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Are CRT shaders a meme or do they actually improve retro games that were made with CRTs in mind?
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>>12219190
They're mostly a meme. I usually turn them off in modern presentations and just sit further back.
Now, once electron beam emulation gits gud, then we'll be talking replacement.
>>
>subhuman zoomer retard needs to ask a subjective question as if "improvement" is something that can be objectively measured
another useless retarded garbage thread from human trash
>>
>>12219190
>Are CRT shaders a meme or do they actually improve retro games that were made with CRTs in mind?

CRTs were meant for 2D games. CRTs blend 2D pixels together and add a small blur to the image. Retro 2D game designers made their games around the idea that they would be shown on CRTs
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>>12219190
>improve
Define "improve", you fucking moron. If it looks better to you, use it. If it doesn't, don't. It's not something that requires external measurement and validation.

Jesus fucking christ I wish we had a jannie worth his paycheck to keep this absolute feces off the board.
>>
It's down to personal taste, but I think they make all retro games look better. I even use them on GBA games.
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>>12219213
>>12219216
why are u so angry :(
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>>12219243
CRT threads bring out all the bitter bastards for some reason.
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>>12219243
Just ignore them. It's /vr/'s resident misanthrope loser who wants everyone to be as miserable as they are. They're not here for real discourse or to share good times and the brotherhood of video games; they're here to cause trouble because they like negative attention. The harshest thing you can do to them is not ignore them.
And if you engage them, they enjoy it and it fuels them.
>>
>>12219216
I mean like improve the visuals. A lot of older games have jagged edges and dithering that is only visible on LCD and other full rgb displays. I made this thread for any consensus on CRT shaders and any experience with them. Like these >>12219198 >>12219237 posts. Are they worth it? Do you use them? It a meme?
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>>12219254
*is to ignore them

>>12219252
>>12219252
>CRT threads bring out all the bitter bastards for some reason.

They bring the hate because they want one and can't get one because they can't find one for free or cheap, so they seethe and agitate.
>>
>>12219190
They weren't made with them "in mind," it's just what was available, but it does improve them due to their quirks along with analog video compression's quirks creating an optical illusion that makes low-resolution video look more detailed than it actually is.
>>
>>12219264
>They weren't made with them "in mind"
Yes they were. The devs made the sprites "marry" the shadow mask or whatever specific type of CRT screen to finish the look. They were made exactly in mind for exact reason you spelled out in the remainder of your post.
>>
>>12219190
for 2d or prerendered stuff, its objectively better with a good shader. for 3d its pretty much a nostalgia meme since upscaling it alone will be superior.
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>>12219359
Im sure this happened sometimes (like that quote about the sonic waterfall from the devs that gets posted around here) but im also sure most of the time they just made the pixel art and called it a day. like if we all had LCD displays back in the 80s, I dont think super mario bros wouldve looked any different. but wtf do I know.
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>>12219243
He's a pajeet.
>>
So what CRT filter are people using?
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calling things a meme is a meme
>>
Games aren't a passive medium.
You, the player, are an active part of the experrience.
So don't be concerned what the devs or other players want, play it how you like it.
That's the point of an interactive video game.
>>
>>12219376
Old 3D stuff can sometimes benefit too mostly due to the textures
>>
>>12219608
milhouse is not a meme, however.
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>>12219606
crt lottes with the curvature turned off. just werks
>>
m i doin it rite
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>>12219190
Only time I've used shaders of any kind is to dim super bright games. Usually gba games. Now sometimes like the Mario World port have romhacks that make the colors less saturated and more normal but that's not always the case. Don't think a romhack for Hot Wheels Burnin' Rubber exists so I use shaders to dim that shit.
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>>12219190
I like how people call smearing and blurring in modern games bad, while at the same time using shaders to do the exact same thing for older games...
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>>12219708
I like my dated trash to look like raw dated trash. and i don't mean that as a joke either. i'm already emulating the game, i'd rather just get an actual old TV if i care that much about how it's supposed to look in 199X
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>>12219190
Look at Dracula's eyes in this picture. Indeed some games were designed with CRTs in mind
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>>12219376
>for 3d its pretty much a nostalgia meme since upscaling it alone will be superior
The good Saturn cores don't support upscaling and PSX games tend to look really weird when upscaled—it's tolerable with PGXP correction, but then it doesn't really look like a PSX game anymore. For N64 and 6th gen, I agree.
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>>12219732
I think it depends. vagrant story, MML, and threads of fate looks absolutely incredibly upscaled
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>>12219708
Most of the people whining about TAA blur are still on low res 1080p screens that are not well-suited to CRT shaders either.
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>>12219727
Not just the eyes, but the whole thing looks more volumous, because the blended pixels.
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>>12219190
I like an unrealistically fine mesh that's barely visible
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>>12219714
You sure to like your dated trash.
I don't.
>>
https://youtu.be/OWLn2BuZHvc?si=ST-YlO9g5Or24CbR yeah it improve a lot especially PS1 games
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>>12219714
I also prefer chunky pixels on older games rather than blurring the image to become indistinguishable mess. If it really bothers me for some reason, I can just emulate and increase internal resolution.
>>
they do a lot to hide compression and artifacts in old FMVs
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>>12219727
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>>12219806
>I can just emulate and increase internal resolution
I stopped caring about doing this when I kept seeing some games not handling it very well
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>>12219198
>electron beam emulation
just found out about it
i'm already hyped
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>>12219727
Why is he making "Dat Ass" face on the CRT?
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>>12219243
don't worry about them, they are brown
just ignore them
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>>12219834
Have you SEEN Richter?
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>>12219708
Blurring is great for low resolution content. Really, any impression of visual fidelity is a major boost, gameboy games look far better on their original blocky displays than they do with basic scaling on a higher resolution display, because the gaps between each pixel add depth to the image where your brain fills in the gaps.

