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File: SNES Sony sound chip.jpg (643 KB, 1575x1269)
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This little fella was punching well above it's weight. I've been playing through and rating my collection by numerous metrics and would just like to talk about some of the games that surprised me by the sound quality of this chip on some games. Yes, a lot of games, especially RPGs have banger sound tracks, but the quality on some of them is much higher than others. I'm going to talk about the games I feel have the best of both.
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>>12203642
I never see this one mentioned. Almost every song is a banger. Catchy and memorable. It has that dynamic changing sound when someone is about to lose too.
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Is there a audio difference between the snes where the Sony chip comes off and the one that doesn't
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>>12203642
The music is so good. I had to get the soundtracks. Not only is it my favorite game, the music is just that good.

https://youtu.be/bi1AAOjRxVc
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>>12203780
riiiight
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>>12203642
Only western composers really took advantage of this sound chip, the likes of Jonathan Dunn and Tim Follin who made amazing near CD quality stuff with it. Japanese developers were struggling to even make it sound better than Genesis FM chip.
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>>12203840
Also David Wise
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>>12203840
This one had some of the best sound quality. Tracks are absolute bangers too. Different arrangements of Rondo of Blood, but I kind of like them better.
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https://youtu.be/5iPgH_rgVjY?si=vmCR5DzMo1QwSNi5

It starts normal but then it keeps getting better and better. They didn't need to go so hard. And this is just the normal enemy battle music
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>>12203642
King of Dragons
Castlevania IV
Anything from RARE
>>
>writes 2 of the greatest game soundtracks of all time early in his career (Super Castlevania IV, Axelay)
>never composes music for another game again
>spends the next 30 years in various non-music roles for mostly forgettable games
>refuses to elaborate
>>
https://www.youtube.com/watch?v=NKgltzcYlhc

https://www.youtube.com/watch?v=9OUmGG8UNFo

These are like, the second and third song in the game.
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Goes without saying, but this is probably the most stacked soundtrack on the system. Tons of bangers, all epic orchestrated, with a bit of that jazzy fusion thrown in with strong baselines typical of the era. Sound quality took a hit, but I'd still say this is overall the best soundtrack on the system.
>>
ff6 or castlevania 4
>>12204215
yeah i havent played this in like 15 years and still get the tracks in my head all the time
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>>12203896
>>12204213
>>12204215
Melodically good, but audio mixing wise, not on par with western game soundtracks. These sound like thinner Amiga OSTs.

Western devs did all kinds of crazy software mixing to make that tiny 64KB worth of sound samples sound bigger and more diverse than they actually are. I mean given what these OCEAN sound programmers did with C64 hardware, adding samples and shit to that tiny 8-bit machine machine, it's not too surprising the SNES got the same treatment. Tim Follin's development process for Plok OST is some black magic shit.
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Nintendo's sound driver is the SNES' equivalent of GEMS
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Ever since I first heard these as a kid they've just blown me away how intense the bass and orchestral hits sound and what a badass feel they add to the games. Konami really took advantage of the chip, just a few of my longtime favorites

Sunset Riders https://youtu.be/JKl0Ja4coh8?si=JpSp82LHLIfvxB0i
Gradius III https://youtu.be/eA2i45RL_iY?si=FF0N9PtdYk6S9GzQ
Turtles in Time https://youtu.be/wEiXDbJDyNk?si=_rD1EawpipHnTRJg
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Can't find anything better than these.

