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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12127317

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: https://files.catbox.moe/4ikfn6.zip
https://files.catbox.moe/lw23mn.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip
Current submissions: https://files.catbox.moe/2br7zi.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[10-28] EDGE-Classic v1.51 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[10-28] Duke Nukem Zero Hour early PC port development
https://github.com/sonicdcer/DNZHRecomp/releases/tag/0.02

[10-25] HDoomguy released a Halloween wad called Hallows' Eve 199x.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view

[10-24] Interview with Monolith Productions founder and former CEO Jace Hall on Blood and Monolith
https://www.youtube.com/watch?v=oMtRin0mnt4

[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE

[10-21] Falaz released, a small survival horror-style WAD
https://www.doomworld.com/forum/topic/155661-mbf21-umapinfo-ogg-falaz/
https://matt-eldrydge.itch.io/falaz

[10-21] Anon makes a new map, 'Sixteen Rooms'
https://www.doomworld.com/forum/topic/155659


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
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Yer fond of me lobster aint' ye? I seen it - yer fond of me lobster!
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>>12135637
Reminds me of how when I was a kid, I dreamt of doing my homework in bed. It was very annoying.

I also dreamt about someone finding a bug in my doom map once, but I don't remember what it was. Was a pretty wild bug though.
>>
You have been sent to hell, and as punishment you'll have to listen to either e1m1 At Doom's Gate or map01 Running from evil, for the rest of eternity.
Question, which one you would choose? Bonus question, you can pick any midi soundfont, console or other remix version of your choice, which one you getting?
>>
>>
>>12136210
>Play Quake
I'm already doing it!
>>
>>12136210
>map02 trolling plenty
>curious retarded multiplayer
>>
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Woke up a bit ago and I see Megaschizo was acting up again. So I did this. Just 'cause.
>>
>>12136303
based
>>
>>12136210
>sometimes zandronum
it's been a while
>>
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>[10-25] HDoomguy released a Halloween wad called Hallows' Eve 199x.
I missed this somehow, but now I've checked it out I really like it. Reminds me of Doom City, a nice authentic 1990s style wad with a Halloween theme. I think this will go into my October Map rotation in future.
>>
>>12136367
>Jack o' Lantern stuck on a Hell To Pay pitchfork
Nice.
>>
>>12136367
I had a fun time with it, the chaingun having a little light up screen on it was adorable as fuck.
>>
>>12136262
I'd choose 3DO At Doom's Gate, but I probably deserve the 32X version instead.
>>
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OK, so I have found out I can't just change PLAYPAL at random. The green is nice though.
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>12136359
It is nice to Zandronum sometimes, as a treat.
>>
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I was woefully unprepared for reacquainting with Doom Builder (not that I was really acquainted to begin with), but I'm happy that I should have at least something finished by tomorrow. It's short, the throne room's gonna look like butt even after it gets spruced up, and I still gotta do the foyer, but at least somethin's coming together.
>>
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>>12136326
That was fun.
>>12136303
>Krieger "me too'ing" in the distance
Also love journals in shooters, feels like the most acceptable form of story telling to put in them.
>>
>>12136208
what UI is that? how hard is it to swap out UIs for a given blood installation? is it a matter of just changing a file?
>>
Any good recent megawads that are similar to stuff like BTSX or TNTR/2?
>>
>>12136613
it's the built-in UI in NotBlood.
i imagine the Nblood one is the same.
you just have to put the HUD in size 1 in the options.
>https://github.com/clipmove/NotBlood/releases/tag/latest
>>
>>12136210
>rockets especially doom2
>>
>>12136664
Unload them into a moo or two.
>>
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>>12136664
>>12136670
>>
>>12136658
ok so you need notblood to have a custom UI, thanks
>>
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>>12136176
>> CLASSIC DOOM CHALLENGE <<

Record an UV SPEED demo of Wormwood V - map 02 "Spiral Castle" by Grain of Salt (-cl 9).
Reply to this post with a demo & your time.

Download and current record:
https://dsdarchive.com/wads/wormwood5?level=Map+02

Example demo in 12:59:
https://files.catbox.moe/p5sekv.lmp

Previous challenge Winrar? >>12134609

This is likely the last challenge we'll have before Halloween, so I wanted to do something longer, but trying to get 100% kills on this map is also pretty laborious, so you should do uv-speed (fastest exit) if you prefer. My demo is uv-max, but it took a good while to accomplish.

Also, certain items that sit on cube pedestals in this wad are randomized in position. This isn't really conducive to getting a good time consistently, but it's just for fun, yeah? An overview of how colored dice work.
green = weapons
brown = health and armor
white = keys
purple = bfg ammo or armor bonuses

Also, also, the bfg has it's own ammo, chaingunners drop nothing, and again, green cyberdemons only have 1000 health. Happy Halloween!
>>
>download weapon pack
>get rocket launcher
>damage and aoe so overtuned it becomes more of a hazard to you than the enemies
shiggy diggy
>>
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PSA: check your candy
>>
>>12136851
What mod?
>>
>>12136852
I actually like fireblu flavor. Even as a kid I thought E3M6 was visually striking.
>>
>>12136852
I wonder how fireblu tastes. I'm thinking a really, unreasonably spicy cinnamon.
>>
>>12136658
For some reason,your post triggered something in me to take a look at NotBlood, and I tried it out.Thanks. I don't know what kind of magic they use to do it,but Blood plays insanely snappy with this software. I had been using Steam to play,and it doesn't perform nearly as well.
>>
>>12136858
there's a bunch of them but Brutal Doom and its derivatives incl. Project Brutality have this issue
>>
I want to play something with Guncaster. What mapset is the most Guncaster-proof? Like as in the maps won't sperg out from me jumping around. It's fine if I have to follow the normal path to make the level progress.
>>
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>>12136176
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Assets: Ad Mortem, no additional assets or custom textures (there's already LOTS).
https://files.catbox.moe/tsacv4.zip
>Current submissions:
https://files.catbox.moe/ndswvy.zip

>iWAD: Doom 2
>Map Format: MBF21
>Constraint: Playable area MUST fit 2048x2048 box.
>Deadline: Your level should be fully completed by October 31st.

For WIP screenshots, submissions, or questions regarding Sub Mortem, reply here.

There's currently 5 levels submitted.

How many people are still working on a level? Do you feel that you're going to be ready?
Friday is the last day, but I'm gonna be honest, I don't feel confident that I'm going to be done with my own level by that point. I MIGHT, but I cannot guarantee it.
>>
>>12136904
Hexen maps, also you can just turn off the climbing and ignoring line-blocking shit in the menu.
>>
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duke it out in /vr/ check, is there any anons working on something?
>>
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>>12136939
I'm still at my bullshit. I didn't like the previous upgrades I came up with for the whip, so I'm trying out something else here: An extra two chains when you swing the whip. Still debating if I should keep them as little chains or make them little lasers or some shit.
Toying with the range of them too, right now they have slightly less range than the main whip, but I feel that might be annoying.

This triple chain thing should play nice with the other upgrade I got planned: Making charged whip attacks proc markers early, instead of having to kill marked enemies to get the effect. Should be pretty strong.
I feel bad for taking so goddamn long with all this, but I want to make sure these upgrades are all good and Samson is fun.
>>
>>12136974
I think he means for Duke It Out
>>
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>>12136984
Woops. That's my bad.
>>
>>12136908
I only have one last room to add before I add more combat and balance the map. Think I can get it done by tomorrow with some luck.
>>
>>12136974
Same range as main whip, same "projectile". Make them autotarget the next two nearest enemies. Keep it simple.
>>
>>12136989
I'm not sure if autotargeting would be a good idea. Because homing projectiles are often very stupid.
>>
>>12136974
>>12136986
no problem anon, your stuff looks neat too
>>
>>12136908
I'm working on a map, kinda ignored it until just right this minute. I'm going to try to get it finished by the deadline.
>>
>>12136987
God, it look so fucking pretty.
>>
>>12136991
yeah but a fixed spread would also be stupid
at least to me, i don't like it when the pattern is fixed
>>
>>12137003
I prefer a nice consistent horizontal fan of projectiles. I think it's doubly important here seeing as these attacks mark enemies for debuffs. If I could set up a more intelligent and consistent homing effect, then I could see it working, but I am not smart enough for such things
>>
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Voxel Doom is goated.
>>
>>12137021
That looks awful. The Pinkies look like old mascot costumes.
>>
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>>12137053
Can't hear you over how goated it is anon sorry.
>>
>>12137021
At this point you should just play Quake.
>>
>>12137064
Quake doesn't have Sunlust. Come to think of it, why aren't there more slaughter maps for Quake? Slaughter jam when?
>>
>>12137021
I don't quite like how it looks at a glance, but I haven't tried playing with the voxels, so I can't say for sure if it really looks good or not.

>>12137069
I believe the monsters aren't quite conducive to it like Doom 2's are.
>>
>>12137069
>Quake doesn't have Sunlust.
No, its mods have actual level design instead.
>>
>No, its mods have actual level design instead.
>>
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>>12137072
>>
>>12136904
>>12136929

I think I'll take a go at Eviternity 1&2 first, what monster pack do I go with?
>>
>>12136485
GGs
>>
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>>12136485
GGs
>>
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>>12137072
>https://www.quaddicted.com/db/v2/maps/fbcd19b85e2c1942f326c58b7c2496c88cce174a7643a430ae20b6746b5b78e6

Tourists don't know Quake has its Sunder, I see.