Modern games look like shit because they use motion blur to mask garbage framerates.
>>
>>12219190
Very retarded to use CRT shaders in 3D games.

2D and pre-rendered games are limited to the resolution for which they were created. CRT shaders are indispensable, but there's nothing wrong with preferring raw pixels.
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>>12219237
This looks horrendous
Increase the game internal resolution. You don't need crt shaders for 3d games
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>>12219243
If you haven't noticed, there's a troll at large who's shitting up every thread with angry tirades against everything and everyone, and the moderation does nothing to stop him. Probably a shartyfag who's mad now that spamming Sega System threads is harder currently.
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>>12219190
100% unnecessary meme perpetuated by pretentious autists that genuinely believe in "recreating the authentic experience".

realistically, all that matters is that you play on the proper zoom level and resolution. in 99.9% of cases, raw will always look better. disregard comparisons that are zoomed in too far. disregard comparisons that are heavily edited and not actually showing the same thing.
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I think theyre great, you just have to pick one thats good. I usually stick with CRT Royale and its composite variantand swap between the two when I feel is best. You really need a 4K OLED display to enjoy them fully though, they really look like shit otherwise.
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>>12219252
Why do they have a CRT filter on that? That system didn't use a cathode ray tube.
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>>12219190
Unfortunately they're mostly a meme
Especially after playing PS2 on a CRT
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>>12219190
>crt-mosquitonet.slangp
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>>12220019
subject is CRT shader. not real CRT and real hardware
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>>12219190
They’re for zoom zoom retards.
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>>12219870
Textures are also limited to the resolution they were created. 3D games have 2D elements with fixed resolution.
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>>12219870
I draw the line at PS1 games, since they tend to fall apart at higher resolutions. It's blurry but it looks consistent.
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>>12219910
Royale is the ONLY good one I've ever seen. I have 1440p, so it is passable. The thing is though, like with a real CRT TV (monitors are a different story), you need to be sitting quite far back or it is unpleasantly bright and eye strain causing. So it is kind of annoying to actually use, because who is sitting 6 feet back from their PC?
I kind of just go for raw pixels 99% of the time. If I want a CRT effect, I have an actual one.
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>>12220351
Nta, and same here. And it STILL is shitty compared to the real thing.
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Duckstation. I don't even know which one to select, any recommendations?
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>>12219213
hey, just wanna let you know, you're a failure, nobody loves you and you'll die alone.
>>
>>12220371
This. That same anon is over at /tv/ doing the same shit. There he's telling us that rich stars were broke and we're all dumb for disagreeing.
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>>12220361
Newpixie is nice once you mess around with the parameters
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>>12219260
i have 2 CRT and also use CRT shaders when playing on PC,you can do both.
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>>12220397
Yeah I know and have no problem with that because I'm mentally sound.
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>>12219213
this post is based and it made zoomers seethe with impotent rage and console eachother
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>>12219190
I'm going to go emulate AND use shaders, now what the FUCK are you going to about it, retrocels?
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>>12221193
doing all this but on a CRT
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>>12219213
Okay hope you don’t mind your living standard plummeting, it’s all subjective anyway.
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>>12219190
yes but only if you get Sonkun's shaders
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>>12219847
ive started taking the lowres pill over the past few months, stuff just looks nicer at a lower res and a slight analog blur.

