>Nintendo developed a very modern and sophisticated combat system for Ocarina>designed exactly 0 enemies to take advantage of itWhy is every fight so gimmicky? Thankfully the bosses in Majora actually rock since the objective is to beat the shit out of them with your sword.
>>12186336judging from the braindead tutorial dialog navi spits out during the deku tree (such as, press A to open doors) I would say it's a complicated situation of "you had to be there at the time to understand how hard nintendo worried people wouldn't comprehend 3d"
>>12186343>popular game is popular Oh no
>>12186342tbf you didn't have to press anything to open doors in earlier zelda games (except up in zelda 2), they just opened when you approached them
>>12186348>one of the most astroturfed video game franchises in history is popularOh no, but unironically.
>>12186350i know, and they designed kokiri village specifically without doors unlike kakariko, but it's just very amusing that they could the executional hurdle of pressing A to open doors merited a thoughtful explanation from navi, all these years afterward
>>12186352that they thought* idk where "could" came from
>>12186351
>>12186351>Nintendo pretended Zelda was really good so it would become insanely popular. You figured out the secret of Zelda's popularity.
>>12186336You know whats crazyNintendo implemented this whole sword swinging direction thing and different sword combos in OOT and kept it through n64 and gamecube games. Link will do a little 3 hit combo if you attack 3 times. But its a different type of swing depending on if you hold left right forward or neutral/back. They even teach you this explicitly in windwaker. You can use the direction changing mid combo, and it will extend links combo. So if you swung between left and right then link will alternate between his left horizontal slash and his right horizontal slash and never do a finishing move. Zelda could have implemented more complicated enemies and directional blocking without any wii motion gimmick all the way back in OoT. Not only that but OoT has the ability to let you combat roll under enemy attacks, duck under attacks, hop over attacks. All this shit. They even retain it all in future games. In windwaker they introduce that riposte action too. TP introduces hidden skills and a parry too.All to do jack fucking shit with any of it. Never make a single challenging enemy or encounter and all bosses revolve around the dungeon item. They then took all these mechanics and threw them in the trash for BOTW and give him a more generic limited movement.
>>12186343yeah, should have been a resident evil thread.
>>12186420It's only in Majora that jumping off the ground during a backflip/sidehop could actually be used to dodge hazards on the floor (you can dodge Majora Wrath's tentacles sweeps this way)
>>12186440Don't you mean a Mortal Kombat thread?
>>12186336It's been a coon's age since I played Majora, but weren't there only 5 bosses, and wasn't Goht a gimmick boss?
>>12186507Goht wasn't about setting off a Rube Goldberg machine or waiting for it to expose its weakness
>>12186507Goht was my favorite boss, I locked in so hard that I could never thoroughly beat his ass as hard on any subsequent battle.But, Odolwa is awesome too. I rank the water boss and Twinrova as being shittier-tier than any OoT boss.
>>12186336>Thankfully the bosses in Majora actually rock since the objective is to beat the shit out of them with your sword.Except that bosses are usually "hit weak point with something OTHER than the sword; then slash at the defenseless boss because he gets stunned for 10 seconds". Outside of the armored knights there really isn't interesting sword fights.
and here is why there aren't interesting sword fights. They did that previously but it filtered players so much they're still seething to this day.
>>12186565they took a lot of inspiration from zelda 2 for oot actually, including in terms of combat being more nuanced than just a glorified positioning check. could've done more interesting stuff with it though yeah
>>12186420>All to do jack fucking shit with any of it. Never make a single challenging enemyIT'S A GAME FOR 6 YEAR OLD CHILDREN
>>12186343Zelda, RE, NG, Saturn, and retro RPG threads are better than MK spamFuck that shitty series
Don't you need to get behind the lizards to hurt them? Which uses the targeting and movement systems.
>>12186614based
>>12186420Nintendo has demonstrated they don't know how to implement directional blocking either. Their input reading is some of the most egregious in gaming.
Stalfos and Iron Knucles/Darknuts are fun to fight
OoT's combat system being secretly one of its most sophisticated and well designed aspects, despite the enemies being so toned down
>>12187397...cont. is yet another reason why the game remains eternally evergreen and continues to be the GOAT. There is nothing preventing hacks from simply changing up enemies to take advantage of all it offers, and a few of them do this already. Everything the game does is either close to perfection, or flawed, but only in a happenstance way that can be made amazing with ease. There's no other game that's totally great in so many ways, many of which hardly even get talked about despite how much they impact the experience or are at least amazing proofs of concept.
i've said it once, i'll say it again. you want to see OoT shine? do a 3 heart low% run, deathless if you can manage it. fights will start to take on a whole new layer of depth.>b-but muh self imposed challengesyou can beat a shmup playing like shit, you can also beat it and get the high score. it's no different for OoT. whether it's high score or a cleared profile with minimum items, both reflect the effort put in and there's tangible evidence of that effort in both cases. i draw the line at shit like hitless runs which are not only fun-sappingly autistic but have no system in place to record the data.
>>12187745I like turning off random item drops from enemies and bushes, setting damage taken to double, and not using fairies in a bottle.In the Shadow Temple, I ended up using the big fairy spawns quite a bit to heal up and fill my magic. They put a lot of them in there.
>>12187745>it's no different for OoT.It is though, because while OoT can be made harder in the game natively, the gameplay then becomes a somewhat tedious exercise in knowing how to not get hit. It's generally easy to avoid damage, but learning exactly how to make sure you're not fucked over by enemies with low hearts mostly just requires more caution than normal.I'm saying this because I truly believe that the game provides everything you'd need to make a game that's actually satisfyingly dynamic and packed with challenging action, and then some, but it's just too passive and slow and biased towards caution by default, even if you avoid heart containers.
>>12187745Beat the water temple with 3 hearts and no blue tunic Beat shadow and ganons tower with no lensNever get fire arrows >>12187413People seriously forget Nintendo contribution to 3d 3rd person games. There's such a distinct pre Mario64 and post Mario 64 era you'd have to be up your own ass to dismiss that. Even by the time Zelda came out they were still way ahead of the competition. Go play castlevania 64 or death trap dungeon or nightmare creatures to see that so many devs struggled to make this feel as snappy smooth and intuitive as OoT. Nintendo is a shit company but you can't take away those contributions