[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


So I've been getting into JRPGs but find grinding annoying, what are some JRPGs with increased exp/gold (x2 rom patch, remake) or JRPGs that require little to no grinding for smooth progression?
>>
The vast majority of JRPGs past the Famicom don't require grinding. Like all those in your pic.
>>
File: 20251018_212840~2.jpg (933 KB, 2296x3517)
933 KB
933 KB JPG
>>12128019
There are literally almost no jrpgs where you actually have to grind. Even Lunar 2 which everyone bitches about because Vic Ireland cranked up the difficulty, you still never ever need to grind if you are smart and efficient with items.
>>
Honestly? Of the many snes and psx JRPG I have played I didn't grind once, at least for the most famous ones. Not even in games like FF5. The titles for which I actually grinded are some obscure stuff like Energy Breaker or Dark Law. The only exception from the most famous ones I think is FFT.
>>
>>12128043
Secret of Mana definitely requires grinding for weapon and magic levels, otherwise you're gonna have a quite shite time.

These games don't require gridning at all, curious that op included them:
>Illusion of Gaia
>Mario RPG
>Chrono trigger
You can't even grind in IoG if you wanted to
>>
only grind you need is for optional content. You might get filtered by the odd boss if you're seriously under powered but it generally doesn't take long to catch up.
>>
>>12128019
Play a different genre or just watch a tv show or something. Or play those shitty overpriced pixel remasters, they were made to exploit inpatient little shits like you.
>>
>>12128081
You can absolutely grind in IoG.
If you grind down ALL enemies in an area then you get a permanent stat boost! I'm surprised to beat the game without knowing this.
>>
>>12128019
Play tactical rpg, they have no random encounter slop and are usually more focused and challenging.
>>
>>12128019
Play Phantasy Star 1 & 2 with double XP hacks. Shit's great with the grind eliminated.
>>
>>12128265
I once read somewhere that you get all the bonuses anyway when you finish the dungeon. Were you not maxed out by the end of the game?
>>
Can't you just use cheats. If you don't want to play the game watch it on youtube.
>>
>>12128116
That's just good general RPG advice.
>>
>>12128304
Those are some of the worst JRPGs. OP do not listen to this moron.
FFVI, Mario RPG, Chrono Trigger -- these don't require grinding. >>12128273 FF: Tactics requires lot of grinding, some of the worst in any JRPG. Just keep that in mind if you try some tactical rpgs, OP.
>>
>>12128672
Fuck outta here. Phantasy Star is great and offers a unique sci-fi setting.
>>
>>12128019
>JRPGs that require little to no grinding for smooth progression?
Parasite Eve. The exp requirements are fine-tuned in such a way that it's almost impossible to grind and you basically level up exactly when the game intends you to.
>>
>>12128672
FFT doesn't require any grinding. You can even reload and avoid all random encounters and still be strong enough to beat the game. Especially in the localized PSX version where they nerfed JP requirements for abilities as well as class requirements for job unlocks.
It's actually somewhat balanced to play through the game without grinding and with the original JP/job requirements, you don't really become brokenly overpowered until chapter 4.
>>
>>12128019
what an unpleasant thread
>>
>>12128304
I don't think I ever grinded in PS1. The only boss I was really blocked on was the penultimate boss who basically just casts chain lightning every turn, I didn't have enough HP to survive more than a few hits and healing couldn't keep up at all. I still eventually powered through it by crossing my fingers his attacks would roll low and dropping all of my magic on him, then finishing him off with the laser rifle.

Actually as I was typing that, I realized that I did have to grind at the very start of the game to get my first couple of levels. It was pretty miserable before that.
>>
>>12128043

shadowrun will demand grinding unless you're the type to try every keyword on every npc until something works.

>>12128019
the first 3 suikodens are good at rubber-band leveling without derailing the whole flow.
>>
>>12129752
>Actually as I was typing that, I realized that I did have to grind at the very start of the game to get my first couple of levels.
That was the dragon quest formula. Start with nothing early on and do a bit of work before you can get rolling.

I dislike arguing about "grinding" because many people treat it as a pejorative when its much more nuanced and non-binary.
>>
>>12129760
I don't know how to describe it exactly, but sometimes a grind is cathartic. Like you're playing an open game with no real set goal and you're just pounding on enemies because you enjoy it, and the grind gets you more tools to pound on enemies in new ways with. I played a lot of random encounters on FFT just because of that, the encounters were fun and having new abilities to play them in different ways was great too.

But then there's other games where a grind feels like a chore. Not retro, but the last boss in SMT:SJ was that way, where I plowed through the game without grinding hardly at all and then I suddenly had this big roadblock I had to go out and grab 30 levels to beat. It didn't really feel like I overcame a hard challenge or anything, just had to meet an arbitrary point where my stats were enough to have a chance of success.
>>
>>12128019
None of the games in your picture are true JRPGs, OP, by the strictest, and therefore correct, definition.

>FFIV
Incorrect narrative structure. Subversive main hero.
>Secret of Mana
Fully action based, therefore disqualified.
>Shadowrun
>Not even developed in Japan, come on
>Gaia
Action based. Main hero goes against JRPG tradition.
>FFVI
Ensemble cast, of which none are correct. Broken narrative structure.
>Earthbound
Inappropriate setting and influences.
>BOFII
Incorrectly balanced advancement structure. Dual-ized main hero.
>Chrono Trigger
Narrative defuses after a correct beginning, incorrectly balanced challenge.
>SMRPG
Non traditional main hero, setting, and influences, action elements. Incorrectly balanced challenge and advancement structure.
>>
>>12129871
Real JRPGs have never been attempted.
>>
>>12129871
jrpgs are just imitations of western tabletop rpgs arent they
>>
Grandia, Vandal Hearts, Chrono Trigger, Persona 4, Persona 5. Ehrgeiz dungeon mode, Final Fantasy 8,
>>
>>12129981
Almost. They are derived from western computer RPGs that are, ie Ultima and Wizardry. The Japanese attempts at making their own quickly developed thier own set of characteristics. The most fundamental of these are core to actual JRPGs and then there a bunch of mutations like OP's list.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.