>>12219190
been sticking with nativeres to 3x res upscaling depending on if the game is 6th gen or 1-5th gen. only exception is LRPS2 with the parallel-gs graphics core since it preserves the nice ps2 blur even at 4x.
>shaders
for shaders i've been using sonkun's shader pack since they look pleasing.
>>
>>12219252
It's just the new thing for autistic trolls who got tired of pretending the human eye can't see 60 frames per second and 30 frames are more "cinematic". Also their favorite thing seems to be pretending to like shaders while posting intentionally bad configs like >>12219237
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>>12219190
CRT's are low-res, honestly look like shit and I'm tired of pretending otherwise.
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>>12219386
>but im also sure most of the time they just made the pixel art and called it a day
Well that's quite the statement. Do you have any quotes from devs who said they did that? There's plenty of examples to the opposite but I have never heard anyone say what you claimed there. If you are so sure, you must have some examples in form of interviews, right?
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>>12219376
>>12219732
>>12219746
>upscaled
You retards mean "HD rendering?" Besides, any /vr/ game made before 2004ish looks like shit at resolutions above 800x600.
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>>12221534
It's the default CRT royale config and I think it looks fine.
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>>12219190
I think they make the classics look better as they create a false sense of a resolution and definition increase.
>>
preset i use courtesy of one anon who posted this a long time ago
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>>12221579
That seems much too dark. It almost looks like NES Metroid now.
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>>12221583
well this is NES metroid too but for some reason NES emulators have some fucked aspect ratio problems
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>>12221547
I think it looks like ass and you should never use defaults.
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>>12219190
they tend to look like shit outside of super high resolutions but I'd say to just try them and give it a feel. Personally I like the raw pixel look since I grew up with a lot of handhelds but it's largely preference and a good shader can definitely give something much more dimension
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>>12221579
>>12221583
Seconding that being way too dark. Super Metroid looks most impressive to me when it has a lot of glow and punchy colors to really make use of the strong contrast that exists in the game.
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>>12221606
i still need time to play sm fully later with that preset, previously our local schizo shitposter boogieman shat every fucking thread and tried to incite flame wars inbetween these shader threads and the CRT general, shit became unusable for a while.
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>>12221537
I'm going to have the hottest take ever and say actual CRTs are massively overhyped but shaders can look good by taking advantage of the blur while remaining somewhat sharp and defined
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>>12219892
>You don't need crt shaders for 3d games
Ehhh, It depends. Silent Hill (and some others PSX games, even PS2 games like Silent Hill 4 or Tony Hawk's Pro Skater 3) rely heavily on dithering.

Let's look at the Silent Hill. Even if you replace it with True Colour then some effects like loading's screen motion blur on Harry and nightime "the horizon line fog" won't look right. Beside the fact that it adds needed grittiness ant contrast to the base picture.

So to look good and correct you at least need to enable higher res and scaled dithering. The right CRT/Shader will nicely blend the rest as it was intended.
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>>12222017
The bloody hellish clipboard buffer.
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>>12222023
Even though shader makes the game look too blurry which is not a thing for a real CRT. So here's the screenshot with some tweaking in the shader options. The base rendering resolution is still 640x480.
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>>12222031
Still higher res + scale dithering is still a good option.
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>>12222049
Just some banding will be more visible than without the right shader or CRT screen
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>>12222051
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>>12221618
Reasonable take but the great advantage of the CRT is the response time. I used one today after years and could not believe how shitty it looked. It was dot matrix gameboy tier. But it does smooth the pixels so preference I guess.
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>>12222031
Is the CRT shader doing the rainbow artifacting on the door? Looks like an old analog video
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>>12222124
Yep, I think it's the color bleeding and you can adjust it in settings. Happens on my CRT too.
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>>12222058
It really depends on the CRT. My old childhood 14" sharp is a complete piece of junk, my 20" PVM looks really great, and my 19" PC CRT looks great too. Lots of consumer sets were crap, if it's not trinitron it's worthless as a TV.
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>>12221595
>you should never use defaults.
Truest statement ever made in these threads, but anons don't want to spend 5 minutes tweaking presets
>>
For me it's sgenpt-mix and guest advanced.
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>>12221595
>>12222723
I only change one setting in guest and it looks good
>>
I wanted to give up the CRT and real hardware bullshit but after a few years of emu'ing it up, I've realized it's all trash. Nothing beats the real shit. I hate saying it though.

