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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12122043

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: HOTPOTATO94.WAD
https://files.catbox.moe/lw23mn.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip
Current submissions: https://files.catbox.moe/q2tyzl.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE

[10-21] Falaz released, a small survival horror-style WAD
https://www.doomworld.com/forum/topic/155661-mbf21-umapinfo-ogg-falaz/
https://matt-eldrydge.itch.io/falaz

[10-21] Anon makes a new map, 'Sixteen Rooms'
https://www.doomworld.com/forum/topic/155659

[10-20] UZDoom's first downloadable build coming in 2-3 weeks
https://bsky.app/profile/nashmuhandes.bsky.social/post/3m3izey522s25

[10-19] Necromantic Thirst is updated to the final version.
https://www.doomworld.com/forum/topic/149103

[10-17] Map-Center Retro Jam 4 for Quake has been released
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-4

[10-15] GzDoom development seems to be imploding
https://github.com/ZDoom/gzdoom/issues/3395

[10-14] Duke3D is getting a fan port to Build2
https://x.com/MannyCalavera12/status/1977799227867832601


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
>>
>>12127324
Makes me think of AMC
>>
No one did my challenge so I'd leave it for the animated-gif-anon to make it this time
>>
>>12127317
what's the scariest doom enemy?
>>
>>12127357
Revenants are fucking skeletons, you can't get scarier than that
>>
>>12127357
My friend who I play DM with
>>
>>12127357
If mods count The Yholl Cubes.
>>
>>
>>12127329
I might still do a run of it just for fun. How long is the map, and how many turns does it twist my sack around?
>>
>>12127406
>How long is the map
Not very long and pretty straightforward but I recommend doing it with saves first to learn the secrets.
>How many turns does it twist my sack around
The most dangerous part I think is the outdoor fight with the megas. Also save a few rockets for the last two archviles. Other than that and a bit of a hot start it's no problem.
>>
>>12127418
Oh and two tips to save you time
For the rocket launcher jump into the teleporter in the nukage in front of it.
For the backpack go on that ledge with health bonuses at the start and go around the corner.
These are non-secrets.
>>
We make new threads not at page 10 now?
>>
Reposting this cause it looks cool and has a sick Red Letter Day remix.
https://www.youtube.com/watch?v=nl6KhPtimXw
>>
>>12127431
some retarded waited till the thread died like 4 times in a row and keeps using the old infographic to this day. must be the same guy
>>
>>12127381
Are those the little fuckers that Malefactors' Archies spawn?
>>
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>>12127431
Page 7 has historically been a fine threshold and there's one autist spamming Sega Master System threads of recency too.
>>
>>12127436
Yes.
>>
>>12127437
>Page 7 has historically been a fine threshold
Have never heard of that until just this moment.
>>
>>12127474
Not him but I remember that being a thing, too.
>>
>>12127474
That's not really been that unusual.

