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This one feels more evenly paced and fleshed out than all the others
All other RE games, other than 1 ofc, fall apart once you get past the first bit and it all feels rushed
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It feels evenly paced because the whole game was rushed.
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>>12144716
1/2/3 are all fine games, fourt was actually considered the degeneration of resident evil into a third person shooter back in the day, thpoough even for that it's a decent game which is probably while hipster reddit brandsloppers latched onto it so hard.
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good games
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>>12145298
>one of the most popular games that was a sensation on release
>hipster brandsloppers
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>>12144716
>evenly paced

Nah, the ending definitely falls off.
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>>12145298
>fourt was actually considered the degeneration of resident evil into a third person shooter back in the day
This was nowhere near a universal opinion and treating it as one is retarded.
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>>12145298
Four was not a resident evil but it's one of the best games ever, a playable manual of game design.
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The original trilogy are all good for different reasons.

1- Most classic adventure vibe, more about survivan and puzzlan in a variety of environments that each become more maze like and hostile than the last.

2- Best balance of action and adventure. Police station is the best location in the series. Later environments are less compelling to explore but are offset by more focus on action.

3- The most action focused. Trades some of the exploran for amore linear flow but it suits the atmosphere of the game as a desperate escape with more focus on the resource management than the inserting old jewels in statues and shit.

I like 2 best, but I am partial to 3. I have to be in a certain mood for 1, but when I am in that mood nothing else will do.
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>>12145421
>This was nowhere near a universal opinion

NTA but it was a very common opinion among RE fans at the time
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>>12145421

Resident Evil fans disliked it as a Resident Evil game, even if they liked it as an action game. It was one of those "it's good but it's not Resident Evil" things. You could still see these conversations happening in the early days of /v/ even.

The reason it took off and became the defining entry in the series is because it was more accessible to newcomers who weren't into the fixed camera survival horror style.
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3 could have been great if they worked on the dodge system a little more. The enhanced ammo was worthless when the modified handgun and shotgun took the plentiful regular ammo. BOW and freeze grenades were shit and the mine launcher was shit.
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>>12144716
I disagree. After we are treated to a fantastic opening cut scene we get a slide show of Jill sitting around in a tube top with her thumb up her ass watching the city burn. Everything up to the RPD is under whelming and the RPD itself was badly underutilized to the point that Jill should not have even stepped foot in it.

The game hits its stride after exiting the RPD the Clock Tower. The QTEs make sense and are tense, Nemesis stalkings are intense and escalatory, blowing through hordes of zombies, completing a bunch of interesting puzzles really one of the best bursts of resident evil there is.

Then the game hits the skids at the hospital and never recovers. The park sucks, gravenagger sucks, the bridge sucks, dead factory sucks, piss valve fight sucks, block puzzle Malaysia sucks.

Solid and fitting closing cutscenes tho! Epilogues suck.



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