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Do disguises even matter in this game?
>Running blows your disguise
>being within 50ft of anyone blows your disguise
>Repair/delivery guy walks into the wrong room? Everyone starts shooting INSTANTLY.

What am I missing? Every mission eventually turns into a shooter.
>>
>>12222385
If you want stealth play chud money, real hitman games are shooters
>>
>>12222385
Have you tried shooting first
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>>12222385
can you snipe the guy you're looking for then use your disguise to escape? maybe even call the cops on yourself to really sell the act.
>>
i had the same problem when i played this game back in the day. just random alerts for no discernable reason. it made it quite irritating to not know what the problem was.
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>>12222385
Kind of.
It is problem solver.
Find the correct route through trial and error and hope the gaming gods are on your side on no saves run.
There is also some completely broken maps.
>>
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Good technology
Bad design
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>>12222385
It really hasn't aged too well, they were trying to compensate for the first game where it was almost impossible to blow your cover
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i'm starting to see why the older hitman games didn't get much nostalgiafagging when the DLCfilled Hitman games came out
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>>12222562
Contracts and Blood Money still hold up
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>>12222587
That's a fucking shame then. I stopped playing after the second thinking the rest of the games were gonna suck
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>>12222385
The only thing I remember about Hitman 2 was that it was hard and seemed like every mission was very easy to blow your cover and having to go full terminator every time
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>>12222662
At least they let you save multiple times during the level unlike the first game

Besides annoying AI it's a big improvement in every way over Codename 47
>>
>>12222686
I TOLD YOU TO LEAVE THE PARK
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>>12222385
Some of the levels the guards are extra paranoid (the japan levels)
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>>12222587
C47 kicks ass
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>>12222562
New Hitman games are actually good, not counting Absolution.

Only rough ones are C47 and 2. Contracts and Blood Money are still good. I personally think Contracts and the new Hitman game are all you really need but a lot of people swear by Blood Money and that's fair.
>>
>>12222385
Skip this and go straight to Blood Money. Ignore autists who tell you otherwise
>>
>>12223284
t. casual
>>
>>12223310
Nobody cares that you're a "hardcore" hitman player you retarded faggot. Blood Money is a much better and more fun game with more open sandbox design.
>>
Hitman 2 is still the only one I've ever played. It was basically impossible as a 12-year-old, but I think as like 17-year-old I beat it and enjoyed it. It just takes a lot of patience
>>
>>12223320
To add to that, man, as a teen I thought the "gardener living in a sicilian monastery and going to confession to repent his sins" thing was fucking kino
>>
blood money is too dull and bland, they also changed controls for the worse
>>
>>12222562
The vast majority of people who played NuHitman haven't touched a game before absolution (if they even played absolution).
As a matter of fact, if I had to guess, I'd say 80% of the NuHitman players haven't played (let alone beat) a single classic era game. Just taking into account the >reddit, whenever there's a poll asking which game has the best soundtrack, it always always always goes to WoA. There's no way people have such a shit taste, even in 2025, there's just no way. It's not even a debate that the old games have better OSTs, so it HAS TO be WOAonly faggots voting for WOA.
What I'm trying to say is, there is no nostalgia among them because most of them haven't played them and never will. The people who have played them do respect them, and prefer many aspects of them, in particular, that it has its own identity while WOA is just bald James Bond. Among other aforementioned stuff like the music.
>inb4 gb2reddit
>>
I'm gonna say it:

