[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


Let's talk about all-time classics. I'll start.
>Sold more than Legend of Zelda 2
>Sold more than Dragon Quest 3
>Sold more than Metroid
>1 in 4 people owned it if they owned the
>redefined the puzzle platformer paradigm
>one of the most iconic chiptune soundtracks of the 80's
>landmark title of the puzzle platformer genre that wouldn't be peaked until Tomb Raider released

Truly one of the GOATS
>>
>>12235991
If they owned WHAT?
>>
>>12236014
a commodore 64*

Something like 20 million units sold, and LN2 sold like, 5.5 million.
>>
AVGN said this game sucks and I completely believe him
>>
>>12236049
He played the shitty NES port. He said the Commodore version looked better, was smoother, and had more fluid controls. Get shit on nintoddler.
>>
>>12235991
I’ve never heard anyone refer to either of these games as a “puzzle platformer”
>>
>>12235991
GOAT coming through.
>>
>>12235991
>oh sweet last ninja 2 thread I remember this game
>look inside
>its a fuck nintendo thread
a tale as old as time
>>
>>12236061
are the nintoddlers in the room with us right now?
>>
this game is ball crushing in terms of difficulty but worth it for the soundtrack
>>
>>12235991
based
>>
>>12236320
I remember most C64 games being hard, and it was usually because of the controls. The Dizzy games were meant for young kids, but the awkwardness of platforming with the joystick could make them absurdly difficult at times. I played TLN1 and I thought the controls were the main issue there, too.
>>
>>12236094
This game had a mysterious and sinister aura.
>>
>>12239029
Sounds like you had a shitty joystick. When I moved away from my Epyx 500XJ to console controllers and shit it felt like a downgrade.
>>
>>12239092
Do you regularly think about sinister goats?
>>
>>12241683
Ask him if he'd like to live deliciously
>>
>>12239029
Agreed. I loved my C64 but the NES and especially the SNES was a massive upgrade in QoL. I put it down to most C64 games being a solo dev affair. With only one programmer he tended to suit himself. When there's a few other people playtesting such questions would be asked like "is it really necessary to have Dizzy roll like that EVERY time you land on a 1px slope? Is that fun?" Last Ninja was like that in some ways. Having to roll the joystick around to turn because it defaulted to forward/back/sidestep. And having no real defensive options beyond "attack faster." I'd say most games on that machine just needed someone else to say "can we maybe try this instead?" and improve everything 10 fold.
>>
File: 1724343382745511.gif (422 KB, 416x312)
422 KB
422 KB GIF
>>12236094
>>
>>12242290
The Last Ninja had a team of 8 people working on it...



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.