Let's talk about all-time classics. I'll start.>Sold more than Legend of Zelda 2>Sold more than Dragon Quest 3>Sold more than Metroid>1 in 4 people owned it if they owned the >redefined the puzzle platformer paradigm>one of the most iconic chiptune soundtracks of the 80's>landmark title of the puzzle platformer genre that wouldn't be peaked until Tomb Raider releasedTruly one of the GOATS
>>12235991If they owned WHAT?
>>12236014a commodore 64*Something like 20 million units sold, and LN2 sold like, 5.5 million.
AVGN said this game sucks and I completely believe him
>>12236049He played the shitty NES port. He said the Commodore version looked better, was smoother, and had more fluid controls. Get shit on nintoddler.
>>12235991I’ve never heard anyone refer to either of these games as a “puzzle platformer”
>>12235991GOAT coming through.
>>12235991>oh sweet last ninja 2 thread I remember this game>look inside>its a fuck nintendo threada tale as old as time
>>12236061are the nintoddlers in the room with us right now?
this game is ball crushing in terms of difficulty but worth it for the soundtrack
>>12235991based
>>12236320I remember most C64 games being hard, and it was usually because of the controls. The Dizzy games were meant for young kids, but the awkwardness of platforming with the joystick could make them absurdly difficult at times. I played TLN1 and I thought the controls were the main issue there, too.
>>12236094This game had a mysterious and sinister aura.
>>12239029Sounds like you had a shitty joystick. When I moved away from my Epyx 500XJ to console controllers and shit it felt like a downgrade.
>>12239092Do you regularly think about sinister goats?
>>12241683Ask him if he'd like to live deliciously
>>12239029Agreed. I loved my C64 but the NES and especially the SNES was a massive upgrade in QoL. I put it down to most C64 games being a solo dev affair. With only one programmer he tended to suit himself. When there's a few other people playtesting such questions would be asked like "is it really necessary to have Dizzy roll like that EVERY time you land on a 1px slope? Is that fun?" Last Ninja was like that in some ways. Having to roll the joystick around to turn because it defaulted to forward/back/sidestep. And having no real defensive options beyond "attack faster." I'd say most games on that machine just needed someone else to say "can we maybe try this instead?" and improve everything 10 fold.
>>12236094
>>12242290The Last Ninja had a team of 8 people working on it...