I downloaded the Darkstalkers ROM for PS1, but the emulator doesn't support compressed files, and when I extracted the file, I got a lot of soundtrack files.I want to know what all this is for if it's to merge everything into one ROM.
Track 1 is the actual game. All the other tracks are CD-quality music from the game's soundtrack. It looks like this because PSX games can also be used as music CDs in music players (and the PSX's own music player function).You can combine them all into one but it's not really necessary. You can just make a folder named after the game and leave all the files in there.
>>12211804For me is CD-Mage.
>Warning: Playing 'Track 1' on a standard stereo system could damage the hardware or speakers or even the CD!*does it anyway*
you should have a cue sheet (a file that ends with .cue), that's the file you load into the emulator, as others have said track 1 is the game data and the rest is the soundtracksometimes the cue sheets are wrong, especially when you're downloading from old rom sites like emuparadise, they're easy to make yourself and i'm pretty sure there's even tools to do it for you
>>12211806What if you only play one track and delete everything else to play on PS1?
>>12211826What tools?
>>12211804I swear, the game dumping and music piracy scenes have their fucking formats backwards. Game dumps should be bin/cue with a single bin file, and albums should have a FLAC file for each track; not this bullshit where we have games with multiple bin files, and albums with every track in one huge FLAC file.
>>12211876You can do that if you change the ".cue" file I think.
>>12211885This is why you should download Redump's releases for CD rips, or NoIntro's releases for cartridge rom dumps. Do not use prehistoric sites like emuparadise.
>>12211912Redump's releases ARE the ones that do the multiple bin bullshit. Do you lack reading comprehension skills?
>>12211882haven't emulated anything in a few years but gave it a quick google and there are even online tools for it now like this one: https://nielsbuus.dk/pg/psx_cue_maker/
>>12211885i've never seen a music release where the tracks aren't separated except for way back in the day for some IIDX soundtrack that was in .ape format, is it really a common thing?
>>12211938It is if you torrent FLACs, yes.
>>12211917My apologies anon, allow me to recite what AI told me:>Redump uses the .bin format for audio tracks because it creates a raw, sector-by-sector binary copy of the original disc, which is essential for perfect archival and preservation of all the original data, including copy protection information and disc-specific subcode data.>FLAC, while a lossless audio compression format, does not capture all of the non-audio data or the complete physical structure of a game CD.Games with red book audio can't be a single bin because that's not correct?Music albums in a single ape with a cue sheet is probably just Japanese autism and isn't really common
>>12211897To put everything in a folder and convert it to a .cue file?
>>12211912I downloaded at coolroms.
>>12211945what's the reasoning behind it, scene autism? i've got a few .flac releases but i've never actually had the audio equipment to make it worthwhile, but they were all multiple tracks and uploaded by randos on /mu/ rather than being scene shit
>>12211953Red book audio is the same as what audio CDs use. I'm not a zoomer, so I don't need AI to tell me that.>Music albums in a single ape with a cue sheet is probably just Japanese autism and isn't really commonTo be pedantic, APE isn't as common as FLAC, but FLAC/CUE releases with a single FLAC are quite common.>>12211969Pretty much. Supposedly for albums, putting everything in one FLAC better accounts for the gaps between tracks. I feel like this would be way more important for games, but I'm also not the one writing the scene rules.
>>12211930What is the purpose of the .chd file, and how does it differ from bin/cue?
I don't do much PS1 emulation, but I recalled there's other formats for storing and booting games.There's PBP which is what PSP uses for PS1 games, but the format is lossy so not ideal.And there's CHD which is more common across multiple disc based systems, a good lossless compression format to keep all of the BIN and CUE files together.
>>12211930I need to put all tracks of this game, included a Track 1?
>>12212094Track 1 would be the actual game program and data so yes.
>>12212062.chd files should have everything in one file, mostly seen them used for arcade rips though, not for playstation
>>12211804Not related to OP but does anyone know how to rip PSF files from a game? I downloaded a rip of the Nemuru Mayu soundtrack a long time ago but a friend of mine noticed it was missing some tracks, so I wanted to try ripping it straight from the game. I've googled around about it a bit but it seems kind of complicated.
Following your advices for PS1 roms,I put the vib-ribbon songs in the .cue file, but when I put the .cue file in to play the music, I got an error message!Aaaaaaaargh! I'm so frustrated because I want to play the game. How I will resolve this now.
