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File: psi2 ps2 magazine.jpg (2.52 MB, 2999x3999)
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>The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Europe on November 24, and other regions.

Happy 25th anniversary.

Post images, tales, ads, webms, magazines, links, videos, mp4s from PS2 and its games. Share your thoughts and experience with PS2 and its games
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Famitsu PS2 from Japan.
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Some UK magazines.
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>Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced lower than standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch library, far surpassing those of its competitors. The console's hardware was also notable for its custom-built Emotion Engine processor, co-developed with Toshiba, which was promoted as being more powerful than most personal computers of the era.

>The PlayStation 2 remains the best-selling video game console of all time, having sold 160 million units worldwide, nearly triple the combined sales of competing sixth-generation consoles. It received widespread critical acclaim and amassed a global library of 10,987 game titles, with 1.54 billion copies sold. In 2004, Sony revised the console with a smaller, lighter body officially known as the "Slimline". Even after the release of its successor, the PlayStation 3, in 2006, it remained in production and continued to receive new game releases for several years with the last game for the system Pro Evolution Soccer 2014 being released in Europe in November 2013. Manufacturing officially ended in early 2013, giving the console one of the longest lifespans in video game history.
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>Though Sony has kept details of the PlayStation 2's development secret, Ken Kutaragi, "the Father of the PlayStation",[30][31] reportedly began working on a second console around the time of the original PlayStation's launch in late 1994.[32][33] At some point during development, employees from Argonaut Games, under contract for semiconductor manufacturer LSI Logic Corporation, were instructed to design a rendering chip for Sony's upcoming console.[34] Jez San, founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options.[34]

>By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in DVD player, and Internet connectivity.[35][36] However, Sony continued to officially deny that a successor was being developed.[37] Chris Deering, then-president of Sony Computer Entertainment Europe (SCEE) recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor.[38] As such, Sony aimed for a consecutive market success, noting that neither Nintendo nor Sega had achieved back-to-back console victories. Deering compared the goal to winning "two gold medals in two back-to-back Olympics".[38]

>Sony officially revealed the first details of the PlayStation 2 on 2 March 1999,[39] confirming in a press release that its processor would ensure full backwards compatibility with original PlayStation software,[40] significantly boosted performance, four-fold increase in data transfer rates, and a 20-times faster serial interface.[41] Kutaragi affirmed that the new console would allow video games to convey "unprecedented emotions"
>>
>Rumours soon emerged suggesting that, despite its technical capabilities, the PlayStation 2 was notably difficult to develop for. Capcom designer Shinji Mikami, known for creating the Resident Evil and Dino Crisis franchises, criticised the lack of adequate development tools provided by Sony.[51] Having worked on titles for multiple fifth-generation platforms, Mikami described the PlayStation 2 as the most challenging system he had encountered. Likewise, Konami's Hideo Kojima expressed disappointment with the console's power, feeling it had not met his expectations

