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Why did Iga get so butthurt at this game, to the point where he retconned it? It's a near perfect mix of oldschool Castlevania combat and Metroid item progression.
>>
>>12140456
Aria is so much better, CoM is still better than HoD but that's it. The double tap to run is a bit retarded though.
>>
>>12140456
>t's a near perfect mix of oldschool Castlevania combat and Metroid item progression.
Have you even played it?
>Classic CV combat
Maybe, but many of the enemies are massive damage sponges to the point of not being fun
>Metroid item progression
What does this even mean? The items you get are pointless, all the "puzzles" that use the itemsnare literally just the same thing, there's no thought required. Example: pushing blocks. That ability is used in a handful of rooms that are literally fucking pallets swaps of each other. You just lush a block and move to the next screen, that's fucking it.
>Metroid map
50% of this game is obscenely long hallways. As far as metroidvania maps go it's complete dog shit.

I beat the game earlier this year. I was team CotM for the first hour, thought it was fun, but after 2 hours I realized well shit this is actually the entire game. The game is stinky poopoo and it deserves it's reputation.
>>
why did they make the protagonist not a belmont? don't get me wrong i don't mind that inherently, my favorite castlevania protagonists are the nobodies anyway, but like he has a whip and is presumably a vampire hunter but is also just some random dude? it makes no sense. although this is the only metroidvania i haven't played so maybe it makes some sense in game.
>>
>>12140456
>double tapping
>near perfect mix
>whip turning mid-air
>near perfect mix
How much of this board is an LLM hallucination? Just post hands or fuck off.
>>
>>12140456
All I remember is that I had fun with this game and this track kicks ass
>https://m.youtube.com/watch?v=oyk4Qso7rpM
>>
>>12140456
Why do you care if it's "canon" or not? Play the game if you like it. Nothing else matters.
>>
>>12140456
Contrarian of the Moon is garbage, this slop is a stain on the series and IGA made the right choice writting it off as non-canon
>>
>>12140474
>Have you even played it?
Most people that take part in these sort of pissing contests have played the games once when they were 12 at best and the one they champion maybe another time a few years back.
>>
>>12140456
It really pales in comparison to the other Willyvanias in the series, even HoD
>>
>>12140481
Doesn't it take inspiration from Bram Stokers? You are are an apprentice to the vampire hunter that kills Dracula in the novel right?
>>
I'm glad this game isn't part of Iga's third-rate fanfiction.

>>12140656
This game is so much better than the other two GBA games and the DS trilogy.
>>
>>12140474
>many of the enemies are massive damage sponges to the point of not being fun
Learn how to use subweapons. The cross especially if thrown from the right distance kills enemies in seconds.
>Example: pushing blocks.
That's the worst example you could have made since pushing crates in a certain order or in certain spots is used to solve puzzles in several rooms. Not that CotM doesn't instances of inelegant progression, for example the switch that makes the iron maidens explode is dumb and the shoulder bash shouldn't have been so worthless in combat, but other Igavanias have issues like these too. HoD's multitude of keys is much worse.
>50% of this game is obscenely long hallways. As far as metroidvania maps go it's complete dog shit.
Not really, were you mindbroken by the Eternal Corridor, where's that the whole gimmick? Personally I like the map a lot because it's always clear where to go and it has a minimum amount of backtracking, all paths loop back towards the centre of the castle so that you don't have to walk much for the next destination.
>>
>>12140696
This. I am convinced these threads are started by a single autist, since they appear quite regularly, it’s always the same shit. Cotm is the best gba castlevania, and I love the card system.
>>
>>12140459
Oh it's the Double Tap autist, how's everything going?
>>
>>12140456
I think this game, Legends, the one with Sonia, and the N64 games were done by the same studio, so Iga retconned them all to spite them or something. Don't remember if it was in Kobe or Osaka? Since Circle of the Moon was better received than the others, he retconned it back, if I remember.
>>
>>12140828
Nagoya did Legends, Kobe did the N64 games and CotM. What most people don't know is that Kobe also did the NES games and Tokyo's SotN was intended as a spin-off title, hence why it was allowed to be so different.
>>
>>12140459
Oh it's the Double Tap Correct Person, have a great weekend, king
>>
>>12140456
Anyone who likes this shit probably played it as their first Castlevania. It's such a typical story - you do the same thing Sonic Adventure. You had a GC or Dreamcast and that was the Sonic you had. Same thing here, this was the Casltevania. And it just happened to be one of the worst. Now, if we were to compare this game to games in general, it's still pretty above average, but most Castlevanias are, so it still means CotM is one of the worst regardless
>>
>>12141326
>Anyone who likes this shit probably played it as their first Castlevania.
This but with SotN, HoD and Aria.
>>
>>12141321
Why not use the mod for running with a single tap if it bothers you that much?
>>
>>12141343
>and Aria
You're trying too hard.
>>
>>12140456
Because it wasn't related to the other games story wise and canon is about story, which is irrelevant to the games quality anyway

I never played any Metroidvania anyway though because Castlevania and Metroid are too very different appeals and I can't imagine the fusion being better than one or the other
>>
>>12141772
>I can't ever play something or enjoy something that isn't for sure better than something else
What is this autism?
>>
>>12141843
I only play games that interest me and Metroidvania never did, I probably will at some point but I like Classicvania for what it is and Metroid for what it is. From what I've always known the gameplay is easier than either series and the RPG elements don't add much either
>>
>>12140828
>this game, Legends, the one with Sonia, and the N64 games were done by the same studio
ha... no wonder they all sucked
>>
>>12141768
It's an incredibly dull game overhyped for two boss fights, one of them with Iga's own self-insert.