>>12212194For Playstation and other consoles, CHDs are created by users from their own BIN/CUE images (or ISOs in the case of PS2 and PSP), unless there's a ROM site I'm not aware of that distributes them.
>>12212259There's a specific way to replace a PSX game's music, I think it requires a specialized tool like IsoBuster.But what you can do is, gather the songs you like, turn them into a cue + bin setup, launch Vib Ribbon with its files intact, then go into File -> Swap disc and choose your music without turning the game off in the emulator.
>>12211953>Games with red book audio can't be a single bin because that's not correct?When you have a BIN/CUE image where the bin contains multiple tracks, the CUE file points out where those tracks are separated. Mount the BIN file by itself, and you only get access to the data track.
>>12212278I decided to use a Vib-cue that is on GitHub to make songs in cue to put on the vib-ribbon, and after that, I selected the option, played it with my own CD, selected a cue I created, and it worked. The problem was solved.
>>12212427NICE
Why would you want to play the PS1 darkstlakers?
>>12212427A file name was levelplace.cue
>>12212704Because I need games to enjoy a Halloween. (I know that next halloween is next year)
It amazes me that CHD still hasn't replaced ISO or BIN/CUE yet.You get everything in one file, supports subcode tracks for those PAL PSX games that use it for anti-piracy, it's compressed, and can be decompressed on the fly even on weak hardware like chinkhelds. And practically every modern emulator already supports it.
>>12211813>But you probably won't listen to me anyway.
>>12212762that shit never works for me
>>12212194I've only seen PS1 CHDs setup like picrel.
>>12212218This worked for me:https://github.com/m35/jpsxdechttps://www.youtube.com/watch?v=zdutWlxRqUk
>>12213967Thanks, unfortunately I think the index for mine's a lot weirder. I opened it but all the .str files just have the FMVs and everything else is just a bunch of .bin files named DATA###.
>>12213702>Best song in the game is an unused "hidden" cdda track.
>>12211885>>12211917they didn't have flac in the 90's bro
>>12211804fucking zoomers don't even know how a CD works now.
>>12211953>Games with red book audio can't be a single bin because that's not correct?That's like saying they can't be a single CD either but they obviously can, so there's no reason whatsoever why they shouldn't be imaged into a single file either.The reason why they aren't is because redump knows fuck all about cd dumping and they just piggybacked an existing format that was easy to edit in plaintext, allowing them to satisfy the lead russians asperger syndrome.If they knew how to code they would've made a dumping tool that can make single CDI files or maybe even CloneCD (if you absolutely want a cue sheet).Also they changed dumping standards halfway through (originally they used isobuster and EAC in a loooooong guide and with settings different from what the entire music dumping communities used for 20 years), so many of their dumps are bad and need replacements, but this is only found out if someone redumps them, and nobody will bother redumping some game that already was dumped.
>>12214694Baku Baku on Saturn was like that.
>>12212762If you only care about playing games it's very great, but bin/cue preserves data needed for reading it, you shouldn't replace those formats.
I compiled all the Darkstalkers songs in CUE using ksite cue maker, which someone recommended. When I tested Darkstalkers on PS1, the game works normally, but there is no music.
>>12211912If you dont recomend to download games at prehistoric sites like a Emuparadise and Coolroms, what sites that you recommend to download games for ps1?
>>12217415When dealing with CD-based games and the like, I always put all the crap into one folder and try to point to the .bin and not the .cue unless I am forced.Best advice is to spend the money on that stuff instead if it becomes a headache.
>>12213707that's a multi disc game so that would make sense, don't think there'd be a way of being able to swap discs otherwise
>>12217246>if they knew how to codebut why though? they're game rippers not transgender activists
>>12217845Why I need spend the money on this stuff?
>>12217906It's better to have physical, always and for everything.
>>12217840I'll spoon feed because holiday spirithttps://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Darkstalkers%20-%20The%20Night%20Warriors%20%28USA%29.zip
>>12217840>>12218817I want to clarify that it's possible redump intentionally (I haven't checked) includes separate bins for the audio tracks, there's nothing wrong with that. I'm just providing an alternate site for you to download from.
>>12211953Just use binmerge.
>>12217910But and about a redump of PS1 Roms?
>>12217840archive.org already has the full redump sets.
>>12217360Conversion to and from CHD is lossless, I regularly decompress my PSX CHDs back out to BIN/CUE so I can burn discs for my chipped PSX.