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>completely butchered localization
>still manages to be the most enjoyable jrpg on a console known for having a multitude of kickass jrpgs
How does it do it?
>>
https://www.youtube.com/watch?v=RBnYGYa6l3M
It's simply a Good Game.
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>>12196625
>still manages to be the most enjoyable jrpg

lol

lmao

Chrono Trigger
FF6
Mario RPG
etc are all about a thousand times more playable and beloved.
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>>12196625
because it has actual gameplay outside of the generic combat.
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i grew up with PS3, never touched one of those ancient consols like snes or, lol, even worst nes.

I only play retro games starting from ps2 or xbox 360.

So, here i am giving this game a chance and oh boy, what a hard fucking game. I somehow managed to get past the tutorial dungeoun but shit gets even harder right away. Even the monster spawn on the world map are insanly hard.
>>
redpill me on why I should give this game a chance
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>>12197427
you should give this game a chance if you like one or both of two things: rpgs and/or puzzles/dungeons. if you hate or or both of those things, you probably wont like it much.

if you like rpgs: its an rpg. nothing particularly amazing to write home about in regards to the combat. the plot is somewhat generic (solve town's problem. move on to next town. solve problem. move on to next town. etc) but i wouldnt say that its bad at all. what DOES set lufia 2 apart from other rpgs is the second part, which gives you something genuinely engaging to do outside of combat that isnt just a simple maze. (also no random encounters in dungeons while you run around figuring things out)

if you like puzzles/dungeons: lufia 2 kicks the shit out of zelda dungeons. a lot of the puzzles are pretty easy, but there are still plenty which will make you actually need to think. theres only 1 notably "bad" puzzle because its pure trial and error (the regrowing grass one), and 1 pure rng puzzle (monster races. but its honestly pretty quick). out of the whole game? thats a pretty good rate. the game also does a really good job of not over-using the same exact puzzle over and over. sure a lot of them involve pushing blocks, but there are so many different types/objectives.

the sprite work and animations might not be as good as chrono trigger, but i genuinely find it to be a more enjoyable game, because of the puzzles/dungeons being actually engaging, and not JUST a simple maze with a few treasure boxes on the side routes. the music is also great too.
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>>12196625
it’s good but not that good
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>>12196625
the localization is perfectly fine
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>>12196730
All those are worse.
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>>12196625

dunno but use Frue Lufia. Fixes everything
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>>12196730
>Chrono Trigger
look at HOW eclectic this cast is. FROG SWORDSMAN? A ROBOT? A CAVE WOMAN? WHO WRITES THESE THINGS!!! LOL!

>FF6
oh no the world is doomed and i cant go on...i as a hot blond will commit suicide..wait, a BANDANA i must live now

>Mario RPG
wHAT if ITALIAn plumber is JRPG???? GENO FOR SMASHBROS!!11

lufia manages to be good without being a gimmicky mess, kthx
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>>12198064
Irony poisoning is a crime
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>>12196625
I only played the DS remake
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>>12196625
The longer I live, the more I realize FFII's simplification and BoFII's retardation completely stained and soured the perception of the rest of the SNES RPG library, which still hold up today.
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>>12196730
Mario RPG is objectively worse than Lufia 2. It's even less of an RPG due to in combat button presses.
FF6 is subjectively worse, for many. No reason to compare there.
Chrono Trigger is a better game in the sense of overall production values, but less interesting gameplay wise and the story isn't as cohesive, since it's Square.
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>>12198074
its not irony, remove those things and what do you have? its hard to write a simple story than it is to throw a circus at it, same reason why ff9 is adored. ff9 is definitely not praised because of its story, i have literally never seen a single person praise it for its writing
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>>12198137
>>12197386
Always depressing to see the low level of brain activity commonplace on /vr/ these days thinking that the only way to have relevant gameplay outside of combat in an RPG is to cram a bunch of fucking puzzles into the dungeons.
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>>12198367
tell me more about the relevant gameplay outside of combat in rpgs that isnt a dungeon full of puzzles.
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>>12197386
the only thing people remember is how the game never told you how to rotate in place for that block puzzle. no the tutorial dungeon is not sufficient and was hours apart from the puzzle. we had this discussion several times now.
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I remember fixing a lot of bridges. Fucking over your childhood waifu sure is more memorable than anything lesser jRPGs like Trigger managed to come up with.
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>>12196730
Lufia 2 does everything that Chrono Trigger does, and does it all better. Better cast of characters, better plot, better dungeon design, better pacing. If you want to argue about the soundtrack then you might have a point, but that's the only thing.
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>>12198528
Resource management and character development.
Those are the two most obvious.
The dungeons in Final Fantasy (IV especially) could be more interesting but most RPG dungeons don't need to be more than a maze (if that) with some NPCs to interact with and environmental elements to reason about.