https://www.youtube.com/watch?v=Srw8MwzRxYY
https://www.youtube.com/watch?v=zxajxZz7bIE
https://www.youtube.com/watch?v=ZC-va4uwzD8
https://www.youtube.com/watch?v=Y5bTUOx6dxY
https://www.youtube.com/watch?v=ymg7yFi0exo
https://www.youtube.com/watch?v=ZXIPjLykz9E
https://www.youtube.com/watch?v=ZVwQh2u1sgQ
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>>12205121
>biometal USA soundtrack
Vile. They replaced the New Order sounding original OST with retarded jockjams.
https://www.youtube.com/watch?v=RT162Ho8lWs
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>>12205130
>Vile
>New Order
>jockjams
How obsese and trans are you.
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>>12204601
>western devs are the ones who squeezed the most out of the SNES sound chip
>jap devs are the ones who squeezed the most out of the genesis sound chip
weird how that turned out
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>>12203642
If you like funk you'll enjoy this one. Very nice bass lines on all tracks.
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>>12205194
European devs had lots of experience with Amiga's PCM sound chip. Japanese devs had lots of experience with PC-88/98's Yamaha YM chips. SNES had a PCM chip, while Genesis had a Yamaha FM chip. Simple as that.
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>>12204601
I never heard the Plok OST before, just did. Can confirm, it's some black magic shit
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>>12204601
>Western devs did all kinds of crazy software mixing to make that tiny 64KB worth of sound samples sound bigger and more diverse than they actually are. I mean given what these OCEAN sound programmers did with C64 hardware, adding samples and shit to that tiny 8-bit machine machine, it's not too surprising the SNES got the same treatment. Tim Follin's development process for Plok OST is some black magic shit.

Anything you think that's good besides Plok?
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>>12205485
I don't know any SNES OST with as much effort put into it as the Plok OST, that's a combination of technical prowess and pure musicianship, but the Follin brothers made some other great albeit not as mindblowing tunes for the SNES. Still crazy how they compressed this into that 64KB sound RAM.
https://www.youtube.com/watch?v=UwF8Zaj_YdQ

Ocean games had an excellent sound driver programmed by Jonathan Dunn. Most of their games have crystal clear sounding instruments and seemingly impossible amount of samples. Some of the best ones are listed here >>12205121 but there are more to discover. My favorites are the Jurassic Park games, Flintstones, and Waterworld.

Interplay also had a pretty good sound driver even though it's nowhere close to Jon Dunn's. But when used right, gives you some crisp sounding stuff.
https://www.youtube.com/watch?v=yL1Gx6WkVzM
https://www.youtube.com/watch?v=tmy_a1BoC_c

And then there's Jeremy Soule's
https://www.youtube.com/watch?v=aKiS04aGjZY

Overall, while there are some gems here and there, ultimately the lack of memory made it difficult to use for most composers. The heights of SNES music never reached the heights of Amiga music on average. But SPC700 was a newer and more advanced chip than Amiga's Paula, and those who knew their way around its features could make good things in spite of the memory limitations.

Still, most European SNES games have more realistic and natural sounding samples than the Japanese ones. They knew Sony wanted the SNES to be a system with cinematic qualities. Most Japanese devs sort of treated the SNES more like PC Engine 2.0.
>>
https://youtu.be/iAuaWKUkMiQ?si=tPWqrRLYzuX89boI
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>>12206196
>>12203780
not actual SNES soundtracks
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>>12206162
https://youtu.be/TiUmTUSbq0w?si=5P-6NWFj0zhYnZ7_
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STILL the mf king of all SNES themes like by a fucking mile in the technical department

https://www.youtube.com/watch?v=Gz0fAz9n_Os
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>>12203840
>>12204601

hiroki kikuta did fine.
>>
>>
>>12204601
>. Tim Follin's development process for Plok OST is some black magic shit.
geoff follin also wrote music for that, probably using yet another amazing driver coded by stephen ruddy.
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>>12203712
No, it's samples
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>>12203642
When comparing best soundtracks among console, it's easiest to just use Konami games
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>>12206206
They are both from Chrono Trigger. Really good soundtrack on SNES before it was on Playstation.

