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>horrible camera that needs constant correction
>empty overworld with nothing to do and just wastes your time for minutes at a time
>hours of unskippable cutscenes that are very badly animated, and the story isn't even good
>the aiming controls are awful
>the controls are pretty bad in general; the arc when turning just sucks and the context-sensitive inputs don't even work when you want half the time
>extremely overrated soundtrack that blends together; you might like these repetitive loops if you have autism
>fans deny all these issues, declaring it flawless and the best game ever made
Happy 27th birthday Ocarina of Time! Pic unrelated.
>>
Not exactly a good joke when the very first line makes the gag obvious.
>>
>>12195936
This gaem made pc fags goso schleichfahrt nintenbro you can bitch at 2nd place aight
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sonic adventure fucking sucked
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>>12195936
>Happy 27th birthday Ocarina of Time!
Ah, Yeah! This is happenin'!
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>>12195936
>playing REDREAM
>first big loop
>get stuck halfway up fall into the ocean
>try again
>clip through the ground this time
>"HUH must be a bug"
>try FLYCAST and then DOLPHIN
>happens again
>Dig out the physical copy and original system
>same slop happens again

I do not have enough autism points left to dig out the PC version and install a gorillian patches to fix the physics
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>>12195970
aka things that never happened
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>>12195969
Kek
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>>12195936
Yes it’s objectively bad. Everybody already knows this or is in denial of it. Nobody cares. Your thread sucks.
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>>12196098
Ocarina or Sonic?
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>>12196224
Your mother.
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>>12196226
His mother was pretty good actually
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>>12196230
Cheers lad, she's a lovely lady
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>>12195970
Have you tried holding forwards?
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>>12195949
IOWNDI
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>>12195957
What
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>>12197281
yup. when the camera changes angles he shoots off in a random direction. Tried several different gamepads and systems. Happens on every version except native PC port
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>>12199248
>>12197281
also sometimes when I hit those elastic barriers at the top of the hill it shoves me through the geometry.
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>>12199248
That literally doesn't happen if you just hold forwards. Holding forwards during scripted events will keep you along the scripted path.
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>>12195970
I had a lot of problems controlling the DC version until it turned out there was a problem with my analog stick setup. The Dreamcast was expecting a square envelope and my stick was mapped to a circular one in the emulator or some shit like that. Sonic controlled like a dream after fixing that.
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>>12195936
It's a good game, but not a great game. Most kids often can't really tell the difference when everyone is hyping a game up. The action was in fact really good, it captures the speed of 2D Sonic very well in 3D. The overworld as you point out was pants and a complete waste of life.

It all goes back to the differing philosophies between Nintendo and Sega at the time where Nintendo decided that it wouldn't work very well if Mario 3D was the 2D world translated into 3D, and came up with Super Mario 64 instead. Sega doubled down on their approach, and you know by the dreamcast it finally kind of works, at least on the first playthrough, it's a nice and fun game. But it was too little, too late, especially compared to Super Mario 64 which people play obsessively to this day.
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>>12195936
There has never been a good Sonic game
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>>12199559
Ocarina or Sonic?
>>
>>12195936
>>horrible camera that needs constant correction
...what? You can only recentre the camera in Ocarina of time
>>
>>12195936
>Happy 27th birthday Ocarina of Time! Pic unrelated.
>comparing sonic adv and oot
the inferiority complex of the tendies64 are eternal
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>>12199897
I believe the joke is that the OP image leads you into believing the criticisms are being directed against Sonic Adventure, only for it to be revealed in the end they were actually being directed at Ocarina of Time.
>>
>>12195936
Ocarina's jank is different to Sonic Adventure's jank. You had to be there.
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>>12195957
What
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>>12195970
Don't listen to fags who tell you there are any versions of the game that fix this problem. They're not autistic enough to know that all versions of the game have identical physics and collision, with only one exception where you can get out of bounds in part 2 of Sonic's final stage in SADX because they forgot to put an invisible wall behind the starting point. PC mods don't fix any of physics or getting pushed OoB by shitty collision interactions.
>>
I love how this thread has become entirely about Sonic instead of Zelda because the latter is too shit to be excused lol
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I agree majoras mask and orcarina are utter dogshit
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>>12201592
you can't even spell right
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>>12201605
Orcarina is a common derision for the game
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>>12201592
Majora's Mask is great. Ocarina not so much
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>>12195936
>horrible camera that needs constant correction
???
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>>12201043
>PC mods don't fix any of physics or getting pushed OoB by shitty collision interactions.