Codename 47 is better than Hitman 2: Silent Assassin. They're both janky but Codename 47 is facinating weird groundbreaking jank that still has an unusual vibe like nothing else today, in the series or elsewhere. H2:SA is just a stealth game that aged poorly.
>>
>>12223393
I think SA and BM are overall better than C47 and Contracts respectively, but C47 and Contracts have higher highs than SA and BM, again, respectively.
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>>12223375
shooting guards and bystanders in my video game about illegal assassinations?! this is unacceptable!
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>>12223332
Blood Money is very casualized and easy
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>>12222553
>disguises are foolproof in the first game
>disguises are notoriously unreliable in the second
>actually hit a sweet spot in the third
>back to being foolproof in the fourth
>disguises are simply schizo in the fifth, going from utterly useless to completely foolproof with nothing in between
>foolproof in the modern games
Maybe I'm just overly fond of Contracts but it feels like the only time they got disguises right
>>
>>12223996
Contracts is the sweet spot with a lot of things in this franchise
>>
Hitman 2 isn’t even remotely difficult once you learn what you can get away with. You don’t get random call outs: you did something stupid and didn’t watch your gauges. Walk past the same guard 3 times and you’re asking for trouble you big muscle bound baldie. At The Gates it’s a minor exception because of the truck kills a guard you’re boned.
>>
Hitman was never good. You just like the concept of being an assassin (I agree it's cool) but the games are just not very good. They're decent enough to fool you into thinking they're le unappreciated gems but they just don't work as a whole. I'm not one to use the word "jank" a lot but I would define Hitman games as jank - too many things that can go wrong with no transparency because the subsystems shit themselves
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>still the best mission in the franchise over 20 years later
this is when hitman peaked
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>>12224065
>they’re not good you just think they’re good
Lol.
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>>12222385
Don't run near guards or in their line of sight, and when walking by them keep your distance. Guards become more suspicious of you the longer you stay near them. The guards in the second and third Japan levels are an exception, they will always run over to check your ID the moment they spot you, but it's still useful to have a disguise as the snipers will shoot at you otherwise. This game requires patience. It definitely frustrated me a lot at times, but I think it's a great game.
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>>12224092
For me it's traditions of the trade
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>>12222385
I wish I had no sex drive like Hitman. Imagine the only thing in your life being getting payed to kill people. Beautiful.
>>
>RE-QUIEM! HE HAS, A BOOOONEEER
>>
>>12224065
By Contracts, nearly all of the jank is gone. I agree C47 and SA are held back quite a bit by jank, but you're overstating it, fuck you.
>>
>>12223270
>not counting Absolution.
Which is also kinda good, just different
>>
>>12222385
>Running blows your disguise
This is an exaggeration, you can run just fine if you don't do it right in someone's face. Suspicion only raises a bit if you run at any reasonable distance from them. At most, the guard might follow you for a few seconds out of curiosity.
>being within 50ft of anyone blows your disguise
Only if your disguise is shit, if you're wearing a disguise that's reasonable for the area you're in. As long as you aren't dressed like a clown then you can get past door guards just fine. Some patrolling guards are a little more alert but for the most part you really shouldn't be near them anyway.
>Repair/delivery guy walks into the wrong room? Everyone starts shooting INSTANTLY.
Most targets are pretty paranoid, and given what game you're playing it's for pretty good reason.
I'm sick of seeing meme criticisms of the game when it has a billion other massive problems with it's patrol routing, map design, and shockingly rigid methods of killing targets with no room for error.
>>
a lot of people don't realize that the suspicion meter is tied to framerate and it's not documented very well. try finding a way to cap the game to 30 FPS and you'll see what i mean. i don't know if that was IOI's target framerate or what.

>>12224092
broken, unfortunately. sometimes this mission just triggers alerts randomly and guards zero in to your position. you can even test this by starting it and staying put for a few minutes
>>
i do appreciate it for acknowledging how unlikely it is that 47 could pass for an asian man though
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>>12225126
maybe if he squints his eyes more
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>>12225126
Made me think of Hugo Weaving playing a Korean in Cloud Atlas
>>
>>12223393
Codename 47 had underrated OST

https://www.youtube.com/watch?v=J4ossube1m4
https://www.youtube.com/watch?v=2qii6j-Ylx4
>>
>>12224352
Old or remade version?
>>
I'm convinced I experienced random alerts while playing the Xbox version. The guards at the front gate of Villa Bolognese seemed very erratic. But it has been a long time since I played this game, so I won't insist I am right.

I was more bothered by the Russian missions where the optimal way to ghost a level is to use the sewer tunnels to bypass security above ground. There is nothing to do in those tunnels except run for long durations while occasionally checking the map, but if you want the best rating, they are your route. And when the target is dead, you run all the way back through those tunnels. Hitman Contracts wisely did away with sections like these, and was less copypasted in general.
>>
>>12225126
I always found it funny that 47 with his blue eyes and skull shape looks like a pure white man when hes supposed to be like 1/5th chinese and 1/5th hispanic. Well tbf, he didn't start looking like a bald aryan until blood money. You can see some asian on his face in the first game.
>>
>>12225123
Really? I've never had a problem with the manor in Contracts. I usually had problems with the nuke on the boat mission. Fucking police sniper would randomly decide my disguise was BS and start shooting, which would make all the cops rush me. Got to the point where my M.O. for the mission was to go tranq out the sniper then rush into the boat to disarm the nuke before finishing up.
>>
>>12225216
Remade
>>
>>12225232
Best way to do that mission is to dress up as one of the thugs and take out the guy before the swat even assaults the ship
>>
I really enjoy the first half of Contracts but I always lose interest in the second half which mainly consists of remade levels from the first game, I like how they combined the 2 Rotterdam levels into one though.