>>12137069
I've only ever played a couple of heavy combat Quake mods, but the aforementioned Warpspasm comes to mind and some levels of Dwell *definitely* felt like they were slaughter. I think The Immortal Lock also falls in that rough category but seems to veer off more into exploration, and a few QBJ maps also had you facing off hundreds of enemies.
>>
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>>12136485
GGs
>>
>>12137125
>I think The Immortal Lock also falls in that rough category but seems to veer off more into exploration
90% of the map is normal Quake exploration, it's only the climax fights where it throws hordes of dudes at you at once.
>>
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>>12136894
yeah that's better than Fresh Supply and compatible with way more mods. typically mods that work with NBlood with work With NotBlood since it's a fork of it just with more customizable stuff
>>
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>>12136894
>>12137215
It has lots of customization options and features as well as 'full vanilla' demo compatible mode. It is severely based. I'll be slightly surprised if the new port doesn't have some features "inspired" by it.
>>
>>12136176
what are your thoughts on the encyclopedia dramatica page for doom?
i think its fucking awesome
>>
>>12137283
that type of humor gets really old really fast but i can tell you're new to this so have fun ig
>>
>>12137069
I'm sure i've played slaughter maps sporadically as part of random packs, maybe speed maps, but not very common. I think they can be fun in moderation with plenty of quads and a GL/RL/SNG.
>>
>>12137332
You'd definitely want to give the player lots of Quad Damage if you wanted to do slaughter in Quake, I imagine, because the monsters are sturdier.
I can picture the player being put up against an oncoming hoard of 300 zombies, so they're getting the Super Nailgun, tons of nails, a Quad, and they've gotta sweep them all to pieces before it runs out.

>>12137283
I forgot that place existed. I remember the other people managed to finally wrest control of it from the shady junkie who would plaster the place in malware porn ads (and I think he went to prison), but that was a pretty long time ago now.

Anyway, if it's a bunch of sourceport dev gossip or community drama stuff, I imagine it's probably nothing that hasn't been talked about here before.
>>
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Is there a WAD that turns every episode into 1 continuous level?
Like when you get to the end of E1M1 instead of a switch it's just a door to E1M2?
>>
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>>12137464
Nevermind, I found exactly that.
https://www.moddb.com/mods/doomone
>>
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>>12137464
memorial.wad does that for Doom 2 if you're wondering.
>>
>>12137479
Sweet
>>
>>12137465
There's a few others for Doom and Doom 2, I know one for Doom has it set up like an actual map so you can basically just walk out of E1M1 and walk along a mostly empty surface in a straight line for a while till you get to E1M8.
>>
>>12137442
>>12137332
This reminds me of the semi-recent brutalist map-pack, which had a secret area in the hub map that featured a slaughter setup with hundreds of spawns. That is a bit of a sadistic setup.
>>
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>>12136908
I'm reworking this map I've had laying around for a few years, and I'm really hoping I can get it finished by the deadline. I don't think I'm going to be able to make it unfortunately, but we'll see!
>>
I heard GZDoom is fucked or something? I don't want to see faggot youtuber video on it.
>>
>>12137629
From what I've seen they just forked it because of disagreements with the lead dev. The fork (uzdoom) will probably become the default
>>
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There's like 10 Halo threads in the catalog. Is some retard spamming again?
>>
>>12137663
Probably /v/ spillover from Halo on PlayStation.
>>
>>12137680
Probably, to some people it's the happening of the decade so they have to shove it everywhere.
>>
>>12137262
>the new port
There's no new port. Nightdive and Kaiser lied about this. It's been confirmed that Refreshed Supply wasn't build from ground-up, but they just used the source code to fix all Nightdive could be bothered with in Fresh Supply. No OG collision and demo support because fuck you.
>>
So, what's everybody been playing lately?

I went through Defy The Omphalos since I'd been going through Anotak's other stuff, pretty neat combination of glitch aesthetics with city/Build/techbase aesthetics, the middle level that went all in Build environmental destruction stuff was cool as fuck especially dropping an entire floor of a building on some barons.
>>
>>12136367
I wish there was some sort of a final fight once you open the exit door instead of the map just ending but other that that it was neat. Also, is the BFG present on the map? There is a reskin of it in the weapon pack but I haven't been able to properly find it. Not that BFG is needed but still.
>>
>>12137728
lmao, fucking Nightdive
>>
>>12137783
Unless I got a different version there's no BFG and it's entirely untouched.
>>
>>12137796
I got mine from the link in the second post, here's how it looks
>>
>>12137808
Yep, looks like a lot's changed in it from when I got it form that link, guess I got an early version or something.

Still doesn't seem like there's a BFG on the map, which would explain why it was missing, wasn't a need to add it.
>>
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>>12136826
1:43 https://files.catbox.moe/7nom15.lmp
got lucky there's yellow one in the labyrinth and red one before the exit
>>
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>>12137728
Yeah, could’ve said that better.
>””new”” port
>upcoming paid update
>>
>>12137827
tbf didn't Nightdive initially claim it was gonna be rebuilt?
>>
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IM A GRAFF MAN (dun dun)
YEAH IM A GRAFF MAN

I LOVE TO HANG EM (trannies)
I LOVE TO KICK EM
I LOVE TO SHOOT EM
I LOVE TO STICK EM

IM A GRAFF MAN!

https://youtu.be/C06jAb-e_iU?si=AicCzfy1TvdPM66L
>>
>>12137841
It's a fully new port with the original source code. Mod support, console versions with cross platform 16 player multiplayer.

It will definitely be the definitive version. Of course to pirate because ND CEO is a libcuck
>>
>>12137851
This would work better if the trannies hadn't effectively hijacked the sourceport from him. Wouldn't be the first time Rachael had done that, actually.
>>
Did anybody ever figure out how to replicate build engine's shaking/explosions perfectly in GZ Doom?
>>
>>12137856
What about >>12137728 ?

Blood FINALLY getting a console release I think is nice, it's a game worth playing, and if they're actually fixing the problems of Fresh Supply that's even better, but people who bought it on PC before are REALLY getting fucked in the ass by Nightdive here.

Kaiser (?) being a shitlib is regrettable, but I also can't be fucked to care too much about that part because they lost anyway.

>>12137860
Should be doable. If you look at HDest, it does its own screen shake effect that is strictly vertical (and I think it looks pretty good).
>>
>>12137841
Yep, one of them said on a bunch of social medias that it's a scratch rebuild, and then spent an entire thread on Doomworld arguing semantics or what scratch built means with the build port dev who leaked that it was a prettied up version of FS.
>>
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>>12137751
Played a map called Coniferous yesterday. Really fucking good pacing and architecture, love industrial places in Doom.
>>
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>>12137872
LMFAO
>>
>>12137874
>love industrial places in Doom.
Especially when you can work in all kinds of machinery and shit, it's one of those things that feels like it really fits even with just vanilla textures.
>>
Quake coop anyone?
>>
>>12137874
Almost makes me think of Control in Goldeneye. What complevel is it?
>>
>>12137924
CL 9, so Boom. It seems to use it mostly for the generalized actions, didn't find any complex setpieces in it.

>>12137895
Same, honestly. Doom may not be Build, but I still feel compelled to add some machinery you can fuck around with.
I really should have added a little ammo-making machine to Falaz.
>>
>>12137948
If you're creative, you can make some nice Buildesque things with Boom, like in HFFM.
>>
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>>12137791
>>12137827
>>12137841
>tbf didn't Nightdive initially claim it was gonna be rebuilt?
Nightdive still claims it. They're still lying about Refreshed Supply.
>>12137856
>It's a fully new port with the original source code.
lmao
>>12137868
>What about
Pic related
>>
>>12137948
>I really should have added a little ammo-making machine to Falaz.
That would have been cool, though I did like what you already had going in there for stuff you started up to get things working.
>>
What autistic rituals do you do for Doom or other classic FPS?
I'll play continuously without saving, then when I die I'll restart the level with a pistol start but allow for saving.
>>
>>12137959
One trick I like is shooting a breaker box and having the lights go out as a door or platform lowers. I still want to make a conveyor belt with crushers that stops its crushers if you shut power off.

>>12137995
Turning the generators on could have done more things, I think, but Falaz is more of a proof of concept or demo so I'm not too broken up about it.
>>
>>12137858
Hijacked his work when they haven't even released anything yet? They'll eat each other soon enough. Also, who cares what they do? I'm a Graff man and GZDoom will keep kicking on.
>>
>>12137868
No idea of Kaisers politics. It's Stephen Kike... Sorry Stephen Kick that's the libfag
>>
>>12137916
I'm down my niggur
>>
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>>12136210
>le graf fixed dark
>>
>>12138025
What pack should we play? I still wanna try mc_retrojam4
>>
>>12138038
> vkquake -game mc_retrojam4 +connect 70.34.242.185
>>
>>12137783
I found both secrets and there's no BFG on the map. There aren't any situations you'd need it for anyway, but I hope the mod changes it to some evil spellbook or something. I know HDoom does that, and since it's the same guy he could make a non coomer version.
>>
>>12137976
i don't understand. clearly there's a lot of different cooks saying different things but why would you not want a game built with the original build engine code?
>>
>>12138069
It'd be costly, Nightdive exist to cheaply churn out shit with their port, patch it once or twice, then move on to the next IP.
>>
>>12138069
>why would you not want a game built with the original build engine code
ND can skip giving Ken his licensing fees.
>>
>>12136176
Does anyone know a good addon for Quake that works with AD? I wanna replay it but with somethong new. I tried Q1.5 but it doesn't replace the AD weapons (widowmaker and plasmagun)
>>
>>12138036
jesus christ...
>>
>>12138025
>>12138050
ggs
>>
>>12136908
At what time on Friday is gonna be the cutoff, since I'm gonna be trying to finish mine up tonight.
>>
>>12137874
Do you have a link to the wad?
>>
>>12137976
>"bit shift bullshit ... off by one pixel on certain platforms"
I assume kaiser is competent, which means this is just some bs he threw out to confuse codelets.