>>12127387
>C.Kid goes clubbing
>>
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>>12127437
I'd sometimes see threads get made at page 7 though usually 8-10, doesn't feel too off. Any sooner feels weird, especially if the previous thread is still active.
>>
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>>12127381
>>12127436
I really need to put a cap on those things.
>>
>>12127506
>>12127496
>>12127437
Fuck it why don't we just make threads at 501 posts then if we're gonna throw the rules out.
>>
>>12127519
You should go farther instead.
>>
>>12127045
The nice thing is that the amount of custom content since Quake's release is that it's a small enough number that you could finish everything major within a few months.
>>
>>12127520
I don't blame the OP Anon doing it lately. Between the Sega System guy that'll come in to shit the catalogue up so that threads that are on page 8 and lower quickly die off, and that other guy pushing for his own infographic to shit the thread up. A lot of people are on edge.
>>
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>NOOOOOOO YOU BROKE THE RULES EVERYONE'S GONNA BE MAD YOU CAN'T JUST DO THAT
Lighten the fuck up.
>>
>>12127523
I'm not heartless, Anon.
>>
>>12127526
For me the problem is discussion gets buried in the old thread when it could have gone on for longer. It's not common for people to see posts in the previous thread and crosspost to further discussion.
>>
>>12127530
I like it best when the thread goes until like page 8 or so before we all move on. But we've had a handful Anons that don't want to play nice lately.
>>
>>12127519
I find they're mostly an issue when an Archie is stuck off-map in a teleport closet of a design that the cubes can fit through well before he can.
>>
>>12127474
There's been an entire pastebin dedicated to making threads in the OP for at least 6-7 years that mentions this, and was reuploaded once since that site got more strict on filtering. This also very much depends on the culture of the board if not thread in question, ie /vm/ is slow and somewhere like /tg/ might have threads even asking not to make a new one until it gets archived like /3dpg/.
>>
Anybody wants to play mc_retrojam4 in coop?
>>
>>12127524
"major" is quite subjective, and i'd disagree you could play through all the worthwhile maps on quaddicted in a few months.
>>
How are goldsrc mods programmed? Do they also use QuakeC?
>>
>>12127692
No, just regular C. It's been 20 years since I last looked at this, but IIRC, half-life game code was compiled into two files, client.dll and hw.dll. client.dll had an external C interface defined in the SDK, and generally mods would use C or C++. hw.dll was engine code and I think only commercial/paid mods would get access to the source for that. It also wasn't a regular dll despite the extension, it was packed and stripped of the normal dll headers.
>>
>>12127357
Evil marine/mr.X/cambion/pumpkin fuhrer is pretty scary
I know it’s not doom but those lambskull wizards from hexen2 ported into AD/tronyn maps really spooked me and had me on my toes to eliminate them as quick as possible
Cyberdemon in arwop by tronyn was a real menace too
>>
>>12127530
I keep both threads open until the old one is archived. Like the other anon said, we've lately had a lot of anons who cause problems and make it so we can't wait until page 10 for a new thread.
>>
>>12127702
Then how does xash work on linux? Does it emulate this dlls or just ignore them?
>>
>>12127674
>"major" is quite subjective
Of course it isn't. You can sort by ratings at quaddicted.
>and i'd disagree you could play through all the worthwhile maps on quaddicted in a few months
I forget that there are players worse than me, it's true.
>>
>>12127719
The Linux equivalent is the .SO files.
>>
>doom
more like dumb lmao
>>
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>>12127873
Simpsons already did it.
>>
>>12127357
Baron's roar sometimes can scare the shit out of me
>>
>>12127921
geg
>>
>>12127669
idk about jam 4, but the previous ones weren't really playable in co-op at all
They made everyone put co-op spawns on their maps and advertise that fact, but didn't actually test it at all so you get shit like doors opening tied to weapon pickups which doesn't trigger things in multiplayer, and points of no return where shit closes behind you with no way for other players to get it.
>>
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So I got all of Ayba's wads (except Artifika) mentioned in the previous thread and none have any txt files (doomworld threads aren't of help either). I always read relevant parts of txt files of wads to not run into any issues while playing. I'm guessing they all require Doom2 iwad as base and MBF21 as complevel per >>12125509 >>12125526. Gonna play through dsda Doom, since they don't seem to have any zscript/decorate in them. I hate trying everything to run a wad that comes with no additional text, it puts me off. Any additional context is appreciated.

Also litter.catbox link >>12124550 posted isn't working for me, can any anon post Artifika dl link that's not litter or bethesda?
>>
>>12128014
>Doom2 iwad as base
Yes
>Lybaria
Vanilla
>Blackfairy
MBF21
>Eminfaire, Artifika, Hysterians
Vanilla unless they got updated before they were took off. They're based off One Hell of a Marine which is just a graphics replacement.
>Flauresyn
MBF21
>Belot
also MBF21
>>
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>>12127317
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Assets: Ad Mortem, no additional assets or custom textures (there's already LOTS).
https://files.catbox.moe/tsacv4.zip
>Current submissions:
https://files.catbox.moe/2br7zi.zip

>iWAD: Doom 2
>Map Format: MBF21
>Constraint: Playable area MUST fit 2048x2048 box.
>Deadline: Your level should be fully completed by October 31st.