https://www.youtube.com/watch?v=TeCtO_9E0LE
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>>12206784
He's talking about the fact they are remixes, not SNES playing the music
>>12203642
I always liked the bomberman 3 battle music
https://www.youtube.com/watch?v=m_no_PlGn5g
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>>12203642
It did organs really well, without sounding harsh https://www.youtube.com/watch?v=Slm_Bw8YyL0
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>>12206784
How do you manage to miss the point of a thread this bad? OP is talking about SNES sound quality and mentions the sound chip, you post orchestral remixes. Either you only read the title, or saw the words SNES and soundtracks and rushed to post your favorites without reading anything else.
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Top gear snes

https://youtu.be/oKMMMfgyNmk?si=_KiICoFQAScGQV8b
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>>12205245
>European devs had lots of experience with Amiga's PCM sound chip.
It's called Paula (also MOS 8364) aka Ports, Audio, UART, and Logic + A.
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>>12203642
Domestically released It's Final Fantasy III/VI internationally It's Star Ocean, the sound quality is on another planet
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Energy Breaker isn't very well-known, but it has a great soundtrack.
https://www.youtube.com/watch?v=Qn39WW3imyc&t=3103s
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>>12203802
I also got the FF4 soundtrack, as that's pretty nostalgic too. That did set me onto the path in enjoying JRPGs.

>>12206206
I tried looking for the old links, but it seems direct rips from the OST got deleted off youtube. Besides there really isn't that much difference to the real thing with the arrangement. How about Actraiser instead, at least it hasn't been given the copyright strikes yet: https://youtu.be/MxCJJxoWwII
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>>12208867
Awesome.
>>
I think Secret of Evermore has the best sound quality in a SNES game:

https://youtu.be/t5QJumfh2Uw

https://youtu.be/fgWHiqoP1zo
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>>12206549
> Search for Geoff Follin
> He died last year

May his soul rest in peace.
>>
Super Aleste/Space Megaforce has one of the best OST people have no idea about.

More well known are Actraiser and Super Turrican. There's tons more but I would get long and annoying
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>>12203642
https://www.youtube.com/watch?v=Zwmx5EvgwD8
https://www.youtube.com/watch?v=0IF5NaFWOu4
https://www.youtube.com/watch?v=wDgNYfqnv00
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>>12209612
>Super Aleste/Space Megaforce has one of the best OST people have no idea about.

good ol myamoto shant
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Earthbound also has some bangers and great quality, especially the bass.
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Last Bible III. Whole OST.
https://www.youtube.com/watch?v=bjbjmCvXvLo&list=PLjdSC-ENw036lj15BFhY7jWm0b8bzouGc
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>>12203642
https://www.youtube.com/watch?v=2Jq0C1s1YCo
https://www.youtube.com/watch?v=bM-KYbSfC8g
https://www.youtube.com/watch?v=Wno2FOSgNwo
https://www.youtube.com/watch?v=VL0suU-9Xdw
https://www.youtube.com/watch?v=lgphr9uHJrE
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>>12203840
Jap composers tended to be stuck in a MIDI mindset. They'd put some instrument samples down and use the pitch shifting to play notes, as you'd expect. Western devs, especially those who grew up with Amigas were far more likely to bake entire instruments sets into samples giving layers to the sound that you just can get with 8 discreet samples shared with sound effects. Bongs would break out the oscillators to get their SID arpeggios on too, which helped vary things up a whole lot.
Ironic that the megadrive so often was stuck with GEMS MIDI in the west when it was the least suited to that where the Japs would use hand rolled instrument patches.
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>>12208867
Based Energy Breaker chad.
This game's soundtrack was partially made by the guy who did the soundtrack to Lufia 2, which is, in my humble opinion, the best soundtrack on the SNES. Give Chaos Seed a listen too
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Easily DKC2. I like the music of 3 as well.
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>>12211054
That's because European composers were as skilled at programming as they were at composing. The likes of Jon Dunn, The Follin brothers, Jeroen Tel, and Jochen Hippel were ridiculously good programmers. Japs on the other hand hired tech illiterate geriatric fucks like Koichi Sugiyama to compose the music and some random underpaid wagie to convert it into ASM codes with some publisher standardized sound driver in a day.
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>>12211616
So what happened to all these skills? Todays Europeans seem to be incapable of anything except shitposting
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>>12212824
Leftwing ideologies have rotted the minds of creators
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>>12214262
You don't realize how left wing the music and art scene in 60s-80s Europe was? Tim Follin is a leftist and a big fan of Adam Curtis documentaries. Rob Hubbard and Ben Daglish were hippies who got their inspiration from Koyaanisqatsi and Pink Floyd.

