>12126102
me too
>>12126163
yeah this
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What does D mean anyways in context?
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The was originally a 3DO game that was published by Panasonic in the West. It gained a cult-like status and was ported to other consoles. WAPR started out as a 3DO developer. There is a version of D2 that runs on the cancelled 3DO M2 hardware. It is the type of point and click FMV adventure game that MYST helped popularize. There is also a Jurassic Park game for the Sega CD that falls into this genre. Enemy Zero still is an FMV point and click, but with a 3D maze hub that connects to each room. D2 is a combination point and click styled adventure games. It does have a 3D hub world. But the indoor areas play like like a point and click, but with real time polygons. Also, the original D was made on a pair of 25MHz 68040 Amiga 4000's, which was confirmed by Kenji Eno. Which gives that game a unique rendered look.
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>>12127373
>Also, the original D was made on a pair of 25MHz 68040 Amiga 4000's, which was confirmed by Kenji Eno. Which gives that game a unique rendered look.


Even by 1995 standards, the CG in D'd Diner looked 'dated'. WARP had much better hardware when rendering Enemy Zero.
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>>12127118
Dracula
No I'm not joking
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>>12127426
Well there had to be some use for all those bodies
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>>12126094
The last game had a pretty cool dungeon in the mineshaft, sure there is nothing in it but the ambush spawning shows itself here in a pure first person perspective.
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>>12126586
down the stairs I go
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>>12126202

Looking back on this M2 screenshot, the main character model is pretty low poly. The environment is polygonal and real time. The textures look OK for the time. The M2 did not look like bad hardware. But D2 on the Dreamcast is a much better looking game overall. The M2 hardware looked like it would have fallen somewhere between the N64 and Dreamcast in terms of system specs. The Dreamcast game did look really good for a 1999 release. The game came out the same year as Silent Hill did on the PS1.
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>>12128176

D2 was an interesting stepping stone in the evolution of real-time cinematic cut scenes. 1999 Japan release 2000 western release.
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The game was released a year before the PS2 dropped. D2 and Shenmue had some of the best looking real-time cinematic cutscenes from 1999. Most PC games at the time didn't have models that looked this 'complex'.
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>>12127373
I had D for 3DO when I was a child and that game fuuucked me up, especially the skeleton jump scare in your pic
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The most confusing thing about WARP's games were how they used 'virtual actors' from game to game. WARP would re-use character models from game to game, but give them different roles.

> Laura
D: Laura Harris
Enemy Zero: Laura Lewis
D2: Laura Parton (even though D2 is a sequel to D, Laura is playing a different character)
> Kimberly (Black Girl)
Enemy Zero - Kimbery Hurd
D2 - Kimberly Fox
> David (white guy)
Enemy Zero - David Barnard
D2 - David Brenner
> Ronny
I think he was only called Ronny in Enemy Zero and D2. But both are different characters.

I can;t name them all off the top of my head. But every game character in all three WARP games are treated like virtual actors, but used in a different role in each game. Think of it like the ensemble cast of American Horror Story, where the actors are re-used in different roles season to season. It is an interesting idea. Because each new WARP game would add new 'virtual actors' to the actor pool. It is a quick and dirty way to re-use character designs.
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>>12126094
Which one of these had the concept art of the hentai girl pooping in a space toilet and getting raped by weird aliens?
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>>12128193
>Most PC games at the time didn't have models that looked this 'complex'.
I don't believe any PC games at the time looked that complex. Art direction and how technology is utilized is always much better on console.
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>>12128345
>I don't believe any PC games at the time looked that complex. Art direction and how technology is utilized is always much better on console.

No, the only games that had better character models, are the arcade 3D fighters. In 1999, Shenmue also has comparable models, and it is on the same console. The model rigging was quite good. The Dreamcast models looked almost comparable to the original D's pre-rendered models.
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>>12126094
Yes, I watched a video game show from the pre-launch Dreamcast days on YouTube recently and Kenji Eno turned up on camera and I said to myself oh look that Kenji Eno and then Kenji Eno said D2 to the camera and left
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>>12128410
Wat?
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I learned him through YMO, so instantly based.
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>>12128182
>Laura's first instinct when a vehicle is speeding her way is not to move out of the way but to magdump the driver
What an autist
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>>12128331
>even though D2 is a sequel to D
Is it really? It's completely standalone and has nothing to do with the first game, unlike the cancelled D2 with OG Laura's son
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>>12127412
>Even by 1995 standards, the CG in D'd Diner looked 'dated'.

I'm sorry, what? The game was literally known for its amazing CG at a time when the field was new and few knew how to do it.
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>>12128717
>I'm sorry, what? The game was literally known for its amazing CG at a time when the field was new and few knew how to do it.

