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Did you hate it when it first came out? I remember liking it when I played it.
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>>12206242
Everyone I knew was blown away by it. Only a handful of vocal online faggots hated it.
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>>12206252
Only gripe I had was the shotgun but I got used to it pretty easily when I realized its a melee weapon.
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>>12206242
I played Doom 3 Half-Life 2 and Far Cry all with an open mind. We got THREE graphical leaps in gaming all in 2004.
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>>12206242
>Did you hate it when it first came out?
Sort of, I was a N64 enjoyed who got deluded into GameCube. I didn't hate it but I hated to not be able to play it.
>I remember liking it when I played it.
Me too, I'm so glad I sold my GameCube just to afford an Xbox.
>>
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>>12206285
Riddick was really impressive too. 2004 was a glorious year.
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>>12206242
I don't remember much of 2004. Lots of drugs. I remember my mom bought this game and called me over to install it on her computer, though it didn't run it well.
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>>12206242
I had only seen it at my friend's house and thought it was cool. Then after getting to play it myself a few years later I gone full "not muh Doom", though expansion with SSG and Gravity Gun seemed alright. Finally after giving it another chance around 10 years ago, I realised that it actually is quite similar to Quake 2, which I like, and ended up enjoying it a lot more.
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>>12206242
It was not what doom fans expected out of it, and I thought it lost out to HL2 on 'fun' factor.
In retrospect it was a solid id tech shooter, in line of Return to Castle Wolfenstein or Quake 2.
>>
It was great, you were supposed to fiddle with the flashlight all while changing guns and deal with reloads. People were butthurt it wasn't as arcadey as the original doom but fuck them, I still liked this game and it still holds up today.
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>>12206415
I dont really remember having an issues with the flashlight at all. The crosshair glows red when an enemys there and the console version had auto aim too so it was easier there.
>>
I hated it a lot actually because every single combat encounter involves you being in complete darkness before something screams in your face and you have to shoot it.
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>>12206480
did u get too scared?
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>>12206483
I got pretty annoyed at things getting in cheap shots from the darkness as they spawn with every room I entered, so I guess I did start to fear every room because it would slap me and scream at me before forcing me into a boring fight.
>>
I started hating it as I got older because I realize how stupid those monster closets were and how the shotgun had SSG range but only the power of a regular shotgun.
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>>12206242
No but it was a disappointment
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>>12206315
>tfw no doom playing mom
>>
Never played Doom 3, do you prefer the original or BFG edition, anons?
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>>12206242
you have a containment thread for a reason
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>>12206656
OG if you are a boomer
BFG if you are a zoomer
and rope if you are a millenial
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>>12206242
It was pretty, especially the alpha/beta but that's it.
The guns felt like shit and the fact you couldn't use the flashlight made it worse.

It was considered as a good benchmark but a bad fps by a lot of people. Pretty much like Far Cry.
If you wanted something fun to play you had half life 2 (the real slap in the face in all aspects), cs:source, painkiller or riddick that came out the same year.
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>>12206242
I thought it was a really cool game. Not perfect, my biggest gripe was the complete lack of music, the music being one of the coolest parts of the original games, and then the new game cockteases you with a great metal track for the menu, and then... NOTHING.
I still enjoyed the game, but it was a pretty disappointing aspect.

>>12206307
It really just is crazy how fast vidya developed technologically in the 90s and the 2000s. Zoomers will never know what it's like to see those kinds of cosmic leaps on the regular.

>>12206326
It actually IS a lot like Quake 2. Man, could you imagine Sonic Mayhem or Trent Reznor doing music for Doom 3? It'd have been really something.

>>12206483
Not him, but I think that's probably the weakest aspect of Doom 3's gameplay, the overrelliance of trying to spook you in the dark. I get that they were going for horror, but it stops being scary when you grow numb to it and just expect it, and you can just instantly delete virtually any monster sculking in the darkness with little effort. Oh wow a single meager zombie snuck up on me in the dark, he might have taken a tiny bit of my health if I hadn't just switched to my shotgun.