If anything, what's different today is "creators" flock to tiktok and instagram for quick likes and patreon bucks instead of spending their time honing their skills and creating hollistic and meaningful art pieces. Jesper Kyd is known for his works in dozens of games, but he's written hundreds of unpublished SID and MOD files before he got into the demoscene and later the video game industry at a very young age. Modern internet is rotting people's brains.
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>>12214324
Not saying theres a problem with them being lefties, I'm saying it has rotted their mind
>>
Everytime someones deflect the lack of talent at some "left-right" bullshit, you can ignore it. Imagine still believing in that shit to this day. And then there's this idiot >>12211616
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>>12214502
>lack of talent
I didn't say it was a lack of talent, I'm saying it's a distraction that rots the mind
They become obsessed with it
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>>12203642
Fact
https://www.youtube.com/watch?v=Tb4iWQYm9nY
https://www.youtube.com/watch?v=tPX3L_72x4g
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>>12205214
>Hudson Soft
https://www.youtube.com/watch?v=QLK57ZYtNAo
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>>12206441
>bad
Aussie/Brazilian trolls are retard
https://www.youtube.com/watch?v=dJRaGtm6-ec
https://www.youtube.com/watch?v=YumLNk5CHBI
https://www.youtube.com/watch?v=sbPEo2xD6yA
https://www.youtube.com/watch?v=dv-7jSsy-7Q
>>
>>12206441
Here the same spammer
>>12214085
>>
>>12203664
Love tetris attack but it's mostly just yoshis island remixes anyway
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>>12203780
>Not only is it my favorite game,
Bland mofucka lmao
>>
>>12206206
>>12206784
Nintendo PlayStation
https://www.youtube.com/watch?v=HMiu7zj-tK8
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>>12211616
>Japs on the other hand hired tech illiterate geriatric fucks like Koichi Sugiyama to compose the music and some random underpaid wagie to convert it into ASM codes with some publisher standardized sound driver in a day.

once you have a working sound driver, making music isn't rocket science. (its not like what Hip did and programmed the music for Metroid etc in assy). What evidence do you have that Sugiyama couldn't program the NES himself?
>>
I'll definitely agree with plok probably being the best overall, but one game that apparently nobody but me played because it only got translated well after the SNES was long dead is Treasure of the Rudras. Each main character had their own boss music and the themes were usually also inthe other tracks in their chapter. It's one of the coolest JRPGs on the system
https://youtu.be/D70_yFqc0eY
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>>12216458
It really depends on the sound driver too, and what kind of sounds you're trying to achieve with it. And the biggest names in Europe not only composed the music, they also made the driver or at least modified it.
>What evidence do you have that Sugiyama couldn't program the NES himself?
Pic related.
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>>12216635
It's a really good OST but does sound too much like midi. I wish most japanese OSTs had better sound engineering.
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>>12216635
Idk Earthbound is still the pinnacle of jarpig soundtracks for me, lots of variety and polish, little things like going from psg to sampled guitars in Pokey means business are iconic to this day.
Arcana and Alcahest are cool too if you want jarpig Kirby.
Also Brain Lord's ost is slept on, shit's so jazzy
https://youtu.be/Vlf5QK6u6Dc?si=NiksF9aL5GgdjAE_
And Last Bible III seema to have a really good sound engine
https://youtu.be/61ccGdcS2vw?si=mxnGhfBd55g92Jz7
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>>12216885
source? or just a box with text picture?
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>>12217418
Learn to use literally any search engine.
https://shmuplations.com/sugiyama/
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>>12216917
>It's a really good OST but does sound too much like midi
I think some people here are mistaking good composition with good sound quality. I prefer the Chrono Trigger OST to Plok's for example, but how the fuck did Plok make a harmonica sound like that on the SNES?
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>>12203896

I enjoy it a lot. Specialy the ending bridges build for the track to loop.
>>
>>12203642
rock n roll racing



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