>The PlayStation 2 was officially unveiled at the Tokyo Game Show on 20 September 1999,[54] in the presence of around 1,500 journalists. Although no physical console was shown and the name had yet to be finalised, Sony presented a series of visually striking—if somewhat overstated—technical demonstrations that generated considerable media attention.[38] A press release issued the same day described the hardware as featuring "the world’s fastest graphics rendering processor", capable of producing "movie-quality 3D graphics in real time".[46] One of the event's most symbolic moments came when Sony president Norio Ohga expressed pride in formally associating the Sony name with the PlayStation brand—a notable reversal from the company's cautious stance during the development of the original console, when concerns about entering the video game industry had led executives to distance the corporate brand from the project.[55][56] By this point, the PlayStation had sold over 50 million units worldwide and become one of Sony's most profitable divisions, accounting for roughly a quarter of their operating income. Shortly after its unveiling, Sony announced a major restructuring that included workforce reductions and a shift in focus towards PlayStation as a core part of the company's future.
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>On 1 April 1999, Sony and Toshiba established a joint venture in Nagasaki Prefecture to manufacture the PlayStation 2's central processor, known as the Emotion Engine.[57][55] Sony Computer Entertainment (SCE) held a 49 per cent stake in the new company, which was formed to ensure a steady supply of the chip and avoid production issues similar to those faced by rivals such as Sega and NEC. The Emotion Engine was central to Kutaragi's vision for the console. Designed specifically for gaming, it featured strong floating-point performance and could deliver 6.2 gigaflops at 300 MHz—twice the speed of the leading PC processors at the time. Kutaragi envisioned the chip as enabling more lifelike and emotionally resonant gameplay. According to then-Worldwide Studios head Phil Harrison, the processor's architecture was initially met with scepticism when presented at a chip design conference, with some experts doubting it could be manufactured at scale. Sony ultimately invested over $1 billion in production during the console's first two years. The ultimate success of the Emotion Engine helped elevate SCE's profile from a game developer to a serious player in semiconductor design
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>Sony launched the PlayStation 2 in Japan on 4 March 2000, at a price of ¥39,800. Reported scenes of "hysteria" contrasted with the relatively subdued launch of the original PlayStation in 1994.[55] More than 10,000 people queued across Tokyo on its launch day, some of whom had started waiting four days earlier. Demand was exceptionally high, with all one million launch units selling out over the course of the first weekend.[57] A black market had quickly opened up in Akihabara, with most consoles on eBay selling in excess of $2000 each.[57][39] One Japanese man committed suicide after failing to purchase one.[55] Within five days, a million PlayStation 2 had been sold.[62] Despite very strong hardware sales, the Japanese launch was not without issues. Software sales were initially low, with reports suggesting that many consumers purchased the console primarily for its DVD playback capabilities. Additionally, early complaints about faulty memory cards contributed to a dip in Sony's stock price on the Tokyo Stock Exchange in the days following the release

>Former Worldwide Studios president Shuhei Yoshida acknowledged that Sony had been "awfully unprepared" for the transition from the original PlayStation, noting the company's limited experience in managing generational console launches. He remarked that while standalone DVD players were still expensive at the time, the PlayStation 2 offered comparable functionality at a significantly lower price point, contributing to its immediate commercial success.[57] The PlayStation 2 launched with eleven "underwhelming" titles, including Ridge Racer V, Tekken Tag Tournament, and Street Fighter EX3
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>The United States launch on 26 October 2000 received a mixed reception. Sony reduced their initial shipment from one million units to approximately 500,000 due to supply constraints and manufacturing issues with a new, smaller version of the Graphics Synthesizer chip,[66] leading to widespread shortages. This sparked rumours of intentional stock manipulation to drive hype, especially as small supplies remained available in Japan. Retailers, who had taken pre-orders based on the higher estimates, were forced to cancel many reservations. Despite the frustration, the scarcity created a media frenzy, with widespread coverage of long queues and eager buyers camping outside stores.[67] Technology journalist, analyst and blogger Michael Gartenberg remarked that "you could not get a PlayStation 2 in the US in that first holiday season", and felt that its demand could have harmed Sony's image when consumers were looking to purchase, but ultimately could not.[39]

>However, the launch was supported by a broader selection of games compared to Japan. Electronic Arts (EA) sold 40,000 copies of Madden NFL 2001 prior to the console's release, and Rockstar Games saw early success with Midnight Club: Street Racing (2000) and Smuggler's Run (2000). Despite some criticism of the launch itself, Rockstar's Sam Houser remarked that it marked the "beginning of a new era" for the video game industry.[55] American sales of the console generated $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.[68] Sony's strategy of shipping approximately 100,000 PlayStation 2 units per week to the American market did little to ease consumer frustration. While the console was readily available in Japan, it remained largely sold out in the United States until March 2001 due to manufacturing delays
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>The PlayStation 2 had a yet more troubled launch in the United Kingdom and rest of Europe on 24 November 2000. The BBC's consumer investigative journalism programme Watchdog criticised the console's £299 price as part of a "Rip-off Britain" segment. Additionally, some media outlets speculated that Sony had deliberately limited supply to create artificial demand. This perception was intensified by the decision to allocate only 80,000 preorders to the European market, despite Sony having previously identified Europe as its largest PlayStation territory, with 28 million original PlayStation units sold—compared to 27 million in North America and 17 million in Japan.[55] Particularly serious were complaints about faults with the new consoles, many of which purportedly failed to work on Christmas Day.[70]

