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The previous adventure thread expired. Let's see if we can have another

What adventure game are you playing?
>>
>>12128540
Monkey Island 2 actually. I got stuck and don't know what to do. I honestly can see why the genre died, it's fun until you inevitably get stuck but then the only way forward is to cheat or to try random things without making any progress for days until you stumble onto something.

At least I got the gambler's club puzzle, which was fucking brilliant.
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>>12128540
I havent played one in years, might play Asylum but also might Sam And Max, just to play something more lighthearted.
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>>12128569
Life is too fast and dopamine addicted now so people can't stand being stuck in a puzzle for some days. The genre is still somewhat alive though, just less popular
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>>12128540
Seeing Adventure game threads get regularly posted brings a smile to my face. I was one of the few people 6 or 7 years ago who insistently pushed Sierra/LucasArts point and click threads, specifically to cultivate more interest in them. Glad it finally paid off. Great games often overlooked and forgotten nowadays.
>>
I play Loom every two years or so.
Maybe one day I will try the original English version, but I love the German translation to death.
I know the old Lucasfilm Games/LucasArts adventures in and out and can play them without thinking about the puzzles. Of course I can't do that with modern adventures and because of that, I can't enjoy them (stupid, I know).
Anyone remember Woodruff and the Schnibble of Azimuth?
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>>12128540
Whenever I played this I really hoped I could keep all the money in Guybrush's inventory despite there being nothing you can actually spend it on.
>>
Found a pretty good write-up by Bob Bates, one of the founders of Legend Entertainment, about good and bad puzzle design:
https://web.archive.org/web/20130727224114/http://www.scottkim.com/thinkinggames/GDC00/bates.html

Though I think even Bates himself in a few cases may have failed at following these rules it's nice to see he gave it a lot of thought. And Legend's games in general feel a lot more fair than their competitors'.
>>
>>12128540
Monkey island art is incredible, many backgrounds evoke that van Gogh's starry night beauty. Lot's of comfy yellow+brown combinations too. Someone must have written on its art alone somewhere
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>>12128618
Let's not pretend that being stuck was any more fun in the 90s. People were just more willing to cheat
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>>12128742
Back then you'd buy a game that would last for months of playtime. Now we buy games on a weekly basis

Digital market was a mistake
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>>12128742
Well, as kids, you usually only played a couple games. People have so many different ways to play games, and so many more games on their backlog, with so much more direct access to competing mediums, that you really can't stump a player for too long now, or they'll just abandon it and move on. For years there were a handful of games that I routinely got stuck on. Still had fun.

>just more willing to cheat
It was part of the game back then. Developers would include secrets and cheats on purpose, because cheats were just entertainment back then. Not like nowadays where people have to hack the game and use trainers to manually overwrite the game.
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>>12128662
I actually replayed Broken Sword 1 and 2 in German this summer. I bought the remastered Shadow of the Templars on iPad but the recorded voices sounded like shit as always. The German voice over was surprisingly of higher quality and it was refreshing to get some variation to the game I know so well. 5/5 would recommend
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>>12128716
I don't remember where I saw this, but the guy who did the art for MI1 at least (not sure if he also worked on MI2) was like a pioneer for high level pixel art. I think during the interview he was mostly lamenting how he had become one of the few master of this new art form only for it to become commercially obsolete a few years later. As an amateur drawfag myself, I found it to be a pretty interesting story.
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>>12128762
I call it Quitting With a Dollar
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>>12128847
Mark Ferrari. He did the art for the EGA version of Loom too and also those palette shifting waterfalls that get posted a lot in pixel art threads. I don't think he worked on MI2 though.
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>>12128762
>>12128769
>Back then you'd buy a game that would last for months of playtime.
>Well, as kids, you usually only played a couple games.
What are you talking about? Everyone had hundreds of games because they were pirating them.

>>12128847
>>12129153
Mark Ferrari, and he didn't work on the backgrounds of MI2, which are not pixel art at all. They are painted and digitized. Which is why they look like ass sometimes.
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>>12128540
I think I'm the only person who played the Ace Ventura adventure game.
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https://www.youtube.com/watch?v=VNqbVC8Lyvc
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>>12129514
this doesn't look real
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>>12130230
The character is a detective that looks for clues to solve crimes. Fits perfectly for an adventure game story.
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>>12129342
It wasn't common to mass pirate games until DSL connections were common in the mid 2000s.

