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these games are already frustrating with quicksaves, imagine playing with limited checkpoints. all those animals that just charge at you and hitscan enemies
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>>12150457
TR1 and 2 have normal difficulty its only TR3 thats the hard one I feel
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>>12150457
it really wasn't that bad, like the other anon said the frustration was mostly tomber raider 3
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It's the platforming that gets you in 3, not the enemies

1 and 2 are fine with checkpoints but I would never play 3 without being able to save anywhere like in the PC version
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god I love this game
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1 only lets you save when and where you find a save crystal.
2 gives you unlimited saves wherever you want.
3 gives you a limited supply of save crystals to hold in your inventory to save anywhere.
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Quicksaving was a disaster for PC gaming

No more tension
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>quicksaves
you didn't really beat the game
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>>12150545
only 1cc stage clears are the real thing. Save crystals are for shitters
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>>12150461
Basically this. 3 is the one that gave me fits, and that's mostly because of the "open world" nature of it, where there wasn't linear levels, so if you went out of order you'd have a harder time as you didn't have weapons that the developers intended you to have at that point.
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>>12150484
Pixel perfect glitch
>>12150487
Fake, player hits back button
>>12150491
This one's real. The Nevada canyon sections are designed to troll you a little with reasonable-seeming jumps. Whole area should be a tile wider with prominent ledges.
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>>12150484
you can save anywhere in 3 on psx, it's just limited to the amount of save crystals you have
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>>12150457
>all who beat the TR games on PS1
You need infinite patience to stomach the save system on PS, things get worse with TR2-3 that have shit tons of horse shit design choices.
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>>12150557
You clearly didn't play the game. It did have linear levels. Some levels had different pathways, but they were largely linear in that you couldn't backtrack too far, and only a handful of them had different pathways. The levels were also in order, you simply picked which set of levels you were going to next. You're probably confusing TR3 with TR4, which was the actual "semi open world" game, which involved level persistence, going back and forth between areas, and using items you got in one level for another.

>so if you went out of order you'd have a harder time as you didn't have weapons that the developers intended you to have at that point.
There were never parts of the game, except for antarctica, at the end, where the developer intended for you to have certain weapons. You could accidentally make the game a lot harder on yourself if you went to Area 51 last, since you end up having all your equipment taken from you after you're captured, so it's pretty much mandatory to do that location first, and makes collecting things in India essentially pointless. They fixed it in the remaster where you regain all the stuff you lost, including ammo and health.
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>>12150484
>>12150487
>>12150491
Cope
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>>12150490
What about 4 and 5
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PS1? pfft...
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>>12150457
Beat 2
great game
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>>12150612
>designed to troll you
So, bad game design.
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>>12150612
>Fake, player hits back button

Nope.
>>
TR1 consistently crashes during that early part where you grab the treasure and everything begins to collapse. It happens at different moments but from looking online it sounds like TR1 has a number of issues with crashing on original hardware and emulator.



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