>>12138069
>learly there's a lot of different cooks saying different things
There's actually not. All the quoted devs are saying the same thing w.r.t what refreshed supply is, it's just the marketeer(s?) that are spinning it.
>>
>UZDoom
>>
>>12138229
https://www.doomworld.com/forum/topic/155787-coniferous/
>>
>>12138223
gg
>>12138176
Quake mods aren't modular, so someone would have to take AD in it's entirety and work off of that, which is way more than most people would bother to do.
>>
FUCK!
I messed up my Quake settings, and now it won't stop doing a small sea sickness inducing tilt when I strafe. I can't remember how to stop this.
>>
>>12138176
The only type of addon that will work with near to no issues are going to be custom maps/mods made specifically for AD, or purely vanilla maps. As >>12138238 said you can't make a "mod sandwich" like you can with Doom.
>>
>>12138241
cl_rollangle 0?
>>
>>12138238
>>12138242
I understand but aren't more stuff like this:

https://gamebanana.com/mods/239257
>>
>>12138249
Thanks, but I found a dumber and easier way to fix this. I copied my config from a mod I hadn't loaded since fucking with the settings and copy pasted it over the config for the mod I was playing. For some retarded reason it worked.
>>
>>12138263
Always back up your config files.
>>
>>12138262
Those are just models.
Models, sounds, and skyboxes can be replaced just fine (as long as the models have matching animation frames).
Maps can be swapped as long as it has entities that the mod recognizes.
The problem comes with code because it's all compiled into one file and cannot be merged or overwritten at will.
>>
>>12138268
Good advice, and will do.
>>
File: vkq_scrofsexamples.webm (2.19 MB, 640x360)
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>>12138262
>>12138273
Does it have "right handed models" but the projectiles are all still coming from the center? I'll try messing around with it later.
>>
>>12138284
Yeah it doesn't include a progs.dat so the code would be unchanged and thus the projectile spawn point would be in the center still.
That command moves your entire camera instead of the weapon model, so it still syncs up.
>>
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>>12137874
Cool map, was easy enough to do blind and saveless
>>
>>12138284
Thanks for the video it was really helpful. I put "scr_ofsy 3" with the right hand models and they look a lot better
>>
I have to be honest with myself girlies
Guncaster kinda fucking sucks
>>
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>>12138069
>why would you not want a game built with the original build engine code?
Because Kaiser hates Build Engine and >>12138150.
>>12138231
>All the quoted devs are saying the same thing w.r.t what refreshed supply is, it's just the marketeer(s?) that are spinning it.
Not really.
>Kaiser said that RS is "from scratch using the original source code", but then stated that he didn't get demos working and sticks with FS collision because he wants to.
>Hendricks gained access to RS after sharing some Blood developer things for the Vault thing. After playing through it, he gives his insight as Build expert (eDuke32 and Voidpoint dev).
>Dennispls says it's using source code.
>Hendricks correct that statement, Discord moderator tried to downplay it.
>Edward says it's "based on the original code" and then go complete 180 by revealing that they built on top of FS, elaborating on Hendricks word.
>Kaiser gets dramatic, doesn't address anything and deflects it with "purists" argument.
>Discord moderators repeat the "based on FS" narrative.
>Damien (Marrow dev) states that RS is targeted to be 1:1 to DOS. No demos and FS collision contradicts that.
>Steam & GOG pages say it's "Rebuilt from the original source code." This fits both narratives, but people are more likely to view it as "from scratch" because of what Kaiser said.
To summarize:
>2 Nightdive devs and marketing say it's based on source code
>Voidpoint dev/Build modder tested the game and said it's improved FS. 1 Nightdive dev, Marrow dev and 2 Discord moderators also say RS is based on FS.
There're two different narratives with "Refreshed Supply is a descendant and continuation of Fresh Supply" being repeated more by specific people while "from scratch using the original source code of the game" is the official narrative that's shared by marketing and a couple of devs, including lead dev.
>>
>>12138345
>Marrow dev
No, typo. Marrow dev only said that "Kaiser and the team" are making "Refreshed 1:1 with the original DOS version of Blood." It's fair to say that it's closer to what marketing and Kaiser are saying
>>
>>12138345
>Not really.
Perhaps I should have elaborated more.
They are all saying essentially the same thing w.r.t how refreshed supply is created and what the outcome will be.
Yes, Kaiser is defensive, either because his ego can't take the hit or he doesn't want to piss off his employer. But he still hasn't contradicted Hendricks or Edward.
Edward clarified that "based on the original code" was just bs marketing, trying to be coy.
Discord mods probably don't know the first thing about code.
Marrow dev didn't mention anything about how they are developing it. "Targeted blah" is meaningless and obviously irrelevant.

Essentially the two nightdive devs said "it's based* on source code" with the qualifier "based on and from scratch are used mean we referenced the original code during development, maybe copy pasted a few lines". Yes they are coy and indirect but that's what they said.

It's very obvious from every dev quoted there that refreshed supply is a new kex build with fresh supply code and the shittier parts improved by referencing the original code.

My own 2 cents - it's almost certainly fresh supply merged onto their latest kex as a base, then new code written to fix the shittier parts, using the original source as reference material/documentation.
>>
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All the discussion on it has prompted me to play through the quake campaign in nightmare, since i've never done it.

Mostly I get what people mean re turret enemies being easier, especially the ogres and scrags. However the shamblers have been fucking me up. I generally can't get close enough to shamblerdance and need to rely on cheap geometry (where available) to peak them from a distance, which is slow and sometimes quite difficult. Am I missing something here?
>>
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>>12137874
Yeah, I had fun. It was basically at my skill level, not too bullshit, with some rooms being THINK FAST crowds. Could have done more with the forest theme though, with that name and description I thought we'd have some spooky innawoods stuff, but it's all indoors with a forest visible outside.
>>
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>>12137976
>I would not use the word content. I will continue to use NBlood
someone call a medic, ND got trekt
>>
>>12138341
It's got the Pillowblaster touch of everything becomes trivial really fucking quickly while being sat squarely between Russian Overkill and Trailblazer in terms of how busted it is.
>>
>>12138384
>I generally can't get close enough to shamblerdance and need to rely on cheap geometry (where available) to peak them from a distance, which is slow and sometimes quite difficult. Am I missing something here?
Not really, that's just how they are in vanilla nightmare. They make me appreciate how archviles have a much longer windup time for a more damaging hitscan attack.
>>
>>12136176
>See the OP pic - mentally set this gem as the today's thread's main theme:
http://youtu.be/0IjeE45p91Y?si=hvktZSxAl90oNyC4
>>
>>12138150
does he take the money actually? All I know is that all paid build games need to first get a license from him
>>
>>12138227
Uuuh, I didn't even think about time zones honestly.
Being completely frank, I'm considering giving a bit of leeway to people to go past that IF they already have a level in the works by then, because the deadline is a bit close even for me.
>>
>>12138374
Alright, that's fair. I'm more harsh to them while you're a somewhat more charitable. We both essentially say the same thing, but from different angles. Much like them. Bottom line is that:
>My own 2 cents - it's almost certainly fresh supply merged onto their latest kex as a base, then new code written to fix the shittier parts, using the original source as reference material/documentation.
And the issue with that is your average consumer won't see any of that shit. They'll take marketing and Kaiser words at face value with surface level knowledge of why FS is the way it is. Many justify RS as standalone release under the assumption that it's a fully new remaster that didn't use anything from FS because that makes the most sense. We know for a fact it's basically FS 2.0 thanks to Hendricks.
The point is that what we have with RS is false advertisement. Would've been funny if its release was also a shitshow, but that doesn't sound to be the case (consoles might be delayed though).
>>12138407
I will buy Ion Fury for a friend because of how magnificent this quote is.
>>
>>12138345
>Because Kaiser hates Build Engine
tbf the engine and code is a tangled mess of bullshit to work with, so I get why he feels that way, but that's also the territory that you get yourself into when you sign on to work on a Build engine game.
>>
>>12138407
Hendricks is giga based dev, too bad he and the team got fucked over by nu3DR when working on Ion Fury
>>
>>12138409
It seems like it would require an enemy mod with busted monsters to weigh it out.
>>
>>12136908
Submission
"Concussion" by Hand-peeled
https://files.catbox.moe/3mzqer.wad
Midi: "Dungeon Theme 1 - Privateer's Hold" from Daggerfall
>>
>>12137976
>>12138345

Will making custom blood single player maps be made easier?
MapEdit just looks so arcane and convoluted with you needing to have the xmapedit manual to navigate this headache inducing nearly three decades old level editor
>>
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>>12137976
Guys, it's all just an elaborate reference to the plot of the game itself. No need to worry.
>>
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>>12138558
SON OF A BITCH MUST PAY
>>
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>>12138514
>what we have with RS is false advertisement
You're right, but I don't think it really matters. The sort of people that are still buying nightdive remasters, or buying games day 1 in general (or, heaven forbid, pre-ordering games), are not the sort of people that will care - and those few that do, caveat emptor. Maybe that's how the nightdive employees are assuaging any guilt over their deceptive marketing.
>>
>>12138568
DA DADADADA! THAT'S ALL FOLKS!
>>
>>12136210
>actual compatibility included
What is "Any standard other than ID24", Alex?
>>
>>12137858
graf loved and defended those ebil trannies until the day they wouldn't let him insert compiler-crashing llm jank into the codebase
>>
i hear the hexen remaster adds new puzzle items, what are they? all i'm reading about are changes to weapons and a couple new enemies in heretic
>>
>[10-23] Anon releases a Duke 3D map
>https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded
First duke i've played in 15 years. I'm impressed how high quality this map is (the train is awesome), and also how difficult it is. Maybe it's just been so long i've forgotten how much I suck at duke?
>>
>>12138679
>Maybe it's just been so long i've forgotten how much I suck at duke?
I have to play build maps on normal. I don't know why, but the skills you gain in Doom don't translate well to Duke.
>>
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do imps have assholes? whats the significance of this?
>>
>>12138679
It's pretty cool, but you should try his previous map. The fact that it was his first one is insane.
https://www.moddb.com/games/duke-nukem-3d/downloads/weather-report
>>
>>12138676
Five chalices used in the new expansion, three idols used in said expansion's secret level, three medallions used in the "enhanced" version of the chapel maps, two masks used used in the "enhanced" version of two Deathkings maps (plus one used in the new expansion's secret map), and two new books that aren't used anywhere but were included anyways.
>>
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>>12138697
Yes, they do, even when they don't have mouths.
>>
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Figure I'll share my version of Red Spiral '93 today since it's almost Halloween and someone asked about it a few threads ago.

https://files.catbox.moe/fhygpn.zip

Most of the stuff I did is under the hood. There's a full list of changes in CREDITS but some of the things I changed/added:
-Use to Pickup
-ledge-climbing
-burning enemies from Omerta(not the newer one, yet), though I turned off the damage radius on them because it made the Spray Can too powerful
-permanent flashlight item. Some people play this with a separate flashlight mod, but I thought those were too good and a flashlight in a horror mod should be kinda shitty and you should have to find it.
-new glowstick function and keybind
-key uses and lights a glowstick if you have one, throws it on the ground if one is lit(note: glowstick time is reset when thrown)
-you can now hold up to eight glowsticks and you get two from backpacks
-added/fixed messages when using healing items, trying to pick up items when full(not ammo, guns, or the stim replacement though), and trying to heal at full health
-a secret
>>
>>12138715
honestly the only thing i'm excited for about this remaster is ripping those out. vanilla hexen's puzzle items are lacking and it's a pain adding in new ones that feel appropriate. how does cleric's new shield work? does it use right-click even though no other weapon has a right click function? the line they drew between remaster and pseudo-remake is really blurry
>>
>>12138747
is it throatussy or thrussy?
>>
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>>12138262
For me? It's the q1.5 classic weapons pack.

