https://github.com/ZethRyder/Disk-ExpansionWanted to share this here since I don't think it's something many people know we got from the Gigaleak years ago. The original Master Quest dungeon layouts meant for 64DD circa 1999/2000. Turns out the MQ we got was actually a third revision of the games dungeons and this is what we were supposed to get had it released on DD. I played through it recently and I think its way better than what they ended up going for on the Gamecube version. It goes even harder on weird and obscure game mechanics and even makes some of the oddities of the MQ we did get make sense(like all the gravestones in the Deku Tree and the extra key in the Water Temple). There are some genuinely insane puzzles in here especially if you go out of your way to get the gold skulltulas in the dungeons. I had a lot of fun with it and it kind of made me sad to realize that the MQ we got pulled a lot of punches, I never found MQ to be "more difficult" just slightly different. This genuinely is more difficult and I ended up stumped numerous times. As a heads up some stuff is the same as final MQ here, either because data was missing/never made or because they just decided to stick to these original layouts for the final game. Either way really cool to have what's essentially a third official version of the game. I absolutely recommend playing this over the final MQ.
>>12177425Bump
>>12177425This sounds cool, thanks for posting it. Are there any screenshots or breakdowns of the differences?
>>12177425>like all the gravestones in the Deku Treei just played though the deku tree in this 'romhack'. I dont get why the gravestones make sense in the Deku Tree, why are they there?
>>12179657I will add that this is the definitive OOT version for me now, the dungeons seem to be way harder, less empty and more thought out, id recommend anyone who has never played OOT to just play this version
>github repo>just a readme file linking to rhnMan, I thought it was a disassembly of the 64DD image...
Hmmm does ship of Harkenian support romhacks yet. No way I'm playing this on a jank n64 emulator in 2025
>>12180059>[laughtracks]
>>12179657Theres switches inside of them. In the release Master Quest they don't do anything lol.
>>12180038Are you retarded? The patch is right there in the releases tab
>>12179684Definitely don't agree with that. I think this is absolutely better than vanilla Master Quest but I don't think this would be a good first play through at all. This requires a lot of knowledge of cryptic game mechanics to finish(and even some stuff that never appeared in the vanilla game, the entirety of Jabu Jabu in this version really pushes this to the limit) and unless you're going out of your way to get all the gold skulltulas several of the dungeons don't require going through like half the rooms. As a new player you'd be missing out on a lot, probably get stuck all the time and get the impression the game is really janky and weird. This is definitely for pro players.
I've been playing majoras mask and I stopped for a while and now that I'm trying to get back into it I have no idea what to do. Should I just play master quest instead? I love oot but mm is just annoying with the time limit bullshit.
>>12180136yeah there are, still doesnt really explain why there are gravestones inside it though. Honstly it just makes me question it more, like... why are the gravestones switches?
>>12180059Use Ares or Gopher64, both are very good. Use Gopher if your PC is too slow to run ares.
>>12180437They really seemed to love "object inside slightly bigger object" for this.
>>12180059>No way I'm playing this on a jank n64 emulator in 2025Are you one of those retards who haven't looked into N64 emulation since 2010 or something? Modern N64 emulators are good, just don't use garbage like Project 64It's like complaining SNES emulation isn't perfect because all you've tried is ZSNES
>>12180585If they were any good they would run well on a 20 year old PC.
>>12180437Dunno, but it seems like perfect fodder for some sort of secret-dead-Kokiri creepypasta written by a 13-year-old.>>12180149>This requires a lot of knowledge of cryptic game mechanics to finishIt's been years since I played Ocarina, so what sorts of mechanics are you talking about?
>>12180589>If they were any good they would run well on a 20 year old PC.wrong, we measure an emulator being good by how accurate it can emulate, not how fast it runs on outdated hardware.
Can you SoH it, thanks.
>>12180621Needing to know stuff like that you're invincible while hookshotting, that you can see Deadhand while hes underground with the lense of truth and can force him above ground with bombs, that the song of storms and suns song do things besides just making it rain and change the time of day, alternative ways of killing certain enemies, etc. This version also just does shit the vanilla game never did so theres that too, theres a yellow switch in Jabu Jabu(the weird bespoke ones that are only in there) but its on the wall. I was stumped for a while trying to figure out how to activate it and it turns out you can climb it??? Weird shit.
>>12180138STILL NO ACTUAL SOURCE CODE YOU DOOFUS
>>12181749Its just maps that were found in the gigaleak that were shoved back into the game. Idk what you want to see.
>>12181768>Idk what you want to see.urazelda.c
Hmm been musing over an OOT replay but part of me has been tempted to see how fucking weird a full 60 fps - if not consistent 30 - feels.
