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File: 1440773646828.jpg (55 KB, 500x473)
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>Open Retroarch
>Check latency settings
>Default is 3 frames of run ahead
Did I beat the game?
>>
You didn't beat the game because instead you spent all day shitposting on vr
>>
>>12185587
Sorry anon. Unless the electricity flowing through your console was solar-power collected during the first 3 months of the game's release, you did not beat the game.
>>
>>12185587
That will usually cause dropped inputs and other issues.
>>
>>12185587
I don't think that runahead itself is enabled by default. If I'm right then you're in the clear.
>>
>>12185587
>Open Retroarch
That's where you fucked it up.
>>
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>>12185587
>upscale and pgxp cuz you cant see shit with wobbly polygons
didnt beat

>crt shaders instead of a real crt
didnt beat

>remapped controls and joytokey
didnt beat

>mouse injector
holy shit didnt beat

>qol romhack
christ...

>recolored gameboy rom
fuck you

>remaster/remake
you will never

>run ahead
embarrassing, didnt beat

>auto fire
didnt beat

>single loop """1CC"""
didnt

>fast forward in a jrpg
didnt beat at all

>look at a guide/walkthrough instead of hearing rumors at school or calling hotline
didnt beat

>save states
bro

>quick save scum in a pc game
ok thats legal

>rewind
lmao

>emulated for free instead of getting scammed on ebay
didnt beat
>>
>>12185712
I changed it to none and the game literally felt like it had inertia
>>
>>12185735
>>emulated for free instead of getting scammed on ebay
>didnt beat
kek
>>
Fuck off, frog posting faggot.
>>
>>12186128
nope
>>
>>12185595
using the sun is cheating you have to use a pedal-powered generator.
>>
>>12185587
I remember messing around with that and I remember 3 frames started to make some games run really weird. I never use more than 1 frame and most times I don't even do that.
>>
>>12185587
you didn't beat it unless you played with RetroAchievements on hardcore mode
>>
real life operates at 27 frames of run ahead according to Science
>>
>>12186443
real life eye physics and the origin of all life can suck my dick for all i give a shit
>>
>>12185587
The more important question is: did you have fun?
>>
>>12185587
More than 1 can fuck you more than help you. But of course, you didn't beat the game if you didn't play the game in a small Japanese apartment in Japanese. In Japan. In 1995.
>>
>>12185735
Based
>>
i beat my meat
>>
>>12185685
I never noticed anything. I raised it above 3 and then started having issues like skipping and jitter. I never touched these settings before, I have no idea why it was even at 3 with secondary instance mode set by default.
>>
Genuinely thinking of filtering "beat the game", since it only produces trash threads.
>>
>>12185587

What point are you even trying to make frog? How is reducing latency relevant at all?
>>
>>12188746
If you play at reduced total lag over what the original hardware does on a CRT, you can in theory change how the game plays.
>>
>>12185587
haha OP I love froggo XD
>>
Guys OP here sorry for posting the official 4chan mascot character I was trying to make a serious thread
>>
I wasn't going to post ITT because of the frog, but fuck it, it's a topic worth discussing. Run-Ahead is, I would say, almost essential when emulating, because even if you get latency down as low as possible elsewhere, between the monitor, controller, and other stuff in between, you're not likely to get it lower than one frame, so Run-Ahead very much helps even the odds against real hardware on a CRT. But yeah, you almost never want it above one frame, though some games may be able to handle two without any issues.

As I alluded, though, Run-Ahead isn't everything. Other things you can do to get latency as low as possible are using either OpenGL with GPU Hard Sync set to 0 frames, or Vulkan with max swapchain images set to 2 (both are, in theory, equivalent, but the OpenGL route is supposed to be more taxing). If you have a VRR display, definitely use the Sync to exact content framerate option to enable FreeSync/G-Sync, which should result in a smooth image without tearing and without the lag penalty of VSync. If you don't, you can either disable VSync and deal with the tearing, or use Frame Delay, which usually only shaves off a few milliseconds of lag at best. The controller also matters here - known low-lag controllers include the PS4 or PS5 pads.

There may be other things outside the emulator that affect lag, but these are about all the things you can do within it, and it all makes a big difference. Properly set up, it's very possible to match real hardware on a CRT.
>>
>>12189007
But is latency lower than what the game naturally does on original hardware cheating though? I think the goal should be to match the latency. I agree it can be very essential due to emulation lag but also screen lag which it much more difficult to measure and can be significant.
>>
>>12189017
I should clarify that some games aren't instant on original hardware, even though CRT's respond near instantly, doesn't a game like Super Mario Bros on the NES have 2 frames of lag?
>>
>>12189017
IF you can manage to get overall latency down to 0 frames or within milliseconds of it i.e. matching real hardware on a CRT, and then add Run-Ahead on top of that to shave off an internal frame from the game itself, yeah, that is technically "cheating" in that you're giving yourself an advantage that the game normally doesn't provide. The issue is that such a feat is very difficult. It's why MiSTerfags boast so much - their setup does effectively get there so long as you use a CRT with one. PCs have so much other shit going on that some latency is going to creep in no matter what. About the closest you can get is with a minimalist Linux distro that boots straight into RetroArch without invoking Xorg or Wayland or whatever. This is why, on most setups, Run-Ahead isn't an advantage so much as a way to level the playing field, again, assuming you keep latency as low as possible elsewhere.
>>
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ceiling exploit? beat the game, you did not
>>
>>12189030
>shiggy knew of this
>believed it wasn't worth fixing because "who would pay full price for a video game just to skip the gameplay?"
>>
>>12189037
well of course he knew of it, the warp zone is just beyond it
>>
>>12189048
You're supposed to clip through the wall to get into the warp zone, not exploit over the ceiling.
>>
>>12189030
If you think about it, you're really just killing your run by doing this by giving up all those points you could've gotten.
>>
>>12188976
Fuckwit
>>
Definitely tool-assist.
>>
>>12189080
>I'll just check the highly competitive SMB1 highscore leaderboa--ACK!
>>
>>12189030
That's a good point. What's the difference between this and a cheat code? Both are built into the game intentionally, but a cheat code clearly is cheating by it's name. Nobody considers using the Konami code a real clear, for instance.
>>
>>12189030
>>12190651
It's just trial and error gameplay in the year 1985, retards. Nothing wrong with that.
It's just a social thing where you see another kid break onto the roof and skip the level, so you end up always doing that, too. It's recess gossip of the old era before smartphones existed.
>>
>>12185587
Why do we shit on Retroarch when they provide all these godlike features like runahead and actual frame pacing. I tried to play standalone mgba the other day and it was stuttering piece of shit. Like come on dude, its 2025 and you haven't figured out synchronization.
>>
>>12190658
It’s not very user friendly, especially since the primary user interface is meant to be navigated with a controller.
It can do cool things but you have to study for ages to figure out how
>>
>>12190681
RetroArch is just unconventional. You wanna see user unfriendly? Check out QEMU. It'll make you want to murder someone.



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