At least I can pirate the software and not have to participate in the hoarder bullshit
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I advocate for a milder shade
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>>12223365
There is no replacement for perfectly smooth screen scrolling. Literally lost technology.
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>>12223420
>>12223425
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>this thread
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>>12223549
is this that analog horror the hip young children are so into these days
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>>12219386
Kek. What silly conjecture.
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>>12219658
Out of all the filters/shaders I've used during my short little stint playing with them Lotte's was literally the only one I found that actually looked good, but I did have to modify it.
>>
>stare at the sun
>eyes go all glassy
>everything is filtered now

Absolutely lovely. My nostalgia is satisfied, even modern games on LCDs look like retro bliss.

Real talk though, my handhelds are so small that they don't really need filters, and if I am going to play retro on a real console I have a CRT setup so I find applying filters unnecessary but I like a lot of what you guys posted.
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>>12221571
it's good for blending pixel art shading a little bit like on those clouds and rocks
I am enough of an anti-hipster that I never wanted to use it but I think there are a few cases where it's just not arguable that it's an improvement
>>
I'm a crt purist and I think shaders all look off. I don't use them when I emulate, I've tried scanline generators too and even on a vga monitor they look off to me. PS2 looks best to me over s-video, rgb, or component on a 480i crt. If you're capturing your footage a good upscaler really helps.
>>
>>12223420
Also if you aren't using freesync/gsync and a fast monitor then what are you doing? Also be sure to play at original refresh, and use integer scale.
>>
CRTs always looked like shit and I'm tired of pretending flatscreens aren't a massive improvement over them.
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>>12219190
YOU REMEMBER GEORGIO? YOU REMEMBER HE'S INNOCENT
>>
>>12219190
it's a meme, CRTs sucked and you can't see shit clearly with them but autistics with nostalgia goggles on want it for authentic experience. Going from a CRT tv to a crap 720p tv while still keeping the 4:3 looked way better than any scanline shit shaders
>>
>>12220115
Not sure if you're a bot or not
Do you not understand what I said?
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>>12219213
Settle down ok?
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>>12224539
CRT is exactly why people think Dolly had braces
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>>12219190
>Are CRT shaders a meme or do they actually improve retro games that were made with CRTs in mind?
Games weren't made "with CRT's in mind". Games were just made, but CRT's were the only way of seeing what you do. Not to mention that different means of output and different CRT screens produced different results.
Using CRT is the only way to see an approximation of what developers saw back then at work, nothing more, nothing less.
Modern CRT shaders are mostly misunderstood for several reasons:
1. CRT's had almost perfect contrast. Black color was truly black when monitor was placed in a dark room. Regular modern monitors don't have that, only more expensive OLED screens can properly simulate that.
2. You didn't saw scanlines unless you stared at the screen up close. But for some reasons all CRT shaders make that much pronounced.
3. CRT hid pixels, but it didn't just blured the image. It partialy interpolated it. This is what most CRT shaders don't emulate. If you want to see a proper CRT "blur" emulation, you need to interpolate the image first https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms and then downscale it a little. And only then you apply slight blur and color bleeding on top.
I played LoZ Link in Time without and with a properly set-up shader and it was a huge difference. I actually finally settled up with shader because it actualy made image better and highlighted the artists attempts at dithering colors.
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>>12224612
>Games weren't made "with CRT's in mind"
yes they were you absolute retard lmfao

you've never heard of dithering?
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>>12224612
>Games weren't made "with CRT's in mind"
People who say this kind of shit are literal retards. There's one picture I really fucking wish I saved, it's some sign from an old PC pinball game that looks like complete shit on modern stripe RGB LCD layouts, but perfect on triads because they literally designed the art around being displayed with a triad subpixel.
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>>12224623
>yes they were
The only moment you type a message more complex than a direct statement the regular /vr/tard is completely lost.
>you've never heard of dithering?
Yes but it was mostly used due to the color output hardware limitations. Quite often you could see separate pixels even on a low-tier CRT's. The blending itself wasn't perfect - most images showing the CRT's perfectly bluring the image are cherry picked or someone tweaked with the output.
>>
Use it in any game with dithering. Skies don't just have random pixel dots for nothing. It also just smooths out edges.

