Which games do you find generally more difficult between the mainline games (NES, SNES) and the Zero series (GBA)?
>>12148431The classic Mega Man games are easily the hardest because enemies are designed as obstacles that intend to fight back. In the X and Zero/ZX games every single enemy is just fodder and nothing prevents you from holding right the entire time and unloading a charged shot/sword swipe at these completely defenceless foes. Not to mention, the classic games don't just let you walljump to safety to avoid enemies or save yourself from a misjump, nor do they have subtanks you can refill mid-stage.
>>12148431Megaman.
>sorry, you're not allowed to have the boss' power because you died once in the previous level
>>12148431Classic is medium difficult but the games are all broken and glitchy because they pumped them out yearly. MMX is the easiest but feels the most focused and least amateurish. MMZ is the hardest and also the most complex but a lot of shit in it feels superfluous and unnecessary Your favorite is your own
>>12148431Mega Man Zero games are the hardest because they're full of bullshit artificial difficulty.
MMX runs where you don't pick up any armor upgrades or heart tanks are much harder than either Classic or Zero.
>>12148431Mega Man Zero were the hardest games in the series. That could be because of the smaller viewing area, or because the main weapon was a melee weapon, or because bosses love filling the screen with their attacks.Next would be the classic series, but only some games. Classic Mega Man tends to move between easy and hard, with the easy games having some hard parts and the hardest games having a few easy parts. I'm sure some parts in classic Mega Man were as hard, or even harder, than MMZ on the whole. But overall, I don't think that any one classic Mega Man game got as hard as any of the MMZ games. I wouldn't hurt to replay them to be certain about that.MMX is generally a bit easier. Part of this is certainly because of the movement; X can jump around and get out of the way far easier than Mega Man ever could. A lot of attacks require very good jump timing in classic, while in MMX you could usually just dash away and climb up a wall. There were some frustrating bosses and sections in MMX which got hard, and there were some easier classic games. But overall, MMX games were easier than classic games.That said, there's a bit of a caveat: Close to half the MMX games are poorly designed and implemented. It's hard to talk about difficulty in this regard. Is the final boss of MMX7 difficult, because you are on small platforms and need to walljump up in an awkward 3D space and only some weapons can hit him? Or is that just a load of bullshit, frustrating because of the bad 3D mechanics and developers not thinking of the implementation well? MMZ and Classic are certainly better designed games than MMX, so when they are difficult or frustrating, it's clearly intentional. But do you consider MMX5 difficult because it is so hard to rescue some NPCs when a bomb is about to go off or the virus spawns right next to them?
I'm actually conflicted about this. I WANT to say Zero series. I was about to give up on Z2. It felt like the hardest game I had ever played. But I did eventually beat it.And while I have done the pause trick to beat MM1 I can't beat it legitimately. I can beat Yellow Devil honestly, but Fire Man refight and then Wily is just too much.So I think I have to give it to classic Mega Man. 2 on Hard is stupidly hard. 7 has the most frustrating final boss AND Beast Man is a real bitch.With Zero you can grind out those fairies and completely negate a lot of the difficulty.
>>12149415Fire Man's really easy to cheese when you learn he endlessly runs away when you chase him.
I used to think the Zero games were really hard in the past, but last year I actually gave it a serious try, and for the most part was pretty easy.>>12149365I managed to beat 4 this way, it wasn't that hard, then tried 1, and couldn't beat Sigma's final form, it's too damn hard.
i wish the zero collection had the games in widescreen
>>12149415MM1 Wily isn't too bad, it's just incredibly rough getting to him and so it's understandable that most people would just use the pause trick over dying repeatedly to learn the pattern. First form is just Fire Shot and avoiding a steady arc of shots. Second for is just Elec Shot and managing that spinning shot he uses, either by jumping up to have it go forward, or just jumping over it at the right time.But when you have to replay the last 10 minutes and fight four bosses before retrying the fight, it's really hard to focus on the pattern or work at memorizing in the middle of the fight.
>>12148870The ranking system in the Zero games is SO fucking lenient. You can die and still get an A rank, you fuckers have no excuse.
I'd say Classic is probably the hardest since it has the least movement options. You're a lot slicker in the X and Zero games with several upgrades so despite more complex enemies it's not too bad to avoid damage if you just keep moving. Your offensive options are generally better and slicker too. There's quite a few broken weapons in the classic series but it depends on the game and many boss weaknesses aren't too great whereas the weakness system got heavily simplified down in Zero and isn't too necessary in the first place, you're applying an attribute on top of an existing attack that was already good rather than having to utilize a weird weapon to get it.It also has some of the hardest platforming challenges though it comes down to if you use the Items to bypass them as to if they're actually hard. I tend to play without trying to abuse them too much and I don't use Cyberelves in Zero either which probably make the games even easier.