Puzzles shouldn't be off limits but there comes a point where if you love puzzles that much you ought to consider playing an actual puzzle game. It's like the people who think SMRPG is the pinnacle of RPG combat because it has timed hits.
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>>12196730
I also like FFVI and CT (and Phantasy Star IV) more than Lufia 2, but Lufia 2 is still in my personal top 5 16-bit RPGs. Mario RPG and Lufia 2 are roughly on the same level for me.

Lufia 2 is an amazing RPG, everybody should play it. I spent many hours in the Ancient Cave.
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>>12199059
keep crying about it, baby bitch boy.
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>>12199176
character development, aka cutscenes/dialogue, is not gameplay.

could you elaborate on "resource management"? because anything i can think of just sounds like spreadsheet preparation for generic battle, or arbitrary scarcity, which just sounds dull and cringe.

>RPG dungeons don't need to be more than a maze (if that) with some NPCs to interact with and environmental elements to reason about.
you make it sound like a visual novel or a WoW fetch quest chain where the bulk of gameplay is just walking.

>if you love puzzles that much you ought to consider playing an actual puzzle game.
actual puzzle games are fine too, but the accompanying story, setting, world, and all of that stuff accompanying it helps tie it together and give it purpose to drive it forward. its not puzzles for puzzles' sake with an rpg dungeon.

>It's like the people who think SMRPG is the pinnacle of RPG combat because it has timed hits.
timed hits are based, but its stupid for anyone to assume that we cant do more/better and should just stop with only that. while simple, incorporating timed hits is enough to massively elevate combat. it shouldnt be the ONLY thing, but its still a good thing.
>>
I've replayed FF6 over a dozen times in my life since it was released on the SNES as "III" in the west, but I didn't learn that you could actually save Cid and stop him from dying by feeding him the fast "yummy" fish until a couple years ago.
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>>12198528
personally I love having a hub/base that you build up and repair and upgrade and recruit people to and the place changes depending on who you recruit.
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>>12199428
and what game is that that isnt a modern roguelite?
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>>12199435
Mostly Suikoden, but also Dark Cloud and Breath of Fire 2 to a smaller extent.
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>>12199425
Took me many years to learn that too. Not that surprising, he dies so easily unless you know to go for the fast ones. Seems they intended for most people to see the cliff scene instead with Cid living being more of a secret possibility, which is cool.
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>>12199413
>could you elaborate on "resource management"?
Not him, but purchasing items with limited funds and then making those items last throughout a long dungeon for example. Managing your MP. Stuff like that.
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>>12199176
>Resource management and character development.
Ancient Cave is the pinnacle of the first point, and the main story does the second point quite well
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>>12198367
What a nonsensical response to my post.
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>>12199489
the only rpg i can think of that i played that does this is legend of dragoon. and thats only because only rose has any sort of healing magic, and magic is dragoon form only, and you only have 32 items. you could still just grind for levels and extra gold though.
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this game made me feel things.
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>>12197386
Why do jrpg morons think puzzles taken from 2nd-grade activity books are "high quality gameplay". I'd be embarrassed.
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>>12201828
i never said "high quality", i just said "actual gameplay. they arent particularly hard, but some of them do require a certain amount of intelligence and reasoning that the average anon does not contain. its just fun and objectively more engaging than dull mazes with random encounters along the way.