I was a really scaredy kid too, but even I grew immune to the jumpscares after like an hour. At least when Doom 1 did spooky dark places like in E2M6, it'd actually sic some Specters on you (which are hard as fuck to see in the original resolution), and some Barons, who are tough cunts to deal with in cramped spaces.
Doom 3's combat is the most fun when it ditches that pretense and its just action.
>>
I do enjoy the /vr/ revisionist history that doom 3 is considered a good game and somehow was loved by everyone on release but....uuuuhhh trust me it was no don't look at reviews.
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>>12206483
Anon might be a coward - the game explicitly says it is not for cowards.
>>
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>>12206242
>Did you hate it when it first came out?
Nope. Shortly before I had come across Zdoom, revisited and played an assload of original Doom and custom wads, and was enjoying something different with D3. It was fun and simple to mod as well.
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>>12206242
Aside from the flashlight being fucking gay, it was okay
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>>12206656
Original hands down. The game was built around the flashlight mechanic and loses a lot when you take it away.

>>12206681
Shit advice from a retard
>>
my computer couldn't run it even though i could play HL2 just fine so yes, i hated it
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>>12206681
salty faggot zoomer detected
can't wait to send you to die in venezuela
>>
>>
>>12206681
Generationbrains being drooling retards as usual
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>>12206242
>zoomer post
You know what I've noticed? I'm not sure if you can call it binary thinking per se but zoomers seem to be only able to hold one piece of information at a time.

Like the perception of a game can change over time, maybe the flashy graphics no longer wow, or certain mechanics become dated or it's re-evaluated to be better or worse, etc. But for a zoomer, it's current status is the status that has always been because trend following is all they know and they are unable to form opinions of their own if it's not validated by the algorithm.
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>>12206415
>Game set in space, in the future
>Have to hold the flashlight in your hand instead of having fantastic space-age technology that allows you to tape a flashlight to your gun or uniform
This game is for retards.
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>>12206242
It was very impressive at the time. Made me shit my pants.
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>>12207438
*
But also it came out around the time when "linear" games became the norm, and it's indeed a very linear game. Not very DOOM-like.
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>>12206691
Doom 3 having an entire OST in the same vein as its main theme would be great, but I guess Carmack was THAT proud of EAX 4.0 sound effects, which are in fact pretty good.
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>>12207443
For me the sound design was easily the most impressive aspect of Doom 3. Even more than the lighting and graphics.
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>>12207297
Nobody called it the psx
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>>12206242
I only played Doom 64 before this and for my entire youth up until 19 I genuinely believed Doom 64 was just a straight up port of the original Doom

Thus when Doom 3 came out with its emphasis on dark horror hallways I thought yes this is DOOM! and enjoyed the hell out of it.

Having played the original Doom I still believe this is a great game.
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>>12207583
Based. Doom 64 and Doom 3 are my favorites in the franchise.
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wasnt a big fan but it also ran like shit on my machine and i didnt play it long
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>>12206656
The BFG edition doesn't let you turn your flashlight into a menacing weapon
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>game is called doom cubed
>it has an actual cube you use
i cum
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Hardforum.com likes it
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>>12207621
In an alternative timeline doom would be a horror franchise via doom psx -> doom 64 -> doom 3.
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>>12206242
It's a pretty good game and it looks great even today.
I replay it every now and then with the redux mod.
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>>12207690
i was very mad when they stopped the news part of the site. i visited that shit daily for like 15 years
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>>12207765
The redux mod is fantastic. I hope one day he actually gets around to RoE.
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My hardware was too shit to play it when it first came out. Once I finally did acquire adequate hardware I was disappointed. It felt like typical triple A military fps slop instead of Doom. But that's where the money is so I don't blame the devs for reaching toward that audience.
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>>12207564
There were cheatbooks with PSX on them.
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>>12207564
yeah they did
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>>12206242

I think it was overshadowed by Half-Life 2, and to a lesser degree the original Far Cry when it was first released. There was some disappointment with the gameplay. Especially how dark the game looked on a CRT VGA monitor and the flashlight flipping mechanic. But on a technical level, the game looked fantastic on the right hardware. In retrospect, I don;t really have any issues at all with Doom 3. I am not a big fan of the BFG edition, which switches engines, and loses a lot of small details from the OG game, including turning up the lights. But BFG was originally made for VR in mind.
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>>12206242
I played it in 800x600 and low details in like 20fps and liked it a lot. Didn't finish it, however, it was too scary. I was like 11.
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>>12206242
I couldn't play it because I didn't have an Xbox or expensive PC. But I thought the bump mapping was really cool and I saved many screenshots to my computer.
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I liked it when I got a chance to play it then and I still like it today.
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>>12206242
I played demo of it as a kid/teen. Found it spooky, but didn't really care for it, didn't hate it it either. Good horror game, I guess.
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>>12206242
i actually remember being blown away by it visually
playing it was a let down though, you realise very early on how "gamey" it is
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>>12209278
>you realise very early on how "gamey" it is
I wouldn't find this to be a bad thing if it actually focused more on it instead of trying to blend it too hard with the story-telling and horror
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>>12209286
at least something like FEAR completely separates its action and horror for the most part
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>>12209286
yeah exactly that was my beef then and now.
it's leaning very hard into the horror/survival horror aspects that were there in the original (which is an interesting conversation in itself) but it's not seamless, it feels like an awkward graft. it ends up being neither scary nor fast most of the time
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>muffled paper shuffling and sighing
>this is the audio log of Anonymous, second grade shitposter. Today was a standard day, got about five (you)'s and a warning. This place is going to shit and NOBODY is listening to my suggestio-
>wait, what was that?
>...
>It's... oh my god, no, no!
>AAAAAAAATHECABINETKEYCODEIS7382AAAAAA
>>
Can we start hurting or banning half life 2 faggots?
Praising an engine demo alone is enough reason for a public beating