>The European launch of the PlayStation 2 was marked by stock shortages, which led to an unusual scene on release night as journalists searched unsuccessfully for the kind of large-scale consumer queues seen in Japan and the United States. Early resale attempts online saw ambitious asking prices of up to £1,500, though most units ultimately sold for closer to £500. Post-launch criticism emerged online, with some gaming outlets focusing on the console's lack of anti-aliasing and developers voicing frustration over the system's programming complexity. At the time, Phil Harrison dismissed the backlash as indicative of the "worldwide cultural significance" of the console's arrival
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>Despite its problematic launch, the PlayStation 2 was an immediate financial and competitive triumph. Its success at the end of 2000 compounded Sega's serious financial issues; having sold 6.5 million Dreamcast consoles over a period of 22 months, Sony managed to ship 10 million PlayStation 2 units in under 15 months, with sales continuing to accelerate. As the PlayStation 2 increasingly dominated the market, and with Nintendo and Microsoft preparing to enter with new consoles, Sega chairman Isao Okawa made the decision to exit the hardware business.[71] The Dreamcast was discontinued on 31 March 2001.[72] On the same day, Sony announced that over 10.6 million units had been sold worldwide

>Sony soon faced a new challenge from Microsoft's entry into the gaming sector with their release of the Xbox in November 2001. Internally, Sony executives recognised the scale of the threat, aware that Microsoft held significantly greater financial resources.[51] Whilst the Japanese team were less alarmed, SCEE's Chris Deering anticipated intense competition and took a cautious approach. However, Microsoft's US-centric strategy resulted in the Xbox struggling to gain traction outside North America, despite hiring talented staff. Sony's emphasis on building strong relationships with third-party publishers, and attractive incentives such as reduced platform fees, marketing support, and access to advanced development kits, secured key exclusives that helped maintain their market lead. This initiative was heavily emphasised by Ken Kutaragi, who advocated for a diverse ecosystem of software support. He advised that Sony should not dominate more than a third of its own software market to avoid alienating third-party developers
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>By 2001, Sony had established a commanding lead in the gaming market, bolstered by the break-out success of Rockstar's Grand Theft Auto III and Konami's Metal Gear Solid 2: Sons of Liberty.[74][75][76] The game's open world design captured the attention of a broad audience and marked a turning point in the PlayStation 2's momentum.[55] The console's growing library reflected the same wide-ranging appeal that had defined the original PlayStation, offering something for "every type" of consumer. Sony also positioned itself at the forefront of innovation. Early trade show demonstrations showcased the PlayStation 2's USB capabilities, with developers experimenting with motion controls long before they became industry standard. This experimentation would eventually lead to the release of the EyeToy, a camera-based peripheral that introduced a new form of interactive play and inspired a wave of titles aimed at broader, non-traditional audience.[55]

>Many analysts initially predicted a close three-way matchup among the PlayStation 2, Xbox and GameCube. While the Xbox boasted the most powerful hardware, and the GameCube least expensive of the three, the PlayStation 2 continued to rapidly outsell both platforms. By October 2002, it had sold 40 million units worldwide.[77] Market research firm In-Stat projected that Sony would sell 120 million consoles by 2006, reaffirming the platform's commercial dominance. The report highlighted the expanding scale of the video game industry, characterising it as an increasingly significant segment of the consumer electronics market.[77][78] Sony cut the price of the console in 2002 from $299 to $199 in North America, undercutting both the Xbox and GameCube.[79] Further price drops in Japan followed in the following year.[80]
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>In early 2004, Sony Computer Entertainment America (SCEA) reported over 25 million PlayStation 2 units had sold in North America. Of these, approximately 2.6 million were equipped for online play, with one million users actively engaging in online gaming services. While hardware sales were expected to decline as the PlayStation 2 entered its post-peak sales period, software sales remained strong. Analysts projected continued growth in the platform's game library and online engagement, particularly as new online-compatible titles were released and existing users looked to extend the utility of their consoles.[81]