>>12149407>in MMX you could usually just dash away and climb up a wallAnon, enemy attacks were designed to get you even on the walls. It's actually more venues you can get hit from.
>>12149556explain how
>>12149950You can waste time, get hit a bunch, and even die, and still get an A rank. There's not much to explain; it's so god damn lenient. Hell, getting an A/S rank on a level will also entitle you to the NEXT boss's EX Skill, regardless of what rank you get on THAT level. Couple that with Cyber Elves that bring your rank up to A, they really could not have made the ranking system more lenient.
>>12149959>if you know what you're doing and how to exploit the ranking system you can play "sloppy" in relation to expert MMZ no-lifers and still get high ranksWords can't express how much I fucking HATE people who are intimately familiar with a game claiming how "easy" it is with absolutely no regard for what it's actually like to experience the game blind for the first time.
>>12148431Megaman and bass gba because it fucking sucks and theres no fish just some faggot with a wolf.
>>12151246It's easy bro, just know the entire game in and out and you'll get a good rank every time! You DID minmax levelling your weapons at the start of your run too didn't you?
>>12151246Dont play the first mmz at all. Play 2 and dont be a pussy with the sword your first hit in your combo staggers most regular enemies for the follow ups and its how you learn to combo bosses. Just olay the fame youll figure it out its not like you cant restart at any time.
>>12151246>>12151594Out of curiosity, I actually decided to look up the requirements and that's exactly what anon is doing.There are 100 rank points possible in each level, and you need at least 86 of them to achieve Rank A. They're broken down as such:>Mission Success - 20 pointsBeat the mission to get all 20 points.>Clear Time - 20 pointsBeat the clear time to get all 20 points.>Enemy - 15 pointsReach the specified kill count to get all 15 points.>Damage - 15 pointsBreakdown:0 to 3 damage - 15 points4 to 6 damage - 14 points7 to 9 damage - 13 points10 to 12 damage - 12 points13 to 15 damage - 11 points16 to 18 damage - 10 points>Retry - 15 pointsDying once loses all 15 points.>Elf - 15 pointsUsing a Cyber Elf in a level loses all 15 points.Having a permanent effect from a Cyber Elf loses all 15 points even if the elf wasn't used in that level.To review, you will lose 15 points (and immediately receive Rank B) if you:>use a Cyber Elf once in a level>have a permanent Cyber Elf effect on you when entering a level>die once in a level>fail to achieve the clear time in a level>fail to kill enough enemiesSo not only did >>12149959 literally LIE about being able to die and still achieve Rank A (and who would ever die on their first attempt of a Mega Man level, right?), but holy fucking shit how are new players expected to just avoid an entire core mechanic of the game (Cyber Elves) and achieve optimal times in every level while also maximizing their kill count and minimizing damage? The ONLY world in which this ranking system is "lenient" is if you've played the game several times and already know exactly what you're doing.
>>12148431Zero series is definitely harder than the rest, but imho it's also the best.
>>12151735>The ONLY world in which this ranking system is "lenient" is if you've played the game several times and already know exactly what you're doing.Yeah, the ranking system was absolutely intended with replay in mind, whether that's doing a start-to-finish run, or reloading from save until you play well enough.Zero 1's ranking system is brutally strict, you don't even get access to a single sub tank or health upgrade if you forgo Cyber Elves iirc.Zero 2 at least let you get two free standing sub tanks.It's asking you to do perfect runs if you really want those A or S ranks. It's satisfying to go for, up until the final level where the boss rush gauntlet becomes manageable, but the final phase of Copy-X can become too much with a severe difficulty spike caused by fighting on a narrow platform, and needing to wall jump off of moving vertical platforms that themselves are a hazard.The memory stuck with me well after doing a full A-rank run of Mega Man Zero Collection DS years back, Zero 2/3/4 were far more lenient, especially 3 if you abused the eReader modifier cards content, because there's no penalty for stuff like cranking up your weapon damage or doubling Zero's defense.Thematically, it's appropriate for Zero 1. The Zero series is set during the harshest and cruellest era of the Mega Man mainline, where under an energy crisis a corrupt leadership is maintaining a small utopia by murdering falsely labelled mavericks.