Compared to this garbage, Painkiller is more impressive than this trash demo for several reasons.
Crysis, tech-wise, made every FPS feels like a pathetic attempt in realism and gameplay mechanics.

Valve and "gAbeN'' fanboys are the worst thing that ever happened to the gaming industry. Cultists deserve to be hurt.
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I think I liked Quake 4 and Prey more than Doom3. I wish id Tech had more use in the wild nowadays, UE monopoly is bothersome.
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HALO, FEAR, HL2, DOOM 3, FAR CRY, SERIOUS SAM, RIDDICK, PAINKILLER, NOLF, TIMESPLITTERS, RTCW, CALL OF DUTY, BIOSHOCK, QUAKE 4, PREY ALL SHIT BY 90s STANDARDS
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>>12209291
I'm not sure about "at least". D3 having an imp or two come out at you at least gives you something to fight.
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>>12209530
I'm all for the fights except the ones involving monster closets
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The shotgun sounds like a metal bucket being dropped. It's pathetic.
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>>12209452
Oh yeah, they all suck compared to classics such as Depth Dwellers, Nerves of Stell, Bust Hillary 3D, Mr. Pibb and Alien Cabal.
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>>12209534
>"shit's demon haunted yo"
My suspension of disbelief isn't as 'openminded' as everyone else's, though, so I get it.
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>>12209556
Why didn't this game have flares as an item to really sell the lighting system? Was id retarded?
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>>12209404
>I think I liked Quake 4 and Prey more than Doom3. I wish id Tech had more use in the wild nowadays, UE monopoly is bothersome.

I love the look of ID tech 4. The last game that would have used ID Tech 4 was going to be Prey 2, which was a modified version of the Prey engine. Low polycounts aside, back in the day IDTech 4 had a real mid to late 90's CGI vibe to them. he first time that I played Doom 3 was on a Geforce 5700 Ultra with an AMD Athlon 2400 XP and 1GB RAM. The game would run at around 30fps in most cases at 1024x768. The game did look bad ass.
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>>12206661
Kys valve drone
>>
Ban 00s shooters.
No real fps here respects slop like hl2, doom 3, far cry, halo, fear.
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>>12209786
/vr/ is a ROTT board and don't you forget it.
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>>12209786
>No real fps here respects slop like **Insert über kino master pieces here**
Just kill yourself, contrarian Indian piece of shit.
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>>12206242
this and the movie were my first real exposure to doom. it's not bad but i ultimately like the classic games and the newer ones better while the movie is one of my favorite video game movies.

>Did you hate it when it first came out?
outside of the flashlight stuff i don't think anyone really did at least until newer dooms came out. the whole "doom 3 was the black sheep" feels more like revisionist history.

>>12206656
steam gives you both the BFG and the OG releases bundled together if i remember correctly so it's kinda moot on which one to get. as for how they play the OG & BFG edition are basically two different games...

OG is more of a survival horror game and has mod support.