>>12141957
Read >>12141141, dumbo.
>>
>>12141772
That's because it isn't a fusion of Castlevania and Metroid, but rather an expansion on concepts seen in Vampire Killer and Simon's Quest, as well as some other related Konami classics like The Maze of Galious.
>>
>>12142202
>It's an incredibly dull game overhyped for two boss fights, one of them with Iga's own self-insert.
Still better than SotN.
>>
>>12141141
Which one did Dracula XX, aka better Rondo?
>>
>>12142207
Debatable, but I don't like neither so whatever.

>>12142212
Rondo was Tokyo, Dracula X Kobe/Osaka before the split in 1997, with its director somehow going to Nagoya and directing Legends... The Great Hanshin earthquake disrupted Dracula X's development and they slapped together a game using Rondo sprites and quickly assembled levels with the assets.
>>
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>>12140456
>Why did Iga get so butthurt at this game, to the point where he retconned it?
The thing is, Igarashi absolutely doesn't give a shit about anything but lore and aestethics (in a game series about vampire hunters storming a castle to beat dracula of all things). So you can easily see why CotM triggered him so much (same for Legends).

His Castlevania games only started getting good when Shutaro Iida was put in charge.

https://www.youtube.com/watch?v=fp9KOvUMUlg

>>12140459
Use the autorun cheat/patch, then you'll realize how much better CotM is.
>>
>>12142587
>The thing is, Igarashi absolutely doesn't give a shit about anything but lore and aestethics
Honestly, purely from that standpoint I'd take Legends over his LoI bullshit. Of course, the latter is a better game.
>>
>>12141843
trust me, his autism is worse than that.
>>12141957
iirc they also did the saturn port of sotn, don't tell anti-iga shitposters that though because i'm sure they'll start pretending that's good too.
>>
>>12140456
It doesn’t matter.
>>
>>12140481
The timeline was getting sort of stuffed as is and they didn't want to step on the whole idea of a main Belmont every 100 years
>>
>>12140459
>applies autorun hack
>nothing personnel kid
>>
>>12142650
Igarashi's PS2 games really illustrate his lack of understanding of what makes Castlevania games tick.
>>
>>12142781
stick to your CV64 slop
>>
>>12141772
The correct term is Willyvania
>>
>>12142829
>CV64 slop
LoD fixed it.
>>
>>12142587
Damn flower sprite on top looks like shit compared to the one on bottom
>>
>>12142781
Lament of Innocence was good though except for the lack of verticality in 3d character action game. It was very well balanced due to the lack of xp levels and the bosses were mostly well designed too.
>>
>>12140828
Probably because Legends made his golden boy Alucard look like a little bitch.
>>
>>12142731
>don't tell anti-iga shitposters that though because i'm sure they'll start pretending that's good too.
It's botched and so is his team's port of X68000 to the PS1. Nice false equivalence retard.
>>
>>12143182
>>12140575
Name his name!
https://www.youtube.com/watch?v=6X8a8jrXkNI
>>
>>12140481
>>12142750
It presumably Lords of Shadow universe.
>>
>>12140456
its nowhere near perfect
>clunky movement that cant decide if it wants to be faster or slow
>annoying enemies
>"I want to be sotn but I want to be old school more"
>retarded spell combos with only like 2 useful spells
>>
>>12140481
Blame Bloodlines and how it made Bram Stoker's Dracula loosely canon for that.
>>
>>12143976
the game the team making it wanted to be a side story (wasnt even called akumajou dracula) but iga just needed to shove into continuity?
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>>12143906
>clunky movement that cant decide if it wants to be faster or slow
The game is responsive and makes it clear it's meant to be fast in the first fiive minutes when you get the running boots.
>annoying enemies
This isn't SotN inverted clock tower.
>"I want to be sotn but I want to be old school more"
This game has no desire to be SotN, it runs in the complete opposite direction. For the better.
>retarded spell combos with only like 2 useful spells
Much more.
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>>12144062
I'm not sure how involved Iga was with that, but while it was supposed to be a side story, internally it was always considered a part of continuity.
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>>12144151
doesnt seem like he had much to do with it but his catchall to deal with the games he wrote out of continuity was exactly "they were only intended as side games" but bloodlines' influence in the overall arc is pretty big too, and doesnt seem like it was even intended by the creators that way
>>
I love the Castlevania series but I guess you have to be an absolute fucking freak to understand what about CotM makes people so butthurt. The GBA trilogy is great and picking between them is like splitting hairs, they're all barely different from each other. I've played the first DS game, all three GBA vanias, CV 1, CV 3, SCV4, Bloodlines, and Rondo-----all excellent video games.



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