>>12182193>Ura ZeldaUra Zelda is Master Quest. It would have been specifically this version of Master Quest. Cartridge games with 64DD support had to be pre-programmed ahead of time and how exactly a disk could interact with it had to be very specifically defined on the cartridge itself. If a cartridge didn't have this code on it an expansion disk couldn't be made, for example they never could have made a Mario 64 expansion disk. In the same vein, a disk expansion couldn't do any more than what was pre-programmed on the cartridge. All OoT was ever programmed to do was change object layouts within the already existing dungeons. It could NOT, in under any circumstance no matter how badly Nintendo wanted to, add entirely new dungeons, new items, new cutscenes, new enemies, new characters, new locations in the overworld, hell it couldn't even add new holes in the ground to go into and get a chest for 5 rupees. Ura Zelda is Master Quest, anything else that has ever been said even by Nintendo themselves is complete bullshit or more likely been misinterpreted when they were actually just talking about Majoras Mask. Hell Master Quest in Japan literally is called Ura Zelda, the answer was right there the whole time. Now it is entirely possible that they wanted to do more BEFORE the final cartridges shipped and they could have added more disk support, but they didn't, once the cartridges shipped it only ever could have been Master Quest. I really hope this helps put the rumors to rest, its been fun speculating for the last 20 years but this is the definitive answer.
>>12182879well it doesnt cause we have proof at least nintendo was gonna do otherwise with ura. not that i think your lying but i think theres more pieces to this puzzle
if this is dungeon thing is true is there any other big things like this that has yet to be documented on tcrf? at least for alttp,oot and mm
>>12184960No there isn't any proof. You have been misinformed.
>>12184967Its probably only not on TCRF because nobody wants to do a write up of every single change made to every single room of every single dungeon.
>>12185349>Miyamoto: Ura Zelda is based on Ocarina of Time for 64DD. It has the same construction of gameplay. It’s very much a parody game based on Ocarina of Time, but with *new dungeons* to explore. It even features the same storyline. Ura Zelda uses the same system as Ocarina of Time but uses the 64DD to add game data. The story in Ura Zelda will be similar to Ocarina of Time but with *new maps* and *scenarios*. *Zelda Gaiden, on the other hand, is a completely different game*, although it too uses essentially the same game system as Ocarina of Time.i mean, its common knowledge. im not gonna rip my hair our finding the specific dev quote of dungeons clear-cut taken from oot dd and put into mm.>>12185417this isnt exactly a small detail. i dont recall there being any info that the entirety of an friggen early stage of master quest being a part of the gigaleak, for the dd version non the less. just the truncated ver of each dungeon that seems to have been done just for the devs to be sure the dd side could load them or some shit.
>>12177425Got footage?
>>12186337Idk what to tell you man. Maybe that was the plan before OoT itself was finalized and shipped but the 64DD handling code on the cartridge literally cannot do anything like that. The functionality has been decompiled and there was even an uncompiled version of the disk handling file in the gigaleak. It is physically impossible to add entirely new dungeons and areas to the released version of OoT via a 64DD expansion disk because it wasn't coded to do so. This is just a fact. Miyamoto probably didn't have any idea what the fuck he was talking about or was just making shit up. It wouldn't be the first time, he did the same shit with the Mario 128 tech demo when he insisted that was still a separate game from Mario Sunshine that was coming out despite it obviously just being a tech demo. Nintendo actually just lies all the fucking time whenever they talk about development of their games there's a lot of stuff from Iwata Asks interviews thats just blatantly false even though it's coming from the mouths of people that worked on these games. I'm not even saying they do it on purpose or accusing them of being intentionally malicious but it just is what it is. You really can't take shit Miyamoto, a guy that doesn't even really do fucking anything technical or important on these games anyway, said 25 years ago as gospel. We have the cold hard game code as well as literal source assets to look at these days and it's cut and dry. Ura Zelda is and only could have been Master Quest.As for it not being on TCRF, I went and dug around and actually found it on there. It just wasn't on the Master Quest page like I expected it to be: https://tcrf.net/Development:The_Legend_of_Zelda:_Ocarina_of_Time/Alternate_Scene_SetupsThe documentation clearly got abandoned though lol, it only covers a bit of the Deku Tree. Layouts were found for every dungeon besides Ganons Castle, which turns out the 64DD handling file found in the gigaleak didn't have an entry for.
>>12182879You're right, but this doesn't change the fact that initially Ura Zelda was going to be far more ambitious and the devs wanted to use the DD features for much more elaborate things. I get you want to be a realistic party pooper informing people of the facts, but the DD features were greatly cut down from the initial plans.
>>12177425>The original Master Quest dungeon layouts meant for 64DD circa 1999/2000. Turns out the MQ we got was actually a third revision of the games dungeons and this is what we were supposed to get had it released on DD.Does anyone actually care? It was a game for 7 years olds who could not manage keyboards without drooling on them and would get nightmares from silent hill.
>>12189747I got nightmares when I first playes via a rental copy and immediately ran into the Castle Town ReDeads.