Tried the first stage on the first Zero game for the first time (bird man in the rain) and kept going at it until I got an AThis was a lot easier to get than I thought it would be>First try was getting hit left and right but not really dying with all the health drops. Bird killed me a lot but i beat him without running out of lives. Vey deserved C-grade, should probably be lower cuz I was ass>Second try was much smoother and faster, B-grade>Third try got better at preemptively killing things with gun, and dash jumping (backwards, up, and around) to avoid damage. Killed bird without dying. A-grade.I imagine it gets harder than the first baby level, but only needing 3 attempts on someone blind to Z1 but plays classic a lot is a good benchmark.>>12151735Each death only loses 3pts per death on my scorecards, that seems like pennies.Also wtf are cyber elves, I picked them up sometimes from enemies but they didn't do anything bad in any of my runs
>>12151921>Also wtf are cyber elvesThey're the MMZ version of E-tanks and upgrades, basically. You collect them and they have various uses, but if you use them your score gets fucked. If you use one with a permanent effect then your score on every level gets permanently fucked, too.
>>12151921Aztec Falcon is a common filter, giving a lot of first time players a hard time.Those that bother to learn the game quickly figure out the two or three patterns it has and that it's actually pretty easy.The first run of MMZ1's first main mission, you'll probably end up running into those rolling spike enemies since they approach really quickly from blind spots, but you learn to anticipate them.It's hard to react to them with the small display area.Cyber Elves are collected during stages, but you have to raise them on energy crystals before you can use them.After that, they're consumable items that incur a permanent ranking points penalty, regardless if they grant you a permanent upgrade like a health increase, or a one-time health refill, protection from falling into a pit, etc.The later Zero games revise how Cyber Elves work so you don't have to (but still can) sacrifice them, so you still have a degree of usage without penalty.Zero 1's mission structure is very unusual, that in an any% speedrun you accept and immediately abandon every mission, and only do the few required events between missions. It lets you skip most of the game.
I cannot beat Sigma's fortress in X, X2 or X3. I can get up to him at best, but I'm just not skilled enough. I've played some of the stages upwards of 100 times, but I can't consistently beat them in a single sitting
>>12151972I can understand the final boss being a challenge, but struggling to beat the final level consistently after 100+ attempts doesn't sound right.Even if you do get all the way to Sigma in X1 though, the final level is designed to allow you to endlessly grind extra levels and energy for subtank refills, so you can re-attempt the boss fight as much as you need.
>>12151735>>12151764Literally the only thing rank does in Zero 1 is make the bosses harder, as well as letting you open a single extra door in the base that gives you a hidden elf. It's meant as an extra challenge for replays, not something to aim for on your first playthrough.
>>12148431I think Zero is the hardest series, but I haven't used cyber-elves, so I don't know how much easier the games are if you do use them.>>12151921>enemy 41 5p on 2nd try>enemy 41 15p on 3rd trywat?
>>12152085beats mehere's a 4th where enemy 39 is good enough for 15 because ?????
>>12151735>So not only did >>12149959 literally LIE about being able to die and still achieve Rank AGo play through MMZ3 and prove me wrong lol
>>12151246>how to exploit the ranking systemWhatDude you're just bad at Mega Man. Maybe Metal Blade 2 is more your speed?
>>12151735>Dying once loses all 15 points.ESL detected. NOT dying at all awards you 15 points; dying once awards you 12 points, 3 times 6 points, etc.
>>12152085>>12152170I think the kills get divided by lives.
>>12151921>>12152192If anyone is wondering, the reason dying in Z1 affects points so much is because your damage score is carried across lives as well.So dying once can lose you almost 15 points because youre starting your second life with a full bar of damage and its worse if you recovered at all on your first life.Also your rank appears to be determined on an average of scores from fhe entire game so it's harder to reach A/S if you fail to get those ranks even one time.I'm doing an S rank in Z1 right now and it's not too bad but getting the missible elves at the same time is a pain since you often need to stop to farm enemies for the drop. I dislike some of the later game making you farm crystals for rank too.
>>12148431X6 is probably the most difficult barring Megaman and Bass. The Zero series isn't difficult at all, they're just bad games.
>>12152682>X6>DifficultOnly if you're retarded
>>12148431NES series for sure. I've never found MMZ to be hard, I really don't understand its reputation. I've beaten all 4 MMZ games very easily but NES MM still can kick my ass. MMX is harder than MMZ.
>>12153457Found the MMZ fan.
>>12148431X6 is hard due to bad design which is the worst kinda hardThe Zero series you can beat on a learning curve, but X6 is just a damn mess.
>>12153651Zero's "learning curve" is to never use the dash button to avoid giving you only 2 frames to react to what's aggro'd on you from off screen.