I think it's a no brainer for 2D games. For PS1 era games, I personally prefer a CRT filter over upping the resolution

It certainly makes more sense than using those other godawful filters like xbrz/hqx/2xsai.
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>>12224630
Yes, there's a hardware limitation, but they obviously designed it with CRTs in mind to compensate for the limitations.

Dithering makes no sense if they were designing it with LCDs in mind.
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>>12224651
>random pixel dots
those are stars, cityboy
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>>12224661
LCDs are old tech. Even gameboys used them and those weren't know for their 10bpc color depth.
Dithering is still used today since most content is 8bpc.
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>>12219190
i can see it for actual 2D pixel games where the resolution and avilable colors was so low that the lines WERE occasionally used for a dithering/color blending effect tho i still almost never use them

but for PS2 games like in your pic? no youre just being fucking retarded and making your screen darker for no reason. in fact thats the real disconnect between emulated scanlines, and actual CRTs scanlines. CRTs were pretty fucking bright desu
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PS1 is so long ago that people practically played the games on CRT and LCD in the same time frame. So there is nothing wrong with enjoying the raw pixels. It is a correct way to play.
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>>12224817
Anon, no
LCD was the transition between 6th and 7th gen
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>>12224812
HDR says hi
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IMO crt shaders without a curve are useless.
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>>12224820
check out my pee zone
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>>12224661
>Dithering makes no sense if they were designing it with LCDs in mind.
Why? Dithering is the only way to show half-tones on the image. This effect was invented long before proper screen were even a thing.
As I said - developers weren't constantly thinking how CRT will change their work - they just slapped things "in vivo" and saw results in real time on whatever they had as a working station. They had much less control and direction than many believe because different screens and output methods resulted in different images on each individual setup. The scene was much less standardized than today.
Most of the CRT's were TV sets and worked in 480i. The first consoles with games which were constantly up to that resolution came after 99's. Almost everything before that was usually lower res and you still could see the separate pixels. I know that all these images in the internet look cool and classy but I say this from a personal experience. This is what I lived through my childhood.
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for me it's 2xNative, 8x MSAA raw
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>>12224897
for some games I do color bleed and noise though
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>>12224901
Yeah, for upscaled games all you need is a little bit of blur, noise/grain effect. Maybe some HDR too improve the color and saturation.
No CRTranny lines needed
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>>12224626
>because they literally designed the art around being displayed with a triad subpixel
No they didn't. You are just imagining that.
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Big chunky slot masks are the best
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>>12219190
CRTs were shit
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>>12224612
>Games weren't made "with CRT's in mind". Games were just made,
Paintings weren't made "with canvas in mind."
Paintings were just "made."
It's not like people don't just use watercolors to paint everything!
It's not like children don't use spraypaint cans to color their coloring books!
It's not like auto-manufacturing companies don't use crayons to detail their Mercedes-Benz G-Series!
It's just "paint!" NOTHING ELSE is considered!!
>>
>>12225518
So you saying both that game devs made games with all possible forms of CRT screens and output methods out there which gave absolutely different results for each setup and renessaince artists made their work absolutely expecting for all the decay that will follow through centuries after?
Such an deep thought! Sadly, absoultely unbased on any evidence.
>>
>>12225834
>>12225518
>"B-but muh sanic waterfall!"
Yeah. It was a thing, but it barely worked for most screens. Truth is - most of the "soft blured crt improved" screenshots were made on god awful small TV's with motherfucking composite. Any other method of output on anything that was above 10 inches made separate pixels much more readable.
Stop spreading lies and desinformation. Gamedevs back then barely took notice about most of things which CRT-autists are praising them for. I was personally back then. I played all these games starting with god damn SMS. None of the blending effects worked unless you intentionally chose the worst ways to play your games. S-Video, VGA, RGB (hell, even composite if your screen wasn't a piece of shit) - and you could saw all these separate pixels sharp as day unless you moved your ass to another end of the room where the game field was a size of a matchbox and let natural myopia to blur the image.
>>
>>12225871
>>12225834
>>12225871
To make matters worse. Composite quite often didn't worked properly. Sometimes it kinda off-steped and shit (hello RF channel) and completely ruined the colours. All that cool shading and cool color blending by bleeding wasn't by design. It was outside anyone's control. Some games run well, some didn't, and some just fucked up the image and crushed it.
Sometimes, I swear, a change in the weather or any minor EM outside influences made the screen roll and flash in otherwordly colors. Fuck that gay shit. I tried to paly RGB Scart only if possible.
>>
>>12225910
RGB looks gay AF
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>>12219893
Yeah I think it's anonymous, real nasty hacker who blew up a fucking van on live TV! I can't believe he's still at large.
>>
>>12219190
They're only a meme if you're not using a 4K OLED with HDR.
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>>12222173
>if it's not trinitron it's worthless as a TV.
complete bs only plebs say
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>>12226073
Trinitron faggotry was forced by that RetroRGB podcast alongside the pvmeme
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>>12219252
>>12219237
shader name?
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>>12219606
The only one i like is super xbr with curves turned off and bloom power also at 0
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>>12225910
I bought an RGB cable for PS2 cause so many people meme'd it looking good. I hated it and went back to composite
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>>12226680
>super xbr
that's not a CRT shader
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>>12227427
ignore the local schizo
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>>12224612

