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File: faggot with a miyoo mini.jpg (1.21 MB, 1080x1440)
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I recently tried playing Mario Golf Advance on one of my chinkhelds, and was surprised to see how badly it performed. Trying the game across all of them, the performance varies pretty dramatically, and it's the only GBA game I've had issues running on some of them.
Are there similar games for other retro systems, that are difficult to emulate and will immediately tell you if there's an issue with the emulator?
>>
gpsp is supposed to run better than MGBA.
Speaking of Mario sports, Mario Tennis 64 is abnormally hard to run at full speed and without visual bugs.
>>
DDR is great for testing input latency.
A ton of systems had one, and even if you're not good it's incredibly easy to tell when something's off.
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>>12215823
You have to be more rigorous. Use the same game, emulator, and operating system across devices.
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That shit can run Doom or what?
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>>12215823
Make sure to use a custom firmware like OnionOS to take full advantage of the Miyoo's power, and that you don't have any settings like rewind turned on too. Also like the other Anon said, gpSP is a lot more performant than mGBA, which is great for longer play sessions/less battery consumption and faster fast-forward.
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>>12215823
My Anbernig plays it fine, I thought they were similar in power. Best bet is to do what >>12215860 said.
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>>12215823
Overclock it retard.
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>>12215823
For snes emulation I’ve seen people use Yoshi’s island since it uses the super fx chip and is more demanding
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>>12215823
should have gotten a trimui brick.
>>
>SNES
Super Mario RPG, SMW2, Mega Man X3. Tests to see how the emulator handles the SA-1, SuperFX(2), and CX4 add-on chips. Road Runner's Death Valley Rally and Desert Strike:Return to the Gulf will test some edge behavior to see if it's properly emulated, with Road Runner locking up near the end of the game, and the shadow being missing from your helicopter in Desert Strike.
>Genesis
Vectorman. If the emulator doesn't do things properly, Vectorman will look like ass. Maybe Road Rash 3 is pretty demanding. Virtua Racing to see if it supports the enhancement chip.
>PS1
Bloody Roar 2 and Gran Turismo 2 are good test games. BR2 is rather demanding, and GT2 uses a bunch of different resolutions during gameplay.
>Saturn
Sega Rally Championship. Panzer Dragoon 1+2 are more demanding on the system, but are usually given speedhacks due to their popularity so even crappy emulators will run them. No one is gonna waste time making hacks to make Sega Rally Championship work better.
>N64
Perfect Dark. If it's any less than the normal 12-15FPS, you'll know.
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>>12216527
wat can Intel HD 620 run up to
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>>12216559
i5-7200u
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>>12215823
SNES
>Star Ocean or Yoshi's Island
N64
>Zelda: Majora's Mask or Paper Mario
PS1
>Vagrant Story or Bloody Roar 2
PS2
>Valkyrie Profile 2
Saturn
>Panzer Dragoon Saga (maybe, fairly new to Saturn emu)
Dreamcast
>Shenmue 1/2 or Bangai-O

In my experience, if your emulator or hardware can handle the above games fine, they'll probably handle the rest of the library fine
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>>12216559
The hardest i played on that was Sega Saturn and n64, it got toasty running Hexen but run smoothly.
And keep in mind that Saturn and n64 emulation is shitty so I expect for example Dreamcast to also run no problem.
PS1 would most definitely run nicely.
PS2 would probably be a crapshoot and not worth the time.
>>
Damn, I also use Mario Golf Advance Tour, I just really like my golf, I'm sorry bros.
Another one is Top Gear Rally on GBA, and Tomb Raider 3 also runs too fast on the Miyoo Mini + so that's good to check PS1.
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>>12216559
i have a laptop with an i7 6500u with intel hd 520 and it runs batman arkham asylum like it's nothing.
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>>12215823
Well that's odd it runs great on my old LG phone.
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>>12215823
A Chinese bottom of the battle cheap POS handheld doesn’t work very well? You don’t say!



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