For WIP screenshots, submissions, or questions regarding Sub Mortem, reply here.

Currently 5 levels submitted! (Testing latest submission soon!)
Still time until Friday!
>>
>>12128014
I'll post Artifika once more once I am on the computer.

>>12128042
>Eminfaire, Artifika
Technically they need a port with DEHextra to function correctly, as they use OHM's optional Dehacked lump for some more animation frames. Fuck if I know if this means they need a specific complevel to work right, though.
>>
>>12128105
here you go:
https://www.mediafire.com/file/r9uhdvpmryok3wz/Artifika.wad/file

Eminfaire and Artifika don't require OHM anymore.

>>12128014
Nugget Doom is preferred since the wads have custom NUGHUDs and take advantage of some special Nugget features for extra sounds but DSDA and anything else like it should be fine
>>
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>>12126443
I don't get it. Are you supposed to SR50 this? There is nowhere else to go.
>>
>>12128127
Guess I was out of the loop. Thanks, though.

I really gotta make something for Sub Mortem.
>>
>>12128127
NUGHUD sounds like a slur you yell at someone
>>
>>12128145
You can just run and jump.
>>
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You know, these aren't really easy to use as swing doors, so I guess depicting them as (always open) horizontal sliding doors, is just simpler.
>>
>>12128157
I tried it again and got it. I habitually run diagonally in Doom, so I wasn't hitting the right spot to land it.
>>
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What'd be some good inspo Halloween movies for getting in the mapping mood for Sub Mortem?

I was just reminded of how much I liked Cronenberg's The Fly, which is fantastic, but I actually don't have a copy and it's a body horror story in an urban setting, so no cool gothic/castle environments to take that inspiration from.
>>
>>12128186
Check out Vampyres or The Blood On Satan's Claw
>>
>>12128014
I just used Nugget which I try to use for everything that isn't GZ at this point just because I can quickly and easily fix the lighting if the map is too dark.
>>
>>12128042
>>12128127
Thanks. Lyberia wasn't posted in previous thread, so gonna leave the link I grabbed from the related DW thread (still available, archive.li/IKIL1 incase something happens).

https://drive.google.com/file/d/1Ee-gz781uKam-NirIW8mRqAgGctSm-i7/view?usp=sharing

Also in the link >>12124571 posted, there's a Lite version of Eminfaire included which is a bit more sized than the original. Which one should one play with and what are the differences?
>>
>100min of /vr/
pistol start on this level is revenant/10
>>
>Overengineering Mania
Look, I'm not that guy with a hateboner for Mazu, but he does have a point. All his maps are a little too long and have too many secrets. When you've got Fromitz Board basically right next to it on the hub it does feel like a lesser and messier version of it, but I adore the part where the systems malfunction and dump a metric shit ton of original Quake monsters into the level. Plus I can't hate exploration maps in general. Guy even gives you an out here by letting you finish the map mid way through, which I like since that makes everything else optional and It's 100% on me for sticking around and 100%ing the kill count.
>>
>>12128276
That map always reminded me of Plumbers Don't Wear Ties.
>>
>>12128276
Fogbottom is generally my preferred tolerance towards these types of maps and Mania is decently below it in terms of time spent and monster count. It does have more secrets but it didn't have me scraping the level as I did for Fogbottom's tomes, for better and worse. His episode 2 Dwell map is nuts but the one he did for episode 1 is much more reserved: On skill 3 I finished it just under 40 minutes, even with finding all 24 secrets (370/372 monsters, though).
>>
Foggy Bogbottom?
More like FAGGY FAGBOTTOM!
I love that level tho
>>
>>12128014
cope.wad
>>
>>12128303
i've played through both of these and regret the time i put into them
>>
>>12128314
Big maps aren't for everyone, and both mods have plenty of smaller and more straightforward levels.
>>
>>12128303
My time was much longer but like I said, it's all on me.
>>
>>12128303
>>12128314
I enjoy long maps, but I usually don't bother trying to 100% them.