Also it's funny how it's one of the few games which still doesn't emulate well with PCSX2, not sure if it got any better
>>
>>12225437
just buy it on steam, it's like $0.99 half the time and it runs perfectly without the need for any patch (unlike SA which is a pain in the ass to get running properly, I remember spending an hour on youtube looking for solutions)
>inb4 reeeeeeee steamfag
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>>12225350
One time I got clever and decided to pull a scene. I snuck in as a cop, switched to swat uniform, snuck onto the boat and disarmed the bomb, then snuck back out to where the sniper was. I tranq'd the sniper and dragged his body out of sight, switched to his uniform, then grabbed the rifle and shot down the guy with the detonator. The police decided I was an assassin and not a hero, and everyone tried to kill me.
Since then I've mostly done whatever to get on the boat and disarm the bomb, then kill the guy and walk out with the detonator held up and walk right past the upset police.
>>
>>12225523
I own a physical copy of the game so I already beat it years ago

It's also funny how Silent Assassin was ported to GameCube but not the other games
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>>12225437
Have you tried xbox emulation for it? Or just to renting the PC version?
>>
>>12225574
I already beat first 4 games on PC, that's the best way to play the games
Besides maybe the HD collection which I haven't tried
>>
>>12225437
>>12225523
>>12225574
The PS2 version has some special post processing filter that adds a nice blue tone. Not a deal breaker but it’s very nice.
>>
>>12225624
couldn't you do this with reshade?
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Buncha slack jawed faggots in this thread.

OP, you went into a series without informing yourself. Allow me.

IOI was a bunch of weed-smoking 20-year-olds back when they made Hitman 1. Hitman 1 is kinda bad but still a very interesting game. So interesting that it got a sequel, Hitman 2.

Hitman 2 is different from other Hitman games especially because of the disguise system. IOI wanted you to have a CHANCE at stealthing missions. If you look at the map you'll see there are many times when hallways are just not guarded, or guards stare at walls for long periods of time. They intended you to use the STEALTH mode to get past them while still wearing your suit. You know that ridiculously slow pedo-creeping 47 does when you hold Spacebar or whatever? The one that makes you feel yourself age with each step? They wanted you to use that. For the whole game.

Considering just thinking about the stealth mode makes me want to hang myself, I suggest you do what most people do when playing Hitman 2: Shoot someone in the head, take their outfit and stay as FAR AWAY from literally everyone as you can. Walk, don't run to your nearest objective and for god's sake check your map if you're playing on normal or easy.

One last piece of advice: All missions have an "intended" way to be beaten. Try to figure out which way it is and you'll have a much easier time. Now take a deep breath, you haven't even gotten to the desert sniper mission yet.
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>>12225568
You don't even need to disarm the bomb though
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>>12225889
>you haven't even gotten to the desert sniper mission yet.
That's nothing compared to the Japan levels
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>>12224092
would be if not for having to release a guy
I hate those objectives that are not assassination, they ruin the flow
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>>12224352
shame that the contracts version sucks, hotel is fucking empty, someone should create a mod to restore its full potential
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>>12225889
>You know that ridiculously slow pedo-creeping 47 does when you hold Spacebar or whatever?
this was based and I wish further games didn't make sneaking so fast
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>>12226192
It does make sense that in order to be silent you'd have to move slowly but I can move silently faster than that. As for modern games having sneaking be TOO fast, well, that's modern games for you. The player can never take a moment to contemplate.
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>>12223332
>they also changed controls for the worse
That's about the worst take possible. Hitman controls have improved with every game.
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>>12226192
>this was based and I wish further games didn't make sneaking so fast
fuck off
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>>12222419
i found blood money to be the most shooter-y hitman game
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>>12225123
interesting, i think the ps360 ports run at 30, ill have to check that. what happens at 60 fps?
>>
>>12225228
hell, even in hitman 2
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>>12225889
>IOI was a bunch of weed-smoking 20-year-olds back when they made Hitman 1. Hitman 1 is kinda bad but still a very interesting game.