The heyday of the point and clicks were late 80s to late 90s. I didn't get access to the internet until about 1997 or 1998, and even then we had a 28k connection and had to pay by the minute. It would have taken me a whole day to have downloaded a CD sized game, by which point I might as well have bought it.

You could of course buy pirated games from markets and such, but at least where I am, generally people only copied console games.
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>>12129514
I did it two years ago, it's pretty bad
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>>12128540

I haven't played a point and click for a while, but have been doing some ScummVM on my phone, mainly Maniac Mansion, which I've never actually played to completion.
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>>12128569
For me getting stuck is part of the fun, searching for everything, exploring all the map, talking with everybody and trying everything, that's when the world feels alive
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>>12130290
>It wasn't common to mass pirate games until DSL connections were common in the mid 2000s.
Nonsense. Kids borrowed & copied cassettes in the 8 bit era and kids borrowed & copied floppies in the 16/32 bit era.
You had to have friends and interact with people in order to pirate back then.
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>>12130290
Bro, we traded floppies in school and later burnt CD-ROMs. Piracy was super common in the 80s. Crackers and pirates loved to inject their own screens before the game loading screens in old Atari games and the like.
We had a whole shoe box full of floppies with traded games.
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>>12128569
The best part of adventure games was when you weren't playing them and the solution to a puzzle would just pop into your head. I don't think that experience can be replicated today.
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>>12130453
>>12130327

Maybe it's because all my friends were console kids, but I still call bullshit on the "hundreds" of games comment. I've no doubt people traded pirate games, I definitely saw that with the Playstation, but we got a handful at best.

On topic, for instance, did you manage to pirate the entire Sierra or Lucasarts library?
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>>12130648
>Lucasarts library?
Wasn't much of a problem, because between everyone around, we could trade them completely. I had Maniac Mansion and Monkey Island 2, others had the rest, we traded and even copied the copy protection booklets and disks.
There were quite a lot of games in my collection I've never played, because there were too many of them.
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>>12130648
Hundreds sounds about right, honestly. I had a couple of cardboard boxes full of speccy tapes,both legit and pirated (and you could fit about 2 to 6 games in a 90 min tape).

As for floppies, yeah, I pretty much had every Lucasarts game pirated from Loom until Sam & Max. Over the course of several years, of course.

Ask yourself, would they have bothered with campaigns like "Don't copy that floppy" if it wasn't a widespread issue?

The only home computer period I can recall without piracy were the early CD-ROM days when burners were ridiculously expensive.
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>>12130692
>The only home computer period I can recall without piracy were the early CD-ROM days when burners were ridiculously expensive.
That's when I was buying compilations on CD (with the audio and cutscenes removed to save space) from commercialized pirates, but maybe that's just my Eastern European experience
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>>12130760
We had those in Spain, too, but only around a year after PC games started being released on CD. I suppose the delay depended on how entrepreneurial your local pirates were. Also, since you had to pay for those CD-Rip compilations, they weren't that popular.
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>>12130297
I've tried earlier today adventure games on my tablet and found it to be unplayable. Touch or gamepad are not nearly as good as mouse for these games. I ended up returning to the pc
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>>12130692
>The only home computer period I can recall without piracy were the early CD-ROM days when burners were ridiculously expensive

Which was probably more of my formative experience, and may explain why it seemed very different. I'll accept perhaps I missed that.

I definitely experienced the floppy days. We had a 486 with a floppy drive only, but my Dad never really mixed with people who shared programs, so I guess we missed out on free games!
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>>12130290
I actually pirated a ton of early '90s adventure games in the mid '90s. Games that originally came on floppies were a good fit for 14k modems. The kind of people that are nerdy enough for 4chan now were nerdy enough for dialup BBS in the '90s if they had a PC.
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>>12130871
>I've tried earlier today adventure games on my tablet and found it to be unplayable. Touch or gamepad are not nearly as good as mouse for these games.
i play on my tablet using a bluetooth mouse/keyboard until i get a PC since my laptop died,it works great.
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>>12130660
>>12130327
>>12129342
Larping tryhard zoomie.