a better question is why do the zealots that suck off ocarina of time think that their dungeons/puzzles are good, when something like lufia 2 kicks the absolute shit out of it.
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>>12196625
I played all those SNES rpgs in german I wonder if the translations were also as universally butchered as in america.
I know for sure that the Secret of Mana script in german is notoriously made up by a guy who couldnt even read japanese and just went off some key pointers he got.
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>>12202035
I guess that would depend per game, some did a fresh translation from Japanse, some took the US-English translation as a base and then there are probably still some that just made shit up.
I know from Crusader of Centy that the UK translation is a more literal one from the Japanese text, while the US English one took more liberties (but also is more natural english as a result)
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>>12202035
I wish Super Mario RPG got its German/French/Spanish release back in the day, apparently preliminary work was put in the PAL release but it got canceled because Square's relationship with Nintendo started souring immediately after the US release. I know there are fan-translations but it's not the same, and I heard they're not that great. The European translations in the remake understand the game's humor much more and even incorporated a lot of the Japanese version in there, so they read like an amalgamate of that and the English version.
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>>12201951
Use of the term 'actual gameplay' is one of the bigges tells you're dealing with a subsentient drooler with no "actual thoughts" worth considering.
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>>12199509
I'm not criticizing Lufia 2 I'm criticizing stupid people like >>12199514 who are stupid and spread stupidity with lazy inappropriate hyperbole.

Dialing down the challenge or tedium involved in a dynamic doesn't eliminate it. Just because resource management isn't ball-crushingly difficult or a source of unignorable tedium and frustration, doesn't mean it's nonexistent. And it certainly doesn't imply that the obvious solution is to load up the game with puzzles. It's fine if that's what you prefer and it's fine for Lufia 2 to take that approach. What's retarded is pretending that alone makes it somehow the best RPG.
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>>12202307
Gibberish strawmanning post.
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>>12202056
I'm so disappointed there was no sign of SMRPG in the gigaleak (Italian translation is amazing btw).
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>>12202287
>>12202307
extremely low quality, low effort, strawmanning ragebait troll post. you contribute nothing to the discussion and only discredit yourself. if you have something to say, say it like an adult. otherwise, you concede to just shitposting nothing for the sake of contrarianism/conflict.
>>
>>12203059
>>12202691
Straw man?
kek you retards are dumber than I thought.
Since your pathetic fishbrains have already forgotten the original point, here it is: >>12197386
>because [Lufia 2] has actual gameplay outside of the generic combat.
This is a monumentally retarded thing to say.
Some explanations why this is a stupid thing to say have been provided in the thread and no valid rebuttals have been put forth.
Now you are just crying like little bitches about tone instead of taking the L and learning from the experience.
>>
>>12203059
So you want me to rephrase the already-made point "like an adult"
kek ok.
You failed to realize that resource management is "actual gameplay."
You failed to realize that risk of a random encounter is "actual gameplay."
You failed to realize that exploration is "actual gameplay" and that random encounters function as the the cost of exploration (this is on top of the actual combat itself).
You think puzzles count as gameplay, but these other, more genre-typical abstractions are not gameplay.

Your use of the term "actual gameplay" distills the question into a crude binary, which is why use of the term is a tell for retardation. You don't understand the fundamental premises on which the genre is based, so your lazy and reductive terminology leads to blatant errors.

(Of course, your use of the term "actual gameplay" was probably just petty sarcasm. I'm taking you literally on benefit of doubt, because sarcasm doesn't make the point any less wrong and reflects much more poorly on you, especially given your silly protestations about acting like an adult)
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>>12199428
Love this mechanic. I wish more classic RPGs had sim elements. It's like peanut butter and chocolate.
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>>12203256
i've played a lot of rpgs, and the only rpg that i can think of that even comes close to item scarcity creating ACTUAL "resource management" was legend of dragoon. everything else you can easily get tons and tons of everything and never really have to worry.
theres no real "risk" of random encounters unless you're deliberately handicapping yourself, and even then, you can just grind through until you're strong enough (and/or have enough items/resources) that there is no risk.
both "resource management" and "risk of random encounter" (which you cant really do much about most of the time) are extremely passive things. resident evil is an example of ACTIVE resource management. generic rpgs dont compare.