LOOKIN' GOOD!
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>>12223739
Indeed.
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>>12219606

Megabezel is best if you have good gpu
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Get a CRT.

Crt shaders is the television equivalent to transsexualism.
you can dress your HDTV/monitor however you like, you can call it whatever you like, you can pretend it's just like a real CRT, you can have your little communities where you affirm each other and exchange pleasantries, but it's still not a CRT, it'll never be like a CRT and it's just plain ugly to everyone outside your fantasy bubble.
>>
>>12219190
I've always thought they looked like shit
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>>12228440

Not very practical for most people who want to use software emulation on pc. It's doable to emulate to crt with emudriver but requires alot of tweaking and learning random shit as you go which doesn't appeal to everyone. It's almost a hobby in and of itself. It took me like a year to truly perfect it. (You'll also still be using a tvout-tweaks shader to nerf the color spectrum to make them like original console color output.) Much easier to just use a mister/flashcarts but then you lose out on most of the benefits of software emulation.
>>
>>12224612
>Games weren't made "with CRT's in mind". Games were just made
But that's like saying N64 games weren't made with their extremely limited cart storage in mind, they were "just made"?
>>
Anon wasn't made with virginity in mind. He was just made.
>>
>>12228529
get a wii zoomie
>>
>>12228440
>>12228619
Anti megaman schizo, just neck yourself
>>
>>12228635
Uh, I never mentioned megaman retard
>>
>>12228619