Does anyone more adept at Quake modding know why for the nailguns and plasma gun, the projectiles come out where the barrel is, but for the grenade launcher and rocket launcher, they come out the center.
>>
>>12138760
Nice, a fellow editbro, I mostly end up just end up editing in QOL stuff (or at least what is QOL for me) like having something that toggles the movement speed-based sword beam stuff in Pvt Stone on/off since that shit really fucks me up at times.
>>
>>12138778
Yeah, right click to parry melee attacks and projectiles when they're close to you when you have the Mace out. It's damn near essential for killing Ettins. Maybe a bit of a drastic change but I find it to be really fun.
>>
>>12136908
Update to MAP40, Caligary's Delight:
https://files.catbox.moe/morke0.wad
-Fixed elevators floor texture that was broken in some renderers.
-Added a secret exit to MAP50.

MAP50 - Factory Reset.
OST:
First track is from Commodore Amiga - "Thundercats - Title Screen (Arranged)" - Sequenced by: Friendly Floyd
Boss fight track is from Commodore Amiga - "Shadow of the Beast - Main Theme - Battle/Boss Remix" - Sequenced by: IceLucario20xx
https://files.catbox.moe/9wfjk6.wad

t.guywithteacup
>>
>>12138841
guess i can't blame them for ripping off wrath of chronos but it's weird to stop there. i think just making the mace swing a tic stronger+faster would've sufficed
>>
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>>12138568
You reminded me that this wonderful song exists.
https://www.youtube.com/watch?v=K1Cc8HcJ2Yk
>>
>>12138819
>editing in QOL stuff (or at least what is QOL for me)
Same. Though it makes it a pain when updating because you have to do all the same stuff again. Like in Pvt. Stone I switched the kick and throw inputs among a bunch of other stuff, and I am way behind on versions for that.
>>
>>12138845
Nice, you made it in time!
>>
>>12138787
>Does anyone more adept at Quake modding know why for the nailguns and plasma gun, the projectiles come out where the barrel is, but for the grenade launcher and rocket launcher, they come out the center.
That's just how they're coded. Your weapon model replaces wouldn't affect that.
>>
>>12136176
Besides bethesda stealing the laurels of Id and the fact that it is a lame Nvidia promo
https://www.youtube.com/watch?v=7AHDpLHISKQ
This is a interesting way to show how Doom 3 Light and Shadows system was made for peak CRT Monitors of its time
>>
>>12138895
With vanilla nailgun models, the nails come out of the center of the screen. With the alternate model of the nailguns, they come out of the barrel. What explains the grenade and rocket launchers still remaining in the center?
>>
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>>12138879
Yeah I ended up adding a note file to my edited version that just tracks the stuff I've changed, usually including the lines on the decorate/ACS/Zscript/keyconf/whatever so I'm not forgetting what I did the last time.
>>
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>>12138885
I didn't playtested them properly though. You can beat the map, yes. but I it probably can be broken in several instances.
>>
>>12138527
This is why Build 2 exists, but no one is going to pay fees for Ken, also Stephen became a huge ass wipe after the election and many of the garbage decision of late nightdive had came from him.
Also this applies to id too courtesy of Sponge aka Mini timmy willy and Adam "SyncError" Pyle
>>
>>12138527
The real problem is that this hatred shows in his work. That was why FS is fucked. It looks like he learned a bit from that, but there's still room for improvement.
Not that I trust Nightdive side. I believe in what Hendricks said because I think the most credibility in this case as an outsider.
>>12138554
>Will making custom blood single player maps be made easier?
No, as far as I can tell.
>>12138558
Fuck, you're right.
>>12138591
>are not the sort of people that will care
They don't care until it becomes a trend to "care". People throw shit at Deus Ex Remastered not because they actually care. There's just enough of cult status around it for people to join bandwagon.
Same thing with any other terrible rerelease and remaster — people don't give a fuck about games themselves. It was just a compelling new reason to scream at bad company of the week.
>Maybe that's how the nightdive employees are assuaging any guilt over their deceptive marketing.
>assuaging any guilt
Nightdive's culture is all about forum elitism like on Doomworld. There's no guilt, shame or conscious in their heads. They believe that they're always right.
>>12138778
>ripping those out
This should be easy. They're apparently dumped it all in main game WADs and not expansions. Nightdive got lazy with that too
>>
>>12138374
>Essentially the two nightdive devs said "it's based* on source code" with the qualifier "based on and from scratch are used mean we referenced the original code during development, maybe copy pasted a few lines". Yes they are coy and indirect but that's what they said.
With the knowledge of how Build games work, I could be charitable and say that they rewrote the Monolith part of the code from scratch, while substituting Build part with updated to a newer version of KEX Fresh Supply code.
So TECHNICALLY, it might not even be a lie. The problem is that in practice most of Fresh Supply worst inaccuracies came from the fact that it haven't used Build.
>>
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>>12138709
NTA, but I gave it a go.
Eh... I spent too long being lost and not knowing where to go next, and as always the build engine combat isn't my thing. I'm pleased I finished it though.
Loved the choice of Command and Conquer music though, and the evil weather device being on top of the news building giving the weather report from the TV at the start was a funny and stupid touch, perfect for Duke.
>>
>>12138659
They have had countless disagreements with him, including on the pronoun faggotry.

>>12138930
>The real problem is that this hatred shows in his work.
True.
>>
>>12138852
They were doing hard favoritism, Cleric got buffs, Mage got something of an upgrade and a hard nerf, and Fighter got ignored.
>>
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>>12138904
Yep. I generally do changelogs in credit files or others now, but Stone was before I started that.
>>
>>12138787
Link to download that mod pls
>>
>>12139008
Nice.
>>
>>12139015
https://mega.nz/file/ZZxT2DhQ#fj2l7opCnh8QHTWE_UaUJ1GNJWTsRhLkBhJXzd2uZfM

Like I was saying, the rocket and grenade launchers have their projectiles coming from the center of the screen, unfortunately.
>>
>>12139027
Understood. Thank you
>>
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>>12136908
It's done. I don't know how you're setting things up, but I see this as an early map or a break map. Hope it's worthwhile, I haven't played Ad Mortem in 2 years but I tried to live up to its occasional trolling and pretty visuals. Cheers.

>https://files.catbox.moe/4y3vh8.zip
Oh Please, Carrion
MIDI: Spooks on Parade, found here: https://www.hauntedillinois.com/midi.php
Author: Matt Eldrydge
>>
>>12138930
i'm worried about the new iwads eventually conflicting with the old iwads but i guess almost nobody's making hexen maps anyway
>>
Been a while since I've last played Guncaster. Pretty sweet you don't have to make patches to get custom monsters to work anymore.
>>
>>12138760
I like these changes, and i was wondering if you'd be okay if i implemented some of these.

I was planning on making a final version that added sprinting and a PM9 submachinegun as a pistol upgrade, like the Katana is for the Shinai.

Also, i was thinking of how to implement a flashlight without making it way too convenient and powerful, i was even considering making it handheld, or a pistol altfire of sorts, but that turned out to be way overcomplicated.
>>
>>12138679
the difficulty is messed up because I fucked it up. Thats why in .txt I mentioned to try it on Let's Rock first
>>
>>12138915
There's still roughly 24 hours until Halloween night.
>>
>>12139124
Of course, go right ahead.
>>
>>12138940
thanks for playing anon but why the fuck you still using Polymer. My poor map looks broken on that screenshot :(
>>
>>12138553
Sweet, will check out.

>>12138845
Will also check out.
>>
>>12139124
Also was the way I did the flashlight too good? I figured the Omerta one was low-powered enough. A few of the really good items probably could have a lower spawn chance.
>>
>>12139145
Sorry anon, I haven't played or updated my EDuke in a very long time.
>>
>>12139145
>>12139164
Wait. I haven't been using Polymer. It's checked off. Must be an old EDuke thing then.
>>
>>12139164
>>12139167
hmm could be old eduke yeah. Those ring sprites are supposed to be flat and slopped but since it's a newish feature they look view aligned in old versions
>>
>>12139045
Nobody's really doing wads for the Nightdive stuff, there's basically none even for ID24.
>>
>>12138760
nice, what a cool mod
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>>12138940
>build engine combat isn't my thing
>>
>>12137976
>summary
That's more like a short story.
>>
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>>12137663
what mod is this and how the fuck do i install it? for the record, I have no Doom installation. pic not related
>>
>>12139042
Oh right, I missed this one.
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>>12137663
You could say it's a flood of threads.
>>
>>12139219
Sorry anon. I can't explain it, Duke somehow lacks that visceral enjoyment I get out of Doom and Quake, even though technically it should be just as fun.
>>
>>12136210
>second drama
What is it going to be?
>>
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>>12139352
>>
>>12138930
>No, as far as I can tell.
Fuck, I have some ideas for some add-ons I wanted to try dipping my toes in based on low budget horror movies and a 4 episode add-on paying homage to a classic popular horror themed franchise
>>
>>12139008
I may as well share this Omerta even though it's a few versions behind, if anyone wanted to take a look. And beat up demons with drunk berserk strength.
https://files.catbox.moe/1jlxg6.zip

And, since I shared a shot of Red Spiral being played on Strange Aeons, I'll share that again, too. There's a patch to play Project Malice with Strange Aeons in here that's not RS-dependent. There is also an SA patch in that Omerta download.
https://files.catbox.moe/nn9b8m.zip