>pic related
Pretty decent short/standard length map for AD that was released a few months ago. The techbase X fantasy motif in one map is always welcome.

>>12127727
>It's simply not easy to get a job anymore. ... Most of us are starting from the bottom ... they'd rather hire guys like you instead of guys like me.
>... Go fuck yourself unless you have an opening for me.
Do you think the entire world of software has existed in some 2016-2021 era US tech hub levels of hiring frenzy and salary growth? In my country & city software devs only earn, on average, a little more than accountants, and I graduated into the GFC.
That said, despite being bitter and having a distorted idea of historical job markets, you're right that it is generally harder today than in the past if you're a white man, but this isn't a grad-only thing, it affects us all. My current employer has an intern/grad program and hires ~30 interns every year. For the last few years they've started only hiring female and 'queer' interns, and introduced "diversity" targets which effect hiring for every technical role regardless of seniority.
>>
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i'm playing through E1 of Death Wish and HOLY SHIT the quality is off the charts. No wonder people rave about it. If I was told this was the base game I'd have no reason not to believe it. Just got done with the Spooky World M9 and it's probably my favorite Blood map yet. Just unreal the quality.
>>
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I'm playing epic2
Every map I get the feeling of "oh I don't think I played past this point before"
And then the next map loads and I recognize it
>>
>>12128431
I've been holding off playing it until 2.0 comes out. Every time I hear about it I get more hyped.
>>
>>12128406
Which map is that in the pic?
>>
>>12128452
Maybe this? https://www.slipseer.com/index.php?resources/science-is-fiction.453/
>>
playing through plutonia with my brother who has only played 2016 and eternal, using the Doom + Doom 2 port. His thoughts:
Holy FUCK are you fast
Holds up incredibly well for a game that is over 30 years old
Whats with all the monster closets?
>>
>Excuse me, what the fuck are you doing?
No, really. I do not know how this happened.
>>
Anyway, this map was short but fun. the highlight was the secret that put you in a virtual world with a quad and a ton of enemies.
>>
>>12128447
What is 2.0? Just play it
>>
>>12128531
The update that should be coming out in a couple months. It's updating all the maps and adding the last episode.
>>
>>12128447
>>12128551
Might as well just play it now. It's gonna be included the upcoming Kex re-re-release.
>>
havent played brutal doom in a while. forgot you can get a whole squad of guys with you
>>
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Great impression so far with Locked and Loaded, cool shadows, good music, fun trainfights
>>
>>12128663
quick run down on locked and loaded????
>>
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>>12128670
Anon's cool Duke map:https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded
And his previous awesome Duke map: https://www.moddb.com/games/duke-nukem-3d/downloads/weather-report
>>
>>12128490
>what's with all the monster closets?
Plutonia was an outgrowth of TNT Evilution, two of the contributors to that project were Dario and Milo Casali, they were frustrated with the overall design directions of Evilution and having a number of their submissions nixed by the others (often for being too hard). One of their big complaints was that Evilution was way too easy.

When Romero approached Team TNT about a deal to buy Evilution and to publish it as an official product, the Casali brothers would seize the opportunity and send iD Software a set of 8 levels they had worked on (which included their rejected Evilution maps). American McGee thought the levels were amazing, and the two parties discussed things back and forth, the Casalis agreeing with iD to the deal that they'd make a full 32 level set out of it, just like Evilution, and then these two megawads would be sold as a dual bundle.

They had 12 weeks to finish it, and they worked their asses off, making roughly half the total levels each, and completing it just in time. Their vision was to make a set of levels which would be TOUGH with a capital T, mostly relatively short maps with hard and fast paced combat, starting out at Doom 2's endgame difficulty and then escalating all the way to the end.
There was this enjoyment they had of challenge, making fights so tough that they themselves would have a difficult time winning, one-upping each other, creating fights for busting each other's balls, and it they felt a fight wasn't tough enough, they'd sometimes go back and crank it up.