You're forgetting that it's one of the best looking games of its era. I had a potato even for the time and Agent 47 ran really well.
>>
>>12226260
I'm not forgetting it at all. I like it despite its flaws (most of them seen from a modern lens). The garden behind Lee Hong's restaurant leading to his fortress on stilts is still one of my favorite locations in vidya and contracts sinned by turning it into a bridge maze over a pond.
>>
>>12226290
I feel like the games technical wizardry is understated. Did they have to give up anything to achieve that?
>>
>>12226305
47's hair.
3D skyboxes.
Draw distance in most levels, particularly the jungle.
Weightless ragdolls (fun but no center of gravity makes everyone feel like they're made of paper)
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>>12223375
Go back to plebbit, faggot.
>>
>leaving Contracts' Rotterdam by going to the starting point
cringe and soulless
>leaving Contracts' Rotterdam by taking the choppah
Based and SOVL
>>
>>12226405
I'll take this chance to shill Death To Spies, it's essentially WW2 Hitman, have only played the first one and haven't finished it yet, but I bought the first two in discount and I like it, does the second one improve over it?
>>
>>12225123
I was playing the gamecube version
>>12225115
>if you're wearing a disguise that's reasonable for the area you're in
A delivery guy in the house he's delivering stuff to seems pretty reasonable. I remember walking around inside the house disguised as a guard instantly got shot at.
>>
>>12226580
The second one is definitely better but there is still a lot of trial and error
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>>12227094
Indoor guard or outdoor guard? I'm going to assume you're still doing the Anathema mission since you're complaining about the disguises already.
If you disguise yourself as the mailman there's only one door you can go through and that's the front door to deliver flowers. The maid will turn around and the lobby will be empty. A real mailman is supposed to turn around and beat it so of course going any deeper into the house is a death sentence.
If you're the delivery guy you can only go into the kitchen and nowhere else, that's why you need to get in there and then sneak around with the STEALTH system and not be seen.
That's why pros wait for the guard outside to pee in the bush and take his suit, it affords you a little bit more freedom so long as you don't rub shoulders with anyone.
>>
>>12222385
I cleared the whole game on SA (limited save points, I think just 2 or 3 per mission + your cover cannot be blown) as a teenager. I don't think it even took me that long, but it was a replay, not my 1st playthrough. I remember the ninja castle and Sikh hospital missions being the most annoying.
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>>12222385
I found 47 a much comfier game, as long as you have the right disguise you can take all day walking around chinese restaurants and jungle camps and slav hotels, larping as someone who belongs
in 2SA everyone treats you like you smell of semen
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>>12226251
basically the meter fills up instantly. the game is MEANT to tense with the meter coming close but you should be able to slowly walk away from most suspicious guards. it just doesn't seem to let you do it at higher framerates.
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>>12227829
I played it at 60fps, the meter goes red and starts beating hard whenever you get close to someone but it's usually a nothingburger and nothing will happen if you just keep walking. One thing that's very dangerous, though, is walking by guards basically following them from the side, after a few seconds they'll start blasting if you do that. Won't happen if you cross them going to a different direction. HOWEVER, bumping into guards will have them shooting, regardless of anything I said before. I'm pretty sure this is working as intended because there are some levels where there are narrow hallways and the devs seemed to have realised they fucked up because they would add little spaces on the sides just so you could move there for a second before a guard would pass by.
Anyway my point is, I don't see how framerate would affect this, I'm pretty sure this is how the game works, and that's why they had to "patch" it by doing stuff like those aforementioned spaces.
>>
Y'know, I've always found interesting the weird "mood" that the Hitman games have, most people mention Contracts because it's the most notable, but I think all four of the first games have it to varying degrees, I rarely see people mention stuff like Silent Assassin's "liminal" kind of levels, and even the most populated levels of Blood Money feel kinda off, I guess it's part of the lighting that makes me see it like that

>>12227212
Honestly I haven't gotten frustrated at it, I'm currently at the mission where you gotta kill 3 people in an officers school or something like that, there are some missions that do feel more linear and with a singular solution than others (like Project Y and the hotel mission with the informant), but it has a cool variety of places and I think it's somewhat more forgiving than the Hitman games, I also find it kinda funny that these games have the "enforcer " system of the reboots
>>
>>12228730
hitman's tone is all over the place, is one of the most diverse videogame franchises in that regard (and I still can't tell if that's good or not)
the first game was somewhat dark but not too much
second game was james bond and is by far the closest to nuhitman
third game borders on horror
fourth game is like the first one but with some goofy shit here and there
absolute shit is a moviegame that to this day I cant tell if its trying to take itself seriously or not, its probably an unintended comedy
nuhitman is full blown james bond
the reality is that people who claim "old hitman was darker" are kinda full of shit because contracts is the only truly dark hitman, with C47 and BM having very few little bits of it ("the setup" in C47 does feel pretty eerie), and I think they just say it because they loved contracts' vibe so much they wished we got more hitman like that, and I don't blame it, because I personally believe that that was the athmosphere that fit hitman the best, even if some people would argument that "it limits the possibilities"
anyway
>words words words words words words words words words
i got carried away
>>
>>12229392
I don't really see the spy fiction aspect in SA. It's a more personal game. The first level where they abduct the priest just feels like something you'd see in an old mob movie. I actually like the premise of that game.
>>
>>12229392
Contracts had such a great aesthetic. The way that the levels are all at night (except the siberia one) and raining was so good
>>
>>12222385
Disguise/weapon combo matters
>>
Pro tip for Blood Money: If you you're holding a shotgun and pull out the detonator, you can now walk with the shotgun on one hand and nobody will get triggered.
Helps if you're autistic like me and want to do an Anton Chigurh playthrough.
What sucks is that before you fire you will have to conceal the detonator and go into double handed mode with the shotgun begore you can shoot, and that takes like 4 seconds (and enemies will get triggered after 1s, so you'll never get the first shot).
>>
>>12222385
they matter in every game, but in absolution they are complete dogshit
>>
>running blows your disguse
from a narrative POV this is realistic but its boring which is why they removed this mechanic starting in blood money, you can do the hitman slide where you spam the start running button, npcs don't consider it running. If you watch any hitman 2 speedrun its just 47 sliding everywhere