>In September 2004, Sony revealed a newer, slimmer model of the PlayStation 2 dubbed the "Slimline" for US$149 (equivalent to $250 in 2024).[82] An apparent manufacturing issue and underestimated demand caused initial slowdown in producing the new unit caused in part by shortages between the time Sony cleared out the old units and the new units were ready. The issue was compounded in the United Kingdom when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PlayStation 2s bound for the Port of Felixstowe. During one week in November 2004, British sales totalled 6,000 units—compared to 70,000 units a few weeks prior. Sony remedied the issue by hiring Russian Antonov An-24 cargo planes to airlift units twice a week.[83] There were shortages in more than 1,700 shops in North America on the day before Christmas.[84]

>It became the fastest game console to sell 100 million units by 2008, accomplishing the feat within 5 years and 9 months from its launch; though this was surpassed 4 years later when the Nintendo DS reached 100 million shipments in 4 years and 5 months from its launch.[85]
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>The PlayStation 2 remained the best-selling and most played console by 2008, even surpassing the PlayStation 3.[86] By July 2009, the system had sold 138.8 million units worldwide, with 51 million of those units sold in PAL regions.[87] Later that year, Sony announced that it had discontinued all console colours, however sales remained consistently strong.[88] In 2010, Sony introduced a Bravia television with a built-in PlayStation 2.[89][90]

>Sales dropped significantly to 600,000 units by the beginning of 2012, partly due to the global launch of the PlayStation Vita a few months prior.[91] By 31 March 2012, twelve years after its launch, over 155 million units were sold worldwide.[92] Sony officially stopped supplying updated sales numbers of the system in the same year.[93] Production was officially discontinued on 4 January 2013 after almost thirteen years of production—one of the longest lifespans of any video game console. Sales in the fourth quarter of 2012 reached an "astonishing" 1.6 million units, totalling to 5 million units sold that year, surpassing the previous year's sales of 4.1 million units.[16] New games continued to be made until the end of 2013, including Final Fantasy XI for Japan, and FIFA 14: Legacy Edition for North America and South America.[94] The last game ever released for the system was Pro Evolution Soccer 2014 for the United Kingdom on 8 November 2013.[95] Repair services for the system in Japan ended on 7 September 2018 due to a shortage of parts.[96]

>In February 2024, Jim Ryan (CEO of Sony Interactive Entertainment) confirmed on the Official PlayStation Podcast that the PlayStation 2 had sold 160 million units worldwide.[97] This statement was not directly corroborated by Sony themselves until eight months later, when this figure officially appeared on the PlayStation 30th Anniversary website in November that year.
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>Online retailer National Console Support confirmed on its web site that its has secured a new decode chip for PS2 software from its partners in Asia. Essentially, this standard micro-controller, the same as the one used for the original PlayStation software modifications, requires the use of only eight lines of instruction. NCS has tested the chip and has successfully copied PS2 software. Japan's Nikkei News has additionally confirmed the existence of a PS2 mod chip, reporting that it will retail for a price of 4,300 yen.

>It seems that Sony was not careful, or interested, enough to insert tighter pirating safeguards into their PS2 games. The illegal copying of PlayStation games has been a major problem in Hong Kong, Taiwan, the US, and other areas. Now that same scenario could be continued in the next-generation PlayStation 2 games.
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How did PlayStation 2 take over the world? With an army.
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>>12198735
nice webm anon, from another time and another era. Saved.
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Hell yeah

Any noteworthy games still stuck on PS2?
Gitaroo Man is technically on PSP but the controls and framerate suck.
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>>12198759
I recently saw a downhill domination webm, I want to play that game.
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Soul calibur III, code veronica and RE4 my most played games.
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https://www.youtube.com/watch?v=0c3IMXIFWnE
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Take me back bros. This was my first game for the PS2. I owned The Matrix on DVD before I owned a DVD player, the PS2 was my first one. The game itself is pretty flawed but it had great graphics for a launch title and an excellent soundtrack. Seriously great soundtrack.
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>>12199089
How did i forget to post the image? They don't even make ads like this anymore.
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>>12199097
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>>12199102
Okay I will stop shitting up the thread but I just want to say it controlled like crap and didn't really have a sense of speed like other racing games do.
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>>12199089
Mine was Wrath of Cortex. I was very young so it was funny years later hearing everyone else bitched about the loading screens too
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>>12199113
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>It was released in Europe on November 24
were there any ps2 games only released in europe that arent shit?
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>>12198637
>>12198641
I know it'd be impossible to read but it would've been cool if someone scanned all these JP only magazines to see if their opinions and how they handled these games
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>>12198692
there must be a good game among these ones.
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>>12198692
The only game I’ve heard of before in that image is Demolition Girl, holy hell.
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>>12199819
I had to research for more japanese vidya magazine.
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>>12198770
>RE4 on PS2
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>>12199746
What kino is that? Dragon Quest?
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>>12200745
looks like dragon quest V for ps2
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What are the best Western developed games on ps2 that aren't the obvious ones
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PS2 graphics and technology
GRAN TURISMO 4
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PS2 graphics and technology
FINAL FANTASY XII
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>>12201323
Don't know but maybe some game from these studios:

Evolution Studios
SCEE Cambridge
London Studio
989 Studios
Incognito Entertainment
Team Soho
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PS2 graphics and technology
Tekken 5
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>>12200745
Someone on /v/ found the game before, but I can't find it digging through the archive. Pretty sure it was a Japanese-exclusive JRPG but that's all I can remember
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PS2 graphics and technology
God of War 2
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Graphical leap
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PS2 graphics and technology
Shadow of the Colossus
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>>12201365
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PS2 graphics and technology
Killzone
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PS2 graphics and technology
Silent Hill 3
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How the fuck does copypasting wikipedia articles and magazine covers constitue a thread? Do PS2fags really?
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>>12201515
It's called retrospective, tardboy.
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>>12201317
That's actually exactly what I thought it was. I still haven't played that version so I don't recognize that background.
>>12201336
Dragon Quest 5 ps2 fits that.
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>>12201927
>>12201336
https://youtu.be/Fc9wwRdWQGY?t=357
>Dragon Quest Characters: Torneko's Great Adventure 3 – Mystery Dungeon
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>>12201430
thanks for these webms, I am collecting them.
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>>12199115
ah the original crash 4

if anybody has any collage request, I'll try to full fill it in these two days, but I can promise you anything.
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>>12198637
Happy birthday wonderful thang
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>>12201329
that dust effect is pure bliss.
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>>12203103
Ghost Hunter is a game people rarely talk about, it's not perfect but it's still a fun time
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Started playing on mine again a few months ago. Great fun. Might have to play on it again sooner rather than later.
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>>12198724
Ridley Scott made all of those.
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>>12203728
Good choice, this not blockbuster games are good and intersting.
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PS2 graphics and technology
Genji Dawn of the Samurai
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PS2 graphics and technology
Ace Combat 5 The Unsung War
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PS2 graphics and technology
Shadow of Rome
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>>12203871
can I get a game list?
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>>12204701
I'll try it, but I don't know most of them, sorry in advance.>>12203871