>we all had hundreds of games because we were all pirating them
>backtracks immediately to "W-W-W-Well we all shared them, and between us, we had a couple dozen"

Such a fucking laughable mutt. Quit trying so hard to fit in and just be honest you little faggot shit.
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>>12130968
Sure you did zoomie. You also owned a 3DO, a NEO-GEO.

Please, tell me, which games did you copy to floppy exactly?
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>>12131349
Christ, you're a huge retard. Do you always have a meltie whenever reality disagrees with you?
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>>12131356
>whenever reality disagrees with you
Well I was actually alive in the 90's, unlike you, so yea, reality is disagreeing, but not with me. Aside from the fact that most kids played consoles, and because of their proprietary cartridges, and no one, or almost no one, was spending 1,000+ dollars on a CD burner, piracy was relatively rare, until the very late 90's/200's.

But sure, what do I know, I only actually lived through it. Larp somewhere else faggot.
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>>12131365
>I only actually lived through it
If you actually did, you were even more of a retard than you're now. It's a bit embarrassing to see a 30+yo behaving like you.

>most kids played consoles
Maybe in your little bubble, assuming it existed

https://en.wikipedia.org/wiki/Online_piracy#History
>Piracy of Atari 8-bit and Atari ST software was so rampant that it discouraged publishers from releasing products for those computers.
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>>12131349
No, everyone you quoted is right. Pirating games was extremely common back then. Any family with a computer was pirating PSX games.
I had a huge stack of burnt games as a kid, and still have some of them.
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>>12131376
>calls me a retard
>specifically ignores the fact I literally just said most kids were playing consoles, of which it was extremely rare for them to be pirated until the late 90's

Thanks for embarrassing yourself.

>Maybe in your little bubble, assuming it existed
Tetris on the NES achieved 1.5 million copies sold by 1990, 1 year after release, and 8 million units in its lifetime. ELITE, a ground-breaking block buster, sold 1 million units in its entire lifetime.

>>12131469
>No, everyone you quoted is right. Pirating games was extremely common back then. Any family with a computer was pirating PSX games.
No, they weren't, try to larp harder retard faggot.
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>>12131523
Why are you so angry? You have 4 (5?) different anons telling you that them and a lot of people they knew were burning games back then.

Have you ever considered that maybe you're the outlier here?
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>>12131523
>No, they weren't
Everyone in this thread isn't lying, you sperg. It was pretty damn common. You're just not as educated as you think you are kek.
I still have a lot of my burnt discs from the late 90s/early 00s.
Here is MoH and Madden 01.
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>>12131528
No, I have 1 samefag autist going off, you can quit LARP'ing now, and only one who has samefagged separately at me twice, so you not only can't lie good, you can't count apparently either.

>>12131538
Wow, cool, a bunch of fucking images of CD's, you fucking retard, post a screencap of the meta data.
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>>12131589
>post a screencap of the meta data.
>of CLEARLY disc-rotted CDs
Yeah, you're a pseud kek.
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>>12131589
hi im a different anon
in the 90s i traded and copied numerous games with my mates. we would make a backup of every half decent game available at the local vidya rental shop. it was easy.
just because your childhood wasn't like that doesn't mean it applies to everyone in the world.
hope this helps
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>>12131603
>>12131604
Now this is just shameless, lmao.
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>>12131538
>posts discs that were released in 2000
>proving his point
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>>12131619
ok you appear to be retarded beyond any help. good luck with that bye
>captcha: N00SE
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>>12131632
>captcha N00SE
The computer is literally telling you to killyourself, lmao.

>my captcha
>verification-not-required
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>>12131619
dumbass lol
>>12131630
burning discs was even bigger in the 90s, before I burnt these specific games, because Sony hadn't released the new models that didn't work with burnt discs yet.
>burning games is as easy as sticking the game in your family's Gateway computer
>anons somehow think it wasn't extremely common
It was common enough that we were able to discuss the "swap trick" at school
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>>12131657
Burning discs only became big in the 90's in 1998, when discs reached a low of 1$ per disc, you fucking moron, which is precisely what I just said many posts ago.

God you're fucking stupid. And even so, you still needed a modded console in order to play them in the first place, and kids were more likely to brick their consoles than they were to successfully install a modchip, which resulted in most modchipped consoles being owned by uncles or dads who knew what they were doing, and it was actually a big thing to know someone with a modded console.