>being within 50ft of anyone blows your disguise
In the newest hitmans there is an enforcer system where some NPCs will see through your disguise no matter what (like the head chef of the kitchen knows everyone who works for him etc.) Contracts and Hitman 2 both had this system as well but it wasn't spelled out. And occasionally these NPCs can spot you like 30ft away too. So that triggers the "disguise blown" from a random person. If you watch the pro speedrunners for this game they have most of these npcs memorized. I think the game could have spelled it out more without putting giant yellow arrows over their heads that say avoid tho
>>
>>12227948
>how would frame rate effect it
In games improperly coded the rate things occur at is tied to the frame rate. In RE5 for example you have 1/4 as much time to react to qtes if you set the game to 120fps instead of 30fps. The correct way to do this is make your game run at a fixed time step and then interpolate rendering. Most old games don't bother with this, because they didn't have to run on a variety of devices or hardware was so slow at the time that they knew the game would never run too fast on consumer hardware so they just planned around 30-60. It's annoying how many games completely break at high refresh rates.
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>>12223996
Contracts was the right amount of hard for those older games.
>>
I always felt like Contracts had the best final level.
>C47
Long boring drip-feed battle with your clones.
>SA
Just kill people in the church.
>Blood Money
Gun down people in the room, grab a gun off of the dead if needed, then clean map.
>Contracts
Actually gives you a real mission that you can do SA-style and take down the one target without being spotted. You can go Leon and fight your way through the SWAT team, or you can duck out and break into another hotel room before the SWAT reaches you, and sneak your way over to a good disguise. Then just head over to a quiet spot, hit the target with a silenced bullet, and slink away into the shadows.
>>
This thread made me reinstall Contracts, I was in the first level and the blood textures are all messed up, including the starting room with ortmeyer, anybody know a fix?
>>
>>12231062
You wanna know a way to make SA the best final level? Play the level as normal until you get the cutscene of the bad guy inside the confessional booth.
Then enter the church from the front door, equip your wire and use the wire on the priest's door while still in the lobby (don't go into the church proper)
Now enjoy the funniest final battle you'll ever see.
>>
>>12231062
>>C47
>Long boring drip-feed battle with your clones.

This is actually the best level, especially for explaining the whole 47 thing and putting him on a level that isn't just some shitty clone that got lucky.
>>
>>12231378
Did you check pc gaming wiki or steam forums?
>>
Leaving the opera walking, slowly "downgrading" disguises until you go back to your suit, while Apocalypse plays in the background the whole time, is probably the best cinematic experience I've ever had in a videogame.
As a matter of fact, Hitman does get pretty cinematic when you get good at it and know how to traverse a level flawlesly. I haven't taken a sprint in blood money in ages because I know the game so well I don't miss a timing even if I just walk the entire time. It's one of the few franchises where you could argue the first playthrough isn't the best.
I know "cinematic" is seen with contempt nowadays by many, especially in a retro board, but I feel like Hitman pulled it off correctly, while most "cinematic" games just constantly throw you cutscenes and heavily scripted events with cancerous chitchatting.
>>
I can confirm that the GC port of SA definitely runs at 30 and the AI seems less sensitive there too.
>>
>>12231505
Only found one reddit thread with the same error I've got and it didn't give a clear solution, I can live with it if it just affects the blood though
>>
Are there any significant differences between PS2 port or Blood Money and next Gen versions?
>>
>>12232545
Ps2 looks like trash and runs horribly. I don't know why you'd even consider the ps2 port, BM is more 7th gen than 6th gen and hitman is a PC franchise (I don't accept copes)
>>
First 3 Hong Kong missions to Lee Hong Assassination is one of the biggest difficulty spikes of all time



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