A1 Shinobi ninjashade
A2 ENFORCER MUSASHI SEQUEL
A3 ONIMUSHA
A4 SKYGUNNERS
A5 DOWNHILL DOMMINATION
B1 SOME SHUMP GAME
B2 VIRTUA FIGHTER 4
B3 OUTRUN COAST TO COAST 2006
B4 SILENT HILL 3
B5 SOME SUBMARINE GAME
C1 SUIKODEN V
C2 VALKYRIE SILMERIA PROFILE 2
C4 ECCO THE DOLPHIN
C5 ROGUE GALAXY
D1 TRANSFORMERS ARMADA
D2 THE BOUNCER
D3 RIDGE RACER V
D4 TEKKEN TAG TOURNAMENT
D5 EARTH DEFORCE DEFENSE
E1 SOME ANIME BANDAI NAMCO GAME
E2 DOG'S LIFE
E3 CLOCK TOWER 3
E4 UNDER THE SKIN
E5 DRAGON FIRE 5
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>>12205196
b1 is r-type final.
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>>12205196
B5 is Sub Rebellion.
D5 is SLAI: Steel Lancer Arena International.
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>>12205202
You are right, I should have known it but that huge ship design, I remember from r-type delta now.
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>>12204579
looks amazing.
Also
>lap 1/4
Is really fun.
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>>12204579
This looks hilarious
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PS2 graphics and technology
Metal Gear Solid 3 Subsistence
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PS2 graphics and technology
Grandia III
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Shame about no mention of yu gi oh capsule monsters.
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PS2 graphics and technology
Soul Calibur 3 PlayStation 2
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>>12206708
Ask and you recieve, I got you covered early 2000s anon.
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>>12198724
Can you do a collage of the bajillion samurai action games on PS2 (onimusha, blood will tell, way of the samurai, etc..)?
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>>12207235
Tea's stage was pure sovl,especially when it started snowing.
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>>12201515
Welcome to post-2020 /vr/.
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>>12201515
I too prefer most of the thread being pol related and schizos arguing whatever the ps1 was called the psx with the occasional dreamcast schizo coming in.
This thread has plenty of godo recs and obscure shit compared to the usual vr shit.
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PS2 graphics and technology
God of War II PlayStation 2
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>>12207267
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File: onimusha 2 ps2 collage.jpg (2.25 MB, 3555x2539)
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File: onimusha 3.jpg (1.38 MB, 3666x2062)
1.38 MB
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File: onimusha 4 dawn of dreams.jpg (2.5 MB, 3599x2699)
2.5 MB
2.5 MB JPG
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File: onimusha blade warriors.jpg (2.69 MB, 3599x2024)
2.69 MB
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File: tekken5.jpg (1.63 MB, 3999x2249)
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One of the most fun games ever: tekken 5
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File: grandia3 ps2.jpg (1.26 MB, 3999x2000)
1.26 MB
1.26 MB JPG
Thanks to webm anon poster for his webms.
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File: gran turismo 4.jpg (1.73 MB, 3888x2777)
1.73 MB
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File: ace combat 5 unsung war.jpg (1.31 MB, 3666x2619)
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File: gengi ps2.jpg (2.54 MB, 3555x2000)
2.54 MB
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File: silent hill 3 ps2.jpg (2.17 MB, 3666x2619)
2.17 MB
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File: god of war 2 ps2.jpg (2.37 MB, 3666x2750)
2.37 MB
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File: killzone 2.jpg (1.19 MB, 3999x2000)
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File: mgs3 subsistence.jpg (1015 KB, 3888x1944)
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Metal Gear Solid 3: Subsistence, I think this is the easiest version of this game, due to free camera options.
>>
File: shadow of colossuss.jpg (1.53 MB, 3666x2062)
1.53 MB
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File: shadow of rome ps2.jpg (1.51 MB, 3999x2249)
1.51 MB
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>>12207267
I think I full filled your request if you have more titles I will try it but I can't promise you anything. Also I don't have images of each ps2 game ever.

If some other anons have some request I will try from today until Monday.


Shadow of rome looks wonderful.
>>
>>
always like these collage/montage threads, do you have one for xenosaga?
>>
File: 2003 xenosaga I.jpg (2.26 MB, 3999x2856)
2.26 MB
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>>12209789
>>
File: 2004 xenosaga 2.jpg (2.24 MB, 3999x2856)
2.24 MB
2.24 MB JPG
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File: 2007 xenosaga 3.jpg (2.06 MB, 3999x2249)
2.06 MB
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>>12207026
I love this game, it has tons of content and music is superb.
>>
king's field iv doko
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>>12212781
Good choice, quite a niche game back then, I bet its print run was small
>>
File: file.png (1005 KB, 948x711)
1005 KB
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>>12207026
Anon, there is literally no reason to encode in VP8 now
If VP9 is too slow for you, H264 MP4s are supported now and look a million times better than VP8
>>
>>12198725
never understood why Gladius is obscure and so few people have played it. it was by lucas arts, it came out in a time when there was a lot of interest in gladiators and it was a multiplat but for some reason very few people ever picked it up and gave it a chance. It's a good game.
>>
>>12212797
The game is pretty expensive these days so probably. I own a copy since I love the entire series.
>>
File: 2003 gladius.jpg (2.17 MB, 3666x2750)
2.17 MB
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>>12213009
Maybe people went for Gladiator: Sword of Vengeance that is almost the same release date in 2003.

Or: Colosseum: Road to Freedom/Gladiator: Road to Freedom
>>
>>12214172
3 entries on psx and just one PS2? shame that ps2 didn't got more king's field entries.
>>
>>12206358
That is essential journalist playstyle.



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