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Really, what is the smartest game? Where it expects the player to be intelligent, while being clever itself with it's execution? I'm talking end of the bell-curve here.
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Quake 3, no question.
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>>12129321
>retard thread
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>>12129337
Why do you think so? I have 110 iq but I like to play games that challenge me
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>>12129337
WHAT IS THE GAME THAT IS BEING CLEVER WITH IT IS EXECUTION SAAR????
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>>12129321
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>>12129321

Something to consider is the difference between skill floor and skill ceiling. It's a little bit difficult to even find a video game that has a truly high skill floor. And most that do have that are action games and so probably aren't highly "intellectual" by your standard. I can think of some very hard puzzle games but are those "smart" or are they just extremely picky? I can think of some very clever games that play around with the integration of high-concept fiction with gameplay and that are designed to require the player to think outside the box in very unusual ways, but most of those are too new for this board, and the actual mechanics in those games tend not to actually be all THAT "smart" overall.

You could easily argue that the "smartest" game has to belong to the war strategy genre, probably also restricting consideration to turn-based games only, because that's the kind of game that (one could argue) most effectively allows one human intelligence to vie against another, without any interference from not-purely-intellectual chokepoints in human ability such as the ability to think not just deeply but also quickly (so RTS is out), or the ability to aim a simulated gun reticle at a specific spot very quickly and accurately, or the ability to tap a button at 14 Hz rather than 9. But the problem there is that the requirement of high intelligence is arguably coming from the opposing player(s), not from the game itself.

In short, the answer is Seaman.
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>>12129321
For pure smarts it's probably strategy games
But as I've got older I found a new respect for group leaders in MMOs or just any multiplayer game, you could argue dealing with people is much harder than ordering RTS units around
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>>12129321
Riven & especially DROD, they filter brainlets
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>>12129942
DROD is my pick as well
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You have to learn cryptography to become a ninja in Might & Magic 7.
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>>12129337
More like a midwit thread
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I've watched UHF way too much this year.
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>>12129339
>110 iq
Sorry anon
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>>12129321
Probably Dodonpachi Daioujou
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>>12129942
>>12129950
>DROD
Nice. From just playing the first level it reminds me a bit of Kye, Drain Storm or Chip's Challenge. And I love those.
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>>12130878
great game. the difficulty ramps up slowly, but you will be tested. :)
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>>12129375
I saw that thread too. Looked neat
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>>12129321
Wizardry 4
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>>12129935
Same. I took over a corporation and then alliance on EVE Online in my mid 30s. There is something wildly different about applying management concepts to actual people who unlike computer controlled simulations do not always behave in an expected way. You have to get far better at thinking ahead and realizing a good chunk of the people under your command cannot execute orders in an effective way and dial things back to work for the common man, all the while leveraging the more apt players to fill roles the masses cannot.

It's even harder when devising ways to keep the group coherent and together. You don't have the real life advantage of paying people a salary to do things in game because in game pay can be generated through real money trading, so if someone really wants a few billion ISK they can pay $20 to the dev and get it. This means you have to form a cult of personality around yourself, and by extension get people invested in a corporate identity that they extend to themselves. You also have to create incentives where people contribute to the group without actually always getting more out of it than they would.

When I first started a leadership role, I thought I could appeal to people with logic and sound arguments, explaining my actions in ways that people understood in the sense of, "I'm doing X because it will benefit Y and you yourself utilize Y which in turn helps you." Instead, you just really have to sell yourself as a fix without explaining how you're going to do it and don't bother going into details, the general public doesn't understand them anyway.
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>>12129935
That's less smarts and more leadership skills. I'd argue the two are related, but you can be a genius autist who is unable to get people to do things.
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>>12129935
>group leaders in MMOs or just any multiplayer game
That's what I was thinking. Being a group leader in those MOBAs with millions of dollars in prize pools has the potential to be the highest skill ceiling thing you can do in gaming. Not saying those people actually achieve it of course.
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>>12129337
You don't even know how to use meme arrows. Back to r/4chan, faggot.
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>>12131652
Interesting. EVE is one game that gives me FOMO for never playing but the PVP world sounds so badass
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>>12131652
From what I've heard of EVE Online, it's probably a serious contender for what this thread is asking for. It requires intelligence in a way a lot of other games don't.

Or just a lot of whale money.
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>>12131819
It's not. Eve (which is retro btw) is a job simulator. Everything >>12131652 said is true. Just like in real life, if you are a psychopath you can climb the corporate ladder and become a CEO but most people are just working a boring job for someone else. This is even true of PVP, at least the huge fights that Eve is famous for. Most people are just there to follow orders.
I also don't believe psychopathy is the same as intelligence. (I'm not exaggerating, the leaders of big corps are absolutely CEO-tier psychopaths)
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>>12131817
>newfag post
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>>12131853
>(I'm not exaggerating, the leaders of big corps are absolutely CEO-tier psychopaths)

I'm >>12131652, and this is of true as it is of real life. No one becomes a leader unless they arrogantly believe they have a better plan than everyone else, there's no such thing as a truly humble boss. There are better ones than others, and some approach a friendly exterior, but deep down, everyone does it for themselves and the people who benefit along the way are helped incidentally.