LARP, HARDER, FAGGOT.
>>
Resident Evil
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>>12131662
>when discs reached a low of 1$ per disc, you fucking moron
Even when it was ~$8 for a blank, that's still a hell of a lot better than the $45 of a new game.
>And even so, you still needed a modded console
No you didn't lol. All original PSX models could play burnt games. Which is what was on shelves for a long time.
That's what the "swap trick" was. You put a legit game in while the console booted, the. swapped it out for the burnt game.

You sure are an angry and opinionated guy for someone who clearly doesn't know much about the topic.
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>>12131354
It's not that you copy them to floppy disks, it's that the fact that they had a floppy disk release means they weren't such large file sizes that downloading them over phone line modem was ridiculous like it was trying to pirate in the early days of CD media. So things like early '90s Sierra adventure games were perfect for BBS pirating.
>>
Good thread
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>>12131705
>You sure are an angry and opinionated guy for someone who clearly doesn't know much about the topic.
4chan in a nutshell, lol
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>>12131523
>Tetris on the NES achieved 1.5 million copies sold by 1990, 1 year after release, and 8 million units in its lifetime. ELITE, a ground-breaking block buster, sold 1 million units in its entire lifetime.
Because, as many anons have repeatedly told you, piracy was rampant on microcomputers. Nice self-own, schitzo. Now go find a different thread to shit up, >>>/v/ is over there.
>>
glad that fucking retard is gone, can we talk more about adventure games now? my opinion is that they suck and i don't remember a single one that Ihad a great time with
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You're so old that The Blackwell Legacy counts as retro by /vr/ standards.
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>>12130871

It's about the control method - which you need to change using the icon top right. You can either play it by using your finger to move the cursor like a mousepad, or play it by using your finger like a touch screen. For some games (particularly games with a 'hold down to see interaction options' mechanic) you do sometimes need to flip between. It takes a bit of getting used to, and it's definitely better on a PC, but it's fun to while away commutes.
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>>12128540
Reminder that while there are definitely commercial P&C adventure games released now, there are also a lot of games being made on this platform:

https://www.adventuregamestudio.co.uk/play/ - including some remasters of retro titles (that are themselves retro by this board's standards).
>>
>>12132417
Many of the commercial ones are done in AGS as well.
Recommend me some good recent freeware ones. I've been out of the loop.
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>>12131705
>All original PSX models could play burnt games.
lol, the video rental shops here had PSX games and sold CD-Rs, too. Kids usually rented a stack of PSX games, bought the CD-Rs and returned the games the next day.

As for the retard who claims that kids back then only had consoles: I lived in an IT household. My father owned two Atari STs and later a 386er PC. His colleagues had kids, too, all played games on the Atari ST and traded games.
There were a couple of kids who played on Amiga and there was some kind of rivalry going on between Atari and Amiga kids. Both ignored the C64 kids.
Early 90s in Germany, btw.
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>>12132275
Piracy was rampant on PC's, but that does not mean they made up 7 million missing units in comparison, you fucking retard.

>>12131705
Right, and then factor in the 1,000~ dollar burner, you complete dumbass, which didn't become available for cheaper until 1998-1999.

>No you didn't lol. All original PSX models could play burnt games. Which is what was on shelves for a long time.
No, they absolutely couldn't, you complete fucking retard.
A) It did not work on all models
B) It required technical knowledge since you had to time it accurately and sometimes physically modify it (for holding down the lid sensor)
C) It could damage the laser housing and brick your console if you do it too often

>Even when it was ~$8 for a blank, that's still a hell of a lot better than the $45 of a new game.
You weren't the one burning them, dipshit, you would buy the burnt games somewhere else, and they would've been more than 8$ since someone else was trying to profit off them. Cheaper, yes, but not 8$.

Another larping zoomer who just googled shit without knowing anything.

>>12131716
Most sharing happened through physical floppy sharing, retard. Few, if any were spending hours downloading dumped games, and those warez boards were almost all invitation-only BBSes, often run by cracking groups like Fairlight, Razor 1911, and INC. They were officially super duper secret hackzor clubs.

In the late 90's/early 2000's, with the proliferation of CD burners, ISOs, and FTP sites in the mid-to-late ’90s did digital distribution of pirated games become a global phenomenon online.