BFG is more of a "proper" FPS with a new episode and no mod support.
>>
>halo, hl2, doom 3, fear, far cry
Kys tech demo defenders
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>>12209556
>25 HP
I remember Nightmare difficulty. it's that difficulty where you have to quicksave every minute in case you forgot where the hitscanners were
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>>12206242
Mixed feelings, I actually like the combat and flashlight mechanics but the Horror really fell on its face for me. To the point where I consider Doom 64 to be a darker scarier Doom game.
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>>12210164
Doom 64 is the real sequel to 2 anyway, so it sucks this game has the 3 in it
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>>12210183
You might upset Plutonia fans by saying that.
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>>12210183
>Doom 64 is the real sequel to
Doom 1.
>>
Half Life 2, Doom 3, Far Cry, UT2004, Halo 2, Painkiller, Riddick all garbage that doesn't belong here.
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>>12206252
this
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>>12210194
>t. divisive gatekeeping garbage that doesn't belong here.
>>12210191
>a late tendie port
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>>12210202
WE HATE HL2, DOOM 3 AND HALO
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>>12210202
>late tendie port
look man I don't like the N64 but D64 and the PSX Doom ports looked and sounded really damn cool. Doom 2 had dogshit levels compared to the first one.
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Boomers don't like 00s slop.
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>he holds the PDA up to his nose
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>>12210234
He's like a boomer trying to use a smartphone.
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>>12206242
Riddick BTFO this game in both graphics and gameplay. Doom 3 was a disgrace to the series, a glorified tech demo that kind of killed Id-tech, since third-party studios stuck with Idtech 3. COD WaW on PS2 is much closer to Quake 3 than Doom 3. Unreal 2 was also bad as a game, but it already had a better engine. Solidifying Unreal as the industry's de facto game engine.
>>
Kill id and valve drones
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>>12210143
You can horde cube uses for whenever you hear bootstomps if you're that scared. Shotgunners do become one of the most threatening enemies, however.
>>
+ This menu music kicks ass, damn.
+ This intro sequence and base are sweet. Lots of cool touches here, and they're setting the mood really well. The in-game screen interactivity is handled really smoothly.
- This combat is a little bland compared to the first two games...
+ Well played, bathroom mirror, well played.
- They sure expect me to kill a lot of these solitary imps. I'm a little past that challenge.
+ The flashlight is a neat idea. It's totally nonsensical, but it's a good idea to stress the player through lighting decision-making rather than just having it be tied to specific areas like in the first two games.
+ I'm having fun chasing down all these little hidden caches.
- The audio logs aren't interesting enough to justify how long they are to listen to, since I basically have to stop in place when I'm listening. They're well done though, and I guess I get some locker loot for it.
+ These mini-cutscenes introducing each new enemy are very cool.
- Are there never going to be any tough fights? Almost every enemy is just a shotgun blast or some casual strafing away from its defeat.
+ The level design is pretty neat. Those robots were cool, these low-oxygen sections are cool, the creepy visions and auditory hallucinations are great. These really convey the "going to hell" idea a lot more than the base game did.
- I'm getting bored of the gameplay at this point, though. The repetitive monster closets and minimal enemy resistance has shown that this game is far more of a horror game than an action one. And the scares at this point are always the same.
+ Hey, these little insectile cherub dudes are sick as hell. Nice.
- This hell area is extremely underwhelming. Very boring and uninspired.
- That's the gimmick for the final boss? Weak.

CONCLUSION: Lots of cool ideas, strung together by a chain of shallow combat encounters. With some more polish and far more dynamic opponents, this could have been more than a once-and-done experience.
>>
id missing creative fags like McGee and Romero is the main reason Doom 3 stole the horror genre from Midway's Doom 64. id's ethos morphed without him into a pure, rock-solid engineering studio. This is why Doom 3 is a horror FPS; just to brag about id Tech 4 features like bump mapping, dynamic per-pixel lighting, and shadow volumes. The game's spooky not because it's meant to be spooky, but because its soul demands it and condemns it to be spooky.
It's the exact same reason Enemy Territory: Quake Wars is a big-team battle à la Battlefield; not because it suits Quake better, but because the last id Tech 4 update featured MegaTextures. How else could id Software demo it? By contracting Splash Damage to develop that new Quake entry with id's shiny new tech.
Designer-less id Software lost that artsy bullshit, but it mitigates the lack of it with state-of-the-art engineering.
A lot of morons talk shit about Doom 3 or Quake 4 'cause "it doesn't feel like Doom/Quake," but the truth is, besides Doom, Doom 2, and Commander Keen... which sequel has ever felt more familiar than its prequel? Each new id Software game is carried by id Tech, and its features dictate how the gameplay is gonna be.
This is what makes id Software unique: you are not playing just a game, you are interacting with id Tech Engine.
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>>12210108
All those games wipe the floor with whatever slop you consider great.
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>>12210482
Unreal Tournament 2k4
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>>12210470
Maybe it's historical revisionism, but I was under impression that they wanted original Doom to be a spooky horror game as well, but didn't quite manage due to lacking in tech and skill at the time.
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>>12210502
> but I was under impression that they wanted original Doom to be a spooky horror game as well
They did but /vr/ only views doom through the lens of 30 years of speedrunning and brutal doom.
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>>12210502
>but I was under impression that they wanted original Doom to be a spooky horror game as well
That's right.
It was supposed to be spooky in the same way Wolf3D was supposed to be stealth-based. id Software (Carmack) based their games on gameplay; they dropped the stealth mechanics in Wolf3D because it wasn't as fun as rushing and shooting. They did the same with Doom, but they (Romero) tried to make it "spooky" starting with Episode 2. Midway's Doom 64 nailed it, and Doom 3 went all in, not because Doom was supposed to be spooky (the one who had that vision was Romero, not Carmack), but because it worked in Doom 64 and, more importantly, because it helped show off what id Tech 4 was capable off.
If id Software had the technology to include MegaTextures in the first iteration of id Tech 4, I swear on my mother's grave that Doom 3 could've been like Enemy Territory: Doom Wars or something just to show off MegaTextures. What I'm trying to say is: Doom 3 isn't spooky because Doom is meant to be spooky; it's because that setting/genre helps showcase id Tech 4's features. But you're right: Romero wanted Doom (1993) to be spooky.
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>>12210502
It's not entirely absent of a "spooky" tone. Half the tracks in Doom 1 are an attempt at a more unsettling tone, and places like Deimos Labs are certainly strange.
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>>12210582
The psx doom OST is haunting and certainly fits the spooky vibe. Then again, the playstation came out 2 years later and OMG CEE DEES at a time when PCs still were shit tier for audio outside of expensive sound cards.