In my case, I enjoy mining in EVE Online. I like nothing better than to sit in an asteroid belt or ice field orbiting a foreman ship and lazily scraping up rocks while bullshitting with other people. My downfall came when pirates (rather, player gankers who just kill mining ships for shits and giggles) kept coming in to our system and wrecking players before they could get away. Mechanically speaking, if you don't spot a pirate as they enter the system and warp away or assume a defensive stance (And most miners do not pay that close attention since it's a long duration, boring job to many), you will lose your ship. In high security space, the attacker will also lose their ship, but since their ship is a faction of your ship's cost, this doesn't really matter to them.

I decided to start recruiting people for a corporation, and while it took a while, eventually I got about 30-40 players, about 1/3 of which would be online at any time. We'd mine on voice comms and call out threats as they appeared, and we stopped losing ships at all. Sometimes gankers would try harder to kill us, but for the most part they just left for easier prey since there's a lot of unaware players in the game, and it's all about getting the most kills, not the hardest ones.
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>>12131990
We then decided to put down our own station because a player owned station gives higher efficiency refining, increasing our profits by roughly 8%. This now required us to defend the station, so instead of just being able to mine as much as we wanted, we had to practice flying as a combat fleet. I got donations from corp members and bought a bunch of battlecruisers for handing out to people when defense ops came. I made a skill training plan to get everyone into the ships and get them mostly effective. We went for a long time with only minimal problems, but we had a close call a couple of years after we set up and had to shop around for an alliance to join.

Being part of an alliance came with its own problems, but it quadrupled our numbers for defense. We had to show up to other peoples' defense ops too, and that was a drain on our time. The alliance also had nullsec holdings and itself was part of a coalition of alliances, so we had to respond to that too. Eventually, the main three alliance leadership guys had a falling out with each other, the main corporation kicked everyone else out, and I made a new alliance that was just in high security space with a single wormhole holding, grabbing all the leftover groups.

It's an ego trip to be on top, but in reality, I just wanted to mine rocks in peace. I spend hours each week doing alliance administration, I've set up a web server for account authentication, I administer a discord/mumble server, and I spend all sorts of time hauling shit around space to keep our assets working, things that really just get in the way of playing the game. But it's the only way to be more effective at what we do, and no one else is stupid enough to take the role.

The only upside is I pay my sub via the alliance coffers, so I don't have to pay my 3x$20/month anymore.
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>>12129935
That is social intelligence. What the OP asks for is different kinds of intelligence which is impossible (solving puzzles becomes a game of psychoanalyzing the developer) or would refuse to accept the answer (i.e. RTS online matches requiring quick thinking).
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>>12132020
>solving puzzles becomes a game of psychoanalyzing the developer
That's only true of bad puzzle games
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>>12132039
Nah.

Once you try to go beyond classic puzzles when trying to make a videogame the developer's bias seeps into their work. Unintentionally.
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>>12129321
LOOK AT ME, I'M A BIG DUMB BARBARIAN. I HAVE A GOOD NAMED CHROM, BEWARE OF MY AXE. Sheesh.
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>>12131993
Damn son. What do you end up earning after mining a bunch of ore? And could you explain low end (budget) pvp ? Could i pose as a guy mining but actually be a strong enuff ship to handle some gankers?
I have always been wanting to find something similar to dueling low level characters on Diablo2(hardcore) which is putting hours or weeks into one character and then enjoying the thrill of risking death for the glory of OWNING
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>>12132243
>What do you end up earning after mining a bunch of ore?
At first, I just sold the ore I mined on the market. Then I started refining the ore and selling that. Then I built components out of those minerals, and then ships and structures and selling them. Every step in the process increased my profits in exchange for some effort in planning and time, and since a lot of people in my corp don't really want to deal with it, they just sell their ore directly to me and I run it up the production chain to amplify our profits. But mostly I just shoot rocks because I like doing it.

>Could i pose as a guy mining but actually be a strong enuff ship to handle some gankers?
There are people who use bait mining ships to get attackers to jump them, but maybe not like you're thinking of turning the tables on someone. Occasionally that does happen, but for the most part the people who attack you know enough about the game to know what to expect.

There does exist a somewhat tough mining ship that uses drones to deal damage, and while it can work alone, it works best in groups. But you're probably better off taking that tough mining ship, sitting in a wormhole system (Where you have no idea who else is in the system with you), and using a second character in a cloaked ship to wait in ambush. Or find someone else to fly the mining ship while you simply wait for someone to attack them.

As far as low end direct PvP, a lot of the 1v1 combat is very formulaic especially at the frigate level, but if you take a cheap cruiser and go out to nullsec, you can sometimes find people mining or killing NPCs that you can catch and take on. If you want to know about the PvP meta at the frigate level, look up the frigate yearbook which will explain a lot of it, it's your best bet to find cheap, throwaway frigates for learning.
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>>12132308
Thx for the awesome posts
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>>12129321
Silent Hill 3 on the hardest puzzle difficulty requires you to know Shakespeare.
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>>12129339
Professor Hawking said once that people who boast about their IQ are losers. Do you think you could hold a candle to Professor Hawking?
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>>12134680
I think I could take him, he's wiry but he's gonna have a hard time dodging in that dumb chair
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>>12134701
Too late, reddit killed him years ago.
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>>12129321
Sherlock Holmes Consulting Detective
Back when full-motion video was new



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