Their intent was to make something for true Doom 2 veterans such as themselves, something for the kind of guy who had beat the games multiple times already and wanted a big challenge, which didn't go easy on you but which also wasn't all cheap and unfair. The way levels are designed in Plutonia is that they will often force you to learn how the game handles exactly, and I think it's a pretty good teacher.
>>
>>12128673
okay cool. im gonna download it and play it
>>
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>>12128431
>>12128447
>>12128531
Ep 2 of Marrow will also be released with Refreshed Supply, keep an eye out for that too.
>>
>>12128663
thanks for playing, why are you using Polymer renderer though? It's laggy as fuck and was abandoned years ago
>>
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Its The Sunday night Shitshow Time again with some Bloodstain wad and D4T

search for "macgu.fun" in doomseeker .
>>
>>12128431
you guys should put What Lies Beneath on your list if it's not yet. i'm finishing an old game i had on it so i'm having a few bugs tho but it's very good. maybe wait for the next update(1.2) tho because it look ultra kino

https://www.youtube.com/watch?v=w3uSaBifFls
>>
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Without a doubt this is the most accurate and passive aggressive presentation for a shit level I have ever seen. It's just art.
>>
>>12128640
These guys are the best part of the mod and my favorite thing Mark ever made was the standalone version of them.
>>
>>12128734
>lol giant potato
>>
>>12128734
>ai gzdoom
>lol giant potato live
>/vr/ john guy
>pistol great
>rocket stopped carmack
>alright joke found
>duke plutonia
>>
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>>12128750
Trauma Therapy has also been quite amazing.
>>12128761
I don't recall it using any new enemies but it's far from a bad level. I still regard the one on top as the worst from Alkaline though it's not too bad either.
>>
Does anyone know what exactly a WAD needs if you want to upload it to the Doom + Doom 2 release?
>>
>>12128808
Boom compatibility or something like that, they sure as fuck don't seem to have the level of checks that idgame goes to.
>>
>>12128826
It doesn't even need Boom compatibility. As long as it's a wad file, you can put it up.
>>
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>>12128046
Got started with my map. For now I'm just getting used to the textures, it's been kinda hard to not go full le brutalisme mode but I'm making an effort to keep my use of concrete to a minimum.
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how the FUCK do i get this keycard?
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>>12128906
>walk into the teleporter then walk back and you end up next to it
wtf i discovered that by accident
i bet sandy did this
>>
>>12128750
Will check it out, thanks for the heads up
>>
>>12128917
I think that one was Romero. It was 15, right?
>>
>>12128928
it was 15 and i hate romero even more now. my apologies to mister petersen
>>
>>12128826
I'm attempting to upload Ad Mortem but it crashes when attempting to load map29 because it has to load and check all levels before it lets you upload wads
>>
>>12128978
Ad Mortem is MBF21, did the official port actually support that?
>>
>>12128985
Yeah, Legacy of Rust is MBF21.
>>
>>12127317
The Party /v/an is now playing Doom 2 on Zandronum: >>>/v/724274571
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>>12128186
>File: rock of cashel.jpg
Good choice anon. I saw it in August.
>>
>>12128436
I can't believe "wow, that's a rare Pepe" just popped into my head. It's been over ten years. I also now realize selling rare Pepe's was the original NFT craze.
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>>12128993
What about SNS?
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>>12128046
>>12126443
What a level.

It looks great, the surrounding dark outside is vast and ominous, making the little castle feel remote and secluded. I say little, but this level does not particularly FEEL like a 2048 constraint map, the space is utilized very well, it's compact and dense but without feeling cramped, and I like the use of verticality and how parts interconnect.
Somehow the first hallway brings Castle Shadowgate faintly to mind, which I like.

The fight for the yellow key is hectic and awesome, I don't think I've ever been forced to fight a Baron with just a Chaingun and actually liked it before, I even ran out of bullets and had to club him down, which felt kind of great and triumphant (I did not find the secret ham in advance).
The combat in general is fun and sometimes quite creative, it's well done ammo and weapon starvation.