https://youtu.be/gT8--F5EDpo?t=1183
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>>12210502
Exactly. The dark sections and flickering lights have no purpose other than to be scary.
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>>12206991
>autistic solipsism
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>>12207564
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>>12206242
I bought it on release and enjoyed it. Didn't even mod the flash light
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>>12207310
Mild irony here is that the Fulton GI flashlight was notoriously awful even for its time, and Doom3guy wouldn't have benefited much from having one.

>>12211456
I did the first run without a flashlight, and I had fun, but after adding the ducttape mod I had more fun.
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>>12210502
well they succeeded because i always found og doom quite scary/creepy as a kid
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>>12211450
>le worst game is le best
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>>12211550
Fuck off. If you like nu Doom over Doom 3 not only do you not belong on this board, you don't even belong on this site NPC reddit brain.
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>>12210234
>it's like poetry, it rhymes.
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>>12211575
New doom wasn't even mentioned so you are projecting way too hard lmao.
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>>12211575
You proved his point.
Nobody talked about Doom 3 for years until nuDoom came out. That's how little it matters.
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>>12211650
If doom 3 was really bad it'd be talked about more, but it was just kind of mid.
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>>12210578
>not because Doom was supposed to be spooky (the one who had that vision was Romero, not Carmack)
I don't think it's as clear-cut as that. Carmack was the one who initially wanted to make a game involving demons and hell.
In Romero's book he criticises Tom Hall's work as not matching his and Carmack's vision:
>It didn’t have the dark, suspenseful feeling that both Carmack and I imagined. We wanted a shadowy, grim, foreboding ambiance, a look and feel to foment Stephen King-level horror suspense. We wanted nothing but blood, fear, and fast action.
>it was also the opposite of the blood and guts, murky shadows, and endless tension that Carmack and I were looking for. We told this to Tom, who was understandably frustrated—he liked characters and humor much more than horror. He had poured himself into the project, but it seemed like he had hit a wall. Or maybe he had just run smack into a competing vision that Carmack and I shared
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>>12206242
flashlight was too op
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>>12207564
>Nobody called it the psx
This. They called it the PS-X.
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>>12211650
>Nobody talked about Doom 3 for years until nuDoom came out.
Maybe for a few years in-between BFG Edition and the 2016 Doom. All of idSoft’s IPs took a big break with 7th gen as Valve and Source games blew up, then they all got rebooted with 8th gen.
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>>12206242
I've learned to appreciate it for what it is.
And I like it.
I wish that there could be another doom series that branches off from this one.
And it includes references to John Carter of Mars and John Carpenter's Ghosts of Mars.
But the Buroughs estate would probably have none of it.
>>
But I will say,
Carry a fucking flashlight?
It's the 22nd fucking century in that game, they were able to colonise mars and experiment with quantum physics via opening up portals but everyone still carries flashlights?!
fucking really?!
>>
>>12211787
Star trek never invented email.
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>>12211796
But it invented touchpads.
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>>12211550
Where did I say that it was the best, you cocksucking neanderthal? My argument was that your personal experiences aren't universal reality, and you'd be offensively autistic to suggest otherwise.