exploration is an extremely basic and rudimentary component to most games in general, not even just rpgs. its also something thats in EVERY rpg, so it isnt really worth a point unless there is something spectacular and specific about it. also, calling what you do in a 2d rpg "exploration" is extremely generous.

not only does lufia 2 have exploration (like everything else) but it ALSO has puzzles, which create an active gameplay. hence "actual" gameplay, not passive shit or shit that you're doing in any game. its both "active" and cerebral, not passive and trite. its ACTUAL gameplay.

the only one being retarded is you.
>Your use of the term "actual gameplay" distills the question into a crude binary, which is why use of the term is a tell for retardation
word soup ad-hom that says nothing
>You don't understand the fundamental premises on which the genre is based
i love rpgs and have played a lot of them. i understand exactly how i was critiquing the genre and praising lufia 2 for standing out. you, however, seem to be suffering from some kind of crippling autism where you misunderstood an extremely basic concept and took great personal offense to it.
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>>12204458
and adding on to this, the ancient cave "minigame" actually does incorporate resource management/scarcity. and while encounters themselves arent random, they are randomly generated and you need to choose whether its worth it to engage in them or not. while in general you do want to take every fight in order to level up and get stronger, some fights can be extremely dangerous and not worth it. it creates active decision making. hell, even in the main game, how you engage with a monster or not (like trying to approach from behind for the advantage) is an ACTIVE part of play, not present in most other rpgs. it has ACTUAL gameplay outside of the generic combat. only a complete retard would disagree with that.
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>>12199428
Shin Momotarou Densetsu on SFC has that in its second half and its glorious
>>
The people you should avoid are those who speak in faux-apathetic lowercaps at all times. To be clear, I'm not talking about people who speak without grammar in game in order to get their messages out faster. I'm talking about those who sit down to compose an image board post with all the time in the world and willfully choose to omit punctuation and capitalization. They are not doing this to save time. In fact, they may take additional time to redact habitual grammar from their posts.

Their motivation for this style of posting is simple. They are trying to present an aura of apathy. They want to communicate: "I don't care about anything, least of all the rules of grammar." The reason they work so hard to cultivate this image of emotional invulnerability is because they are, in actual fact, extremely emotional and unstable people. If you become close to them you will catch glimpses of the volatility lurking beneath their patchwork mask of cool indifference. The lowercaps poster will silently catalog transgressions you have in its eyes committed. You will only become aware of them during the rare tantrum blowups that characterize these people. They must be avoided for your own good. The faux-apathetic lowercaps posters really could not be more pathetic.
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>>12204731
i literally dont bother with most capitalization or apostrophes because any decent word processor will do it automatically, lol. thats it. what a pretentious autist.

also i accept your concession that you have no actual on topic response, but only this hilariously off base schizo ramble. we're all laughing at you.
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>>12204731
you are not funny
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>>12204731
Let me summarize this post: Fuck phone posters.
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>>12204731
I vary my posting style so that's it's more obvious who I am in a thread and my level of engagement. This style analysis that some of you do is kinda sad, like reading tea leaves.
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>>12203231
I didn't make that post, yet you replied to me here >>12198367 and mentioned me here >>12202307

So, engage with individual posts, because you are confusing yourself on who is who and what is what.
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>looks good
>sounds good
>plays good
It's simply a 10/10.
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>>12205626
you are seething
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>>12204731
sperg
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>>12204731
oh my god look at the capitalization you must be a really cool and collected guy
>>12205629
phones these days auto capitalize and auto correct shit
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Am I fucking retarded? I need to push this block onto a switch but the bushes just grow back...
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>>12211107
fire arrows or bombs?
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>>12208725
dangerously kino
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>>12196730
jsyk you're a casual for not explaining yourself and relying on brand recognition to make your point for you
>>
>>12211107
cut them idk lol



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