This game is too spoopyI feel genuinely ill and uncomfortable
>>12149431Lol pussy you have a shotgun. How's shit scary when youre holding a shotgun?
>>12149435This. OP would have a heart attack if he played Siren
>>12149431first horror game? i'd almost say i envy ya, op
>>12149435It's not about having a weapon, I'm talking about the general atmosphere.
>>12149431it really is though, no other silent has the same eerie and uncanny atmosphere, and certainly not SH2.
>>12149431this is why the bad ending being so easy to trigger has always left kind of a bad taste in my mouth. your most likely reward for braving silent hill is basically a gameover fail state.
>>12149431it's the sound track and audio effectsgenius
>>12149431it's fucked up in a cool kind of way
>>12149431The school and the little grey kids is the creepiest part as far as I'm concerned.
>>12149431>ah geez dood this food is filling me and this alcohol is getting me drunkYou expected... what?
>>12150861>food analogy
>>12150867Dumb OP deserves dumb analogy.
>>12150874You deserve to go back to /r/eddit
Silent Hill is so good. Best intro in a video game, period. I'm not even talking about the otherworld alleyway. The atmosphere right at the start after you crash the car is insanely spooky.
>>12149431SH PC Guide + pastebin:https://pastebin.com/uf5XhyXz
>>12151063Faggot spoonfeeder. You download the iso, what more information could you possibly need.
>>12151070aggressive retard
>>12151070
>>12151078Name a more disturbing enemy than the twin victims. You can't.
I played every Silent Hill besides 1 and only found 4 to be truly scary. Does 1 compare?
>>12151063SH1 running at 60FPS without texture filtering in DuckStation is really cool. It almost looks and feels like a Quake mod.
>>12151197Silent Hill 4 is a neat game but it's more funni than scary imho. The patient monsters need to lay off the Mountain Dew.
>>12149431I've also been playing through it for the first time, and I agree, it's pretty spooky. I think I'd be less scared if I knew what to expect
>>12151301Good idea. I've sent the ranger through a slipgate. He'll fix the town right up.
>>12151301>It almost looks and feels like a Quake mod.It's Half-Life for me
>>12149615this. i haven't played the game in years but i still remember how every enemy sounds. i never really felt scared by the game but the music definitely can create a tense atmosphere. kinda wish more games would use industrial influenced music.
>>12149881Shit like this was really missing even in 2 and 3. SH1 just has this relentlessly macabre and horrific depiction of the Otherworld.
>>12151671>ermagerd I KINDA wish they would do this style >but if its too much trouble that's okay you don't have to >I only kinda wanted people to do itPussy
>>12151687Shut up faggot.
>>12149553Sh2 would have been slightly scarier if it wasn't so frickin easy. Sh1 wasn't even that hard but it was more difficult than sh2.
>>12149881I don't even remember this. Is this in the theme park where Sybil was?
>>12151687kinda wish you'd shut the fuck up
>>12151698It's the school roof. Look at the pipes and water tank. There are similar bodies elsewhere too.
>>12151703>>12151694Struck a nerve, huh?
>>12151703>kindaWell since it doesn't really matter to do either way I will continue to not shut the fuck up.
why am /v/r so sensitive ?
>>12149470It's frustrating at times because you have to sneak past things in some missions but the sneaking movement speed is super slow. They fixed it in Siren 2.
>>121511971 has more spookier atmosphere
>>12151716how do i shot web?
>>12151723It's not just that for me, it's how tight the maps are, you have barely any room to move around the Shibito. There's a lot I love about Siren but it's painful to play, and I say that as someone who normally loves stealth games.
>>12151723The movement speed is the only good thing about 2. They ruined everything else.
>>12151629Severely underrated post
Has any other game even attempted the Silent Hill 1 atmosphere? I've played a lot of horror games and it's unbelievable that there's nothing else really like it after 26 years.
>>12149431It was spooky until I had to look up the fucking piano puzzle. And not knowing that you can push that closet. And the stupid zodiac puzzle. And the general route to get the good ending. Great game designed by complete retards
Harry stands like he's badly needs to piss so the game isn't scary
>>12153086Sounds like you're the retard in this case.
4chan is so full of hostility
>>12153086The piano puzzle is brilliantly designed and I will never understand why it gets so much flak, shit like the Shakespeare puzzle in 3 are FAR worse and genuinely unfair. How far did you get in it before giving up?The closet has really plainly visible white scratch lines on the ground IIRC.The Zodiac puzzle I agree with, I don't even consider it a proper puzzle, it's just a bullshit test. They give you the solution in your face immediately but then throw a gigantic red herring at you that has nothing to do with the puzzle just to confuse you and throw you off.You are pretty much guaranteed to get Bad or Bad+ your first time, the game is designed for multiple playthroughs. IIRC there is a memo somewhere in the game that mentions Aglaophotis and it's appearance so collecting it isn't that much of a reach, although I still think the timing of when to use it during the Cybil fight is fucky.
>>12151140twin victim with that cry from the opening
>>12151140I don't find babies scary, the Lying Figure from SH2 has always creeped me out the most.
>>12150916this area and the bit with the TVs in the mall are fucking PEAK atmosphereI always see people shitting on the sewers but I think the game's sound design is at it's best down there, so many weird fucking sounds you have to go directly towards
>>12150916Holy fuck the water dripping off the wire mesh.