>>12211650
That is also completely incorrect.

>>12211762
That wouldn't be such a bad thing honestly.
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>>12212980
>seethes irrationally at doom 3
Many such cases.
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>>12206242
>hate it when it first came out?
No this was doom for me for a long time, but I didn't hate it.
>>
I'm playing through it in VR right now pretty good.
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>>12212994
But I quite like Doom 3.
>>
I heard a lot of hate but mostly from doom diehards that wouldn't want to play it anyways so, it's good
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>>12211575
>"how dare you like shooting in a shooter!"
kek sounds like a skill issue to me. maybe you'd enjoy the games better if you were actually good at them. you should try them on "too young to die" that sounds more your speed.
>>
it lacks the gothic elements that give the originals a je ne sais quoi
i know theres resurrection of evil but its not really what i mean
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>>12206242
I liked it but it took me a long time to beat it and it's because I realized it wasn't very good. I recognized this when I beat it that it was strange I wasn't playing it from start to finish like I did with every other game I played, and instead took breaks to play other games while progressing through it.

It wasn't keeping my attention, but I didn't want to say it was bad. It's not bad, but it's very flawed. Resurrection addresses these flaws. I appreciate it more these days.
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>>12206285
>I played Doom 3 Half-Life 2 and Far Cry
Same, but half life 2 was not one of them.
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>>12214974
you're crazy if you weren't impressed by hl2 at the time
and i don't even care much for that game
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>>12206242
I never had a computer good enough to run it, so I never played.
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>>12206242
I loved it. There really was no other game like at the time.
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>>12214939
Nu Doom Is muh heckin epic glory kills, not shooting. Doom 3 has way more skill necessary to shoot successfully than the sad pathetic joke of nu Doom.
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>>12215649
Skill issue
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>>12206653
She still plays PC games at age 71.
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>>12215674
That's exactly what I'm saying. People who seethe over Doom 3 need to gig gud.
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File: 1740325117320845.jpg (135 KB, 983x513)
135 KB
135 KB JPG
they killed my friend :(
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>>12214978
NTA, but I've never really been into graphics in games and was totally unimpressed with HL2. I was way more impressed by VTMB in the same engine, jank and all, because it was actually a good experience.
>>12211796
Why would they need it? In The Next Generation at least, I recall people on the ship having no trouble sending video messages back to Earth or wherever they each came from, and getting them in response. One of the episodes even takes place on a communications relay station.
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>>12216231
>Why would they need it?
So, so much of TNG, VOY and DS9 is people handing pads to each other to get a message instead of having a single pad on which the character can receive messages.
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>>12216324
That's just information control and also a way to keep people focused while at work. If they all had pocket pads, it would be the equivalent of everyone having smart phones today. They would just screw around on SpaceChan instead of running that level 3 diagnostic on the positron emitters as fast as possible.
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>>12216348
https://www.youtube.com/watch?v=doCkaCk0I34
>>
I liked it a lot, it was the 2nd "Good Grafics" game that I played after buying my first PC when I was 15 years old (so this must have been ... 2007 ... So it had already been out for 3 years by then).

Since it had been out for like 3 years I had already seen and played the bathroom demo and we were extremely wow'd by it back then. I must have been literally 12 years old when I first saw it so we all knew Doom 3 as this super scary game that made you shit your pants.

When I actually got to play it it was a really fun shooter, though. Scary moments for sure but mostly a really good linear shootan game. The guns had a really good feel to them. A big thing I really enjoyed is how you hold up your flashlight, it forced you to choose between flashlight or weapon, that really added a creepy mood to the whole game.

Also since I said "second", the first game I played was Penumbra Overture which came out the same year. I was in a horror game cycle in 2007 I suppose.
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>>12216231
>I was way more impressed by VTMB
The facial animations of VTM:B were impressive at the time. Gave a lot of appeal to the dialogue, but it's a more subtle thing.
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>>12207564
They did to begin with, it just wasn't for as long as some people want to admit (mainly because people kept asking what the X stood for, and nobody having a good answer)
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>>12216231
>I was way more impressed by VTMB
I was impressed by how shit the optimization was and how many bugs it had. I picked it back up years later after patches came out its alright until you get to China town then the game takes a nosedive.



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