[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]


File: FvZ6jUYXoAEehXS.jpg (257 KB, 671x457)
257 KB
257 KB JPG
Is it just inaccurate? Because I've tried everything to make it sound like it should based on youtube videos.
>>
I've got this set up.

>Core MIDI mode set to LA
>Installed MUNT
>Downloaded MT-32 ROMs and installed for MUNT
>Retro Arch MIDI output to MT-32 Synth
>I've also tried CM32-L ROMs and modes in Munt

But I still get hollow sounding "beating on a barrel" sounding drums in the game no matter what I do. Is this just an emulation accuracy issue?
>>
I finally fixed it! After two days of fiddling around, I installed a fresh copy of RetroArch and it just works! Why? I don't know! The settings are all identical as far as I can tell...
>>
>>12188613
Classic RetroShart
>>
>>12188558
you installed munt?
You also need to set munt as the midi driver in retroar--

>>12188613
eh cool
>>
File: 1747312847211481.webm (2.69 MB, 700x720)
2.69 MB
2.69 MB WEBM
>>
>>12188558
no idea how it works in retroarch but i downloaded this standalone emulator and it works fine there, well for the most part anyway. the loading screen has no visuals but it does have sound, which is weird but the game itself is fine. although wouldn't blame you if you didn't want a standalone emulator for just one game.
https://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html
>>
>>12188613
RetroArch version updates actually do change things. It could have been broken on your older version even if you were using the most current PX68k core.
>>
>>12188709
>the loading screen has no visuals but it does have sound,
That's normal behavior and how the game works on original hardware.
>>
>>12188705
what am I supposed to be noticing here?
>>
File: 1734346963839424.jpg (531 KB, 1000x1557)
531 KB
531 KB JPG
>>12188726
me killing monsters and having fun
>>
Since I got the game working it really makes a difference. Highly recommended over the FM Audio.
>>
You can earn arbitrary amounts of extra lives in the fourth stage by killing red skeletons over and over. About three extra lives per timer expiration.
Whether this counts as cheating? Well, it's a very tough game.
>>
>>12189125
you did not beat the game
>>
File: 43562_front.jpg (113 KB, 640x895)
113 KB
113 KB JPG
>>12188558
Say, did they get the original artist back for X68000?
A lot of people assume the box-art Simon look came from the original key art, and while it's VERY similar, we don't get a good look of the front in the original box art.
It's like the X68000 artist did a near-1:1 of the original design but from the front. I think the only real difference is that Simon's clearly wearing a fabric headband in the original, and his sword's on the other side. I just want to know if that's a good imitation of the original character design, or if it's the same artist who fulfilled his vision.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.