The load order for everything is Strange Aeons, Red Spiral/Omerta, SA93Patch/SAOmerta, Project Malice, SAPM, and then SAPMRS last if you're playing Red Spiral.
>>
>>12139271
Hah based
>>
>>12138873
Caleb vs TchernoZilla when?
>>
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>>12139514
Are you crazy, is that your problem?
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is sgt Mark /our/ guy?
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>>12139554
As limited as the arsenal was, a good few of the weapons had specific enemies that I just felt were designed for them to directly counter, mostly by one-shotting them.
>Welders? Hunting Rifle.
>Wizards? Crossbow.
>Soldiers? Dual Shotguns.
But then you have the Cowgirls with their thin as fuck hitboxes, the pistols that are easily forgettable, and the Mortar that I honestly rarely used in my first playthrough. Personally, all the arsenal was missing was a BFG-type weapon for mass crowd control.
>>
>>12139578
haven't played Dusk from start to finish. I remember downloading it on my old thinkpad and it was barely playable. One thing I hate about the classic fps revival is how majority of those games still need beefy pc. At least I could manage Ion Fury through eduke, wouldn't work from it's own exe for some reason, but only in software mode.
>>
>>12139592
how the hell could you not run dusk? i had shitty 2011 hardware at the time and i could still run it fine
>>
>>12139554
I mean, Dusk is straight up not /vr/.
As for the game itself, I personally hate the idea of emulating the way old games looked at the time, especially when it comes to early 3D, so I'd shit on the game for that alone.
The gameplay is fine, better than a lot of attempts by other people and it's nice that it bothered to include bunnyhop and eventually multiplayer, as well as custom levels support.
>>
why do you guys hate dusk? genuine question im a newfag
>>
>>12139624
I don't, but it's not relevant to this board or this thread because it's made in Unity.
>>
>>12139624
Runs like shit, looks like shit and there's better alternatives that don't cost anything.
>>
>>12139624
I liked it quite a bit but its not /vr/.
>>
>>12139620
like I said, old, probably full of miners, thinkpad with integrated intel shit. The thing didn't even support opengl.
Dusk ran at 20fps but it's not /vr/, the post above was more about brutal doom guy himself since he lurked here
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>>12139554
Never got to finishing Dusk but the arsenal did feel like it was incomplete. What's there is still mostly fine to use, and it's not like you need a big dick gun by design, but that is annoyingly tantalizing. Characteristically, even Quake still had a relatively exotic weapon in the Thunderbolt when every ammo type otherwise had 'weapon' and 'the cooler weapon'.

Still, there are some alright ideas in there to break the mold and the dev at least is pretty humble, there are certainly worse and less inspiring not retro shooters. One of my friends jumps on Boltgun's dick and I don't get the appeal.
>>
>>12139624
Short Answer: Doesn't matter, not /vr/

Long Answer: A lot of it for me is because of the movement. I can't stand games where if you jump and then let go of the keys, you just stop dead in your tracks. What's the point of including some form of a bunnyhop if the movement physics just feel horrible and you have to continue holding in that direction to move that way. Incredibly awkward. Bonus points for the slide also feeling kinda shit because it's a toggle, so I had to bind it to thumb buttons to quickly double-tap it for it to not feel horrible.

Level design doesn't feel too good either. A good chunk of them don't feel like they were properly designed as spaces to actually fight in, and more are rooted heavily in novelty or little setpieces. There's just so many times where you're just not given room to circlestrafe and such as you'd want. There's also a good number in Episode 2 that just feel way too open or boxy.

Not entirely pertaining to the game, but a lot of the attitude is a bit grating. They'll make a big show of having a basic throwaway Deathmatch mode that really every shooter ever should come with, and then go on about "oh we just HATE money and we work SO HARD guys" in stuff like the HD announcement, but then quietly cancel stuff that might've actually taken some work, like the Cooperative mode that was supposed to come with the SDK release. Not to mention the constant wink wink nudge nudge guys aren't we such classic fans stuff in most of their newsposts.
>>
>>12139554
hard agree on the arsenal, really not a big fan of Dusk's arsenal
>>
>>12139652
Its because its a 40k game in that style of FPS(Fire Warrior is a early 2000s console style FPS even if it is actually /vr/ and all the other FPS games are either looter shooters like Hired Gun or co op horde shooters with RPG elements), and yeah admittedly that increased my enjoyment of it too since it would be okay best otherwise.
>>
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>>12139684
I like myself some Warhammer, got plenty of plastic to work on for 30k. But the lockdown design of battles seems far more reminiscent of modern Doom than classic, map design is underwhelming outside of aesthetics and I've found it easy to get lost in. Also there isn't an 'always run' for some fucking reason, there's a toggle but that's like the first thing most Doom ports implement. The weapon variety is much better than in Dusk though, the shotgun is just maybe a bit weak.
>>
>>12139554
I haven't gotten around to Dusk yet but from what little I've seen it just straight up looks like shit and I don't buy the "emulating older graphics" shit because Quake just straight up looks better
>>
>>12136908
Map Submission
https://files.catbox.moe/r7nfn1.wad

Name: Into King Boner's Manor of Teleporting Goblin-y Spooks
(Or just Teleporting Goblin-y Spooks if that's too long)
Author: Your Mother
Audio: https://modarchive.org/index.php?request=view_by_moduleid&query=178357
IT Module Format instead of MIDI, hope that's ok

Would also like the green skybox with the manor in the background, if possible.
>>
>>12139805
Whoops, forgot to remove an extra blue armor leftover from testing sections
https://files.catbox.moe/1a3k7f.wad
>>
>>12138930
>There's just enough of cult status around it for people to join bandwagon.
You raise a good point re internet hate machine, but I'm not convinced it actually matters to their sales? How many of their sales are just clueless dads browsing some console app store and clicking buy for a hit of nostalgia vs informed redditer aware of a meme to hate on some game?
I recall people online absolutely lambasting no mans sky, and cyberpunk 77, and both of those games still sold well, before they were "fixed".
>>
>>12139740
Dusk doesn't look great, but movement feels pretty good IMO. It's not an amazing game, but it does a lot more right than most other modern retro shooters i've played.
I felt that amid evil is kind of the opposite. Great visuals and cool weapons but the enemy placement/encounter design is mostly terrible and movement doesn't feel satisfying.
>>
I liked Dusk more than a lot of the other boom shoots that came after it. Does some unique stuff with the movement, weapons are fine for the enemies since it is Quake esque rather than Doom, the level design is pretty memorable, there is a bit of a plot with some characters/story, bosses can be a little better than other stuff. It started a lot of bad trends but it's like Half Life in that regard. It makes sense it sold as much as it did in comparison to the rest since it just has a bit more going for it in comparison to everything but Selaco which can be more divisive aside from the gameplay which was stellar. The OST definetely helped. I think Hulshut was better than elsewhere too.

And yeah not retro.
>>
>>12139945
>I think Hulshut was better than elsewhere too.
His stuff wasn't absolutely everywhere yet so it was a lot easier to not be fucking tired of it.
>>
>>12139950
I was wondering if it's the Sandy Peterson effect too playing into that - he got commissioned too much after so his work suffered. Dusk has a lot more dark ambient moody stuff where as they kept going to him for loud metal afterwards.
>>
>>12139953
Hi Anon. I hope you're doing well. However, the Sand Peterson effect is that Sandy just sucks ass at making maps n' shit.
>>
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>>12139812
fucking dog ambushes
>>
>>12139953
With Sandy it's more he was constantly in crunch mode, doing way more than his fair share of shit in both Doom games.

I'd compare Andrew more to Jeremy Soule when all of the AAA stuff decided they wanted him doing a very specific flavor of music so it all started to feel very samey.
>>
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>>12139959
>>12139812
attempt #3 https://files.catbox.moe/vr5626.lmp
i like the music choice
mb bfg is excessive
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>>12139964
also there's quite a bit of delay at the end of the music track
>>
>>12139961
I think that makes sense. I preferred a lot of Jeremy's work from Evermore to what came after.
>>
>>12139979
I love Secret of Evermore's OST.
>>
>>12139986
Evermore's music is perfect for Doom/Quake levels:
https://www.youtube.com/watch?v=IcWGih3nojI
>>
>>12139805
You can just apply the sky you want with sky transfers.
>>
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>>12138845
The lighter sector here is moving way faster than the rest of the belt.
>>
>>12139964
Good catch with the music. It had been a bit since I listened to it and I was too lazy to Slade it into the wad, so I forgotten about any delay at the end.

Also man, that demo is a good reminder to get other people to test your stuff. I didn't really think anyone would back out into the dungeon hallway, so I was cringing at myself for setting up those teleports as co-op proofing without thinking about any monsters other than the gargoyles touching them.

Made me laugh when you skedaddled out of the garden though. My man did not want to mess with any of that.

>>12139805
https://files.catbox.moe/152ldc.it
If I edited it right, this should work better for the music instead. The module actually looped the first pattern before the end, so I took that and the ending out so now it should just loop.