Good to know, maybe they will remaster it properly someday.
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>>12204140
Dude, I don't get it either. Camera's fine at least the vast majority of the time. I think it might be that there's like one or two guys completely consumed by rage about OOT that just keep making threads here lately, like australia and Treasure. OOT is a (at least) good, popular game that most everyone with an N64 played and liked, so I guess the contrarians just go crazy.

I mean I get it to a degree people have different tastes and it's not for everybody, but it's always in the conversation for best game of its era and console and so on for good reason.

If you go by this board it's like a hugely controversial thing where you love it or hate it. But it wasn't even like that in 98, every gamer I knew either liked it or at least knew it was good but maybe not their genre or not rated M or whatever. Almost nobody then or now thinks it's as bad as all the posts on this board.
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>>12204140
>the one area in the game that actually has a scripted camera
By all means post the same webm over and over again.
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>>12201589
Cope
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>>12204305
OOTs camera and game play is pretty perfect. Is tapping Z really different from micro managing a 2nd stick? Do games even need a 2nd stick
People talk about other 3d games to say OoT is nothing special but I honestly think they have the kinetic equivalent of color blindness

OoT's contemporaries and precursors genuinely feel like dogshit to play and it's only after SM64 and OoT that we started getting good feeling 3d action adventure games
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>>12204350
>Is tapping Z really different from micro managing a 2nd stick
Yes, because it will lock onto something stupid you're not even trying to look at, while also fucking with Link's movement briefly.
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>>12204353
I've genuinely never had any issue like this. That criticism doesn't matter anyway since arguing for 2nd stick camera control is an anachronism
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>>12204356
Good thing Sonic Adventure doesn't need 2nd stick camera control because you turn the camera with the triggers, never mind that there's more than one area in the game with a scripted camera so it always gives you plenty of visibility.
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>>12204346
Literally the only scripted part in the entire webm is near the end right before and after the bridge
The rest of the webm is just how the camera works at all times when there isn't anything scripted
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>>12204382
Literally at the very first turn the camera turns left.
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>>12204469
Because Link is going left
The way the camera works in this game is basically like a truck trailer. It points towards where it's attached to (Link) and gets dragged by it
Do I need to record a webm of me running around in Hyrule field to show you it does this everywhere?
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>>12204485
No, dungeon gameplay would suffice due to the constant manual camera correction.
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>>12204491
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>>12204536
>only Z-targets in a narrow corridor when there is an enemy right in front
lol try the later dungeons
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>>12204305
almost no one played ocarina
it sold less than sorcerer's stone on ps1
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>>12204536
This is a worse camera mishap than anything in Sonic Adventure. You can't see a thing.
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>>12204942
Ok, how should the camera have handled it?
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>>12204946
the same way Sonic Adventure would've
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>>12195936
I've always thought Ocarina of Time was a big hypejob intended to save a failing console. I remember thinking that even as a kid - the magazines that were normally completely unforgiving just could not stop hyping up this game, years before it even released. For what the game actually is/ended up being, I think it was very suspect.
>>
>>12204947
So a thousand times worse?
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>>12195936
would've been a much better game if it were well balanced.
>spells
pointless
>rupees
useless
>potions
useless
>sword techniques
pointless

it's too damn easy.
>>
Ok I think I'm starting to see the problem with YouTubers because for all the posters seething ITT about OOT's camera, there's no way even one of them played the game; some autistic YouTuber probably made some video essay where he spent half of it shitting his pants over the camera and then anons here just parroted it because they have terminal Nintendo derangement syndrome.

