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Why did Shinji Mikami want to remake Resident Evil? The original was perfectly fine and held up.
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Because you touch yourself at night
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He was jealous of Kenichi iwao the true creator of Resident evil 1

That's why he want to replace it with his own game
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>>12126547
It was cheesy and dated and too short
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REmake is a much better horror experience.
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He wanted to shit out censored UEslop asset flip for quick but but based crapcom banished him into cubefag realm of eternal faggotry. Or so I've heard...
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>>12126554
>He was jealous of Kenichi iwao the true creator of Resident evil 1
>That's why he want to replace it with his own game
You might be joking but it's actually possible, especially considering that before Iwao intervened, Mikami's RE was going to have ghosts and shit, which fits with the haunted mansion aesthetic of the remake
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>Low quality thread about REmake
Classic
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REmake is better in every way and I'm tired of pretending it's not.
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>>12126654
Then why did you in the first place you retarded fucking zoomer?
Everyone who played it on release loved it.
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>>12126654
I prefer some things about the original, but I do think the REmake is an overall better experience.
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I played Jill in OG, is the Chris campaign in REmake way harder?
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>>12126554
In the original the helipad note mentions government officials and Umbrella executives, meanwhile the remake removes any government connection and Iwao always wanted the government conspiracy to keep going, so you might be correct.
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>>12126797
Chris isn't hard in REmake, just more annoying item juggling and you get the shotgun later (in both remake and original)
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>>12126797
>is the Chris campaign in REmake way harder?
The remake makes his small inventory even more annoying because REmake has 84 key items compared to just 47 in the original
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>>12126935
they also removed the bible verses you get when using the MO disk in the lab.
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REmake has that nintendo magic that the original is obviously lacking.
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>>12127992
Excessive polish and presentation hindering gameplay?
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>>12128195
>hindering
You use words incorrectly anon.
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>>12126982
Chris has higher HP, technically better for speedruns cuz of it
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>>12128206
As in you disagree or you can't read?
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>>12128209
Gameplay is not hindered at all.
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What's that? You said the game isn't tedious enough? Okay, we'll add an item that forces you to walk slowly :^)
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>>12126547
>Why did Shinji Mikami want to remake Resident Evil?
Have you tried asking him?
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>>12126547
He didn't. It was a corporate decision, he was cajoled into taking the director's job at a Christmas party.
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>>12126547

Highly prefer the original - it was from a more interesting era. The remake is cool too but not my cup of tea stylistically.
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>>12126654

Not really.
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>>12127850
keyed
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I like both versions of RE1.
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>>12126935
>helipad note
Huh, which one? I don't recall any implicating the goverment
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>>12126676
>if you like a game more than another one, why did you play the other one in the first place?
>checkmate, zoomers!
kill yourself
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>>12129163
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>>12126547
I assumed it was to familiarize himself with what the GC could do, and he had probably already decided he wanted RE4 to be exclusive at that point.
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>>12126935
>>12129217
>Removed kino government conspiracy
REmake is for faggots.
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>>12128236
And not use your gun :)
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>>12129265
i need to use my gun it's how i feel like a man
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>>12129217
Oh, had totally forgotten about it, the remake version is not as explicit, but I think it's pretty obvious that Umbrella must've had some higher-level backing/funding, they weren't selling their bio-weapons to the average Joe or small militias. The most unrealistic thing is that there weren't any other companies doing this, or that countries weren't doing in-house research too
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>>12127850
And that painting of Adam and Eve with the neat little cipher puzzle.
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>>12126613
ghosts in RE1?
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>>12131717
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>>12131741
I won’t lie, the ghostbusting aspect sounds interesting.
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It was easy way to crank out a mainline RE game quickly and get current with dev for next gen systems.

Development started in 2000 after CODE Veronica finished, the original Resident Evil 4 had permutated into Devil May Cry and RE0 on N64 was in a tail spin. CAPCOM received gamecube sdks and received a lot of dev support from Nintendo. There was a risk of no mainline Resident Evil titles for 3-4 years due to ballooning development complexity and the series loosing steam.

Choosing RE1's to remake was a no brainer since the scenario was both pre baked and is basic bitch shit. Minimal characters to model, low boss/enemy modeling count both in terms of enemies on screen and variation of character models/environs, both characters fight the same bosses, in the same order, do the same puzzles, in the same places so no need for continuity oversight like RE2's zapping system. Full 3D was ditched early and the game was originally a 1:1 but mercifully they switched up a few things give it's gameplay it own flavor and play with 96s conventions.
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>>12126547
REmake patches up a number of plotholes from the original, and improved the gameplay, voice acting, and soundtrack, as well as the graphics.

Why the fuck do you think he wanted to remake it, turbo-sperg?
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>>12129217
SECURITY SYSTEM TAKES CONTROL OF SQUIDWARD'S HOUSE
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>>12133519
>REmake patches up a number of plotholes from the original
It doesn't even address the biggest one of all: how all 5 STARS members escaped together. Barry is still completely absent in Chris's scenario and Rebecca in Jill's. They could have easily put them in a second cell down in the prison or shoved them in with the the other character, give them a line or two about Wesker capturing them, whatever. I guess adding a retarded looking Silent Hill reject and expanding the fan-favorite caves area took precedence.
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>>12126547
Because the series went Gamecube exclusive so they thought they had to introduce the series to Nintendo fans.



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