Also a quick little extra edit to the map
https://files.catbox.moe/32xhra.wad
Removed the cell pack in foyer exit. The BFG in the demo was used as I'd hope in Boner's Throne Room (little goodie to smash the monster mash if you stumble behind the chair), but having additional cells trivialized his (already weak) return to try to nab you again as you escape

>>12140013
I dunno how to do that. The only maps I've ever made are this and the one I made for Phase 3
>>
>>12139805
You can put modules in classic(I mean non-gzdoom) sourceport wads??
>>
>>12140083
yes crispy,woof,dsda support them with libxmp
>>
>>12139624
Because it's the epitome of generic Unity garbage (but one that isn't done with the free default assets for once at least), and is also the main culprit for creating that retardedly-named subgenre of "boomer shooters" together with the 2013 remake of RotT
>>
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Nugget's done it again.
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>>12140092
I always forget about these kinds of things, and it's a surprise when it happens.
>>
>>12140092
I love it when sourceports do this shit.
If you play Betacraft on April 1st it replaces the usual Minecraft music with a stupid Jack Black song about playing Minecraft.
>>
>>12138936
>So TECHNICALLY, it might not even be a lie.
The official wording/marketing is still a lie regardless.
>>12139045
More I look at it, more it appears Heretic + Hexen from Nightdive side to do more of a ID24: focus on modding shit that nobody is really gonna use over vanilla experience. A taste of time all around.
It's probably the mix of Quake 2 doing well on that front getting to their head + inability to resist the temptation to set a new original modding standard.
No need to worry though. It will be as forgotten as ID24.
>>12139223
Good point. It started small though.
>>12139454
Just have to bite the bullet and learn how to work with tools available. Shit may be rough, but it will be equally rewarding.
>>12139624
DUSK is an okay game that just got very lucky. It was at the right place and time to release. Not a terrible game per say, but also not this masterpiece of retro subgenre some people make it out to be.
You're better off checking other games in subgenre or stick to DOOM/Quake/whatever you prefer.
>>
>>12139246
assuming you're on windows and never played doom before
1.download doom2 iwad here https://dabignerd.github.io/doom-wads/zips/Doom%20II%20-%20Hell%20on%20Earth%20(v1.9).zip
2. download source port here https://github.com/MrAlaux/Nugget-Doom/releases/download/nugget-doom-4.4.0/Nugget-Doom-4.4.0-win64.zip
3. download the mod here https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp/AdMortem_1.5.6.zip?rlkey=r5nwzu32pfh2dtefpbjy2p49b&e=1&dl=0
4. extract all in one directory
5. create a .bat file with
nugget-doom -file AdMortem_v1.5.6.wad -cl 21
6. ran the .bat file
>>
>>12139838
>I'm not convinced it actually matters to their sales?
Ultimately, it doesn't. Not unless it's Blade Runner levels of shitpost and that's not happening this time.
>informed redditer
It implies to anons and other sites too, but I get the idea.
>I recall people online absolutely lambasting no mans sky, and cyberpunk 77, and both of those games still sold well, before they were "fixed".
Yeah. And Fresh Supply could've had the same "redemption" arc, but they opted against it. I'm not convinced that it was WB's decision, all things considered.
>>12139961
>when all of the AAA stuff decided they wanted him doing a very specific flavor of music so it all started to feel very samey.
That's a shame. I would say his work in Amid Evil and Wrath are by far the best he's done.
>>
>>12140152
>It's probably the mix of Quake 2 doing well on that front getting to their head
Even before that they'd started getting the idea that they knew better than the original developers of stuff and had been making more and more sweeping balance changes to games.

Also they fucked the System Shock writing up but they were angling for the Bioshock fans who didn't know it was better.
>>
>>12139838
>How many of their sales are just clueless dads browsing some console app store and clicking buy for a hit of nostalgia
Or Youtuber fans who will just buy whatever they're told, even if they're told it's shit.
>I recall people online absolutely lambasting no mans sky
No Man's Sky was hyped up to be the best game ever, complete with Molyneux-tier bullshitting features that never existed, so even them doing false advertising and getting investigated by their own government for that didn't damage it in the long run.
>>
>>12140164
No Man's Sky promised the world and didn't deliver on it, and it rightfully got shat on for that, but apparently the lead dev just really stood by it and kept working on it, fixing things, adding content and making the game the best that he could, and all for no added cost to people who bought it.
>>
>>12136176
what are these red tetrapods?
>>
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>>12140185
Caltrops.
>>
>>12140179
>but apparently the lead dev just really stood by it
The looming threat of criminal investigation does wonders that way, it's a shame more studios don't have that particular axe dangling over them.
>>
>>12136890
like electricity and charcoal
>>
>>12138915
>I didn't playtested them properly though.
>didn't playtested
>didn't
>playtested
Do people just not know how to use past and present tense anymore?
>>
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>>12140087
How about vgz/vgm and other console/emulator formats?
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>>12140312
no these are not supported
>>
>>12140160
>and had been making more and more sweeping balance changes to games.
Quake's Nightmare, yeah. It had a long build-up. I think they've also messed with ROTT in some way? I think Doom 64 and Blood were kinda lucky on that front?
>Also they fucked the System Shock writing up but they were angling for the Bioshock fans who didn't know it was better.
To be fair, it is a reboot. Changes and differences are to be expected there (look at Resident Evil remakes and whatnot) regardless of quality. I'm willing to believe that writing is worse in comparison though.
>>
>>12140364
>To be fair, it is a reboot. Changes and differences are to be expected there
Yeah but it's usually a sane thing to fix the things that were broken or not so great in the original, not rewrite the one thing they definitely got right.
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>>12140364
>Quake's Nightmare, yeah. It had a long build-up. I think they've also messed with ROTT in some way? I think Doom 64 and Blood were kinda lucky on that front?
Not sure about Doom 64, but Blood's Fresh Supply has a lot of weird stuff left in:
https://steamcommunity.com/app/1010750/discussions/0/1644292444647662838
I'm not savvy enough with ROTT to know exactly how the new port differs from DOS, but both it and Killing Time at least provide some options to enable classic balance. That should be the standard for all of them.
>>
>>12140265
English is not my mother's tongue you son of a bitch. I have the right to make occasional mistakes. I know that you don't need to -ed the verbs after you already declared the time as past with "did", but it's not natural to me at all, I don't have a perfect memory to keep all rules in mind.
4chan is an international board, some people will do mistakes, suck on it.
>>
>>12140265
You bist uno autiste.

Also, fuck english, beszéljetek magyarul.
>>
>>12140447
>>12140476
English is a fucking weird monstrosity pretending to be a language.
>>
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>>12140447
>some people will do mistakes
>>
>>12140487
No, that's Icelandic.
>>
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>>12140476
>You bist uno autiste.
He's not an autist for calling out seeing his language get butchered on an english-speaking anglo website. Personally I don't mind ESL-speak, unless it's Indian-english or ebonics. Aksing and doing the needful are the fucking worst.

>>12140487
English is fine. Plenty of languages are far worse monstrosities.
>>
>>12140371
I mean that things will be different in products (can't think of a better word) like this regardless of whenever there's anything worth changing in prior work. It's nature of remakes/reboot.
Sometimes it's good. Sometimes it's bad. Something it's just different.
>>12140376
Pretty sure it's nothing for Doom 64, but I asked just in case.
>Blood's Fresh Supply has a lot of weird stuff left in
Those are largely inaccuracies with the original, so I didn't count that.
>both it and Killing Time at least provide some options to enable classic balance.
That's good. I checked the Steam pages for both and they don't even mention that fact. Not even surprised.
It's probably even worse than Heretic + Hexen because at least they advertise balance changes... only on PC store pages. And it's incredibly vague there and well-hidden in-game. Still better than not mentioning at all, so I guess that's redeeming part about it?
Funny how things like that happen around Nightdive releases. I wonder why.
>>
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oh god it's the deadline day and i don't think i'm even half finished with this. really going to try to get it done by today.
>>
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>>12140509
>Those are largely inaccuracies with the original, so I didn't count that.
The "intent" (negligence) behind the changes is different than it is for something like their Q2 port, but the end result is the same with having different weapon balance. In Fresh Supply, the TNT is stronger than it should be, the voodoo doll is weaker than it should be, and the spray can is MUCH weaker than it should be. Refreshed having the potential to fix these issues while FS owners are left in the dust with all those other concerns makes it all worse.
>>
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What a shame.
>>
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>>12140520
I'm not even finished with my own map and I doubt I'll do it today, I really did not get the peace and free time that I had hoped for the past two weeks.
I am probably just going to be stretching it out for the weekend (as in, the deadline, not something else), for those who are making a map but who aren't still done.

I am actually grateful as fuck that others are testing levels and giving feedback to the recent submissions.
We're up to 8 submitted levels now, which is great, and with my own in progress level and yours, that should be 10 levels, so this will be a nice and good episode after it's all done.

>>12140083
>>12140087
I didn't even consider that someone would submit a map with .mod music, but I guess since it's supported it's fine?
>>
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>>12138709
>weather report
Damn, that was fun, loved the hollywood holocaust vibes. Loved the fan service like pic related.

I'm not duke expert but pretty sure that was a better quality map than the original, barring a couple of awkward bits (like the final elevator ride seeming a bit janky?)

I can't screenshot end-map text with eduke apparently, but I spent 58 minutes, found 6 of 8 secrets, and got all kills.
I kept finding devastator and shrinker(?) ammo but didn't find the devastator until the end - not sure if either gun is available earlier/in a secret.
I think one of the secrets I missed might be behind that caged/fenced area to the left of duke's apartment, at the start. Wasn't sure how to enter there.

All in all, total blast, thanks weather-report anon.
>>
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>>12140641
>>12138709
Wasn't sure what to make of this. An joke about a staged scene like the moon lander set?
>>
>>12138697
it's just a shadow, but in Doom 64 they do
>>
>>12140534
>but the end result is the same with having different weapon balance.
True. It would be funny if they pull "we rebalanced the weapon and there's a toggle about it, but we won't tell you shit about this" with RS.
>Refreshed having the potential to fix these issues while FS owners are left in the dust with all those other concerns makes it all worse.
That's for sure.
>>
>>12138697
How else are they gonna shit? Do you also ask about the implications of the holes on the Caco?

>>12140660
I'm amazed that they put such detail into that.
>>
>>12140641
thanks for playing anon! The devastator is a secret weapon up until you get one on the roof, it was always inside your starting house, just hidden very well. Shrinker is Super Secret weapon but there a pickup of it in the strip club for the expander. I can't place expander weapon so I had to place one shrinker and shitton of expander ammo for it.
>>12140645
That's just a corpse casting a shadow from the car's lights, looks junky but neat from right angle
>>
>>12140682
>Shrinker is Super Secret weapon
Cheers, i'll keep this in mind when I replay it.
When I said shrinker I did mean expander actually!