There's no camera controls in the N64 Zeldas because it doesn't need them also because there's not enough buttons like the PS1 controller but I digress. The camera is fine 99% of the time. The game is not some ultra-fast twitch action game. Like I don't even know what this retard >>12204942 is having a conniption over. Is it really because the camera is not behind Link at all times? IT CORRECTS A SPLIT-SECOND LATER FFS. This is why these people couldn't have possibly played the games. For those who have actually played and have complaints with the game, the camera is far down the list.
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>>12204951
???
Sonic Adventure always gives you good visibility. Find me one instance of the camera doing something remotely objectionable in the levels.
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>>12195936
Based, also Sonic Adventure mogged Super Mario Shitshine, so much it mind broke Nintendo and tried to integrate 2D Mario in 3D as a result
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>>12199865
Ocarina, of course. Sonic Adventure does not have Sonic and is not made by sega.
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>>12195936
I hate Sonic so much.................
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>>12195936
>>horrible camera that needs constant correction
It works perfectly fine in OOT, though. It doesn't get stuck on everything and it shows what you need to see. No need to be salty that Sonic Team got completely outdone by an N64 game.
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>>12195936
The worst part about the camera is that it defaults to Press to Lock On instead of Hold to Lock On. If there's more than one enemy in the room, it becomes impossible to disengage Z-targeting with the default controls, since pressing Z will just target the other enemies instead.
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>>12195936
the SA games are too polarised. they're neither great nor terrible, they're just ok. FWIW i feel the same about zelda.
the real problem was that it was late 1998 and the market was already trending away from cute platformers.
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>>12206273
>If there's more than one enemy in the room, it becomes impossible to disengage Z-targeting with the default controls, since pressing Z will just target the other enemies instead
You can cancel targeting by pressing Z while holding back on the analog stick
Of course the hold system is better
>>
>>12206538
>just do a button combination
Fuck you, what if I'm not trying to run backwards?
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>>12206743
I'm not saying it's as good as just using the hold mode
I'm just saying it's not impossible the cancel the toggle targeting when there are multiple enemies in front of you
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>>12201043
i am more autistic than you and the issue comes more from the way dc controls have a different sensitivity gate which the game was programmed for, if you have a dc controller or have an emulator which corrects diagonals this isn't an issue, but without this you get extremely fast diagonals which in a few times can make you clip by going too fast (still pretty weird, even on the extremely bugged original japanese release which has a ton of bugs, most people play the revised version which fixed a lot of these bugs).

The physics didn't changed but the devs simply padded the levels with extra geometry and corrective movement in scripted sequences (which is the way most games solve this), the dx version real issue comes from the removal of specific walls and the scripted movement which can cause you to fall before the loop in the first stage for example
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>>12206028
the thing is that sa never gets stuck and you have control through rotating it, so you never lose vision at all, camera control in general are an skill to have in a video game (which is the reason these games had more free cameras, they understood, this is for oot and mario 64 as well) and even with this sonic adventure has a good cameras which picks where you have to go, even the snapping is done in specific moments in scripted events (these are there to prepare you for the next section when you have a route around the stage to score or even survive, this is the reason they last 5 seconds at most) to stop someone from not being able to look and falling off for example
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>>12201043
>any of physics or getting pushed OoB by shitty collision interactions.
All present in the DC version
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>>12207789
Show me a casual first time player clipping through geometry.
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>>12196098
>>12196226
>makes vague statement
>sarcastically insults other anon when asked to clarify
least insufferable /vr/ poster
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>>12208372
NTA, but show me that on DX
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>>12208441
Casual first time players wouldn't even clip through on DX either so yeah that'd be a good litmus test
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>>12205786
Kek
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>>12195969
>sonic had a fall from grace because sonic team really wanted to make a zelda game.
i unironically hate how much this makes sense
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>>12210073
says more about Zelda than Sonic
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>>12208438
nah
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>>12195936
>horrible camera that needs constant correction
Skill issue.
>empty overworld with nothing to do and just wastes your time for minutes at a time
Overworld is small and shortcuts exist.
>hours of unskippable cutscenes that are very badly animated, and the story isn't even good
I guess you can have that opinion.
>the aiming controls are awful
Skill issue, although the aiming was definitely better with the N64 controller.
>the arc when turning just sucks
This is just incorrect.
>the context-sensitive inputs don't even work when you want half the time
Pay Attention to What the Action Icon Says.
>extremely overrated soundtrack that blends together; you might like these repetitive loops if you have autism
Wrong.
>>
>>12214097
>the aiming was definitely better with the N64 controller
No it wasn't lol, that's why they completely changed the aiming controls in Majora.
>>
sonic adventure is the greatest game ever made

there, I said it
>>
>>12214190
trvke



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