You're all dipshittingly stupid retard try-hard larping zoomies. Get fucked and raped, you dumbasses.

>>12132335
Suck a cock you retarded larping faggot shitlord.
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>>12132698
>lol, the video rental shops here had PSX games and sold CD-Rs, too. Kids usually rented a stack of PSX games, bought the CD-Rs and returned the games the next day.

>things that never happened for 100 alex
No kid in 1998 was renting stacks of PSX games and burning them all the next day.

And no, you aren't form Germany, or if you are, you're just another larper.

Selling CD-Rs alongside rentals is extremely unlikely in the mainstream sense. CD-R drives and blank discs were extremely expensive until about 1998-1999, and early on, blank CD-Rs cost 10-20 Deutsche Marks each ($6-12 USD at the time).

A local video shop casually selling CD-Rs for kids to burn rented games would have been economically impractical and blatantly illegal, and would have invited rapid legal trouble in Germany’s tightly regulated media market.

What did exist were grey-market modchip shops or tech stores that offered “backup” services, but that was a niche subculture, not normal behavior at rental stores.

On top of all this bullshit, consumer CD-R drives didn’t become remotely common in Germany until 1999–2000, near the PS1’s end.

GET, FUCKED, FAGGOT ASS SHITASS RETARDED FUCKING LARPER.
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>>12132761
I have no idea what you're trying to prove here (aside from your retarded idea of what the nineties were like) but you obviously have no idea about that time.
We had a Yamaha CD burner when I was 12 years old. So, 1997. It cost almost 1.000 D-Mark.
And not only kids played PSX games, but adults, too. But really, around the turn of the millenium, burning Roms was so widespread in Germany, that I have no idea where you get your illusions from. Certainly not from being alive back then.
Get fucked, retard.
>>
There were quite a few people I knew in the 80ies that had C64s or Amigas but none of them bought games. I had maybe like 5 "originals" on the 64 but most of my "assets" were copies. In hindsight part of the fun and value is having an authentic piece of software but as a child the prices seemed outrageous - around 70 to 200 Euros for a game(adjusted for inflation).
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>>12133000
Eh, sharing stuff with your friends is fun too
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>>12133000
whats important is playing the games,the problem back then was probably not having the manual.
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>>12133050
I had that problem when playing Sim City on the Atari ST. At one point copy protection asked you for the xth word on page blah line blah. Of course, nobody had a manual, so the game pretty much ended there.
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>>12131469
>Any family with a computer was pirating PSX games
not true. i had a computer in 1998 when i got my psx chipped, there was always a guy down the road that had a list of games for a fiver, but i dont remember ever actually buying any.

issue is most people that had a pc would have only had a cd reader, there was 2 people in my class that were rich, and they had cd writers, what most people dont know is that a cd rw drive was about £500 back then, not like now you can pick up a new drive for £15-20.

it wasnt until 2004/5 where prices of writers came down in price
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>>12133098
>£15-20

>>12133000
>70 to 200 Euros

>>12132815
>burning Roms was so widespread in Germany

>>12132742
>1,000~ dollar

Do you wonder whether this argument is about experiences that maybe were genuinely different in different territories?

https://genesistemple.com/the-european-bucaneers-gaming-piracy-in-the-eu-between-the-80s-and-90s

I think what changed with the advent of DSL connections was that they were suddenly widespread and you didn't need the niche local community to pirate any longer. It seems from this thread that depending on whether you had a community of like minded nerds in BMXing distance was whether or not you had access to pirated PC games in the 80s and 90s.
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>>12133135
even back then most people were not downloading games large games on a 56k dial up, just waiting for a fullscreen porno image to display was an absolute age, small roms were doable, i remember my uncle giving me a floppy disk with pokemon and a GB emu, never even knew what an emulator was at that point.

i had a copy of duke3d atomic my fren did for me in 98, my new pc would struggle to read it, i think my first psx copy was THPS2, it was a US copy, being in UK it played in black and white, i still played the shit out of it until he got me an english copy.

it wasnt until 2005/2006 when i got a dvd burner, i was at blockbuster every friday (payday) renting 8 new ps2 releases and copying them, i also did the same during the xbox360 era, i was never short of games to play.



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