I have basically no complaints about the design of this level and I like it a lot.
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>>12128770
Can you link me this mod??
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>>12129029
The one thing I caught is these caged torches occasionally have the caging bleed through due to the light flicker effect. This is probably a very easy fix.

Oh yeah, forgot to mention that I loved the sector furniture in general, and also the sector elevator machine. Loads of fun detail in this map.

>>12128842
Looking forward to it, vaguely brings Gothic 99 to mind.
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>>12127317
>at the speed of gibs
You guys probably don't care but one of the fastest guys in the NFL right now is named Gibbs(guh, not jih though).
>>
>>12129029
I wasn't really a fan of how many "fuck you, you're dead" moments there were. The close-range king boner, the instant death pits. They just came off as annoying for what is a relatively long map.
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>>12129056
Most of the King Boners are in cramped quarters where you exploit corners. Each one made me go "Oh fuck!" but literally only one of them managed to kill me, let alone hurt me.
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>>12129053
Gibbs you say
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>>12129064
pootis
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>>12129059
I love how this level does area denial desu.
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>>12126443
https://files.catbox.moe/55vwlj.lmp
This is my second playthrough of the map. I was playing cautiously because I expected to die a lot.
Missing texture in pic related
One of the forks in the dining room has a slime trail
You'll see it in the demo because I look at it for a while, but one of the midtextures you used by the door to the final area could be made to look like part of the wall instead of a floating poster.
I think the orange lights on the door to the chaingun room could be a different color. The first time I played this map, I assumed it would be opened with the yellow key because there is another door right beside it with the same color.
I think the wall opening up between the two areas of the wine room would be good for if you accidentally raise the middle section. It can be annoying to have to run through the entire map again to press the switch to lower it.
My main hated encounter from the first time around was the SSG area, but I didn't realize it was completely optional and I accidentally missed it this time around.
>>
>Beat MAP01 of Epic in Hideous Destructor
>MAP02 starts by slamming you into a wall at 425mph, killing you instantly
thanks
>>
>>12129312
Using cheats to survive absolute fucking nonsense in HDest is not only acceptable, but encouraged.
>>
>>12129318
>>12129312
Can't you exploit something in Hdest to survive shit?
>>
>>12129346
If the player has enough time you might be able to pop a zerk but if memory serves right your ass gets launched at the wall in under the span of like 2 seconds, and you'd need at least like 4 seconds to inject zerk and have it kick in.
>>
>>12129312
>>12129346
There used to be tricks to survive shit like that but I don't think they work anymore. Recently rolling was changed so that you'll eat shit if you hit the ground at a bad point in the roll, I think that fucked it up.
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>>12129363
>you'll eat shit if you hit the ground at a bad point in the roll

That's funny, but also sounds like a pain. Do you land in Play Dead mode if that happens?
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>>12129312
That's HDest, lol, occasionally there's practical compatibility issues like that. As said, the common fix to that kind of problem is to plain use God Mode for a second.

>>12129349
Could you use the jetpack, or does that not help here? It's been so long I forgot.
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>>12129374
Yeah it incaps you and you take more damage than if you just fell normally. It doesn't really matter unless you were in the habit of exploiting midair rolling right before an impact to minimize the damage. If you just play the game like a normal person instead of trying Metroid somersault shit it probably won't even come up at all.

>>12129392
You don't have time for anything with that intro, you're dead in the first second. I can't think of any way you could survive it with how it is now.
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>>12128746
GGs and Take it easy
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>>12129407
>If you just play the game like a normal person instead of trying Metroid somersault shit it probably won't even come up at all.
I admire people who get intimate with how HDest plays and functions and then do just the wildest shit.
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>>12129407
Anon you're playing HDest, you're not playing the game like a normal person.
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>>12129416
GGs
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>>12129425
>The Night Train was bagged by a boner.
Got their own back for all the boner button nonsense.
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>>12129450
I have no regerts
>>
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