>That's just a corpse casting a shadow from the car's lights
The shadow wasn't what caught my eye, but rather that all the other corposes are billboarded (always facing the camera) whereas that one has a fixed 3d orientation. I'm curious if giving it a 3d orientation was a deliberate flag you set, i.e. perhaps necessary for it to cast the shadow?
>>
>figure out how to host my own doomseeker server
>load up ad mortem
>cant shoot my pistol for some reason
>Zandronum doesnt support mbf21
AAAAAHHHHHHHHHHHHHHHHH
>>
>>12140730
you can host oda
>>
>>12140735
odamex does MBF21?
>>
>>12140728
>I'm curious if giving it a 3d orientation was a deliberate flag you set, i.e. perhaps necessary for it to cast the shadow?
Yeah it's flat so it doesn't fuck up the shadow.
>>
>>12140616
I think literally all of the ports that support MBF21 support mod music as well. Don't worry about this, chief.
>>
>>12140748
yes, partially
dsdhacked and friednly monsters will be on 12th release (currently protobreak branch)
>>
>>12136939
>no-one responded
It's dead isn't it
>>
>>12140821
The original project lead quit a while ago. Someone else talked about taking up the reins, but I'm not sure if they ever did.
>>
>>12140821
The Duke It anon peaced out, and I haven't heard from or seen any of the guys from 500ml, sadly.
>>
Duke bros...
I guess I'll just finish that map and post it here when it's done
>>
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PUUUUUNNNCCCCHHH
>>
>>12140842
I can't wait for the MBF21 successor so you can have missiles that won't trigger pain states.
>>
>be casual doom player
>beat Doom II and TNT
>try Plutinia
holy shit why is it so hard? not fun so far (2nd level pistol start on hurt me plenty)
>>
>>12140919
It's a challenge part of Final Doom, offsetting TNT's more narrative style.
>>
>>12140919
Doom level design literally plateaud with Plutonia, which is why the main designer went on to actually makes video games for valve.
>>
Anybody played electric highways?
Indie walking-sim type game built on the build engine. I might be an outlier but I really enjoyed it: https://zykoveddy.itch.io/electric-highways
>>
>>12139979
Evermore was a weird(but cool) game.
>>
If you haven't checked out Doom Comic 96 you should, its insanely high quality and fun.
>>
>>12140974
The mod, that is, which is based on the comic.
>>
>>12140974
It is worth a laugh, but it inspired the godawful nu-doom games.
>>
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>>12138697
>>
is there a 'so you want to make a doom map' type tutorial? im bored and interested in trying it out
>>
>>12140989
sir, this is a blue board
>>
>>12141034
There are also few others on the site
https://clovr.xyz/wadsup/doku.php?id=tutorials:mapping:first_room
>>
I unironically like the sound of the default MS GS wavetable, I know that its just a bunch of downgraded SC-55 samples, but after setting up nuked SC-55 and listening to several distinct .mid files i haven't changed my opinion one bit, its got the right amount of cheesyness, it's breddy good when it comes to sheer compatibility with all sorts of shitty midis, also that Super Columbine RPG rendition of Marylin Manson's Sweet Dreams is JUST iconic.
>>
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>>12140974
>that shotgun animation
>>
>>12141047
ty anon
>>
Anyone in the Re-Blood discord know how far along the project is?
>>
>>12141098
qrd on Re-Blood
>>
>https://github.com/UZDoom/UZDoom/issues/317
I mean honestly. What are these.
>>
>>12141123
graf won
troons lost due to pedantic infighting days into their derivative "project"
>>
>>12140919
I recently finished Final Doom, and I absolutely hated TNT. Can't even explain why. The levels just sucked. Suffered through it just so that I can be sure it's shit. Afterwards I moved to Plutonia and enjoyed it significantly more. Yeah, it's more difficult, but the levels being so short made it fun.
>>
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>>12136908
Submission: https://files.catbox.moe/rppxuq.wad
Title: October
Author: Nick
MIDI: Shademan's Stage from Megaman 7, sequenced by Cryogen Glacien (https://www.vgmusic.com/music/console/nintendo/snes/ShademanByCryogen.mid)

I had some experience using Doombuilder, but this is my first time submitting something. I got carried away with adding details to the map geometry, which I kind of regret in retrospect, since it left me with so little time to focus on the combat.
>>
>>12141167
That looks quite pretty, anon. I think we'll have a very solid lineup of maps.
>>
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>>12141123
>they actually unironically consider replacing it with "ACKs" command
It's like pottery, it rhymes
>>
>>12136210
quake isnt that good compared to doom sory bro
>>
>>12141123
>What are these.
Troons,most likely.They have an incredible knack for turning the most ridiculous issues into major drama,while actually contributing nothing of value to projects like these.Inevitably,somebody will tell them to piss off,and a swarm of troon defenders will come to their defense,and the troon will become more belligerent and attention seeking.You'll see,that project will be a total shitshow before the end of the year.
>>
>>12140748
Should note, there's an issue with one of the later maps. I forget which map it was, and what the issue was, but it was there both times when I ran Ad Mortem the past couple years.
>>
>>12141225
Was it map 29 (i think its called map 99 in the wad file itself tho)?
That crashes the KEX release when i attempt to upload it (the whole reason im trying to get multiplayer running is so my brother and i can play it)
>>
>>12141102
Blood in GzDoom
https://www.youtube.com/watch?v=ZQk7PTLDB8o
Re-Blood v04.rar:
https://drive.google.com/file/d/15LL1rnBneH-Rzwk5BjoYJXTg4B4TAheA/view
>>
>graf fanboys cope lurking in the github desperate to find someone acting as retarded as he always did
>>
>Another year, another run of the three or four best maps of Spooktober
I know I really should just play Ad Mortem instead as it's the superior mapset, but the fun cheese factor is through the roof.
I should have bothered with the settings a little more since updating GZDoom though, the HUD was tiny but since I rarely use it I couldn't be fucked.
>>
>>12140919
Plutonia was intended to be a hard challenge for players who had mastered Doom 2 UV to the point of finding it too easy now. Definitely not casual friendly. You may want to save more often, and expect monster ambushes to be quite frequent.
>>
Been looking for a Doom mod I played in 2019 that I just cannot remember the name for. The most unique thing I can remember was a level that was probably the last level that had 4-6 large red floating eye balls (not Cacodemons) you had to kill to progress. The level was mostly red and you start on a large cliff edge that overlooks a large building or door. The beginning spawn area was some kind of graveyard or cathedral and I distinctly remember this zombie moaning sound before monsters spawned in.
>>
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>>12141269
>Blood in GzDoom
>Looks like shit and plays like shit
thats gay. Do not ever bring this up here
>>
>>12141052
The MS GS wavetable sounds particularly good when you start looking at community made midis for pwads (especially ones from 00's onward), as most of them were made with it in mind.
>>
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>>12140520
don't feel bad, you got way further than me
>>
>>12140730
Zandronum devs decided that they should no longer update Zandronum's features, nor add any further support for new things.
Not sure why, maybe they want to be the ZDaemon of the 2010s and 2020s.
>>
>>12141365
Either you asked about it, or you're butting into a conversation that doesn't concern you so be quiet, fuckboy.
>>
>>12141418
No,u.
>>
The Zero Sectors community mapping project
>>
>Ad Mortem's most recent version has some problem with Nugget, since the shotgun makes no sound for some reason
This is weird.
>>
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>>12141458
Oh, my Nugget is insanely out of date. I replaced it and all is well. Time for some spooky demon slaying.
>>
i see that Doom 64 is on sale on GOG, is it worth it?
>>
>>12141392
If you think you can hash that map out over the weekend, I'll let you. I was gonna work to finish my own today, but I came home from work, threw myself on the bed, and then slept for hours.