>>12153989never noticed that before
SH1's design is still top tier. To this date, it's the only SH that I still refuse to play in the dark all alone. That damn school. I still remember the first time I came across the (inoffensive) Larval Stalker. From that point on I couldn't fully trust the radio anymore... And then there's the sewer, aaaaaaaahhhhh
>>12153792Yeah, the sounds in the sewers are spooky as hell. And since you don't have the radio to help you in there, you really have no other option but to concentrate hard on what you're hearing.
>>12151686SH1 tries to blend Twin Peaks and Hellraiser. Later games try to be their own thing.
>>12154141>hellraiserNever made that connection. I thought it was riffing Twin Peaks and Jacob's Ladder.
>>12154135i can't play sh1 unless it's in the dark all alone with headphones. i love playing it really late at night and then stopping when the sun comes up. fits with the reality shifting stuff in the story.
>>12154145The influence of Jacob's Ladder is obvious, the twitching enemies are taken straight from there.
>>12154246The twitching, the entire subway scene at the start is STRONGLY visually referenced in 3 (the gate with the lock on it looks identical to the one Heather encounters, walking down the tracks to go to a door illuminated by a red light only to have to run away quickly because a train is coming etc), and the hellish hospital scene. I know 2's monsters were mostly inspired by BDSM fashion and Francis Bacon's paintings but I always suspected the eyeless/faceless doctors and nurses in the sequence influenced their appearance too.
>>12154145and kindergarten cop
>>12154135Dude you can run up to every single enemy, bonk them on the head and kick their skills in. Wtf are you scared of?The ceiling fuckers in the sewers were obvious as fuck too. The second I saw that grating on the ceiling I knew something was gonna come down
>>12154893I played it back when I was 9.It's not a matter of game difficulty, you get plenty of ammo and heals in SH and there's no item box shenanigans to worry about.
Is the GBA VN worth playing?I feel like having only a single cut scene with cult backstory was am oversight. There is literally no stated reason why (((kaufman))) was pissed at dhalia
>>12154893>Wtf are you scared of?you wouldn't get it
>>12153693is there actually any indication in SH1 that aglaophotis has exorcising powers? I actually don't remember any notes about it. I remember a note hidden in Nowhere at the very end, but it might've been about the white claudia instead.I think having to use it on Cybil is just moon logic, or at least something that's impossible to figure out by yourself on your first playthrough.having to scoop up some liquid from the floor was already a reach for me, like how do you realistically do that with a plastic bottle. I just assumed the bottle would be used somewhere else eventually.
>>12154934>>>/pol/
>>12154934I just reached the church but yeah, so far it's interesting. It's cool to see Harry's inner monologue. And you can play it with a touchscreen given the limited control scheme.
>>12151819>They ruined everything else.No, they dropped the pretense and it made the game 10x better.
Is origins worth playing?
>>12155625If you like the first 3 games, Origins is exactly like them.
>>12155714Its made by a sanzaru tier Dev though
>>12155419>how do you realistically do that with a plastic bottleThe base of the glass vial lying on the floor stayed upright and kept a small amount of liquid. I think Harry even mentions that some liquid is left.So he simply grabs that 'glass cup piece' and pours it down the plastic bottle.
>>12155871ohh, fuck, I guess that makes more sense.
>>12153693>not enjoying the zodiac puzzlefaggot it's the best puzzle in the game precisely because it's a red herring trick. Borderline genius video game puzzle.
>>12155625Gameplay-wise it's probably more of a SH game than 4 but in terms of atmosphere it's so-so, a couple of great dungeons though. You'll most likely think it's serviceable but not really great
>>12155469I guess if you like the game holding your hand every two minutes and an annoying buzzing sound to let you know an enemy is nearby (which is always)
>>12155919Sanitarium and Artaud Theater are great.The otherworld being in control of the player via mirrors pissed me off initially but it gave way for interesting puzzle elements, so I warmed up to it.Mechanically the game is clearly below the original trilogy, though. Combat can be iffy and breakable weapons are annoying. It's still worth a playthrough, however. It's a proper SH title, unlike Homecoming.
>>12156015>Sanitarium and Artaud Theater are great.Exactly, when I said 'a couple of great dungeons' I was referring to those two
>>12149470Siren isn't scary because its so hard that by the time you beat a mission you are pretty much playing the game as if you were doing a speedrun.
>>12156019Yeah, I figured as much. Really good atmosphere in these two.
If I hear that fucking cat one more time...
>>12154893Dread and horror in media is not a product of how vulnerable you are. You could make a horror game where you literally play as the Incredible Hulk.
>>12155419I don't remember, I need to replay it, but I'm pretty certain there is a memo somewhere describing aglaophotis as a red substance that can be either in liquid or solid form and has demon repelling powers or something similar. Once you know that for a second playthrough, trying to use it on Cybil is pretty obvious. The timing on that part can fuck off and die though. It's definitely not something you are intended to know on your first playthrough.>>12155436Shut up nigger.>>12156015It wasn't even the breakable weapons that bothered me so much in that game, it's the combination of Travis being so fucking slow when he runs and him running out of stamina so ungodly fast. Also the QTE's can fuck off.>oh look it's not-Lying Figure, time to QTE because it WILL initiate one the moment it gets close to youI actually like breakable improvised weapons a lot and you get like a billion of them, the attack animations are all wonky though.
>>12156096It's not scary when I run up to the monster yell out THINK QUICK NIGGA and bonk it on the head 20 times(SH2)
>>12156184>this horror game isn't scary, I played it in the middle of the day while blaring the Teletubbies theme song and it wasn't creepy at all!
Understand that the zoomer's idea of what a horror game should be is big, loud jumpscares and your only defense is hiding under a bed until the bad guy goes away