That's the ghetto option. Much better options. Why would you call me a zoomer? What in my post suggests I'm a zoomer lol
>>
>>12228659
Ignore him, it is the anti-megaman schizo from doom, this fag is trying to incite CRT vs CRT shaders flamewars for months by now for (you)
>>
>>12228663
have sex
>>
>>12219656
It's spelled THRILLHO
>>
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>>12228674
>he doesn't get it
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>>12219190
well i mean if you want you game to look like shit... kek. just turn the settings down.
>>
>>12224612
>изoбpaжeниe_2025-12-05_102741310.png
Time for another episode of ESL Dunning Kruger essays. You have no special thoughts important enough that people in a language you can't communicate in properly need to try to understand the nonsense you are shitting out into the internet.
>>
>>12219190
What's the best quality vercetti shirt to buy?
>>
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It's a meme
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>>12229346
left has shapes and sharpness, right is vaseline
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>>12219727
>>12219760
>meme example that doesn't match the key art.
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>>12229348
Better example here
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>>12219190
I play Goldeneye fine without CRT shaders.
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>>12219190
>CRT shaders
Based and the only way to truly emulate retro games
>CRT TVs
Inconvenient due to space requirements, but pretty cool if you have a spare room for hobbies and want the absolute authenticity of playing via RF
>PVM/SCART/RGB
Autistic sperg shit. Useful only for protecting your virginity.
>>
>>12219190
I think they're fine on anything pre-PS2. The jump from PS1 to PS2 still boggles my mind today. The console releases for Tekken 3 and tag are roughly 2 years apart and tag looks like it was cooked up in a lab or with some witchcraft by comparison.
https://files.catbox.moe/my3e4m.png
>>
>>12228440
based
>>
>>12219838
This is real because cats can fit through anything they can get their heads through
>>
>>12228440
>Crt shaders is the television equivalent to transsexualism.
kek thats a good way of putting it
>>
>>12228440
>>12231091
so desperate to samefag yourself anti-megaman schizo
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>>12228440
>>
>>12231121
Using the Word of Christ our Lord himself to samefag yourself isn't working either you heretical heathen who seeths every time /doom/ mentions megaman 8bitdm
>>
>>12231138
I'm not your boogeyman weirdo
>>
>>12228440
>better than a crt
>less cumbersome
>has a penis
>crtfags much like straightfags spend all day complaining about the shit they claim to like
yeah it checks out
>>
>>12231197
>better than a crt
maybe on static images lol lcds turn to vaseline as soon as scrollings involved.
>>
>>12219970
Someone never played Gameboy games on their Gamecube~
What? Were you a poor boy?
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>>12231213
good thing the human eye can't see above 60 fps
>>
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>>12223549
zoomer here why does this happen?
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>>12231557
it has nothing to do with frame rate
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Got an OLED and now using the Mega bezel presets
Jesus... the image quality, clarity, constrast and colors are out of this world
Like a brand new CRT, but on steroids.

Sorry, but my old CRT TV looks awful in comparison. Maybe because its components are all worn out.
>>
>>12228440
>Pay 400 bucks for decades old tech that can die any day and that's difficult to get repaired.
Oh yeah that seems so much more intelligent then using a filter that provides the same experience for free.
>>
>>12219190
Shaders will never be real CRTs.
>>
>>12231701
>a filter that provides the same experience for free.
except it doesn't but you wouldn't understand unless you've used one.
Hint: CRTs arent dark and don't have the input lag and motion blur your shitty HDTV has
>>
>>12231701
>Pay 400 bucks for decades old tech
no one pays 400 bucks for a crt, you must be shroomin
>>
>>12231703
Yes, they are better and made real CRTs obsolete
Shaders accomplish the same goals, but better in every way imaginable
>t. real crt owner
>>
>>12231557
kys
>>
>>12231753
post your crt
>>
>>12225871
>>12224630
>pixels only blended on the shittiest of shitty consumer sets
you're not fooling anyone born before 9/11
>>
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>>12219213
good post, faggots need to stop seeking approval and just do what they want
>>
>>12229346
>>12229387
I prefer the one on the right.
It doesn't need stupid scan lines.
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>>12231694

I agree, they're excellent. I still emulate to crt but I was using those before. Even at 1440p on an IPS they were great. Probably killer on 4k oled
>>
>>12225910
Composite is king and don't you forget it.
>>
You're doing CRT shaders wrong if you're losing more than 10% of the original image's brightness. Mess with the gamma settings - they're there for a reason.
>>
>>12219727
Why is it always the same comparison image, instead of people taking photographs of their own CRTs? Do people think we don't know how shitty consumer grades CRTs were? I challenge everybody to actually post how Dracula looks on their "own" CRT instead of this cherry picked CRT.
>>
>>12219213
Holy fuck, you triggered a lot of people.
>>
>>12229751
There are consumer CRTs as small as 5 inches that will fit anywhere.
It's not difficult to find 9" PVMs and it's definitely not difficult to find 13" consumer CRTs, both of which fit nicely on almost any desk outside of the third world.
>>
>>12232270
The bigger the CRT, the better. My PVM is 20", and I wish I had something bigger.
>>
Game over, CRT Shaders and proper CRT screens will now be "le bad" by sharteens and 4chan tourist contrarians who hates videogames
https://www.youtube.com/watch?v=bC-8y2R6IxI
>>
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>the games weren't designed with crts using composite in mind
>>
>Maintenance over
>IP counter still gone
>Schizos still roaming free
>>
>>12233047
Yeah, we need to lock you up.



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