I meant in comparison to other higher end workstations from 1995. D's Diner was made on a pair of Amiga 4000's, which were not really bleeding edge by 1995. The Amiga 4000 launched in 1992. I suppose they would have been upgraded with 24bit colour output. I guess they would have used Lightwave or Cinema 4D for the software packages. But overall, it doesn't compare to the output of some of the higher end silicon graphics workstations from 1995. The visual presentation was still passable enough, and still quite impressive for something that was created on a handful of Amiga's. I still think the first person character animation still looks good. But WARP clearly upgraded to SGI workstations for the creation of Enemy Zero, which is a 1996 release. They made some money from sales of D to afford better hardware.
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>>12126102
So, your dad gave you the D?
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Lora
Lora


LORA!!!! (really loud, you are the scare)

never played d1, just as interesting to watch it.
I did however burn d2 which was 8 fucking cd's, never beat it though. I've watched people run it since though. It's a shame the jap version was so uncensored compared to the shitty global version. Grandpas penis.
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>>12128345
>Art direction and how technology is utilized is always much better on console.
You are a plastic fucking inbred fuck-stick dipshit retard, holy fuck.

Pic related was on PC's before SNES even existed.
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>>12128176
>>12128182
>>12128193
>>12128395
The animation is what's most impressive. In terms of model complexity, there are plenty of competitors, especially in 1999. Messiah, Nocturne, Unreal Tournament, Blade Runner, Grim Fandango, The Nomad Soul (Released in PC first). Quake 3 especially makes D2 look like a fucking joke in comparison.

The Nomad Soul especially blows it the fuck out since it had full facial animation, and it released before D2 as well.
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>>12129170
>The Nomad Soul especially blows it the fuck out
Reminds me of Die Hard Arcade but it's not fine tuned and just use generic opening/closing vertex movements. Not that it's bad but it feels more like Sonic Adventure.
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>>12129185
You're smoking crack.

https://youtu.be/48T5NmbaYMU?si=WeXRYtoo7i_6BmBq&t=195

That's way more advanced than Sonic Adventure.
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>>12129170
>Messiah, Nocturne, Unreal Tournament, Blade Runner, Grim Fandango, The Nomad Soul (Released in PC first). Quake 3 especially makes D2 look like a fucking joke in comparison.

The models in Unreal Tournament 99 and Quake 3 models don;t really have enough articulation for cinematic models. Blade Runner uses some voxel engine for the models. Which is impressive. The Nomad Soul was also released on the Dreamcast though in 2000. Grim Fandango has some nice looking models. There are a few N64 games with decent looking in-engine cinematics. Virtua Fighter 3 (arcade), Dead or Alive 2 (Naomi) has some of the best looking models seen in 3D fighters. As far as 3D adventure games go, Shenmue (1999) and D2 had some of the best looking cinematic models of that year. Dreamcast in 1999 was like getting a preview to 6th generations consoles early. The PowerVR chipset could compete with the Nvidia TNT2 and such. But it was no Geforce 256.
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>>12129202
>dumbass forgot to remove the ?si= tracking code from his YouTube URL
Have a (You), I guess.
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>>12129128
What game? I'm tempted to say Falcon 3.0 but I don't think that's it.
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>>12129279
>The models in Unreal Tournament 99 and Quake 3 models don;t really have enough articulation for cinematic models
We were talking about model detail, of which they have much better models. Articulation-wise, in-game, she moves far less fluidly and has significantly less articulation. It's only during the cutscene animations that any articulation is shown, which can be done quite easily, even on inferior hardware such as the N64:
https://www.youtube.com/watch?v=NjYWVia5bAM

This is because it should be noted that it's extremely NOT impressive that D2 had that animation, since the animations were not real time engine renders, but pre-recorded FMV files. The 16 MB's of RAM on the Dreamcast would never allow such renders in real time, with fully rendered mouths, lips, and teeth. They did the same thing for Turok 3 on the N64:

https://youtu.be/AjmK2DoVbrU?si=t30nZUvt0c3m5Idw&t=119

And that had even better facial animation mind you.

Shenmue's animation was certainly a highlight, but it sacrificed everything else to achieve that.

>The Nomad Soul was also released on Dreamcast in 2000
After PC, and it was slightly downgraded.
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>>12129340
>forgot to
I left it in there specifically to track the video from a certain point you complete fucking retard, to showcase the facial animation.
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>>12126163
3DO emulation is good enough to play it what do you mean
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>>12129348
F-15 Strike Eagle 2
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>>12128331
That's a common trope of many small indie film makers as well, the same handful of actors play in all their films in different roles
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>>12128331
They took the "treat video games like movies" idea to the next level. I love it. Everyone else wants to just remove gameplay, they on the other decided to just skip that bullshit and go right for things like virtual actors.
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>>12129448
>That's a common trope of many small indie film makers as well, the same handful of actors play in all their films in different roles

It's an interesting idea that didn't really catch on. For a studio like WARP, the idea makes sense, because they don;t have to design an entirely new cast of characters for each game, I'm pretty sure every main and supporting role in DD appeared in Enemy Zero and D2 as different characters. Enemy Zero added more characters models to the cast that also was used in D2. There are some cartoon characters that toyed with this idea, Daffy Duck/ Duck Dodgers being the best example.
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>>12128912
> But overall, it doesn't compare to the output of some of the higher end silicon graphics workstations from 1995

What games do you have in mind?
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>>12129128
And it has zero art direction. Green fields and blue sky. Oh my god. The artistic integrity.
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Which is the best console to emulate D on? Playstation, Saturn, 3DO? Or should I get the Windows PC version?
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>>12130905
You might as well just do the PC version nowadays, it's been ported to Steam and GoG by Nightdive and often goes on sale. It's higher-rez than the console versions and it only uses mouse input, so there's no need for a controller.



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