>>12141458
It works f-

>>12141476
There you go!
>>
>>12141495
>If you think you can hash that map out over the weekend
nah. just messing around. maybe next year
>>
>>12141167
https://files.catbox.moe/nm30uh.lmp
This is a cute map, it reminds me of an unfinished scrap I wanted to make for the first round of Ad Mortem, a small section of town where the street collapsed.
>archviles can revive king boner
I do not like that one bit.
>>
I really like Ad Mortem, but the music can feel a little Monkey Island-ish. I wish it had more spooky tracks.
>>
>>12140919
Pistol starting Plutonia is entirely doable, but you're better off using saves your first time.
>>
>>12141167
it's possible to sequence break by jumping by the maze. in so doing it's possible to fall into the revenant lifts. other than that pretty good
>>
>>12141123
>Kinsie
They're not fooling anybody with that kind of name.
>>
>>12141601
You cannot be this fucking stupid
>>
>>12141601
I don't think he's ever pretended to not be a guy, unless I've missed something.
>>
>>12141601
Tourist.
>>
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>>12136176
>>
I'm convinced graf is in these threads making low effort posts.
>>
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>>12141638
I believe he's more concerned with digestive problems, at his kind of age, than posting here. Arguing with trannies and their enablers included.
>>
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>>12140989
>>
>>12141651
You'd be surprised how many people his age browse 4chan.
>>
>>12140974
thanks for posting this, I think this is the first time I've enjoyed a vanilla/style gameplay mod tis much
>>
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>>12141601
>t.
>>
>>12141269
not sure about the gun sounds but i'll probably play this
>>
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>>12140616
I think I am going to need the weekend after all, I have the basic layout complete but I haven't balanced the enemies and ammo and health and stuff at all.
>>
>>12137976
Nightdive is such a joke of a dev
>wait for Edward850 to gaslight and if it doesn't work he autistically rants at you
reading his doomworld post is the most frustrating thing.
>>
>>12141809
>Man Eating Cocks
>>
>>12141850
>Nightdive is such a joke of a dev
Quake II remastered is peak id Tech 2
>>
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>>12141871
Wrong.
>>
>>12141871
Wait, Nightdive added Soldier of Fortune-style gibs to Quake II?
>>
>>12141871
A lot of that was outsourced, like all the graphical crap was done by the Librequake artist.
>>
>>12141909
I think he means shit like adding the jump to the guy that says TRESPASSER and nerf of the Railgun.
>>
>>12141885
Brainlet: Pahan
Gigabrain: Bratan
Cosmobrain: Povelitel
Nadmozg: Korol bulavka
>>
>>12141885
>>12141918
I assume the БPATAH name is a cheap attempt at cashing in on the Бpaт hype?
>>
>>12141970
I can't with 100% confidence say that it isn't, but I don't think that anyone native reading that thought that it was connected to the movie (other than them both being about crime).
If anything, I always thought that "Бpaтaн" was fitting with the style of localization pirates went with.
>>
I'm pretty new to doom (haven't played since the shareware as a kid) and i'm playing with gzdoom but it's settings are shittin me off, gamma/brightness is wrong, etc.
I downloaded woof! and it's way better, plug n play, but the one thing I miss is a drop-down command console in-game. Are there any source ports similar to woof (minimal bs) with a console?
>>
>>12142020
it's associated with organized crime so it makes total sense for a game literally called "kingpin"
>>
>>12142021
>Are there any source ports similar to woof (minimal bs) with a console?
Zandronum or ZDoom, won't run some stuff like MBF21 but they're at least somewhere at the midpoint of what you're after.
>>
>>12142021
>it's settings are shittin me off, gamma/brightness is wrong, etc.
Just change them nigga.
>>
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Good job 40iq, 2 months well spent. Pissed off his entire board by going full libtard and this is the result.
>>
>>12142128
This.
As if people don't remember having to adjust gamma correction back in DOS + CRT days (F11).
>>
>>12136181
Call of The Void updated to 2.0, adds shareware episode of Q1
https://www.moddb.com/mods/quake-ii-call-of-the-void/news/call-of-the-void-ver-20-halloween-update1
>>
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Freeman my beloved. not the FAKE Freeman in City 17 that got rid of the ponytail
>>
>>12141123
I don't get it. Is this obscure slang or what?
>>12141494
Sure. It's a rare case of an actually good Nightdive release. Also here's another option to consider.
https://gog-games.to/game/doom_64
>>
>>12142371
Looks to be someone getting autistic over the old console command prompts, and then we have some retards here wanting to make drama out of it.
>>
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>>12141850
His demeanor in general is annoying. The echo chamber around it (or Nightdive in general, for that matter) is an icing on the cake.
Pretty sure the thread got cleared up since, but it was funny how he reacted to people questioning RS with just one person ranting about Nightdive like he's posting here. And his reply about source code here is different from the one he gave later, but maybe that's just me.
Edward also defended original System Shock 2 delisting and as an answer to "how to get the original game now" linked a store page that was about to expire. I guess that's to be expected from a guy who practically lives on forums. Maybe people ranting about Nightdive's netcode are onto something.
https://www.doomworld.com/forum/post/2973002
>>
>>12142128
I tried, but can't seem to get it to look decent. There are also a fuckload more settings and discoverability for a new player sort of sucks. Not to mention text is too small.
I may at some point sit down and read the doco but at the moment I just want to play the game without worrying about that shit.
>>
>>12142376
Puke situation is insane
>>
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>>12141123
Is this guy and honest-to-god schizo?
>>
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>>12137814
2:27 https://files.catbox.moe/pexo4e.lmp
got less lucky
>>
>>12142451
Xir please don't say "insane", that's ableist language.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time post that shit!
>>
>>12141220
As the author of this post,I came to realize that the irony of this post may have been missed by some,and interpreted as "shilling" by others. Don't get me wrong, I totally condemn the tactics of these disruptive troons,but you must also realize that to a certain extent,it can become a contagion to yourself.Call them out on their nonsense,if necessary,but do not engage in drawn out drama with them.And for the love of God,do not bring these diseased topics back to the few places that remain free of them.People like this need to be treated like anthrax blankets.The hate and discontent they use to worm their way into communities,spreads,and empowers them.End of rant.Will never mention this subject again.
>>
>>12142505
You're expecting people to read anything longer than a 5-words-long post, let alone outside of the 4chan.
>>
>>12142510
I read his posts, I think he's a retard that has a fucked up way of typing and he's probably a shitty tourist coming here to talk about stupid shit.
>>
I like Doom.
>>
>>12142505
Cap
>>12142510
Frfr
>>12142515
Lol,lmao
jgrmg
>>
>>12142345
"...Sellout..."
>>
>>12136176
I have been going through alien vendetta so far and just finished misri halek i completely understand why it's top of the doom worlds most memorable maps list(even though I had to replay it 3 times due to my idiocy once due to a glitch in one of the files i loaded once due to a saving at the wrong place and the wrong time)
Midi pack is fantastic as well(even the map i hated the most nemesis has a banger of a track)
>>
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>>12142486
Restored Blood's unused weather system for DOSBlood
Download @ github.com/clipmove/DOSBlood/releases
>>
>>12142558
>likes misri halek
>hates nemesis
Now that's a new one. Both maps structured quite similar, I'd say that of all the AV maps Nemesis plays the closest to Memri Halek.
also when I played AV for the first time I didn't like it that much
>>
>>12142021
r_visibility in console is the best way to fix brightness in gzdoom other than using a flashlight mod. Just set it between 15 to 30 if map is too dark. I tend to use 20 on most maps that are too dark. Default is 8.
>>
>>12142573
Best way I can describe it is this
I appreciate misri halek much much more than nemesis from a craftsmanship standpoint(rip Kim Andre malde)
The reason I had to replay it was due to my idiocy anyway
First time was due to a glitch in the mo fix file and the second was due to me saving at the wrong place at the wrong time
>>
>>12142581
And what's your problem with Nemesis? Genuinely curious because it's by far my most favorite AV map.
>>
>>12142586
I was frustrated with it a lot in the later parts but again to each to their own
Castle parts was aesthetics wise was cool I'll give it that
>>
>>12142580
>other than using a flashlight mod
May as well mention that Flashlight++ is the best just to have in the load order for the rare times of being needed.
>>
>>12142565
pretty
>>
>>12142605
I figured someone would pipe up with it but I have found r_visibility as of late to make it so I don't strictly need Flashlight++ which was almost always essential otherwise.
>>
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>>12142580
Thanks for the tip. Can you describe what r_visibility adjusts different to gamma, brightness, contrast. Is it something specific to the gzdoom renderer?
Also, why would woof look great for doom 1 (and faithful from my memory) out of the box, while gzdoom is so fucked up out of the box (simultaneously way too dark in areas, but also wish a washed out look)?
>>
>>12142632
I tend to keep it just in case some mapper decided to do one of those incredibly dark fucking around for 30 mins while getting eye strained to shit mazes.
>>12142637
Affects light dropoff.
>>
anyone know any map packs that have the vibe of the Who Dun It maps
>>
>>12142637
you sure woof wasn't just in software mode by default? gzdoom's "vanilla" lighting options aren't very accurate in ogl/vulkan mode
>>
>>12141885
SPATAH
>>
>>12142459
Anyone who uses "we" or "our" to describe themselves is a complete fucking schizo, yes. Must be a nightmare trying to work with someone like that not knowing which of their 16 personalities they decided to be today.
>>
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>>12142565
very nice
>>
>>12142697
Quite possibly, i just checked both ports' video/display options and didn't see a setting for choosing software vs hardware rendering, but they would be whatever the defaults are.
>>
>>12142565
awesome. are there other effects or is it just snow in ep 2?
>>
>>12142565
I'm not a blood expert.
Was this weather system never used in the original game, or was it simply unused in nblood-re restoration effort?
>>
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Getting my share of the drinks ready for the evening
>>
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>>12142565
holy fuck
u cunt
that's so based
>>
>>12142789
>barney finally gets you that beer he owed you
>it's 2.8%
>>
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>>12142021
There's Doom Retro. Its bullshit is so minimal it'll more or less behave exactly like the original DOS executable no stats in the automap, can't select the fist if you have a chainsaw unless you get berserk and no crosshairs) unless you open the console and enable those things yourself.
It has some extra stuff built in, like things bobbing in liquid sectors, extra gore and blowing up corpses into smaller gibs. Otherwise, it's probably the most convenient minimalist port out there that also supports MBF21.
>https://doomretro.com/

WAD is Forlorn. It's pretty good.
>>
>>12142802
I also have vodka so don't you worry
>>
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>Duke Nukem: Endangered Species is a first-person shooter and big-game hunting-style video game that was canceled in late 2001. After the game's cancellation, the company that had been developing the game, Action Forms Ltd., proceeded to develop Vivisector: Beast Within (2005) using some of the assets originally intended for Duke Nukem: Endangered Species.
Well fuck me sideways God works in mysterious ways.
>>
>>12142565
holy kino
>>
>>12142919
Life, uh, finds a way.
>>
>>12142971
Well apparently it couldn't that time.
>>
Weird thing, I'm playing Doom Comic 96, I just loaded up btsx with it remembering that it kind of blends together but is overall a decent map set, and I'm finding the maps way more memorable than I thought I would, I'm actually remembering individual secrets and ambushes and the like
>>
>>12143008
BTSX E1 I find was pretty memorable, not so much with E2 where it felt like it became a lot less coherent.
>>
>>12143024
I really hope E3 gets finished one of these days. Just so we have the trilogy. The available levels are also a step up from E2 imo
>>
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>Playing Doom 2 Reloaded
>Maps are pretty manageable
>Get to map 29
>>
>>12143139
oh yeah, just what we need, more troon wads
>>
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>>12143024
>replayed BTSX1 at least four times
>still haven't finished past a third of BTSX2
I think I just really like the bases.
>>
>brutalist jam 3 extended
nice, now only if I wasn't a lazy sack of shit with military grade procrastination, as last jam I looked at some pics, placed a few brushes, my ADD took over and never touched it again
>>
>>12143152
Anon, "Transman" is a very common typo. It's actualy "Tarnsman", unbelievable right? But yeah, I much prefer the first episode in terms of mappers. Most of them are long-time inactive, and now what we've been left with is DTWID clique fodder.
>>
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>>12142486
Getting this map finished
>>
>>12143152
>btsx
>butt sex
These degenerates gotta ruin everything.
>>
>>12142376
I mean, it's overreaction from both sides. It would've made more sense if "puke" was very niche slur for certain decease or something. Like are you really that offended by...
>"kindergartener gross-out humor"
Really? Wording it like "let's change the command to better indicate what it actually does" seems more reasonable to me.
Doesn't matter either way. Crying "tranny" or "schizo" after seeing snowflake behavior like this is just as embarrassing.
>>
>>12143203
Looks nice, anon.
>>
>>12142565
>Restored Blood's unused weather system for DOSBlood
Cool. Good on them for rolling this out ahead of Refreshed Supply.
>>
>>12142747
I hardcoded the weather for a few maps so it suits the map.
Rain for E1M5, windy snow for E1M3, lava embers for E3M7.
Underwater always instant transitions to a fake effect that looks like bubbles.
>>12142760
It was buried in the code, but lacked the logic to enable it. IMO it might have been an INI map entry to set the weather type (rain/snow/blood/underwater) but never finished.
It only worked in 320x200 and didn't have wind, particle scaling, FOV compensation.
>>
>>12143217
>tarnsman = trans man
>BTSX = butt sex
>3 episodes = three sides of a triangle = Illuminati confirmed 2025
It's all coming together.



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