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File: dot-hack-series.jpg (399 KB, 1280x720)
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Will we ever get a new game this decade?
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>>12140372
Seems to niche for a dead franchise. Maybe though, who knows
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>>12140372
at this point it's obscured and forgotten with time being as a product of the 2000s and the last attempt to reboot the series was .hack//new world but it didn't make it overseas or last very long. in japan
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>>12140372
>Will we ever get a new game this decade?
retro board you faggot
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>>12140372
Didn't they put this on Steam? I'm kind of amazed that they did that
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>>12140372
G. U. was the peak and it was just decent
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>>12140387
Sorry lil bro, but it is.
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>>12140372
God I hope so I'm playing through infection atm, the aesthetic is unique to the game series, but I always wondered how it would look through modern hardware and rendering like FF7 remake or something.There alot that drag in the first game alittle like the constant menu switching that block the screenview of the field and the clunkiness but that might have improved in the other games of the series its fun.
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>>12145738
>but I always wondered how it would look through modern hardware and rendering like FF7 remake or something
Probably like PSO2, PSO was a big inspiration for .hack.
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>>12140372
>Dot Hack series
what even is this shit? I remember every used game store I would go to used to have a copy of one of these games for about fifteen bucks
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>>12146459
It's an MMORPG simulator with a depressing modern society backstory
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Play Phantasy Star Online, the game that likely inspired this series to begin with. The aesthetics are very similar, and there is an active community of players still playing it on private servers.
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>>12140372
Your question doesn't work well on retro board, but I'll still answer it
No, and here are several reasons for that
>Bamco also owns SAO
Why bother making another MMO-themed JRPG for 90s-00s nerds when you can make another waifubait isekai-like MMO-themed JRPG for modern animefags? And you can bet your ass that another SAO game will sell much better than another .hack// game
>.hack// dropped the ball after G.U.
You can always hear different opinions about IMOQ and G.U., but almost everyone agrees that starting from LINK the story went for the worse and whatever games we got were pretty mediocre (and experimental at best).
>a new .hack// game wouldn't work with modern internet
Both IMOQ and G.U. came out when forums and message boards were the main platforms for internet discussions - I fucking dread the possibility of pseudo-Twitter, pseudo-Facebook, pseudo-Discord etc. and just modern internet culture being used for old IP like .hack// (even if the series actually tried to predict the future back in the day)
I'd be happy if Bamco just release a remaster of IMOQ and cuts down on amount of menuing required for gameplay (just port QoL features from Fragment or something) - G.U. already got a remaster and you can play Fragment on private servers, so once IMOQ remaster becomes a thing there'd be nothing else I want from this series.
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>>12146470
what the fuck is that supposed to mean
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>>12146459
It's one game split into 4 parts apropos of nothing. Total scam.
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lol fuck .hack. even back then it was the most milquetoast franchise ever
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>>12149183
Pooooooe keyyyyyyy maaaaaann
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>>12149191
I liked it at first, definitely kick-started a genre.
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>>12146765
It's just a grindy lootgame with slow leveling and a lot of jank though
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>>12148632
Not that anon but watch the 00's animu, it's a good entry point for the franchise, and even if you take it as an independent product is pretty good
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>>12149213
All true. It's fun though. And if you're a fan of dot hack, are you not curious about the game that inspired it? I'm not suggesting going hardcore and grinding to Lv200, just give it a try.
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>>12148356
>message boards were the main platforms for internet discussions - I fucking dread the possibility of pseudo-Twitter, pseudo-Facebook, pseudo-Discord

.hack//Versus had this kinda with pop-ups

actually looking at it now they looked more like niconico videos with popups on screen



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