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File: hq720 (1).jpg (39 KB, 686x386)
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Why do the keys dissappear when you turn them?
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>>12138725
the locks have molten cores to prevent picking so the keys get melted after use.
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>>12138725
Probably magic keys.
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Who puts a fucking key in an unlocked chest?
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>>12138725
They're e-keys, the certificates expire.
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>>12138743
Sir Ganondorf Dragmire does.
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>>12138725
They're quantum and it's revealed they only work in the one lock you use them on. Link throws them away since they're now useless.
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Dark Link is just Link without a fairy to keep him honest.
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>>12138876
neither link had a fairy in zelda 2 whats the deal there?
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>>12138884
Zelda 2 Link is powered by heterosexual attraction to Princess Zelda, Dark Link is a nihilistic chud with a wicked sense of humor.
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>>12138884
Link himself was the fairy.
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>>12138876
Dark Link is just Link but without a childhood consisting of late night trysts into the Lost Woods to lick Saria's pussy all night
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>>12138725
one time use, they break. its explained in the game. its part of the lore. also in the oot manual on page 16. can we close this topic now?
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>>12138906
>"I will never know the flavor of Kokiri pubes" Dark Link cursed, whilst being struck down once more by the Megaton Hammer
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>>12138876
I thought it was socioeconomic factors
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>>12138913
that's some serious fucking feels. I think Dark Link deserves the pulitzer
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>>12138725
Each key is unique for each door, you just happen to use them on the correct door and in the correct order 100% of the time. The order can be random so if you use them in a different sequence on different playthroughs(or even if you reload a save) and they work it means the keys changed.
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>>12138725
Because the dummy who made Zelda 1 used "keys" instead of "lockpicks" to be original without thinking about the consequences.
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>>12139125
Lockpicks would make sense in Zelda 1 because they work in any dungeon but later games they don't carry over
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the locked doors in oot were originally sealed off with ganon/gerudo curse runes instead, so they might have been considering that aspect
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I kind of wish zelda games had a home depot in towns where you can have keys made with your full wallet that you have nothing to spend all your money on
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>>12139384
Thats called The Legend of Zelda
>your full wallet that you have nothing to spend all your money on
although your wallet wont be full in this game.
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>>12139441
there's also the fact that to use the bow you have to find what is apparently a fletching kit that uses rupees as arrowheads
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>>12138725
What, you think one key opens all doors? If you explored someone's house as a dungeon, would a single key open the front door, the car, security box, etc.?
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>>12139468
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>>12139468
>What, you think one key opens all doors?
In Zelda, this has actually always been the case. In Zelda 1 you could buy extra keys in shops and use them on any locked door in any dungeon. Later games made it so that you could only use keys within the dungeon they came from, but within any given dungeon all the small keys are completely interchangeable.
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>>12139384
>your full wallet that you have nothing to spend all your money on
There's a tool that lets you customize OoT and with some settings you can actually make money useful
For example you can increase the damage you take from everything, disable heart drops, and make it so you can't bottle fairies, so you have to heal with milk and potions. You can even change how much milk heals if you feel it's too powerful because it's free and make purchasing potions more desirable
Hell, with some other settings you could even make it so you'd want to purchase arrows and stuff
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>>12139119
I was gonna post something erriely similar.
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>>12139534
my lasst few playthroughs (randomizer included) i turned off random drops from enemies and grass, it was only pots with pre-determined dev loot remaining (sometimes big ninty would make sure arrows dropped from pots before an arrow boss, etc)
never hovered over max rupee wealth in those playthroughs, like the base game. i was buyin' shit
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>>12139681
Nice
It's crazy how the game has every element to make rupees useful but they just decided to release it in easy mode. Glad we have tools to make it interesting now
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>>12139693
i really do wish devs had the foresight to put in the effort for difficulty modes, when it comes to retro games like ocarina of time
what good is a new engine pioneering the craft, when all you offer is shitty easy mode where the nuance doesn't matter? it's a real shame
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>>12139125
In this house, Shigeru Miyamoto is a hero, end of story!
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>>12139474
lion key face
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>>12139505
I was so pissed when I played ALBW and ended a dungeon with an extra key and the game said "fuck off, doesn't count, how fucking dare you.
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>>12139721
it's probably just so you can fully explore the dungeon if you use a key too early. there's something like that in level 3 of link's awakening.
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Huh, that’s how it works in the video game. But that’s not how it works in real life! Why does Mario get big when he touches the mushroom? I’m going to make a thread about it.
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>>12139795
woah wtf... my inner-fag sense is tingling.. i must reply to your dumb naive ragebait, because i cannot possibly foresee it was all just trolling in jest. thank god you're not me
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>>12139693
Even without the grass and enemy drops the game is still baby mode. If you require an item or arrows to get through a certain section they will litter the place with pots that contain the item you need.
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>>12138743
He should've kept his own boss room key in his pocket as a one final fuck you to Link.
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>>12139125
Lockpicks aren't single-use.

t. former thief
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>>12138725
Big Keymaker designed them to be one time use only to maximize profits.
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>>12138725
because link is fucking retarded and throws the key away thinking he wont need it anymore
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>>12142218
link grew up in the country, don't be mean to him
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>>12138725
Magic key DRM. Long nose tribe probably behind it so people have to hire their lockpicking skills



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